(Only Dylando and the current ref should be posting in this thread.)
Vs. The Cold-Iron Tink-tacular Turf War!
Level 3 (Normal)
The Scourge Warlord (Tinkaton)
The architect of our woes, and the face of true evil!
Typing: Fairy/Steel
Abilities: Mold Breaker, Own Tempo
HP: 1100
Attack: 6
Defen.: 6
Sp.Atk: 5
Sp.Def: 8
Speed: 94
Size: 1
Weight: 5
Order Behavior
Enmity
Tinkatuff
The more fearsome leaders among the invading forces.
Typing: Fairy/Steel
Abilities: Mold Breaker, Own Tempo
HP: 200
Attack: 4
Defen.: 4
Sp.Atk: 4
Sp.Def: 6
Speed: 78
Size: 1
Weight: 4
Order Behavior
Tinkatink
An unending horde of ruffian invaders!
Typing: Fairy/Steel
Abilities: Mold Breaker, Own Tempo
HP: 50
Attack: 4
Defen.: 4
Sp.Atk: 3
Sp.Def: 5
Speed: 58
Size: 1
Weight: 1
The Coalition Commander (Corviknight)
The final hope of the Korvid Kingdom's forces!
Serious nature ( +None, -None )
Typing: Flying/Steel
Abilities: Pressure, Unnerve
HP: 1100
Attack: 6
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 67
Size: 4
Weight: 4
Enmity
Corvisquire
The elite guardians of the Korvid Kingdom.
Typing: Flying
Abilities: Keen Eye, Unnerve
HP: 200
Attack: 5
Defen.: 4
Sp.Atk: 3
Sp.Def: 4
Speed: 77
Size: 2
Weight: 2
Rookidee
The rank and file of the Korvid Kingdom.
Typing: Flying
Abilities: Keen Eye, Unnerve
HP: 50
Attack: 4
Defen.: 3
Sp.Atk: 3
Sp.Def: 3
Speed: 57
Size: 1
Weight: 1
Initial Field
Raid Arena — The Last Line of Defense
The Battle for the Korvid Kingdom
Team Dylando
Challenger Backpack:
Protector:
Phobos-PHB (Venomicon-Prologue)
Level 2 EXP: 00 / 10
Hardy nature ( +None, -None )
Typing: Poison/Flying
Abilities: Stamina Hidden Ability: Power of Alchemy
HP: 90
Attack: 4
Defen.: 8
Sp.Atk: 8
Sp.Def: 7
Speed: 64
Size: 2
Weight: 2
Phobos-DMG (Venomicon-Epilogue)
Typing: Poison/Flying
Ability: Tinted Lens
HP: 90
Attack: 7
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 101
Size: 2
Weight: 2
Movepool
Level 0:
Air Slash
Brave Bird
Dark Pulse
Drill Peck
Earth Power
Facade
Nasty Plot
Poison Jab
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic
Level 1:
Air Cutter
Confuse Ray
Dual Wingbeat
Iron Defense
Magical Leaf
Peck
Roost
Safeguard
Scary Face
Sludge Bomb
Stealth Rock
Steel Wing
Swift
Tailwind
Toxic Spikes
Trick
Venom Drench
Withdraw
Level 2:
Acid Spray
Assurance
Clear Smog
Focus Energy
Foul Play
Gunk Shot
Hurricane
Payback
Take Down
Venoshock
Supporter:
Aggressor:
------------------------------
The battle between the Korvid Kingdom and the Scourge Invaders rages on! Choose a side, if you dare!
TURN ORDER
Dylando to send out, equip, and order.
Vs. The Cold-Iron Tink-tacular Turf War!
Level 3 (Normal)
The Scourge Warlord (Tinkaton)
The architect of our woes, and the face of true evil!
Typing: Fairy/Steel
Abilities: Mold Breaker, Own Tempo
HP: 1100
Attack: 6
Defen.: 6
Sp.Atk: 5
Sp.Def: 8
Speed: 94
Size: 1
Weight: 5
Order Behavior
Coalition Commander | Random non-Minion Opponent | Coalition Commander | Coalition Commander |
---|---|---|---|
Rock Slide Play Rough Steel Beam | Flash Cannon Play Rough Knock Off | Swords Dance Light Screen Reflect | Gigaton Hammer |
Enmity
All of these actions will instead target The Korvid Kingdom's Corvisquire if they are present.
Tinkatuff
The more fearsome leaders among the invading forces.
Typing: Fairy/Steel
Abilities: Mold Breaker, Own Tempo
HP: 200
Attack: 4
Defen.: 4
Sp.Atk: 4
Sp.Def: 6
Speed: 78
Size: 1
Weight: 4
Order Behavior
Random non-Minion Opponent | Random non-Minion Opponent | Random non-Minion Opponent |
---|---|---|
Encore | Foul Play | Knock Off |
Tinkatink
An unending horde of ruffian invaders!
Typing: Fairy/Steel
Abilities: Mold Breaker, Own Tempo
HP: 50
Attack: 4
Defen.: 4
Sp.Atk: 3
Sp.Def: 5
Speed: 58
Size: 1
Weight: 1
Random non-Minion Opponent |
---|
Rock Smash |
The Coalition Commander (Corviknight)
The final hope of the Korvid Kingdom's forces!
Serious nature ( +None, -None )
Typing: Flying/Steel
Abilities: Pressure, Unnerve
HP: 1100
Attack: 6
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 67
Size: 4
Weight: 4
The Scourge Warlord | Random non-Minion Opponent | Random non-Minion Opponent | The Scourge Warlord |
---|---|---|---|
Revenge Reversal Retaliate | Revenge Brave Bird Iron Head | Swagger Taunt Iron Defense | Sky Attack |
Enmity
All of these actions will instead target The Scourge Invaders' Tinkatuff if they are present.
Corvisquire
The elite guardians of the Korvid Kingdom.
Typing: Flying
Abilities: Keen Eye, Unnerve
HP: 200
Attack: 5
Defen.: 4
Sp.Atk: 3
Sp.Def: 4
Speed: 77
Size: 2
Weight: 2
Random non-Minion Opponent | Random non-Minion Opponent | Random non-Minion Opponent |
---|---|---|
Taunt | Drill Peck | Assurance |
Rookidee
The rank and file of the Korvid Kingdom.
Typing: Flying
Abilities: Keen Eye, Unnerve
HP: 50
Attack: 4
Defen.: 3
Sp.Atk: 3
Sp.Def: 3
Speed: 57
Size: 1
Weight: 1
Random non-Minion Opponent |
---|
Rock Smash |
Initial Field
The Scourge Invaders:
1x Tinkatuff
2x Tinkatink
0x The Scourge Warlord
The Korvid Kingdom:
1x Corvisquire
2x Rookidee
0x The Coalition Commander
Raid Arena — The Last Line of Defense
oh tman C:
Camouflage: Steel | Nature Power: Metal Sound | Secret Power: 50% chance to lower the defender's Defense by one (1) for their next three (3) turns.
The Battle for the Korvid Kingdom
The Scourge Invaders (The Tinkaton Boss, and the Tinkatuff and Tinkaton minions), are opponents of The Korvid Kingdom (Corviknight Boss, and the Corvisquire and Rookidee minions.)
The type effectiveness multipler for a Boss' attack against another Boss is always four (x4).
Mercenary Allegiance The player starts the raid with no Allegiance .
When a raider hits any member of The Scourge Invaders: The player gains Allegiance with The Korvid Kingdom and loses Allegiance with The Scourge Invaders.
When a raider hits any member of The Korvid Kingdom: The player gains Allegiance with The Scourge Invaders and loses Allegiance with The Korvid Kingdom.
The player is an opponent of teams they do not have Allegience with.
When The Scourge Warlord OR The Coalition Commander faints: Any teams with Allegiance with them lose the battle; and any teams opposed to them win the battle.
ReinforcementsOnce per raid, at the end of the round, if Tinkatuff is fainted, send out The Scourge Warlord.
Once per raid, at the end of the round, if Corvisquire is fainted, send out The Coalition Commander.
At the end of the round, add a new Tinkatink to The Scourge Invades' field if there are less than two.
At the end of the round, add a new Rookidee to The Scourge Invades' field if there are less than two.
------------------------------Team Dylando
Challenger Backpack:
Power Belt
Shell Bell
Choice Specs
Shell Bell
Choice Specs
Phobos-PHB (Venomicon-Prologue)
Level 2 EXP: 00 / 10
Hardy nature ( +None, -None )
Typing: Poison/Flying
Abilities: Stamina Hidden Ability: Power of Alchemy
Name Etymology:
PHB > Phobos. There would be a DMG version but sadly i cant find a name to work with DMG...closest is Deimos.
Attitude and Motive:
Phobos is an absolute dork... In Prologue form, anyway. In Epilogue form it's pretty rowdy, absolute gremlin of a book.
History:
After chasing the shiny Archeops in the aftermath of a battle with Trevor, not only did Dylando stumble upon the pokemon, but this one as well... Feeding on surrounding objects to create new ones, it seems to contain a portal to another dimension in that ink, somehow...
PHB > Phobos. There would be a DMG version but sadly i cant find a name to work with DMG...closest is Deimos.
Attitude and Motive:
Phobos is an absolute dork... In Prologue form, anyway. In Epilogue form it's pretty rowdy, absolute gremlin of a book.
History:
After chasing the shiny Archeops in the aftermath of a battle with Trevor, not only did Dylando stumble upon the pokemon, but this one as well... Feeding on surrounding objects to create new ones, it seems to contain a portal to another dimension in that ink, somehow...
HP: 90
Attack: 4
Defen.: 8
Sp.Atk: 8
Sp.Def: 7
Speed: 64
Size: 2
Weight: 2
Phobos-DMG (Venomicon-Epilogue)
Typing: Poison/Flying
Ability: Tinted Lens
HP: 90
Attack: 7
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 101
Size: 2
Weight: 2
Movepool
Level 0:
Air Slash
Brave Bird
Dark Pulse
Drill Peck
Earth Power
Facade
Nasty Plot
Poison Jab
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic
Level 1:
Air Cutter
Confuse Ray
Dual Wingbeat
Iron Defense
Magical Leaf
Peck
Roost
Safeguard
Scary Face
Sludge Bomb
Stealth Rock
Steel Wing
Swift
Tailwind
Toxic Spikes
Trick
Venom Drench
Withdraw
Level 2:
Acid Spray
Assurance
Clear Smog
Focus Energy
Foul Play
Gunk Shot
Hurricane
Payback
Take Down
Venoshock
View attachment 523586
Gladius (Aegislash)
Level 1 EXP: 9/10
Hardy Nature ( +None, -None )
Typing: Steel/Ghost
Abilities: Stance Change
Shield Forme
HP: 85
Attack: 4
Defen.: 10
Sp.Atk: 4
Sp.Def: 10
Speed: 60
Size: 3
Weight: 4
Sword Forme
HP: 85
Attack: 10
Defen.: 4
Sp.Atk: 10
Sp.Def: 4
Speed: 60
Size: 3
Weight: 4
Moves
Level 0:
Aerial Ace
Air Slash
Autotomize
Brick Break
Facade
Flash Cannon
Iron Head
Metal Sound
Night Slash
Protect
Psycho Cut
Reflect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Toxic
Level 1:
Brutal Swing
Confide
Cut
Double Team
False Swipe
Iron Defense
King's Shield (sig)
Rain Dance
Rock Smash
Sacred Sword
Shock Wave
Sunny Day
Swagger
Wide Guard
Gladius (Aegislash)
Level 1 EXP: 9/10
Hardy Nature ( +None, -None )
Typing: Steel/Ghost
Abilities: Stance Change
Name Etymology:
From the word Gladius, a short-sword in ancient Rome.
Attitude and Motive:
Gladius is the more reserved ghost type of the team. He's usually the one to get Nox out of trouble. He's followed along as well to make sure the group doesn't get into too much of a situation.
History:
Nox seems to be friendly towards him, so it's assumed that Gladius and him have a history prior to being caught. Showing up in the middle of the night was quite the scare, though it wasn't his intention to frighten anyone.
From the word Gladius, a short-sword in ancient Rome.
Attitude and Motive:
Gladius is the more reserved ghost type of the team. He's usually the one to get Nox out of trouble. He's followed along as well to make sure the group doesn't get into too much of a situation.
History:
Nox seems to be friendly towards him, so it's assumed that Gladius and him have a history prior to being caught. Showing up in the middle of the night was quite the scare, though it wasn't his intention to frighten anyone.
Shield Forme
HP: 85
Attack: 4
Defen.: 10
Sp.Atk: 4
Sp.Def: 10
Speed: 60
Size: 3
Weight: 4
Sword Forme
HP: 85
Attack: 10
Defen.: 4
Sp.Atk: 10
Sp.Def: 4
Speed: 60
Size: 3
Weight: 4
Moves
Level 0:
Aerial Ace
Air Slash
Autotomize
Brick Break
Facade
Flash Cannon
Iron Head
Metal Sound
Night Slash
Protect
Psycho Cut
Reflect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Toxic
Level 1:
Brutal Swing
Confide
Cut
Double Team
False Swipe
Iron Defense
King's Shield (sig)
Rain Dance
Rock Smash
Sacred Sword
Shock Wave
Sunny Day
Swagger
Wide Guard
View attachment 546851
Pyre (Chandelure)
Level 1 EXP: 0/10
Hardy Nature ( +None, -None )
Typing: Ghost/Fire
Abilities: Flash Fire, Flame Body, (Infiltrator is locked.)
HP: 85
Attack: 4
Defen.: 7
Sp.Atk: 10
Sp.Def: 7
Speed: 80
Size: 2
Weight: 3
Moves
Level 0:
Astonish
Calm Mind
Dark Pulse
Energy Ball
Facade
Flamethrower
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Toxic
Will-O-Wisp
Level 1:
Acid
Acid Armor
Captivate
Confide
Confuse Ray
Curse
Double Team
Ember
Fire Spin
Flash
Haze
Incinerate
Night Shade
Pain Split
Safeguard
Shock Wave
Smog
Sunny Day
Swagger
Taunt
Trick
Pyre (Chandelure)
Level 1 EXP: 0/10
Hardy Nature ( +None, -None )
Typing: Ghost/Fire
Abilities: Flash Fire, Flame Body, (Infiltrator is locked.)
Name Etymology:
Funeral Pyres.
Attitude and Motive:
Rather joyful for a ghost... and not in a mischievous way either... They're just frolicking and having fun! All the nice ones are so darn strong, though...
History:
Pyre was found within a haunted mansion, resting on the ceiling... Seriously, every ghost type might as well be giving us jumpscares.
Funeral Pyres.
Attitude and Motive:
Rather joyful for a ghost... and not in a mischievous way either... They're just frolicking and having fun! All the nice ones are so darn strong, though...
History:
Pyre was found within a haunted mansion, resting on the ceiling... Seriously, every ghost type might as well be giving us jumpscares.
HP: 85
Attack: 4
Defen.: 7
Sp.Atk: 10
Sp.Def: 7
Speed: 80
Size: 2
Weight: 3
Moves
Level 0:
Astonish
Calm Mind
Dark Pulse
Energy Ball
Facade
Flamethrower
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Toxic
Will-O-Wisp
Level 1:
Acid
Acid Armor
Captivate
Confide
Confuse Ray
Curse
Double Team
Ember
Fire Spin
Flash
Haze
Incinerate
Night Shade
Pain Split
Safeguard
Shock Wave
Smog
Sunny Day
Swagger
Taunt
Trick
The battle between the Korvid Kingdom and the Scourge Invaders rages on! Choose a side, if you dare!
TURN ORDER
Dylando to send out, equip, and order.