Alakazam @ Alakazite
Ability: Magic Guard
EVs: 32 Def / 252 SpA / 208 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Energy Ball
- Shadow Ball
So to start I’ve selected Mega Zam as my late game sweeper. The moveset is pretty basic, although I carry Energy Ball for coverage. The main reason for this is it helps out vs Rain and also is a decent move to help cover Ash-Gren if need be. I don’t use recover on this set as I find most of the time he doesn’t need it, as he comes in late, and also having Magic Guard as his pre-mega ability stops me from taking any residual damage. Alakazam doesn’t need full speed investment to outspeed Greninja or Koko, hence the reason I’ve added the extra EVs into Defence to help it survive so it can throw out another attack instead of going down
Tapu Lele @ Fightinium Z
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Focus Blast
- Psychic
- Moonblast
- Hidden Power [Fire]
What’s a Psy-Spam team with Lele? I’ve opted for a Fightinium Z set as this helps break through annoying steels, namely Heatran, which both Lele and Zam struggle with. I’d rather have the Z move so I don’t have to worry about missing a Focus Blast when I’m in a tight spot. Psychic and Moonblast are basic stab, and HP Fire is there to help deal with Ferrothorn and M-Scizor. I run Modest on this set as the remainder of the team has decent speed control and I find this makes Lele that much better of a wallbreaker.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Taunt
I’m using a specially defensive trapper Tran here, to help deal with the annoying bulky mobs that wall my psychic core. Good examples include Clefable and Celesteela (outside of Lele HP Fire). As you will see I have stealth rock on Landorus T as well as Tran so I’d like this to change but I couldn’t decide on what else to give Tran at the time. Leftovers is helpful just to help recover off the damage from entry hazards to make sure he’s at full health to fulfill his role and not get worn down.
Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 212 Def / 28 SpD / 16 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Knock Off
- U-turn
I’ve opted for a physically defensive Lando here. The EV’s are focused on his already decent defence and the Speed EV’s give us the ability to slow U-Turn to bring in my Zam safely without having to worry about how frail he is. Rocky Helmet is there to punish opposing U-Turns and wear down the opponents team making it easier for Zam to clear up weakened foes easier, as well as Stealth Rocks. I run knock off here as Lando does a great job at scaring out the opponent and it’s always nice to be able to get rid of an item/scout for Z move when predicting the switch.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Will-O-Wisp
- Volt Switch
- Defog
I found that I was beginning to have a weakness to Ash-Greninja, so that’s the main reason for Rotom-W. Leftovers to help keep him healthy so he can keep coming in throughout the game. A pretty standard Rotom set. The volt switch creates a volt turn core with Lando to create momentum and help bring in my offensive Pokemon safely. Defog is nice when you can predict a switch, to get rid of the hazards on the field. Will-O-Wisp is also decent to help shut down pesky physical attackers such as opposing Bulu, Kartana, Kyurem-B for example.
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Knock Off
- Smart Strike
Kartana is here as a physically offensive wall breaker. His attack is sky high and although frail, really packs a punch. I’ve chosen the choice scarf here as it’s nice to not have to worry about being outsped, and plus under psychic terrain I don’t have to worry about priority either so he always comes in and takes a life. I’ve opted for knock off again here as if I need to bring him in earlier in the game it’s always nice to have so that I can scout items.
If anyone has any suggestions to improve the team I’d really appreciate it, as I’m more of a battler than a team builder, and sometimes a second insight is really helpful.