Plague von Karma
Banned deucer.
This is part of a project to get rid of the poor quality, misinformation-ridden RBY analyses from over a decade ago. These works are low-priority and should be treated as such.
[OVERVIEW]
Primeape possesses a solid offensive movepool, having access to moves like Rock Slide, Body Slam, and Counter. Additionally, it is the only Fighting-type with access to Electric-type coverage in Thunderbolt, allowing it to threaten Water-types, namely Gyarados. This movepool gives it potentially explosive damage output, possessing 2HKOs on Pokemon like Persian. It also has a solid Speed stat, allowing it to outrun Pokemon like Kangaskhan and Articuno while threatening them with 2HKOs. Furthermore, this Speed provides it with an 18.55% critical hit rate, giving it a degree of volatility that allows it to just muscle past certain matchups.
Unfortunately, the positives end there. Primeape is comically frail by virtue of its poor bulk, taking massive damage from any attack thrown at it. This makes Pokemon that it should check—like the aforementioned Persian—threaten it. Its weakness to Psychic-type attacks combined with this poor bulk makes it easy pickings for Hypno and Kadabra, both of which can potentially OHKO it with their STAB moves. It can also have issues dealing with Flying-types like Dragonite and Dodrio, despite its access to Rock Slide. As if this wasn't enough, its Speed falls just short of tying with tier-king Tentacruel, which effortlessly swats it aside and leaves it vulnerable to chip damage from Wrap. These traits alongside a crippling weakness to paralysis make Primeape a poor fit on any competitive RBY UU team, with Poliwrath being a far superior Fighting-type. Other physical attackers like Persian, Dodrio and especially Kangaskhan can also fulfil Primeape's role just fine.
[SET]
name: All-out Attacker
move 1: Submission
move 2: Body Slam
move 3: Rock Slide
move 4: Hyper Beam / Thunderbolt
[SET COMMENTS]
Submission acts as Primeape's main form of STAB, 2HKOing common Normal-types like Kangaskhan and Persian, albeit with massive recoil in the process. However, Kangaskhan in particular should be checked for Counter first, as Primeape is liable to KO itself if the user predicts poorly. Body Slam allows Primeape to deny potential switch-ins with the threat of paralysis, supporting itself and its teammates. Rock Slide lets Primeape threaten Flying-types, notably 2HKOing Articuno. Hyper Beam allows Primeape to finish off weakened Pokemon, notably KOing Kadabra at a minimum of 74.9%. However, Thunderbolt is extremely helpful against Gyarados, letting Primeape 2HKO it consistently. Ideally, Primeape should be cleaning up late-game to minimize the chance of it getting revenge killed by Pokemon like Kadabra.
Primeape has a plethora of other options worth exploring. Low Kick can be used for its lack of recoil while still maintaining a possible 2HKO on Persian, but the power of Submission is sorely missed in other scenarios, losing out on 2HKOing Kangaskhan and Omastar. Counter gives Primeape the opportunity to check Normal-types more effectively, deterring their use of STAB moves, which especially helps against Persian. Seismic Toss gives Primeape more consistent damage output against Haunter and other low HP targets such as Kadabra. Thunder can give Primeape more damage output against Water-types at the cost of consistency, particularly against Tentacruel, where it deals more damage than its other options. Lastly, Toxic allows Primeape to stop Dragonite from attempting a Wrap sweep if it tries to use Agility.
[CREDITS]
- Written by: [[Plague von Karma, 236353]]
- Quality checked by: [[phoopes, 96315], [Volk, 530877]]
- Grammar checked by: [[Estronic, 240732]]
[OVERVIEW]
Primeape possesses a solid offensive movepool, having access to moves like Rock Slide, Body Slam, and Counter. Additionally, it is the only Fighting-type with access to Electric-type coverage in Thunderbolt, allowing it to threaten Water-types, namely Gyarados. This movepool gives it potentially explosive damage output, possessing 2HKOs on Pokemon like Persian. It also has a solid Speed stat, allowing it to outrun Pokemon like Kangaskhan and Articuno while threatening them with 2HKOs. Furthermore, this Speed provides it with an 18.55% critical hit rate, giving it a degree of volatility that allows it to just muscle past certain matchups.
Unfortunately, the positives end there. Primeape is comically frail by virtue of its poor bulk, taking massive damage from any attack thrown at it. This makes Pokemon that it should check—like the aforementioned Persian—threaten it. Its weakness to Psychic-type attacks combined with this poor bulk makes it easy pickings for Hypno and Kadabra, both of which can potentially OHKO it with their STAB moves. It can also have issues dealing with Flying-types like Dragonite and Dodrio, despite its access to Rock Slide. As if this wasn't enough, its Speed falls just short of tying with tier-king Tentacruel, which effortlessly swats it aside and leaves it vulnerable to chip damage from Wrap. These traits alongside a crippling weakness to paralysis make Primeape a poor fit on any competitive RBY UU team, with Poliwrath being a far superior Fighting-type. Other physical attackers like Persian, Dodrio and especially Kangaskhan can also fulfil Primeape's role just fine.
[SET]
name: All-out Attacker
move 1: Submission
move 2: Body Slam
move 3: Rock Slide
move 4: Hyper Beam / Thunderbolt
[SET COMMENTS]
Submission acts as Primeape's main form of STAB, 2HKOing common Normal-types like Kangaskhan and Persian, albeit with massive recoil in the process. However, Kangaskhan in particular should be checked for Counter first, as Primeape is liable to KO itself if the user predicts poorly. Body Slam allows Primeape to deny potential switch-ins with the threat of paralysis, supporting itself and its teammates. Rock Slide lets Primeape threaten Flying-types, notably 2HKOing Articuno. Hyper Beam allows Primeape to finish off weakened Pokemon, notably KOing Kadabra at a minimum of 74.9%. However, Thunderbolt is extremely helpful against Gyarados, letting Primeape 2HKO it consistently. Ideally, Primeape should be cleaning up late-game to minimize the chance of it getting revenge killed by Pokemon like Kadabra.
Primeape has a plethora of other options worth exploring. Low Kick can be used for its lack of recoil while still maintaining a possible 2HKO on Persian, but the power of Submission is sorely missed in other scenarios, losing out on 2HKOing Kangaskhan and Omastar. Counter gives Primeape the opportunity to check Normal-types more effectively, deterring their use of STAB moves, which especially helps against Persian. Seismic Toss gives Primeape more consistent damage output against Haunter and other low HP targets such as Kadabra. Thunder can give Primeape more damage output against Water-types at the cost of consistency, particularly against Tentacruel, where it deals more damage than its other options. Lastly, Toxic allows Primeape to stop Dragonite from attempting a Wrap sweep if it tries to use Agility.
[CREDITS]
- Written by: [[Plague von Karma, 236353]]
- Quality checked by: [[phoopes, 96315], [Volk, 530877]]
- Grammar checked by: [[Estronic, 240732]]
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