Draco Meteor or Dragon Pulse? =o
Draco Meteor AND Dragon Pulse. xD
To be honest, the extremes are useless really. You don't see anyone using Swift/faint attack/etc., but even if you lifted 1hko clause you wouldn't see many running those moves either. Generally starting from swift, people are willing to trade accuracy for power up to a point until a certain point, at which point they aren't willing to trade any further.
You could say there is a
Marginal Return on Power, and a
Marginal Return on Accuracy, and that taken to extremes, both face
Diminishing Returns to Scale.
You could make a graph depicting this having accuracy on one axis and power on another (Say Accuracy on Y-axis and Power on X-axis). The set of points in the graph would be all possible attacks with varying balances of power/accuracy, and each attack that already exists would be a point in the graph. Moving up and right is of course favorable, those being attacks with more accuracy and power power. In this graph will be an infinite number of bent indifference curves with the bend pointing towards the origin. In this graph, Bubble would be on a lower indifference curve than Bubble Beam, and both would be on a lower indifference curve than Surf. Hydro Pump though, might be on the same indifference curve, and for many it probably is, depending how much they weigh the value of power or accuracy. Hydro Pump would be located to the right of surf but also farther down, which would make it possible for the same indifference curve to run through both.
Stone Edge and Rock Slide would be similarly related, but given the amount of marginal power added for a very small trade in accuracy, most would see Stone Edge as being on a better indifference curve than Rock Slide. Depending on player's preferences though, indifference curves will be differently shaped, with risk/power loving players facing much higher returns to scale from additional power than players who love accuracy.
Actually we could make a Cobbe-Douglas indifference function:
Y = Utility from using an attack
A = Accuracy
P = Power
a = alpha, the wieghted preference for accuracy
1-a = weighted preference for Power
where,
0 < a < 1
Y = (A^a)(P^(1-a))
By asking a player about their preference for attacks, it would be possible to find the values for that players alpha, and thus calculate the slope of his indifference curves and . . .
ok, maybe I should get back to my Economics Homework . . . >_> But talking about power, accuracy and ass kicking is so much mor fun than talking about labor, capital and production . . .