Nothing's finalised, but I've gone over what has been said so far about tiering and have tried to draw some conclusions:
Yellow Charmander
So far the consensus seems to be to leave this in High, and to merge it with RB Charmander. So I guess when everything is finalised, I'll delete my Yellow Charmander entry, change "RB Charmander" to simply "Charmander", and note that Yellow information needs to be added to this analysis in the to-do list.
Doduo
So far no one has really objected to this being in High, so this will probably stay as is.
Gastly
It seems that some people want this to go down to Mid, and I think this is fair. It is very TM reliant but only learns a select few TMs (unlike things like Nidoran and Clefairy), although it is awesome if it gets these TMs. That's a description that fits many of the Pokemon we have in Mid, so Gastly seems like a good edition there.
Hitmonlee
For a while this looked like it was going to be Mid, but now some users want to try and defend it in High. I know when I used it I was sort of borderline about it.
I really like how you can just wander into Saffron and grab this, and you don't have to grind it at all because it is already at or above your team's level. Double Kick/Rolling Kick are acceptable STABs early on, and Jump Kick/Hi Jump Kick are far better than any of the other fighting moves in the game. It also likes Body Slam, and if that's not available then you can just buy Mega Punch or Mega Kick from the Celadon Department Store. Normal moves help against most Fighting resistant Pokemon. If you want to wait for Strength, then Meditate (which is a default move) can be used to get around Fighting resistant stuff, although you have to be careful about what you set up on because of Hitmonlee's poor bulk. Seismic Toss can be thrown in if you want to hit Ghosts, although it isn't necessary. It's actually pretty TM efficient, although it doesn't learn anything outside of Fighting+Normal. It packs great power and it's fast, and Fighting STAB is useful mid-game in some respects.
I did hate how frail it was though; it probably has the worst overall defences of all the fully evolved Pokemon in the game. There were a few times where my Fighting STAB missed and I was KOed because of it. Same if I failed to KO. It's match-ups aren't all that crash hot either, especially in Yellow (RB at least gives you weak Pokemon like Blaine's Growlithe to set up on). The advantage against Lorelei is great, although she's just one trainer.
Clefairy
I guess most agree that this should be at least High. I also agree, since it is a very good alternative to the Nidorans if you want something to fill the "TM-Encyclopaedia" role for your team. So for now it will probably stay there.
Having used it recently, I'm struggling to come up with reasons why this shouldn't be Top though, especially if the Nidorans are in Top. I mean, I guess there is the fact that it's rarer than most Pokemon, but it's not
that rare on the lower levels of Mt. Moon, and it comes at a good level. Even if you get an underleveled one, it grinds so quickly that it will catch up pretty easily, and I honestly think that grinding Clefairy is even easier than grinding either of the Nidorans (just teach it Water Gun and watch it destory all the wild Geodudes). And then it has early STAB Mega Punch with Water Gun for Rock types, which is stronger that Nidoking and Nidoqueen at that point. The Nidos gain an advantage when they get Earthquake, which is more powerful than any of Clefable's STABs, although Clefable retains its Special advantage (85 vs. 75).
Can anyone give reasons why it
shouldn't be Top?
Farfetch'd
Yeah I honestly don't know what to do with this now since there are conflicting opinions. I guess a drop to Mid is the "safest" choice in this scenario...
I wish I had time to test, just to see how Farfetch'd compares to other birds. I can only go by this:
Longfellow said:
(I'm only talking about RB--don't know Y at all)
Mind that due to the outsider bonus, Farfetch'd levels up faster than the other birds, making its stats effectively much better than they look.
Level 24 Fearow Fly against a Pokémon with 25 defense: 48-56 damage
Level 24 Doduo Fly against a Pokémon with 25 defense: 46-54 damage
Level 27 Farfetch'd Fly against a Pokémon with 25 defense: 46-54 damage
Level 24 Doduo Body Slam against a Pokémon with 25 defense: 55-64 damage
Level 27 Farfetch'd Body Slam against a Pokémon with 25 defense: 55-65 damage
Then once they get their good attacks:
Level 36 Fearow Drill Peck against a Pokémon with 50 defense: 59-69 damage
Level 36 Dodrio Drill Peck against a Pokémon with 50 defense: 76-82 damage
Level 40 Farfetch'd Slash against a Pokémon with 50 defense: 84-101 damage (CH)
Plus Farfetch'd gets Swords Dance for the harder matchups.
Assuming this is actually right, I guess Mid vs. High comes down to whether that combination of low Speed and Bulk bothers you (obviously Farfetch'd isn't really that much frailer than the other birds but those guys are much faster so it isn't as costly to them... in theory). I remember having a huge issue with Farfetch'd in Yellow for this reason, but RB Farfetch'd is a different thing altogether.
I'll think about it more. Meanwhile, I'd encourage you guys to keep discussing stuff. It's fun to read.