This is my Sun and Moon VCG 2017 team.
Buzzwole @ Assault Vest
Ability: Beast Boost
Level: 50
EVs: 252 Atk / 252 Def / 4 Spe
Adamant Nature
- Hammer Arm
- Ice Punch
- Leech Life
- Fell Stinger
1) I chose Buzzwole because i wanted a fighting type pokemon on my team and an Ultra beast, so why not combine them? Also i really like this pokemon. 2)Basically he's a bulky physical sweeper and my Normal type killer. 3) Hammer arm is good damage stab Move; Ice punch is for ground types and flying types and Assault vest is for some extra defenses.
Salazzle @ Expert Belt
Ability: Corrosion
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Venoshock
- Toxic
- Substitute
1) I chose Salazzle for some more type coverage and good toxic user. 2)She's a supportive toxic user and all-right special attacker. 3) Fire blast is for fire type stab and coverage; Venoshock is for a good hitting move after toxic and substitute is for anti-death.
Mismagius @ Ghostium Z
Ability: Levitate
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Confuse Ray
- Hex
- Destiny Bond
1) Mismagius is in my team for some extra support. 2) It's a support pokemon for staus moves. 3) Thunder wave is a good sweep stopper; Confuse ray is there for if I ever need some extra Not-hit chance; destiny bond is there for when Mismagius is almost dead and the Ghostium Z is there for destiny bond so that it's guaranteed that the enemy hits Mismagius.
Electivire @ Life Orb
Ability: Motor Drive
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thunder Punch
- Ice Punch
- Brick Break
- Thunder Wave
1) I chose Electivire because it's a decent Electric type Physical hitter. 2) It's my only Flying type stopper (which is bad for my team.) and a pretty fast pokémon. 3) Thunder punch is a physical electric type move; Ice punch is for grass types and ground types; Brick break is for Rock types and thunder wave is for a little bit of extra utility.
Carbink @ Focus Band
Ability: Clear Body
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Dazzling Gleam
- Light Screen
- Stealth Rock
- Protect
1) I chose Carbink because he has good defense and Sp.Defense. 2)Carbink is my beginning setup pokémon. 3) Light screen is for if my team needs some extra SP.Defense; Dazzling gleam is for damage after all the setup is complete and protect is for extra stalling.
Salamence @ Sitrus Berry
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Lonely Nature
- Dragon Claw
- Dragon Dance
- Draco Meteor
- Fly
1) I chose Salamence for some extra type coverage. 2) He is a fast physical hitter. 3) Dragon dance is for a bit of setup; dragon claw is a physical dragon type stab move; Draco meteor is for high defense opponents; Sitrus berry is for HP recovery.
Buzzwole @ Assault Vest
Ability: Beast Boost
Level: 50
EVs: 252 Atk / 252 Def / 4 Spe
Adamant Nature
- Hammer Arm
- Ice Punch
- Leech Life
- Fell Stinger
1) I chose Buzzwole because i wanted a fighting type pokemon on my team and an Ultra beast, so why not combine them? Also i really like this pokemon. 2)Basically he's a bulky physical sweeper and my Normal type killer. 3) Hammer arm is good damage stab Move; Ice punch is for ground types and flying types and Assault vest is for some extra defenses.
Salazzle @ Expert Belt
Ability: Corrosion
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Venoshock
- Toxic
- Substitute
1) I chose Salazzle for some more type coverage and good toxic user. 2)She's a supportive toxic user and all-right special attacker. 3) Fire blast is for fire type stab and coverage; Venoshock is for a good hitting move after toxic and substitute is for anti-death.
Mismagius @ Ghostium Z
Ability: Levitate
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Confuse Ray
- Hex
- Destiny Bond
1) Mismagius is in my team for some extra support. 2) It's a support pokemon for staus moves. 3) Thunder wave is a good sweep stopper; Confuse ray is there for if I ever need some extra Not-hit chance; destiny bond is there for when Mismagius is almost dead and the Ghostium Z is there for destiny bond so that it's guaranteed that the enemy hits Mismagius.
Electivire @ Life Orb
Ability: Motor Drive
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thunder Punch
- Ice Punch
- Brick Break
- Thunder Wave
1) I chose Electivire because it's a decent Electric type Physical hitter. 2) It's my only Flying type stopper (which is bad for my team.) and a pretty fast pokémon. 3) Thunder punch is a physical electric type move; Ice punch is for grass types and ground types; Brick break is for Rock types and thunder wave is for a little bit of extra utility.
Carbink @ Focus Band
Ability: Clear Body
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Dazzling Gleam
- Light Screen
- Stealth Rock
- Protect
1) I chose Carbink because he has good defense and Sp.Defense. 2)Carbink is my beginning setup pokémon. 3) Light screen is for if my team needs some extra SP.Defense; Dazzling gleam is for damage after all the setup is complete and protect is for extra stalling.
Salamence @ Sitrus Berry
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Lonely Nature
- Dragon Claw
- Dragon Dance
- Draco Meteor
- Fly
1) I chose Salamence for some extra type coverage. 2) He is a fast physical hitter. 3) Dragon dance is for a bit of setup; dragon claw is a physical dragon type stab move; Draco meteor is for high defense opponents; Sitrus berry is for HP recovery.