Gen 1 Pinsir Rewrite [DONE]

Gangsta Spongebob

"Mama I'm a Criminal" - Badass Smoking Caterpillar
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributor
[OVERVIEW]
Pinsir's gargantuan Attack stat and Slash makes it among PU's most powerful wallbreakers. Slash at minimum 3HKOes every neutral target and 2HKOes some notable foes like Drowzee and Staryu. Thanks to its access to Seismic Toss and Submission, Pinsir lacks any true walls, unlike other offensive threats like Fearow and Seaking. Once on the field, it is an instantly threatening force that virtually no foe can safely switch into; even Pokemon that can switch into Slash and win one-on-one, like Fearow, Rapidash, and Arcanine, hate having to take so much damage from Pinsir's Slash. Pinsir is also among the few Pokemon in PU that can 2HKO Porygon without a critical hit thanks to Submission. Pinsir's Speed is also quite good, only being outsped by Rapidash, Arcanine, Fearow, and the rare Abra and Magmar. Tying with Staryu, it outspeeds every other viable Pokemon, which includes important foes like Nidoqueen, Drowzee, and Porygon.

However, Pinsir struggles in a metagame so hostile to it. Pinsir's typing leaves a lot to be desired, as its good physical bulk and useful Ground resistance are overshadowed by its terrible weaknesses to Fire and Flying. Rapidash, Arcanine, and Fearow all outspeed it and beat it one-on-one, with the former two able to outright OHKO it. Even Pinsir's one good resistance is shaky, as many Earthquake users, like Nidoqueen and Graveler, carry super effective STAB moves or coverage moves that can 2HKO it. Pinsir's main niche as an unwallable wallbreaker is less effective than it would seem at first glance. While all three of Rapidash, Arcanine, and Fearow are walled by Omanyte, and Fearow is walled by Graveler, both Rock-types are themselves walled by Porygon, making those poor matchups almost unpunishable. Pinsir is itself reliant on Rock-types to not get easily revenge killed by the aforementioned trio, so it's often a liability. Additionally, while Pinsir does have the tools to threaten every Pokemon in the metagame, the moves it relies on to target Gastly and Rock-types can only 3HKO them and most other targets, making it possible to pivot in a check to Pinsir with good prediction. Pinsir's plethora of poor matchups makes it hard to justify on teams when one could simply use another offensive threat that requires less support, though its impact on the metagame canot be ignored when a mandatory Pokemon, Nidoqueen, carries Fire Blast solely for it.

[SET]
name: All-Out Attacker
move 1: Slash
move 2: Submission
move 3: Seismic Toss
move 4: Bind

[SET COMMENTS]
Set Description
=========

Slash is Pinsir's most spammable attack, 2HKOing or 3HKOing most foes. Submission is Pinsir's strongest attack against Porygon, Omanyte, and Graveler, 2HKOing the former two and 3HKOing the latter. Seismic Toss hits Gastly, which is immune to all of Pinsir's other moves. Seismic Toss also lets Pinsir cover switches, as it still deals decent damage to Rock-types, notably 3HKOing Omanyte. It also puts many targets that are 3HKOed by Slash in 2HKO range, such as Machamp and Nidoqueen, and puts Staryu in OHKO range. Bind allows Pinsir to chip foes into KO range and pivot around slower threats. However, given its terrible accuracy, Bind should only be used when necessary.

Pinsir can be used as a wallbreaker or a cleaner for its team. When used as a wallbreaker, it's excellent at removing or weakening crucial defensive pieces such as Porygon, Drowzee, and Staryu. This helps speedy offensive threats, such as Rapidash and Fearow, in sweeping late-game. While Pinsir loses one-on-one against Nidoqueen at full health, in a pinch it can switch into Earthquake and tank one Fire Blast, letting it land Slash twice to leave its foe easy to revenge kill. If used as a cleaner, it enjoys the support of wallbreakers such as Nidoqueen and Fearow to weaken defensive Pokemon. Thunder Wave support from teammates such as Staryu, Porygon, and Drowzee is crucial to pave the way for Pinsir's sweep. Pinsir need to be unparalyzed for it to clean, making allies that can switch into Thunder Wave, like Drowzee and Nidoqueen, good partners. Pinsir is easily handled by Rapidash, Arcanine, and Fearow, which outspeed and threaten it with their STAB attacks. Therefore, Omanyte and Graveler are essential for preventing Pinsir from being easily revenge killed. Pinsir struggles against Rock-types and Gastly, which force it to use its weak coverage moves. Thus, Water-types such as Seaking and Staryu for the former, and Psychic-types such as Abra and Drowzee for the latter, are appreciated. Porygon walls Rock-types, at best Graveler can trade using Explosion, making it a good teammate.

[STRATEGY COMMENTS]
Other Options
=============

Body Slam can be used to spread paralysis, but Pinsir generally makes more progress using its standard set. Swords Dance is an enticing option, as the sheer power of a boosted Hyper Beam can OHKO nearly every non-Rock- or Ghost-type, KOing even extremely bulky neutral targets like Arcanine and Nidoqueen after the slightest chip damage. Additionally, a +2 Hyper Beam has a 71.8% chance to OHKO Porygon, and a +2 Submission will always do so. Pinsir can notably take advantage of Porygon to set up, as while it risks taking Thunder Wave, few Pokemon can switch into Pinsir's boosted attacks. However, using Swords Dance and Hyper Beam means Pinsir must give up Bind and one of its coverage moves, leaving it unable to threaten certain foes. Pinsir being so easy to force out is another factor that limits the utility of Swords Dance, as it's extremely easy to revenge kill and foes like Rapidash and Arcanine can switch into it as it uses the move.

Checks and Counters
===================

**Fire Blast Users*: Rapidash and Arcanine outspeed Pinsir and have a 79.5% chance to OHKO it with Fire Blast, while its Slash only rarely 2HKOes Rapidash and 3HKOes Arcanine. Magmar is almost always 2HKOed by Slash, but it outspeed and OHKOes Pinsir with its Fire Blast. Nidoqueen 2HKOes Pinsir with Fire Blast, while Slash only 3HKOes back, but Nidoqueen being slower means it needs to be in pristine condition and possibly deal with Bind to win one-on-one.

**Fearow**: Fearow outspeeds Pinsir and has a 96.8% chance to 2HKO with Drill Peck, while Slash only has a 30.7% chance to 2HKO back. However, it is a tenuous check, since it can generally only switch into Pinsir once.

**Gastly**: Seismic Toss only 3HKOes Gastly, and it is immune to all of Pinsir's other moves, so it can effortlessly switch in and put Pinsir to sleep with Hypnosis. However, once Sleep Clause is active, Gastly loses one-on-one and will usually need to pivot into in a faster threat, which is predictable.

**Rock-types**: Pinsir's Submission only 3HKOes Graveler, and its Rock Slide has an 87.6% chance to 2HKO back, which becomes 100% after Submission's recoil. Omanyte loses one-on-one, but it can easily force Pinsir to use Submission or Seismic Toss, allowing it to pivot in a faster threat.

**Paralysis**: Once paralyzed by threats such as Staryu and Drowzee, Pinsir is easy to overwhelm. Threats that normally lose due to being outsped, such as Seaking and Omanyte, now easily beat Pinsir. Dragonair can also use Wrap to bring Pinsir into KO range. Tenuous checks to Pinsir, such as Nidoqueen, Machamp, and Graveler, find themselves more comfortably able to overwhelm it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/sabelette.583793/
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
 
Last edited:

gastlies

running up that hill
is a Pre-Contributor
Great job, just some nitpicks
[OVERVIEW]
Pinsir's gargantuan Attack stat and access to Slash makes it among PU's most powerful wallbreakers. Its Slash at minimum 3HKOes every neutral target, and 2HKOes some notable foes like Drowzee and Staryu. Thanks to its access to Seismic Toss and Submission, unlike other offensive threats like Fearow and Seaking, Pinsir lacks any true walls. Once of the field, it is an instantly threatening force that virtually no foe can safely switch into; even Pokemon that can switch into Slash and win the one-on-one, like Fearow, Rapidash, and Arcanine, hate having to take so much damage from Pinsir's Slash. Pinsir's Speed is also quite good, with it only relevant threats outspeeding it being Rapidash, Arcanine, Fearow, and the rare Abra and Magmar. Tying with Staryu, it outspeeds every other viable Pokemon, which includes important foes like Nidoqueen, Drowzee, and Porygon. 2HKO on Porygon with Submission should probably be included here, it's a really good trait to have and Fearow/Fires can't do it (at least not without risking hyper beam)

However, Pinsir struggles in a metagame filled with hostile threats against it. Pinsir's typing leaves a lot to be desired, as its good bulk and useful Ground resistance is are overshadowed by its terrible weaknesses to Fire and Flying. Rapidash, Arcanine, and Fearow all outspeed it and beat it one-on-one, with the former two able to outright OHKO it. Even Pinsir's one good resistance is shaky, as many Earthquake users like Nidoqueen and Graveler carry super effective STAB or coverage moves that can 2HKO it. Pinsir's main niche a wallbreaker, that being it's unwallable, is less effective than it would seem at first glance. While all three of Rapidash, Arcanine, and Fearow are walled by Omanyte, and Fearow is walled by Graveler, both Rock-types are themselves walled by Porygon, making those poor matchups almost unpunishable. Pinsir is itself reliant on Rock-types to not get easily revenge killed by the aforementioned trio, so it's often a liability. Additionally, while Pinsir does have the tools to threaten every Pokemon in the metagame, the moves it relies on to target Gastly and Rock-types are fairly weak, not sure if I agree with Submission being "weak" since it can 2HKO Omanyte. Maybe you could reword this to "Seismic Toss and Submission only 3HKO Gastly and Graveler" making it possible to pivot in a check to Pinsir with good prediction. Pinsir's plethora of poor matchups makes it hard to justify on teams when one could simply use another offensive threat that requires less support, though its impact on the metagame canot be ignored when a mandatory Pokemon, Nidoqueen, carries Fire Blast solely for it.

[SET]
name: All-Out Attacker
move 1: Slash
move 2: Bind
move 3: Submission
move 4: Seismic Toss

[SET COMMENTS]
Set Description
=========

Slash is Pinsir's most spammable attack, 2HOKing or 3HKOing most foes. Bind allows Pinsir to chip foes into KO range and pivot around slower threats. However, given its terrible accuracy, Bind should only be used when necessary. Submission is Pinsir's strongest attack against Rock-types and Normal-types Porygon, techincally fearow is also a normal-type 2HKOing Omanyte and Porygon and 3HKOing Graveler. Seismic Toss hits Gastly, which is immune to all of Pinsir's other moves. Seismic Toss also lets Pinsir cover switches, as it still deals decent damage to Rock-types, notably 3HKOing Omanyte. It also puts many targets that are 3HKOed by Slash in 2HKO range, such as Machamp and Nidoqueen, and puts Staryu in OHKO range.

Pinsir is easily handled by Rapidash, Arcanine, and Fearow, which outspeed and threaten it with their STAB attacks. Therefore, Omanyte and Graveler are essential at preventing Pinsir from being easily revenge killed. Pinsir struggles against Rock-types and Gastly, which force it to use its weak coverage moves. Thus, Water-types such as Seaking and Staryu for the former, and Psychic-types such as Abra and Drowzee for the latter, are appreciated. Porygon is also able to safely switch into Rock-types, as well as Gastly once Sleep Clause is activated, making it a good teammate.

Pinsir can be used as a wallbreaker or a cleaner for its team. When used as a wallbreaker, it's excellent at removing or weakening crucial defensive pieces such as Porygon, Drowzee, and Staryu. This helps speedy offensive threats, such as Rapidash and Fearow, in sweeping late-game. If used as a cleaner, it enjoys the support of wallbreakers such as Abra and Fearow to weaken defensive Pokemon. Thunder Wave support from teammates such as Staryu, Porygon, and Drowzee is crucial at crippling foes to pave the way for Pinsir's sweep. Pinsir need to be unparalyzed for it to clean, making foes that can switch itno Thunder Wave, like Drowzee and Ground-types like Nidoqueen, good partners. Somewhere here you could also mention that Pinsir can switch into Nidoqueen in a pinch, surviving EQ into Fire Blast and able to get off two slashes, not minding burn since Slash ignores the burn damage reduction. Also, I think these two paragraphs can be combined, since they're mostly talking about teammates. It looks like the top one talks about defensive teammates, and the bottom one talks about offensive teammates. I would put the offensive teammates one on the top and combine them into one paragraph. If you're confused by what i mean (i suck at explaining sorry) you can message me on disc

[STRATEGY COMMENTS]
Other Options
=============

Body Slam can be used to spread paralysis, but Pinsir generally makes more progress using its standard set. Swords Dance is an enticing option, as the sheer power of a boosted Hyper Beam can OHKO nearly every non-Rock- or Ghost-type. Additionally, a +2 Hyper Beam has a 71.8% chance to OHKO Porygon, and a +2 Submission will always do so. However, using Swords Dance and Hyper Beam means Pinsir must give up Bind and one of its coverage moves, leaving it unable to threaten certain foes. Pinsir being so easy to force out is another factor that limits the utility of Swords Dance.

Checks and Counters
===================

**Fire Blast Users*: Rapidash and Arcanine outspeed Pinsir and have a 79.5% chance to OHKO it with Fire Blast, while its Slash can only rarely 2HKO Rapidash and 3HKO Arcanine. Magmar is almost always 2HKOed by Slash, but it outspeed and OHKOes Pinsir with its Fire Blast. Nidoqueen 2HKOes Pinsir with Fire Blast while its Slash only 3HKOes, but Nidoqueen being slower means it needs to be in pristine condition and possibly deal with Bind to win the one-on-one.

**Fearow**: Fearow outspeeds Pinsir and has a 96.8% chance to 2HKO with Drill Peck, while Slash only has a 30.7% chance to 2HKO back. However, it is a tenuous check since it can generally only switch into Pinsir once.

**Gastly**: Seismic Toss only 3HKOes Gastly and it is immune to all of Pinsir's other moves, so it can effortlessly switch in and put Pinsir to sleep with Hypnosis. However, once Sleep Clause is active, Gastly loses one-on-one and will usually need to pivot into in a faster threat, which is perdictable.

**Rock-types**: Pinsir's Submission only 3HKOes Graveler, and its Rock Slide has an 87.6% chance to 2HKO back, which becomes 100% after Submission's recoil. Omanyte loses one-on-one, but it can easily force Pinsir to use Submission or Seismic Toss, allowing it to pivot in a faster threat.

**Paralysis**: Once paralyzed by threats such as Staryu and Drowzee, Pinsir is easy to overwhelm. Threats that normally lose due to being outsped, such as Seaking and Omanyte, now easily beat Pinsir. Dragonair can easily use Wrap to bring Pinsir into KO range. Tenuous checks to Pinsir, such as Nidoqueen, Machamp, and Graveler, find themselves more comfortably able to overwhelm it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/sabelette.583793/
https://www.smogon.com/forums/members/gastlies.540559/


Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
 

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
QC 2/2

[OVERVIEW]
Pinsir's gargantuan Attack stat and access to Slash makes it among PU's most powerful wallbreakers. Its Slash at minimum 3HKOes every neutral target, (RC) and 2HKOes some notable foes like Drowzee and Staryu. Thanks to its access to Seismic Toss and Submission, unlike other offensive threats like Fearow and Seaking, Pinsir lacks any true walls. Once of on the field, it is an instantly threatening force that virtually no foe can safely switch into; even Pokemon that can switch into Slash and win the one-on-one, like Fearow, Rapidash, and Arcanine, hate having to take so much damage from Pinsir's Slash. Pinsir, with its Submission, is also among the few Pokemon in PU that can 2HKO Porygon without a critical hit. Pinsir's Speed is also quite good, with it only relevant threats outspeeding it being Rapidash, Arcanine, Fearow, and the rare Abra and Magmar. Tying with Staryu, it outspeeds every other viable Pokemon, which includes important foes like Nidoqueen, Drowzee, and Porygon.

However, Pinsir struggles in a metagame filled with hostile threats against it. (it's a bit of a weird phrasing, all mons on the other side are hostile) Pinsir's typing leaves a lot to be desired, as its good physical bulk and useful Ground resistance are overshadowed by its terrible weaknesses to Fire and Flying. Rapidash, Arcanine, and Fearow all outspeed it and beat it one-on-one, with the former two able to outright OHKO it. Even Pinsir's one good resistance is shaky, as many Earthquake users, (AC) like Nidoqueen and Graveler, (AC) carry super effective STAB moves or coverage moves that can 2HKO it. Pinsir's main niche as an unwallable wallbreaker, that being it's unwallable, is less effective than it would seem at first glance. While all three of Rapidash, Arcanine, and Fearow are walled by Omanyte, and Fearow is walled by Graveler, both Rock-types are themselves walled by Porygon, making those poor matchups almost unpunishable. Pinsir is itself reliant on Rock-types to not get easily revenge killed by the aforementioned trio, so it's often a liability. Additionally, while Pinsir does have the tools to threaten every Pokemon in the metagame, the moves it relies on to target Gastly and Rock-types can only 3HKO them and most other targets, making it possible to pivot in a check to Pinsir with good prediction. Pinsir's plethora of poor matchups makes it hard to justify on teams when one could simply use another offensive threat that requires less support, though its impact on the metagame canot be ignored when a mandatory Pokemon, Nidoqueen, carries Fire Blast solely for it.

[SET]
name: All-Out Attacker
move 1: Slash
move 2: Bind
move 3: Submission
move 4: Seismic Toss

[SET COMMENTS]
Set Description
=========

Slash is Pinsir's most spammable attack, 2HOKing or 3HKOing most foes. Bind allows Pinsir to chip foes into KO range and pivot around slower threats. However, given its terrible accuracy, Bind should only be used when necessary. Submission is Pinsir's strongest attack against Rock-types and Porygon, 2HKOing Omanyte and Porygon and 3HKOing Graveler. Seismic Toss hits Gastly, which is immune to all of Pinsir's other moves. Seismic Toss also lets Pinsir cover switches, as it still deals decent damage to Rock-types, notably 3HKOing Omanyte. It also puts many targets that are 3HKOed by Slash in 2HKO range, such as Machamp and Nidoqueen, and puts Staryu in OHKO range.

Pinsir can be used as a wallbreaker or a cleaner for its team. When used as a wallbreaker, it's excellent at removing or weakening crucial defensive pieces such as Porygon, Drowzee, and Staryu. This helps speedy offensive threats, such as Rapidash and Fearow, in sweeping late-game. While Pinsir loses the one-on-one against a Nidoqueen at full health, in a pinch it can switch into Earthquake and tank one Fire Blast, letting it land Slash twice to leave its foe easy to revenge kill. If used as a cleaner, it enjoys the support of wallbreakers such as Nidoqueen and Fearow to weaken defensive Pokemon. Thunder Wave support from teammates such as Staryu, Porygon, and Drowzee is crucial at crippling foes to pave the way for Pinsir's sweep. Pinsir need to be unparalyzed for it to clean, making foes that can switch into Thunder Wave, like Drowzee and Ground-types like Nidoqueen, good partners. Pinsir is easily handled by Rapidash, Arcanine, and Fearow, which outspeed and threaten it with their STAB attacks. Therefore, Omanyte and Graveler are essential at for preventing Pinsir from being easily revenge killed. Pinsir struggles against Rock-types and Gastly, which force it to use its weak coverage moves. Thus, Water-types such as Seaking and Staryu for the former, and Psychic-types such as Abra and Drowzee for the latter, are appreciated. Porygon is also able to safely switch into Rock-types, as well as Gastly once Sleep Clause is activated, making it a good teammate.

[STRATEGY COMMENTS]
Other Options
=============

Body Slam can be used to spread paralysis, but Pinsir generally makes more progress using its standard set. Swords Dance is an enticing option, as the sheer power of a boosted Hyper Beam can OHKO nearly every non-Rock- or Ghost-type. Additionally, a +2 Hyper Beam has a 71.8% chance to OHKO Porygon, and a +2 Submission will always do so. However, using Swords Dance and Hyper Beam means Pinsir must give up Bind and one of its coverage moves, leaving it unable to threaten certain foes. Pinsir being so easy to force out is another factor that limits the utility of Swords Dance. (I think SD + HB is actually a much more threatening set in the Porygon era that can really exploit lower rock usage and should be noted; even if it takes Twave, Dash and Fearow can't switch in and Fearow can't 1v1 it without chip. I'd honestly argue for dropping Bind and one of the coverage moves and focusing on setting up a mid-game wallbreak with it over the current set, and I think that's how this will develop longer-term. Let's talk about this further on discord and get Gastlies involved)

Checks and Counters
===================

**Fire Blast Users*: Rapidash and Arcanine outspeed Pinsir and have a 79.5% chance to OHKO it with Fire Blast, while its Slash can only rarely 2HKO Rapidash and 3HKO Arcanine. Magmar is almost always 2HKOed by Slash, but it outspeed and OHKOes Pinsir with its Fire Blast. Nidoqueen 2HKOes Pinsir with Fire Blast while its Slash only 3HKOes, but Nidoqueen being slower means it needs to be in pristine condition and possibly deal with Bind to win the one-on-one.

**Fearow**: Fearow outspeeds Pinsir and has a 96.8% chance to 2HKO with Drill Peck, while Slash only has a 30.7% chance to 2HKO back. However, it is a tenuous check since it can generally only switch into Pinsir once.

**Gastly**: Seismic Toss only 3HKOes Gastly and it is immune to all of Pinsir's other moves, so it can effortlessly switch in and put Pinsir to sleep with Hypnosis. However, once Sleep Clause is active, Gastly loses one-on-one and will usually need to pivot into in a faster threat, which is perdictable.

**Rock-types**: Pinsir's Submission only 3HKOes Graveler, and its Rock Slide has an 87.6% chance to 2HKO back, which becomes 100% after Submission's recoil. Omanyte loses one-on-one, but it can easily force Pinsir to use Submission or Seismic Toss, allowing it to pivot in a faster threat.

**Paralysis**: Once paralyzed by threats such as Staryu and Drowzee, Pinsir is easy to overwhelm. Threats that normally lose due to being outsped, such as Seaking and Omanyte, now easily beat Pinsir. Dragonair can easily use Wrap to bring Pinsir into KO range. Tenuous checks to Pinsir, such as Nidoqueen, Machamp, and Graveler, find themselves more comfortably able to overwhelm it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/sabelette.583793/
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
 

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
GP 1/1 @GP Team done etc etc

[OVERVIEW]
Pinsir's gargantuan Attack stat and access to Slash makes it among PU's most powerful wallbreakers. Its Slash at minimum 3HKOes every neutral target and 2HKOes some notable foes like Drowzee and Staryu. Thanks to its access to Seismic Toss and Submission, Pinsir lacks any true walls, (AC) unlike other offensive threats like Fearow and Seaking, (RC) Pinsir lacks any true walls. (just think this flows better, since the central point is "thanks to these moves pinsir lacks walls") Once on the field, it is an instantly threatening force that virtually no foe can safely switch into; even Pokemon that can switch into Slash and win one-on-one, like Fearow, Rapidash, and Arcanine, hate having to take so much damage from Pinsir's Slash. Pinsir, with its Submission, is also among the few Pokemon in PU that can 2HKO Porygon without a critical hit thanks to Submission. Pinsir's Speed is also quite good, with it only relevant threats outspeeding it being outsped by Rapidash, Arcanine, Fearow, and the rare Abra and Magmar. Tying with Staryu, it outspeeds every other viable Pokemon, which includes important foes like Nidoqueen, Drowzee, and Porygon.

However, Pinsir struggles in a metagame so hostile to it. Pinsir's typing leaves a lot to be desired, as its good physical bulk and useful Ground resistance are overshadowed by its terrible weaknesses to Fire and Flying. Rapidash, Arcanine, and Fearow all outspeed it and beat it one-on-one, with the former two able to outright OHKO it. Even Pinsir's one good resistance is shaky, as many Earthquake users, like Nidoqueen and Graveler, carry super effective STAB moves or coverage moves that can 2HKO it. Pinsir's main niche as an unwallable wallbreaker is less effective than it would seem at first glance. While all three of Rapidash, Arcanine, and Fearow are walled by Omanyte, and Fearow is walled by Graveler, both Rock-types are themselves walled by Porygon, making those poor matchups almost unpunishable. Pinsir is itself reliant on Rock-types to not get easily revenge killed by the aforementioned trio, so it's often a liability. Additionally, while Pinsir does have the tools to threaten every Pokemon in the metagame, the moves it relies on to target Gastly and Rock-types can only 3HKO them and most other targets, making it possible to pivot in a check to Pinsir with good prediction. Pinsir's plethora of poor matchups makes it hard to justify on teams when one could simply use another offensive threat that requires less support, though its impact on the metagame canot be ignored when a mandatory Pokemon, Nidoqueen, carries Fire Blast solely for it.

[SET]
name: All-Out Attacker
move 1: Slash
move 2: Submission
move 3: Seismic Toss
move 4: Bind

[SET COMMENTS]
Set Description
=========

Slash is Pinsir's most spammable attack, 2HOKing or 3HKOing most foes. Submission is Pinsir's strongest attack against Porygon, Omanyte, and Graveler, 2HKOing the former two and 3HKOing the latter. Seismic Toss hits Gastly, which is immune to all of Pinsir's other moves. Seismic Toss also lets Pinsir cover switches, as it still deals decent damage to Rock-types, notably 3HKOing Omanyte. It also puts many targets that are 3HKOed by Slash in 2HKO range, such as Machamp and Nidoqueen, and puts Staryu in OHKO range. Bind allows Pinsir to chip foes into KO range and pivot around slower threats. However, given its terrible accuracy, Bind should only be used when necessary.

Pinsir can be used as a wallbreaker or a cleaner for its team. When used as a wallbreaker, it's excellent at removing or weakening crucial defensive pieces such as Porygon, Drowzee, and Staryu. This helps speedy offensive threats, such as Rapidash and Fearow, in sweeping late-game. While Pinsir loses one-on-one against a Nidoqueen at full health, in a pinch it can switch into Earthquake and tank one Fire Blast, letting it land Slash twice to leave its foe easy to revenge kill. If used as a cleaner, it enjoys the support of wallbreakers such as Nidoqueen and Fearow to weaken defensive Pokemon. Thunder Wave support from teammates such as Staryu, Porygon, and Drowzee is crucial to pave the way for Pinsir's sweep. Pinsir need to be unparalyzed for it to clean, making foes allies that can switch into Thunder Wave, like Drowzee and Ground-types like Nidoqueen, good partners. Pinsir is easily handled by Rapidash, Arcanine, and Fearow, which outspeed and threaten it with their STAB attacks. Therefore, Omanyte and Graveler are essential for preventing Pinsir from being easily revenge killed. Pinsir struggles against Rock-types and Gastly, which force it to use its weak coverage moves. Thus, Water-types such as Seaking and Staryu for the former, and Psychic-types such as Abra and Drowzee for the latter, are appreciated. Porygon walls the Rock-types, making it a good teammate.

[STRATEGY COMMENTS]
Other Options
=============

Body Slam can be used to spread paralysis, but Pinsir generally makes more progress using its standard set. Swords Dance is an enticing option, as the sheer power of a boosted Hyper Beam can OHKO nearly every non-Rock- or Ghost-type, KOing even extremely bulky neutral targets like Arcanine and Nidoqueen after the slightest chip damage. Additionally, a +2 Hyper Beam has a 71.8% chance to OHKO Porygon, and a +2 Submission will always do so. Pinsir can notably take advantage of Porygon to set up, as while it risks taking Thunder Wave, few Pokemon can switch into Pinsir's boosted attacks. However, using Swords Dance and Hyper Beam means Pinsir must give up Bind and one of its coverage moves, leaving it unable to threaten certain foes. Pinsir being so easy to force out is another factor that limits the utility of Swords Dance, as it's extremely easy to revenge kill and foes like Rapidash and Arcanine can switch into it as it uses the move.

Checks and Counters
===================

**Fire Blast Users*: Rapidash and Arcanine outspeed Pinsir and have a 79.5% chance to OHKO it with Fire Blast, while its Slash can only rarely 2HKes Rapidash and 3HKOes Arcanine. Magmar is almost always 2HKOed by Slash, but it outspeed and OHKOes Pinsir with its Fire Blast. Nidoqueen 2HKOes Pinsir with Fire Blast, (AC) while its Slash only 3HKOes back, but Nidoqueen being slower means it needs to be in pristine condition and possibly deal with Bind to win the one-on-one.

**Fearow**: Fearow outspeeds Pinsir and has a 96.8% chance to 2HKO with Drill Peck, while Slash only has a 30.7% chance to 2HKO back. However, it is a tenuous check, (AC) since it can generally only switch into Pinsir once.

**Gastly**: Seismic Toss only 3HKOes Gastly, (AC) and it is immune to all of Pinsir's other moves, so it can effortlessly switch in and put Pinsir to sleep with Hypnosis. However, once Sleep Clause is active, Gastly loses one-on-one and will usually need to pivot into in a faster threat, which is perdictable predictable.

**Rock-types**: Pinsir's Submission only 3HKOes Graveler, and its Rock Slide has an 87.6% chance to 2HKO back, which becomes 100% after Submission's recoil. Omanyte loses one-on-one, but it can easily force Pinsir to use Submission or Seismic Toss, allowing it to pivot in a faster threat.

**Paralysis**: Once paralyzed by threats such as Staryu and Drowzee, Pinsir is easy to overwhelm. Threats that normally lose due to being outsped, such as Seaking and Omanyte, now easily beat Pinsir. Dragonair can easily also use Wrap to bring Pinsir into KO range. Tenuous checks to Pinsir, such as Nidoqueen, Machamp, and Graveler, find themselves more comfortably able to overwhelm it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/sabelette.583793/
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
 

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