Doubles Pheromosa

Idyll

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:pheromosa:

[OVERVIEW]

Pheromosa has a small niche in DOU as a fast, strong attacker mainly used to pin down the metagame's many offensive threats. Notably, it boasts the highest unboosted Speed in the metagame, outrunning even the likes of Naganadel, Dragapult, and Zeraora. Pheromosa also possesses a potent STAB combination alongside Ice Beam, both of which come off its high attacking stats—this entire package makes it a predator to the likes of Naganadel, Landorus, Kyurem-B, Rillaboom, Mew, and Heatran, excelling in an all-out attacking role to check fast, offensive team archetypes. Its strong STAB U-turn particularly comes in handy, as it also lets Pheromosa safely break down defensive backbones, and it keeping momentum lets strong offensive teammates maintain pressure, such as Naganadel and Heatran. Still, Pheromosa is ultimately flawed because of its frailty. It essentially cannot come onto the field safely if not a lead or replacing a KOed teammate, though slow pivots such as Incineroar and Rillaboom mitigate this weakness. Pheromosa is also vulnerable to priority attacks, particularly the omnipresent Fake Out, which often forces it to play defensively, though Tsareena, Tapu Lele, and Indeedee-F do alleviate this. Its most glaring weakness, though, is its ineffectiveness when outsped, as even average attackers can OHKO it through its paper-thin defenses. Choice Scarf attackers, such as Urshifu-R and Genesect, and opposing speed control, such as Tailwind or Trick Room, easily invalidate Pheromosa.

[SET]
name: All-out Attacker
move 1: Close Combat
move 2: U-turn
move 3: Ice Beam
move 4: Protect
item: Life Orb
ability: Beast Boost
nature: Naive
evs: 244 Atk / 12 SpA / 252 Spe

[SET COMMENTS]

* Close Combat is Pheromosa's main attacking option, its high power used to secure KOs and the Fighting typing particularly handy for checking Incineroar, Kyurem-B, and Heatran. However, the Defense drop and the Life Orb recoil do make Pheromosa easier to pick off with priority moves such as Rillaboom's Grassy Glide and Urshifu-R's Aqua Jet.

* U-turn safely deals significant damage in positions where Pheromosa can't secure a KO, and its coverage especially threatens Rillaboom and Psychic-types such as Necrozma and Mew.

* Ice Beam easily OHKOes Ground- and Dragon-types such as Landorus, Zygarde, and Naganadel.

* Protect keeps Pheromosa safe for a turn, giving opportunities for teammates to switch in and cover threats, as well as letting it safely stall out opposing speed control such as Tailwind and Trick Room.

* A Naive nature lets Pheromosa outrun Dragapult and Zeraora without weakening any attacks or its defense against most priority attacks, such as Rillaboom's Grassy Glide and Urshifu-R's Aqua Jet. The 12 Special Attack EVs guarantee the OHKO on Naganadel with Ice Beam.

* A Naughty nature is an interesting option to let Pheromosa gain Attack boosts from Beast Boost, but risking getting outrun by Dragapult and Zeraora is detrimental to its primary job of checking fast threats. Its frailty and playstyle of requent pivoting also make any boosts it gains rarely long lasting.


[STRATEGY COMMENTS]
Other Options
=============

Focus Sash is usable in order to hide Pheromosa's frailty, letting it safely trade damage with a foe once, but without a Life Orb, Pheromosa's damage output is significantly lower. Speed Swap can be a cheesy option to give a teammate a surprise boost, with Pheromosa's Speed stat being at the top of the metagame, but giving up either Ice Beam or Protect negatively affects Pheromosa's performance as an all-out attacker. Triple Axel can be used to get around Focus Sash and Substitute from the likes of Naganadel and Landorus, but these niche scenarios are typically not worth the inconsistency.

[CREDITS]
- Written by: [[Memoric, 215000]]
- Quality checked by: [[emma, 294304], [Yoda2798, 243661]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:
[OVERVIEW]
  • Add Choice Scarf to the list of Speed Control options Pheromosa folds against (not the most common item these days but a few relevant Pokemon still can and if so Pheromosa is useless against it).
[SET DETAILS]
  • In the Close Combat line, mention how -1 Defense now means it dies to Max Attack Rillaboom Grassy Glide and Life Orb Urshifu-R Aqua Jet after a round of Life Orb recoil and forces it to switch.
  • "The EV investment and Life Orb maximize Pheromosa's offensive potential" cut this out because it is fluff and just start with how Naive is needed to outpace threats (GPTL approved suggestion).
[OTHER OPTIONS]
  • Looks good.



Great work Memo "Shams" Ric, as expected. QC 1/2.
 

Yoda2798

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[OVERVIEW]
  • Mention that Pheromosa appreciates offensive partners such as Naganadel to help keep up pressure.
  • Specify "Indeedee-F", unhyphenated is at best ambiguous and at worst used for the Male forme.
[SET]
  • "Mixed Attacker" sounds better than "All-around Attacker" as a set name, IMO. "All-around" could be misconstrued as meaning it's all-around good, which its bulk clearly isn't.
[OTHER OPTIONS]
  • Mention that Triple Axel can hit through Substitute/Focus Sash users, but is less useful than Ice Beam's consistency.
QC 2/2
- yo "mama" da2798
 

Adeleine

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(AC): Add Comma

[OVERVIEW]

Pheromosa has a small niche in DOU as a fast, strong attacker mainly used to pin down the metagame's many offensive threats. Notably, it boasts the highest unboosted Speed in the unboosted metagame, outrunning even the likes of Naganadel, Dragapult, and Zeraora. Pheromosa also possesses a potent combination of attacking STAB moves rounded out by its access to STAB combination alongside Ice Beam, all both of which are coming come off its high attacking stats—this entire package lets it be makes it a predator to the likes of Naganadel, Landorus-I, Landorus, Kyurem-B, Rillaboom, Mew, and Heatran, excelling in an all-out attacking role aiming to check fast, offensive team archetypes. Its strong STAB U-turn particularly comes in handy, as this it also lets Pheromosa safely break down the opposing defensive backbone, defensive backbones, and its ability to keep momentum makes it keeping momentum lets strong offensive teammates to maintain pressure, such as Naganadel and Heatran, recommended. Still, Pheromosa is ultimately flawed because of its frailty. It essentially cannot come onto the field safely if not in the lead position a lead or replacing a KOed teammate, though this can be mitigated by having slow teammates to pivot through, slow pivots (I imaginet his works?) such as Incineroar and Rillaboom mitigate this weakness. Pheromosa is also vulnerable to priority attacks, particularly the omnipresent Fake Out, which often forces it to use Protect and reposition, ("reposition" here unclear to the uninitiated. do you mean "use U-turn"? at any rate pls clarify) though teammates such as (are there other viable priority blockers? if these three are the only ones, just do "though Tsareena, Tapu Lele, or Indeedee-F". maybe "and/or" if youd ever use multiple on one team) Tsareena, Tapu Lele, and Indeedee-F do help alleviate this. Its most glaring weakness, though, is its ineffectiveness without the Speed advantage, as it can easily be KOed through its paper-thin defenses even by average attackers. In the face of Choice Scarf attackers, such as Urshifu-R and Genesect, and opposing speed control, such as Tailwind and Trick Room, Pheromosa is easily invalidated. when outsped, as even average attackers can OHKO it through its paper-thin defenses. Choice Scarf attackers, such as Urshifu-R and Genesect, and opposing speed control, such as Tailwind or Trick Room, easily invalidate Pheromosa.

[SET]
name: All-out Attacker
move 1: Close Combat
move 2: U-turn
move 3: Ice Beam
move 4: Protect
item: Life Orb
ability: Beast Boost
nature: Naive
evs: 244 Atk / 12 SpA / 252 Spe

[SET COMMENTS]

* Close Combat is Pheromosa's main attacking option, its high power used to secure KOs and the Fighting typing particularly handy for checking Incineroar, Kyurem-B, and Heatran, though Heatran. However, the Defense drop and the Life Orb recoil does make it more easily picked off by do make Pheromosa easier to pick off with priority moves such as Rillaboom's Grassy Glide and Urshifu-R's Aqua Jet.

* U-turn safely deals significant damage in positions where Pheromosa can't secure a KO, its super effective coverage also threatening and its coverage especially threatens Rillaboom and Psychic-types such as Necrozma and Mew.

* Ice Beam decimates easily OHKOes Ground- and Dragon-types such as Landorus, Zygarde, and Naganadel, letting Pheromosa cover and easily OHKO them.

* Protect keeps Pheromosa safe for a turn, giving opportunities for teammates to be in better positions (like with earlier "repositioning", this is unclear to the uninitiated and should be clarified. are teammates eliminating threats to pheromosa while pheromosa protects, for example? consider splitting the sentence depending on how much info you use) and letting it safely stall out opposing speed control such as Tailwind and Trick Room.

* A Naive nature lets Pheromosa outrun Dragapult and Zeraora while also being better at taking priority attacks, such as Rillaboom's Grassy Glide and Urshifu-R's Aqua Jet, when compared to a Hasty Nature. without weakening any attacks or its defense against most priority attacks, such as Rillaboom's Grassy Glide and Urshifu-R's Aqua Jet. The 12 Special Attack EVs guarantee the OHKO on Naganadel with Ice Beam.

* A Naughty nature can be is an interesting option to let Pheromosa gain Attack boosts from Beast Boost, but losing out on the guaranteed ability to outrun Dragapult and Zeraora can be detrimental to its risking getting outrun by Dragapult and Zeraora is detrimental to its primary job of primarily being a check to checking fast threats. Its frailty and playstyle of going in and out of the field frequent pivoting also makes any boosts it gains rarely long lasting. (removed hyphen)


[STRATEGY COMMENTS]
Other Options
=============

Focus Sash is usable in order to hide Pheromosa's frailty, letting it safely trade damage with foes a foe once, but without a Life Orb, Pheromosa's damage output is significantly lower. Speed Swap can be a cheesy option to give a teammate a surprise boost, (AC) with Pheromosa's Speed stat being at the absolute top of the metagame, but giving up either Ice Beam or Protect also negatively affects Pheromosa's performance as an all-out attacker. Triple Axel can be used to get around Focus Sash and Substitute from the likes of Naganadel and Landorus, but these niche scenarios are typically not worth the inconsistency.

[CREDITS]
- Written by: [[Memoric, 215000]]
- Quality checked by: [[emma, 294304], [Yoda2798, 243661]]
- Grammar checked by: [[Finland, 517429]]

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