I was thinking of something similar to this. Due to Aegislash's ban, Trinitotoluene has rightly pointed out that another set is viable, therefore its versatility, unpredictbility and popularity has only increased. I wonder what happens if it gets inflicted with confusion? If it gets OHKOed then Foul Play probably wouldn't be necessary, and thus Snarl / Knock Off would be better options. It's very situational, but still viable for a laugh.Erm... die Pheromosa die?
Ninjask @ Focus Sash
Jolly
Speed Boost
4 HP / 252 Attack / 252 Speed (whatever the needed EVs to outspeed it)
- Protect
- Swords Dance
- Baton Pass
- Aerial Ace
thelol Ninjask can do something else than Baton Pass.
Yeah, Triage sounds pretty damn powerful, considering Comfey's access to other healing moves like it's sig move, Floral Healing. I can see this pokemon becoming one of those heal supports and I can tell it'll make an impact in Doubles or VGC format. Mind you, it's gonna be Taunt fodder without a Mental Herb.Fun facts of the day:
252+ SpA Comfey Draining Kiss vs. 0 HP / 0- SpD Pheromosa: 314-372 (110.9 - 131.4%) -- guaranteed OHKO
252 Atk Life Orb Pheromosa Poison Jab vs. 252 HP / 4 Def Comfey: 257-304 (83.9 - 99.3%) -- guaranteed 2HKO
252 Atk Life Orb Pheromosa High Jump Kick vs. 252 HP / 4 Def Comfey: 156-183 (50.9 - 59.8%) -- guaranteed 2HKO
252 Atk Life Orb Pheromosa U-turn vs. 252 HP / 4 Def Comfey: 84-100 (27.4 - 32.6%) -- guaranteed 4HKO
4 SpA Life Orb Pheromosa Ice Beam vs. 252 HP / 0 SpD Comfey: 103-121 (33.6 - 39.5%) -- guaranteed 3HKO
Mind you, Triage offers Draining Kiss +3 priority.
I am surprised Poison jab doesn't OHKO. Plus even if you come into spikes, as long as you weren't going to eat a Poison jab that turn you can OHKO her next turn and heal up any damage you tookFun facts of the day:
252+ SpA Comfey Draining Kiss vs. 0 HP / 0- SpD Pheromosa: 314-372 (110.9 - 131.4%) -- guaranteed OHKO
252 Atk Life Orb Pheromosa Poison Jab vs. 252 HP / 4 Def Comfey: 257-304 (83.9 - 99.3%) -- guaranteed 2HKO
252 Atk Life Orb Pheromosa High Jump Kick vs. 252 HP / 4 Def Comfey: 156-183 (50.9 - 59.8%) -- guaranteed 2HKO
252 Atk Life Orb Pheromosa U-turn vs. 252 HP / 4 Def Comfey: 84-100 (27.4 - 32.6%) -- guaranteed 4HKO
4 SpA Life Orb Pheromosa Ice Beam vs. 252 HP / 0 SpD Comfey: 103-121 (33.6 - 39.5%) -- guaranteed 3HKO
Mind you, Triage offers Draining Kiss +3 priority.
I feel in order to more completely understand a Pokemon, one would need to not only battle against it but also wield it. And as someone who has used it on a couple of teams for OU, Pokebank OU, and VGC 2017, I can confidently say this is one of the best Pokemon in Alola bar the box legends, if not the best. All you have to do is literally throw it on any team and something is going to die. You can tailor it to kill anything you want. We should not be doing 50%+ damage on resisted hits to over half the meta without some stat boosting, but AHA, all you need to do is cater your EV spread to have higher Atk/SAt for Beast Boost and STILL outspeed the entire unboosted meta without max Spd. The versatility and raw power combined with the choice between +Atk/SAt/Spd boosting after a kill (which you will kill something almost guaranteed) makes this thing way too busted for the current meta.That's just in my experience, but speaking as someone who has never used Pheromosa (because I adamantly refuse to become one of those people)...
This...when the time inevitably comes for a suspect you want to have better reasoning than "it beats me" you really do need to use a pokemon to truly understand it I believe.I just want to echo that if you think something is banworthy, refusing to use it simply reduces its chances of being banned and reduces your expertise on the subject. If you want it gone, abuse it.
Double kick huh? I am interested to say the least. Other then removing Mamoswine and other focus sash leads, any other merits to Lonely Double kick vs Naive High Jump kick?Here's my Pheromosa Set I made to get rid of lead standard set focus sash Mamo's, as well as Smeargle and Lycanroc. You trade off HJK, but the return is more significant I would think, in most of my cases anyways.
C-c-c-counter (Pheromosa) @ Life Orb
Ability: Beast Boost
Shiny: Yes
EVs: 240 Atk / 16 SpA / 252 Spe
Lonely Nature
- Poison Jab
- Ice Beam
- U-turn
- Double Kick
With that spread, you have a VERY slim chance of not OHKO Mamo. Smeargle and Lycanroc auto die, and Pheromosa can live any of the priority moves should they go for those. Here's calcs:
240+ Atk Life Orb Pheromosa Double Kick (2 hits) vs. 0 HP / 4 Def Mamoswine: 348-422 (96.3 - 116.8%) -- approx. 93.8% chance to OHKO
240+ Atk Life Orb Pheromosa Double Kick (2 hits) vs. 4 HP / 0 Def Lycanroc-Midday: 410-488 (140.4 - 167.1%) -- guaranteed OHKO
252+ Atk Mamoswine Ice Shard vs. 0 HP / 0- Def Pheromosa: 171-202 (60.4 - 71.3%) -- guaranteed 2HKO
252 Atk Lycanroc-Midday Accelerock vs. 0 HP / 0- Def Pheromosa: 144-169 (50.8 - 59.7%) -- guaranteed 2HKO
You can go lower to 216 atk for speed boost instead of atk boost from beast boost, but your odds become less. In any case, was a fun set to use and put many a' mamoswine and smeargle into the dirt. I made a video of the set and a showcase of the games via my signature, if you're interested. It's more of a "use it while you can" set as if it became a bit more wide known then well people would just switch out to a counter/wall ^^'
Not crashing and burning when they use ProtectDouble kick huh? I am interested to say the least. Other then removing Mamoswine and other focus sash leads, any other merits to Lonely Double kick vs Naive High Jump kick?
That is true. Could you still use Naive or is lonely needed for the power?Not crashing and burning when they use Protect