Disguise is Mimikyu exclusive.mimikyu + deoxys-attack might be fun XDXD disguise +focus sash for memes
The ability change takes immediate effect for both allies appropriately.What happens, when one mon u-turns out before your second mon attacks, and another one switches in?
Oh, sorry, I meant Illusion on zoroark. I got it confused with mimikyu's ability. Illusion works in follow the leaderfat Billybobman said: ↑
Also it seems like disguise only works on the pokemon that has the ability, rather than both mons.
Ukerab said:As with AAA, some abilities only work on their original Pokémon. That's just how it is.
Isn't Shuft Gear on Genesect the better choice for a setup move than Swords Dance?
Smeargle @ Focus Sash
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Spe
Hasty Nature
- Protect
- Spore
- Bolt Strike
- Blue Flare
Landorus-Therian @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Rock Polish
- Swords Dance
Genesect @ Choice Scarf
Ability: Download
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Ice Beam
- Thunderbolt
- U-turn
A small gimmicky trio. Smeargle is used for Sporing both of the opponent's Pokemon, as well as some special + physical coverage. Landorus-T is used for double Intimidate, as well as a set-up sweeper. Genesect is used for Download + tons of move coverage.
General strategy here is to start off with Smeargle and Landorus-T for Intimidate and so you can spore both of the opponent's Pokemon. If this is pulled off successfully, switch out Smeargle for Genesect which does another dual Intimidate, as well as download to increase both of the Pokemon's stats. You also want to use Rock Polish for Landorus-T, as Download will either give him an Attack boost or a Sp. Attack boost. Swords Dance can also be used if Download gives you a special attack boost.
Since Smeargle switching out and Landorus setting up is on the same turn, Landorus will not have access to Shift Gear on the turn it needs to.Isn't Shuft Gear on Genesect the better choice for a setup move than Swords Dance?
Illusion takes effect before switch in, but ability sharing only takes affect during switch in. (In fact, for Illusion to work, ability sharing would have to take effect before before switch in, so that it would be there ready for before switch in...)Oh, sorry, I meant Illusion on zoroark. I got it confused with mimikyu's ability. Illusion works in follow the leader
If one 'mon is wearing an Assault Vest, it will still be able to use its partners protect move. Tested w/ Kyurem+Celesteela
Odd; choice item mechanics changed in Gen 7 which should make this impossible. (But I'm working on improving the situation anyway, which will also help in the AV case.)I've seen a scarfed mon switching moves...
Does that mean baton Pass or a switching move would work for the partner who is being lent the ability to switch out with a move, while the original ability holder stays in?Illusion takes effect before switch in, but ability sharing only takes affect during switch in. (In fact, for Illusion to work, ability sharing would have to take effect before before switch in, so that it would be there ready for before switch in...)
Odd; choice item mechanics changed in Gen 7 which should make this impossible. (But I'm working on improving the situation anyway, which will also help in the AV case.)
Komala @ Leftovers
Ability: Comatose
EVs: 252 HP / 252 Spe
Jolly nature
- Protect
- Sleep Talk
- Sucker Punch
- U-Turn
Murkrow @ Focus Sash
Ability: Prankster
EVs: 252 HP / 252 Spe
Jolly Nature
- Whirlwind
- Thunder Wave
- Endure
- Snatch
+ Any hazard setter; something that can violently dispose of itself is ideal, so you can lead with it and get Komala+Murkrow in clean.
Comaphasing was always """"fun"""" but now it's at +1 priority! Counters include: Psychic terrain, faster priority, Magic Bounce, Magic Guard.Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Protect
- Crunch
- Psychic Fangs
- Ice Fang
Barbaracle @ Rockium Z
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shell Smash
- Razor Shell
- Stone Edge
- Earthquake
Bruxish @ Life Orb
Ability: Dazzling
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Aqua Jet
- Psychic Fangs
- Swords Dance
- Protect
So here's a core based around doing hella damage at +0 Priority with boosted Speed and backing it up with Dazzling Bruxish, which thanks to Strong Jaw's stacking, can easily bluff Strong Jaw itself. Or if you like living dangerously you can just go for the 2x Strong Jaw combo and slot in Lele or something. I think this should all speak for itself, so I'll just run some calcs:
+2 252+ Atk Tough Claws Strong Jaw Barbaracle Crunch vs. 252 HP / 252+ Def Cresselia: 408-480 (91.8 - 108.1%) -- 50% chance to OHKO
-2 252+ Atk Tough Claws Strong Jaw Sharpedo-Mega Ice Fang vs. 252 HP / 8 Def Salamence-Mega: 255-302 (64.7 - 76.6%) -- guaranteed 2HKO
+2 252+ Atk Life Orb Strong Jaw Bruxish Psychic Fangs vs. 252 HP / 128+ Def Tapu Fini: 368-434 (106.9 - 126.1%) -- guaranteed OHKO
-2 252+ Atk Life Orb Tough Claws Bruxish Psychic Fangs vs. 0 HP / 0 Def Marshadow: 268-320 (83.4 - 99.6%) -- guaranteed 2HKO
Now you may be wondering, "This is all nice and good, but how are you supposed to find the space to let these fragile mons set up?" to which I answer, figure it out ya damn self.Comfey @ Life Orb
Ability: Triage
EVs: 252 HP / 252 SpA / 4 SpD
Bold Nature
- Draining Kiss
- Floral Healing / Synthesis
- Synthesis / Helping Hand
- Protect
Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Draining Punch
- Close Combat / Shadow Sneak
- Spectral Thief
- Hidden Power Ice / Shadow Sneak
Triage outspeeds -ate, which should be enough to make you take notice. Marshadow and Comfey have a fun little synergy with Technician Draining Kiss. Check this out:
252+ SpA Life Orb Technician Comfey Draining Kiss vs. 252 HP / 92 SpD Salamence-Mega: 257-304 (65.2 - 77.1%) -- guaranteed 2HKO
252+ SpA Life Orb Technician Comfey Draining Kiss vs. 240 HP / 152 SpD Zygarde: 229-273 (54.9 - 65.4%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Life Orb Marshadow Drain Punch vs. 0 HP / 0 Def Tapu Koko: 88-105 (31.3 - 37.3%) -- 84.9% chance to 3HKO
252+ SpA Life Orb Technician Comfey Draining Kiss vs. 0 HP / 0 SpD Tapu Koko: 164-192 (58.3 - 68.3%) -- guaranteed 2HKO
Roserade might be a viable partner for this, since it also benefits from Comfey's Triage with Giga Drain and still gives Technician.Bewear @ Silk Scarf / Chople Berry
Ability: Fluffy
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Double-Edge
- Hammer Arm
- Shadow Claw
- Protect
Heatran @ Firium Z
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
IVs: 7 Spe
Quiet Nature
- Eruption
- Earth Power
- Heat Wave
- Protect
+ Trick Room
Fluffy halves damage from contact moves and grants a Fire weakness. Flash Fire blocks Fire-type moves. (whispers) It's freereal estatedamage reduction.Venomoth @ Focus Sash
Ability: Tinted Lens
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Rage Powder
- Tailwind
- Sleep Powder
- Quiver Dance
One hell of a support mon. Tinted Lens donation is fantastic, and it has an array of moves that can assist your teammate. It can't take hits, but played properly, it should only need to stay on the field for one turn to make a serious impact. If you're feeling generous, you can even give it a STAB move. ^_^
I disagreed. Physical attackers aren't as good in Doubles with the presence of Intimidate (which is pretty busted here) and burn. So if you want to use Kyurem-Black, works best as a mixed attacker. There are also several factors that can stop them like Psychic Terrain blocking priority move like Ice Shard and the opponent could send out another weather setter so Aurora Veil can't be activated.I think Kyurem-B deserves a suspect test.
With this meta it gets so many things like a spammable Physical Ice Stab (Ice Punch/Icicle Crash/Ice Shard), and also the chance of getting a weather ability from its ally and be fast as hell as well, without having to run a Choice Scarf.
You can use it on Rain, as a lot of Swift Swimmers do get Ice Punch (Floatzel, Poliwrath...etc), gimmick-like on Sun/Sand, or even better, on Hail.
In the Hail case it means chipping away any Focus Sash, and Aurora Veil support.
Slush Rush Kyurem-B under Aurora Veil, with Icicle Crash and Ice Shard STAB. With possible Teravolt Earthquake coverage (Alolan Sandslash), and other stuff like Superpower, Play Rough, Stone Edge (Beartic).
It can also give Fusion Bolt coverage to those Ice Types teammates, giving them Physical BoltBeam coverage.
Roost is also an option to help teammates that may appreciate it.
And you can still use the Z Freeze Shock (200 BP Subzero Slammer) nuke, since you don't really have that many other physical moves outside of Fusion Bolt and Dragon Claw (Iron Head? Both Sandslash and Beartic get that; Outrage? Bad idea in Doubles).
Kyurem-B is a monster.
no all you need is tapu kokocan we ban Spore + prankster? I mean its pretty op being able to put both to sleep with priority and being able to set up
Sorry, but I can't figure out what it is you want to know...Does that mean baton Pass or a switching move would work for the partner who is being lent the ability to switch out with a move, while the original ability holder stays in?
I meant if switching doesn’t allow the partner to copy Illusion as an ability, does using a move that causes a switch work with a partner copying Illusion?Sorry, but I can't figure out what it is you want to know...