P2X7's teamRules said:2v2 LC Singles
Training Items
All Abilities
Switch=OK
24 Hour DQ
2 Substitutions
0 Chills / Recoveries
0 Z-Moves
ASB Arena
Rockruff [Hozier] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Rock
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full List: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external Rock source.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy-lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase its own evasion.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Steadfast (HA Locked): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 3/6
MC: 4
AC: 3/5
KOC: 1
Moves (25/??):
Level-Up:
Tackle
Leer
Sand Attack
Bite
Howl
Rock Throw
Odor Sleuth
Rock Tomb
Roar
Rock Slide
Stealth Rock
Crunch
Stone Edge
Egg Moves:
Crush Claw
Fire Fang
Sucker Punch
Thrash
Thunder Fang
TM Moves:
Toxic
Taunt
Protect
Rest
Snarl
Sleep Talk
Substitute
Swablu [Tyl] (F)
Nature: Quiet (+1 Sp.Atk, -15% Speed, -10% Evasion)
Type: Normal / Flying
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Natural Cure: (Passive) This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effect when switched out.
Cloud Nine (HA Locked): (Trigger) Pokemon with Cloud Nine do not suffer any negative effects from weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their Solar Beam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. Solar Beam always checks against them, Blizzard, Thunder, and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)
Command: Activate Cloud Nine - 5 EN - Negates ongoing weather effects instantly. This command does not prevent weather from being re-summoned.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
Sp.Atk: Rank 3 (+)
Sp.Def: Rank 3
Spe: 43 (43.4) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 2/6
MC: 0
AC: 2/5
Moves:
Level-Up:
Peck
Growl
Astonish
Sing
Fury Attack
Disarming Voice
Safeguard
Mist
Round
Natural Gift
Take Down
Perish Song
Moonblast
Egg Moves:
Agility
Dragon Rush
Pursuit
Roost
Steel Wing
TM Moves:
Toxic
Ice Beam
Protect
Solar Beam
Substitute
Brattler [Brattler] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Grass / Dark
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with Prankster (as well as all summoned by a Prankster-boosted non-damaging move).
Abilities:
Harvest: (Passive) At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If the berry cannot be recycled, Harvest cannot regrow it.
Infiltrator (HA Locked): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Aurora Veil, Light Screen, Mist, Reflect, Safeguard, and Substitute with all its attacks.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 30
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Moves (16/??):
Level-Up:
Vine Whip (*)
Pursuit (*)
Wrap (*)
Bite (*)
Grass Knot (*)
Sucker Punch (*)
Egg Moves:
Aromatherapy (*)
Beat Up (*)
Glare (*)
Grassy Terrain (*)
Haze (*)
TM Moves:
Taunt (*)
Protect (*)
U-turn (*)
Dragon Tail (*)
Wild Charge (*)
VS
Flamestar's team
Types: Bug/Flying
Abilities: Swarm/Technician/Steadfast (H)
Nature: Adamant (+1 Atk, -1 SpA)
Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Fury Cutter
Double Team
Wing Attack
Double Hit
Egg
Counter
Reversal
Endure
Night Slash
Steel Wing
TM/HM
Giga Impact
Thief
Hidden Power Water
Brutal Swing
Attract
Skull Bash
Types: Fire
Abilities: Blaze/Intimidate (H)
Nature: Brave (+1 Atk, -15% Spe, -10% Evas)
Stats:
HP: 90
Atk: 4 (+)
Def: 2
SpA: 3
SpD: 2
Spe: 60 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Scratch
Ember
Growl
Lick
Leer
Fire Fang
Roar
Bite
Swagger
Egg
Body Slam
Crunch
Heat Wave
Revenge
Fake Out
TM/HM
Taunt
Leech Life
Acrobatics
Shadow Claw
Sunny Day
Sorry for taking this long guys. Let's get started.
P2X7 sends out and equips.
Flamestar sends out, equips and orders.
P2X7 orders
I try to ref this in time