Balanced OU RMT (Peaked at 1350)
Here is my latest OU team, that has peaked at 1350 on the Smogon Ladder. Although that is not all that good, it is the best I have been able to do in a while. It is more of a balanced team, where all 6 members are able to deal good amounts of damage to the opponent. The team itself does a pretty good job covering each others weaknesses, has only 1 weak to Stealth Rock, and 2 weak to Toxic Spikes. Any help would be greatly appreciated.
Heatran
Naive @ Shuca Berry
4 HP/252 SpA/252 Spe
-Fire Blast
-Earth Power
-Stealth Rock
-Explosion
Heatran has become one of my favorite leads in the few weeks. Although it does not always get stealth rock down, it does so against the majority of leads. Also, it provides a nice dragon resist, as well as the ability to use flash fire later on in the battle. Evs and Shuca Berry allow it to survive Earthquake from Swampert, Tyranitar, and Metagross, meaning that Stealth Rock will normally be set up.
: Expect the taunt, so immediately Fire Blast. Normally Fire Blast again for the KO, and set up Stealth Rock later in the battle.
: Immediately Stealth Rock, then proceed to fireblast. If low on hp, switch to Flygon or Gyarados to resist Earthquake and KO back.
: As Earthquake is not a KO, immediately Stealth Rock. Then switch to Gyarados in order to taunt and set up on it.
: If I predict the Trick, go to Flygon in order to force the Jirachi out. Otherwise, Stealth Rock turn one and proceed to Earth power, predicting an incoming Heatran.
: As taunt is almost always coming, Fire Blast the first turn. Then set up Stealth Rock. Finally switch to Latias or Flygon to KO.
: Either SR the first turn, then switch, or just go straight to Latias to resist the Close Combat. Threaten out with Surf, hopefully drawing a Scizor in to KO with HP Fire.
: Unfortunately immediately Fire Blast, hoping that Sleep Powder misses. A least one layer of Toxic Spikes will probably get set up, although it only effects Tyranitar and Infernape.
: Stealth Rock the first turn, then switch to Latias or Gyarados in order to threaten.
: Stealth Rock the first turn, then switch to Flygon in order to threaten with U-Turn or Earthquake.
: Predicting the Taunt, go to Gyarados or Latias in order to threaten.
Synergy:
Ground moves go to Latias, Flygon, or Gyarados
Fighting moves go to Latias or Gyarados
Water moves go to Latias, Gyarados, or Tyranitar if a Starmie
Tyranitar
Jolly @ Choice Scarf
4 HP/252 Atk/252 Spe
-Stone Edge
-Crunch
-Pursuit
-Superpower
This was initially a Scizor, but I switched to Tyranitar in order to become more specially bulky. ScarfTar is extremely important to my team, as it is my check to Latias, Gengar, Starmie, Azelf, etc. I opted to go with Superpower over Earthquake because it does more damage to other Tyrantar and Blissey, who could both be great annoyances to this team. Crunch, Pursuit, and Stone Edge are pretty much staples on choice Ttar, and help ScarfTar do its job for this team. The only issues I have with ScarfTar at the moment is the fact it is easy set up bait for my opponents, and it also does not have the priority move that Scizor provided for the team.
Synergy:
Ground moves go to Flygon, Latias, or Gyarados
Fighting moves go to Latias or Gyarados.
Water Moves go to Gyarados or Latias.
Bug moves go to Gyarados, Heatran, or Infernape.
Steel Moves go to Heatran, or Gyarados.
Grass Moves go to Heatran, Infernape, or Latias.
Flygon
Jolly @ Choice Scarf
4 HP/252 Atk/252 Spe
-Earthquake
-U-Turn
-Stone Edge
-Outrage
Flygon plays the role of the all important revenge killer for my team. It plays the important roles of checking DD Salamence, DD Gyarados, Jolteon, Tyranitar, and more. It is also the only thing on my team that can outspeed an Empoleon after Agility, which allows me to get the revenge kill as long as its sub is down. U-Turn is extremely helpful for scouting out the opponents team, Stone Edge is used for Gyarados, and Salamence some of the time, and Earthquake and Outrage are obvious choices for Flygon. Finally, Flygon is used as my main check attempt at Kingdra, as it can hit it for super-effective damage.
Synergy:
Ice moves go to Tyranitar, Gyarados, Heatran, or Infernape.
Dragon Moves go to Heatran or Tyranitar normally.
Latias
Timid @ Expert Belt
4 HP/252 SpA/252 Spe
-Dragon Pulse
-Surf
-Thunderbolt
-Hp Fire
Expert Belt Latias has started to become a staple on my teams. It does a fantastic job of killing opposing Scizors who switch in after a Dragon Pulse or a Surf. Latias is also important as it serves as my initial switich in to Empoleon, as I use her to break Empoleons subs until the Petaya Berry activates, allowing Flygon to come in for the KO. Also, Latias is one of my two switch ins to opposing Gliscor, as it resists EQ and can respond with Surf. Latias is also the only pokemon on my team that seems to stand a change against Vaporeon, who gives this team major problems. Finally, Latias serves the important role of countering both Heatran and Infernape for this team, who could otherwise give me some problems.
Synergy:
Ice moves go to Tyranitar, Heatran, Infernape, or Gyarados.
Bug moves go to Heatran, Infernape, or Gyarados.
Dragon moves go to Heatran or Tyranitar normally.
Ghost moves go to Tyranitar or Heatran.
Dark moves go to Tyranitar, Heatran, or Infernape
Gyarados
Adament @ Leftovers
156 HP/72 Atk/96 Def/184 Spe
-Dragon Dance
-Taunt
-Waterfall
-Stone Edge
I knew that I needed a physically bulky pokemon on this team, but did not want to slow down its offensive style. I decided upong Bulky Gyarados, as it is able to check both Lucario and Scizor, two of the biggest physical threats in todays metagame. Taunt is also extremely helpful for attempting to slow stall down, as I can stop the opponent from healing/setting up entry hazards. Gyarados is the only pokemon on my team weak to Stealth Rock, so I do not feel that a Rapid Spinner is necessary. Deciding whether or not Earthquake should find a way on to this set, but I am unsure. Are there any opinions on this?
Synergy:
Electric moves go to Flygon, Latias, or Tyranitar.
Rock moves go to Tyranitar or Flygon.
Infernape
Naive @ Life Orb
64 Atk/252 SpA/192 Spe
-Fire Blast
-Close Combat
-Grass Knot
-HP Ice
The team itself was built around Infernape, although it is more of a balanced play style overall. Infernape plays the role of the all important stall breaker, as it is the only mixed attacker on my team. Also, I went with HP Ice in order to hit the Latias switch ins, and the Salamence that think they can stay in on me. Infernape is also the only pokemon on my team with a grass move, meaning that it is normally responsible for taking out opposing Swamperts. Unfortunately, Infernape suffers from the lack of survivability, so I normally attempt to keep it hidden until the last possible moment, when the opponent has already been sufficienty weakened.
Synergy:
Water moves go to Latias, Gyarados, or Tyranitar if Starmie.
Ground moves go to Latias, Flygon, or Gyarados.
Psychic moves go to Tyranitar, Heatran, or Latias.
Flying moves go to Heatran or Tyranitar.
So there is my completed team. I may or may not get a threat list up later, depending on how much time I have in the coming days. Any rates would be much appreciated, and all suggestions will be tested thuroughly. Thanks for your time and consideration.
-Dukefan5
Here is my latest OU team, that has peaked at 1350 on the Smogon Ladder. Although that is not all that good, it is the best I have been able to do in a while. It is more of a balanced team, where all 6 members are able to deal good amounts of damage to the opponent. The team itself does a pretty good job covering each others weaknesses, has only 1 weak to Stealth Rock, and 2 weak to Toxic Spikes. Any help would be greatly appreciated.
Heatran
Naive @ Shuca Berry
4 HP/252 SpA/252 Spe
-Fire Blast
-Earth Power
-Stealth Rock
-Explosion
Heatran has become one of my favorite leads in the few weeks. Although it does not always get stealth rock down, it does so against the majority of leads. Also, it provides a nice dragon resist, as well as the ability to use flash fire later on in the battle. Evs and Shuca Berry allow it to survive Earthquake from Swampert, Tyranitar, and Metagross, meaning that Stealth Rock will normally be set up.
Synergy:
Ground moves go to Latias, Flygon, or Gyarados
Fighting moves go to Latias or Gyarados
Water moves go to Latias, Gyarados, or Tyranitar if a Starmie
Tyranitar
Jolly @ Choice Scarf
4 HP/252 Atk/252 Spe
-Stone Edge
-Crunch
-Pursuit
-Superpower
This was initially a Scizor, but I switched to Tyranitar in order to become more specially bulky. ScarfTar is extremely important to my team, as it is my check to Latias, Gengar, Starmie, Azelf, etc. I opted to go with Superpower over Earthquake because it does more damage to other Tyrantar and Blissey, who could both be great annoyances to this team. Crunch, Pursuit, and Stone Edge are pretty much staples on choice Ttar, and help ScarfTar do its job for this team. The only issues I have with ScarfTar at the moment is the fact it is easy set up bait for my opponents, and it also does not have the priority move that Scizor provided for the team.
Synergy:
Ground moves go to Flygon, Latias, or Gyarados
Fighting moves go to Latias or Gyarados.
Water Moves go to Gyarados or Latias.
Bug moves go to Gyarados, Heatran, or Infernape.
Steel Moves go to Heatran, or Gyarados.
Grass Moves go to Heatran, Infernape, or Latias.
Flygon
Jolly @ Choice Scarf
4 HP/252 Atk/252 Spe
-Earthquake
-U-Turn
-Stone Edge
-Outrage
Flygon plays the role of the all important revenge killer for my team. It plays the important roles of checking DD Salamence, DD Gyarados, Jolteon, Tyranitar, and more. It is also the only thing on my team that can outspeed an Empoleon after Agility, which allows me to get the revenge kill as long as its sub is down. U-Turn is extremely helpful for scouting out the opponents team, Stone Edge is used for Gyarados, and Salamence some of the time, and Earthquake and Outrage are obvious choices for Flygon. Finally, Flygon is used as my main check attempt at Kingdra, as it can hit it for super-effective damage.
Synergy:
Ice moves go to Tyranitar, Gyarados, Heatran, or Infernape.
Dragon Moves go to Heatran or Tyranitar normally.
Latias
Timid @ Expert Belt
4 HP/252 SpA/252 Spe
-Dragon Pulse
-Surf
-Thunderbolt
-Hp Fire
Expert Belt Latias has started to become a staple on my teams. It does a fantastic job of killing opposing Scizors who switch in after a Dragon Pulse or a Surf. Latias is also important as it serves as my initial switich in to Empoleon, as I use her to break Empoleons subs until the Petaya Berry activates, allowing Flygon to come in for the KO. Also, Latias is one of my two switch ins to opposing Gliscor, as it resists EQ and can respond with Surf. Latias is also the only pokemon on my team that seems to stand a change against Vaporeon, who gives this team major problems. Finally, Latias serves the important role of countering both Heatran and Infernape for this team, who could otherwise give me some problems.
Synergy:
Ice moves go to Tyranitar, Heatran, Infernape, or Gyarados.
Bug moves go to Heatran, Infernape, or Gyarados.
Dragon moves go to Heatran or Tyranitar normally.
Ghost moves go to Tyranitar or Heatran.
Dark moves go to Tyranitar, Heatran, or Infernape
Gyarados
Adament @ Leftovers
156 HP/72 Atk/96 Def/184 Spe
-Dragon Dance
-Taunt
-Waterfall
-Stone Edge
I knew that I needed a physically bulky pokemon on this team, but did not want to slow down its offensive style. I decided upong Bulky Gyarados, as it is able to check both Lucario and Scizor, two of the biggest physical threats in todays metagame. Taunt is also extremely helpful for attempting to slow stall down, as I can stop the opponent from healing/setting up entry hazards. Gyarados is the only pokemon on my team weak to Stealth Rock, so I do not feel that a Rapid Spinner is necessary. Deciding whether or not Earthquake should find a way on to this set, but I am unsure. Are there any opinions on this?
Synergy:
Electric moves go to Flygon, Latias, or Tyranitar.
Rock moves go to Tyranitar or Flygon.
Infernape
Naive @ Life Orb
64 Atk/252 SpA/192 Spe
-Fire Blast
-Close Combat
-Grass Knot
-HP Ice
The team itself was built around Infernape, although it is more of a balanced play style overall. Infernape plays the role of the all important stall breaker, as it is the only mixed attacker on my team. Also, I went with HP Ice in order to hit the Latias switch ins, and the Salamence that think they can stay in on me. Infernape is also the only pokemon on my team with a grass move, meaning that it is normally responsible for taking out opposing Swamperts. Unfortunately, Infernape suffers from the lack of survivability, so I normally attempt to keep it hidden until the last possible moment, when the opponent has already been sufficienty weakened.
Synergy:
Water moves go to Latias, Gyarados, or Tyranitar if Starmie.
Ground moves go to Latias, Flygon, or Gyarados.
Psychic moves go to Tyranitar, Heatran, or Latias.
Flying moves go to Heatran or Tyranitar.
So there is my completed team. I may or may not get a threat list up later, depending on how much time I have in the coming days. Any rates would be much appreciated, and all suggestions will be tested thuroughly. Thanks for your time and consideration.
-Dukefan5