Now that Custap Berry is released, what do we think about Custap Skarm, Foretress, Shuckle, etc.?
Considering that Scarf Magneton outspeeds +1 DD Dragonite and none of its other options can even KO it after SR, I was wondering why HP Ice wasn't an option. HP Ice is also Magneton's best option against SpD Gliscor and Landoge, since Flash Cannon doesn't do that much jack. That's pretty much it unless you wanna really pick at straws with Toxic or Thunder Wave (Magneton can status something before it dies and after it finishes killing steels I guess).this might seem odd but i don't really like hp fire on magneton. is there any other option? tying with +1 adamant gyara / m-gyara is terrible bc one of the reasons to use magneton over magnezone is to revenge faster mons, if you want a designated steel trapper for help against bulkier teams id go with zone. i get the utility of being able to damage and trap ferro/zor while also beating fast mons but i also think their niches over each other should be more established in the moveset. even if it's just for discussion purposes, i still don't like hp fire on scarf magneton.
Because it just sits there and has no way of threatening opposing Pokémon. All it does is set up rocks and spin. Sure, it's defenses are nice and it can tank hits, but it doesn't really matter when it has no way of threatening a ting, and no way of deterring set up outside of toxic. Additionally, SpDef Excadrill does the Steel type spinner / rocker bulky thing role better, while also having a pretty strong EQ and the ability to get past mega Sab with toxic. Forretress just doesn't do anything that another mon can't do better.Might I ask why exactly Foretress is considered not viable? I know it's setup fodder for a lot of sweepers and Mega Sableye is very bad for it, but otherwise it does its job quite well.
That's fair enough, but afaik there isn't another OU 'mon with all of SR, Spikes, Rapid Spin, and Sturdy(goes great with Custap). Also, maybe it's just me but I don't mind having one dedicated utility Pokemon and then not having to spend two separate Pokemon on have hazards and another to have hazard removal. When you have one Pokemon for both then it opens up a sort of freedom that I really like to have i team building. About Forretress vs SpD Exca, it's wrong to say there's "nothing" Forretress can do that SpD Excadrill can't when Forretress has access to Spikes, Sturdy+Custap, and superior physical bulk and typing. You guys can say it's not viable if you want, but my opinion is that it does have a niche.Because it just sits there and has no way of threatening opposing Pokémon. All it does is set up rocks and spin. Sure, it's defenses are nice and it can tank hits, but it doesn't really matter when it has no way of threatening a ting, and no way of deterring set up outside of toxic. Additionally, SpDef Excadrill does the Steel type spinner / rocker bulky thing role better, while also having a pretty strong EQ and the ability to get past mega Sab with toxic. Forretress just doesn't do anything that another mon can't do better.
niche = viable in my bookHave a niche as it may, is that niche significant to the point you'd use it on a team over a different Pokemon?
This is pretty inefficient because against a good opponent you will rarely have the freedom to fulfill both tasks at once, which is often essential, considering Stealth Rock alone is one of the most important and consequential moves in the game, not to mention hazards as a whole. You'll see similar precedent analyses for Pokemon like Excadrill and Skarmory where using hazards alongside hazard removal is generally discouraged. It's an example of putting all of your eggs in one basket.Josh Morales said:Also, maybe it's just me but I don't mind having one dedicated utility Pokemon and then not having to spend two separate Pokemon on have hazards and another to have hazard removal. When you have one Pokemon for both then it opens up a sort of freedom that I really like to have i team building.
Competitive Pokemon is just that: competitive, with an intent to win in the most reliable and definite way possible. Why build a team with more support than necessary to supplement a niche that can be fulfilled in more efficient ways? By doing so, you are guaranteed to sacrifice move slots, team slots, and live plays that could have been better spent accomplishing the same goal in a better manner. Using Forretress introduces disadvantages into your team that generally cannot be made up, and as an individual Pokemon, Forretress does not carry enough niches, surprise value, or potential synergy to set it apart from Pokemon that can achieve similar things with better efficiency, more consistent results, and less reliance on intensive support.As long as you build a team with sufficient support that allows the 'mon to use that niche, I don't see why that doesn't consitute being viable.
I disagree from my experience. Empirical evidence is insufficient in the face of rational evidence, but my rationalization of my opinion that that if a Pokemon has a merit over all other suchly used Pokemon(look at your list above, Forretress has at the very least one merit or more over all of your aforementioned 'mons) and it's feasible to provide sufficient support on a well built team to let that Pokemon function successfully(being capable of functioning successfully is the literal definition of "viable" after all), then it is viable.To somewhat echo what Ununhexium said and supplement it with some history, the precedent for evaluating Pokemon for analyses has always been that niche =/= viability, and viability is what we use to judge whether or not a Pokemon is worth using. If we were to go by niche, you'd have OU analyses popping up for things like Masquerain because it has all of Intimidate, Sticky Web, Quiver Dance, and Baton Pass, which is an impressive niche, but not viable due to its overall poor performance.
Fair enough, that makes sense, but you're wrong in saying that's a bad thing. It's a trade and overall it's neither good or bad. You dedicate one Pokemon for utility and it opens up the ability of the rest of your team to synergize even more strongly because you don't have to worry about fitting it a Stealth Rock user or a hazard remover somewhere in there. If you managed to build a team that synergizes perfectly fine and you don't need the liberation of using a pure utility 'mon, fantastic, but if you don't and you're having to switch out one of your current team members for say an SR setter but you can't see switching out any of your current Pokemon as optimal, then you have yourself a situation where it's a good idea.This is pretty inefficient because against a good opponent you will rarely have the freedom to fulfill both tasks at once, which is often essential, considering Stealth Rock alone is one of the most important and consequential moves in the game, not to mention hazards as a whole. You'll see similar precedent analyses for Pokemon like Excadrill and Skarmory where using hazards alongside hazard removal is generally discouraged. It's an example of putting all of your eggs in one basket.
Again, it's only less efficient if your team simply doesn't need what Forretress has to offer, just like literally any other Pokemon.Competitive Pokemon is just that: competitive, with an intent to win in the most reliable and definite way possible. Why build a team with more support than necessary to supplement a niche that can be fulfilled in more efficient ways?
lol sorry but how is spending 3 moveslots for SR, Spikes, and Rapid Spin on Forretress sacrificing more moveslots than having three individual Pokemon spend 1 move slot for either SR, Spikes, or Rapid Spin/Defog?By doing so, you are guaranteed to sacrifice move +slots, team slots, and live plays that could have been better spent accomplishing the same goal in a better manner.
Vs FerrothornForretress does not carry enough niches,
Fulfilling nearly all of the support roles for the rest of your team except being a cleric is pretty damn good synergy, allowing the rest of the team to make up for Forretress' lack of offensive prowess with ease since they don't need to worry about spending move slots on anything regarding hazards.potential synergy
This was already discussed, once the new abilities are actually released in a few weeks, we will decide if they deserve an analysis. I think feraligatr will most likely get one, and the other two probably won't.Since SF gatr and FF Typlosion are being released, how viable do you think they will be. I think Typlosion will mainly be a niche Pokemon and gatr will mainly be another gyarados with a slightly different movepool and ability. I think gatr is worthy of an analysis and Typlosion should be a mon that we can do an analysis if most viable mons have had an analysis.
NO ONE CARES ABOUT MEGANIUM