zorbees
Chwa for no reason!
I've been thinking about hosting an open-setup RTM on Pokemon Showdown to further integrate the two communities. I mainly want input on game balance because I'm not the greatest at that. Additionally, I might want a co-host to help run the game just to smooth things out, since speed in updating is very useful in an RTM.
The concept of the setup is that the town starts with a massive numbers advantage, but many of them are vanilla. The village has to handle the mafia while also dealing with having their members recruited into the cults. The mafia wants the village in chaos so they can stay hidden, but they also want to manage to lessen the influence of the cults. The cults want to encourage the mafia and village to focus on each other while building up their numbers. Note that the cults can also recruit villagers who have already been recruited.
Rules:
Outside Contact is allowed. If you want to make a group chat, ask the host for assistance.
Game starts on Night 1 with kills active.
All Roles in the game are public knowledge.
Roles:
Town:
Mafia (The mafia collectively pick one user to perform a kill each night. They can kill two players on nights 1, 4, 7, etc):
Red Cult:
Blue Cult:
Action Priority:
Mafia Roleblocker
Town Roleblocker
Doctor
Mafia Kill
Red one-shot kill
Blue one-shot kill
Vigilante
Mafia Inspector
Mafia Falsifier
Cop
Investigator
Priest
Red Cult Leader
Blue Cult Leader
Friendly Townies
Follower
Updates:
-Mafia gets an extra kill on nights 1, 4, 7, etc.
-Janitored roles are revealed to the mafia
-Godfather role revamped
-Roleblockers cannot double target
The concept of the setup is that the town starts with a massive numbers advantage, but many of them are vanilla. The village has to handle the mafia while also dealing with having their members recruited into the cults. The mafia wants the village in chaos so they can stay hidden, but they also want to manage to lessen the influence of the cults. The cults want to encourage the mafia and village to focus on each other while building up their numbers. Note that the cults can also recruit villagers who have already been recruited.
Rules:
Outside Contact is allowed. If you want to make a group chat, ask the host for assistance.
Game starts on Night 1 with kills active.
All Roles in the game are public knowledge.
Roles:
Town:
- Cop: Target a user, determines if the target started the game on the town or not.
- Investigator: Target a user, determines if the target is in a cult or not.
- Follower: Target a user, determines if the target used any action that night.
- Doctor: Target a user, protects them from any kills at night.
- Vigilante: Target a user, that user dies, one-shot.
- Roleblocker: Target a user, that user’s actions are blocked that night. You may not target the same player two nights in a row.
- Priest: Target a user, any cult recruitments on the target will fail.
- Mayor: Your vote counts as 2 votes in the lynch.
- Bulletproof Townie: The first night you are targeted for a kill, you will survive.
- Lynchproof Townie: The first time you are lynched, you will survive.
- Friendly Townie: Target a user, this has no effect.
- Friendly Townie: Target a user, this has no effect.
- Friendly Townie: Target a user, this has no effect.
- Vanilla Townie: You have no special powers.
- Vanilla Townie: You have no special powers.
- Vanilla Townie: You have no special powers.
- Vanilla Townie: You have no special powers.
- Vanilla Townie: You have no special powers.
Mafia (The mafia collectively pick one user to perform a kill each night. They can kill two players on nights 1, 4, 7, etc):
- Mafia Inspector: Target a user, determines the target’s original role and current alignment.
- Mafia Roleblocker: Target a user, that user’s actions are blocked that night. You cannot target the same player two nights in a row.
- Mafia Janitor: Until the Mafia has lost a member, the players killed by the Mafia at night do not have their roles revealed publicly, but only to the Mafia.
- Mafia Falsifier: One-shot ability, all town information roles will get incorrect results.
- Mafia Godfather: The Cop always gets you as starting on Town. The Investigator always get you as not on a cult. The Follower always get you as not having performed an action.
Red Cult:
- Red Cult Leader: On odd nights, target a user, recruit them to your team. You may only recruit players who started the game on the town. Additionally, at any time, you can choose one of your recruits as your second in command. Should you die, your second in command will receive a one-shot kill.
Blue Cult:
- Blue Cult Leader: On odd nights, target a user, recruit them to your team. You may only recruit players who started the game on the town. Additionally, at any time, you can choose one of your recruits as your second in command. Should you die, your second in command will receive a one-shot kill.
Action Priority:
Mafia Roleblocker
Town Roleblocker
Doctor
Mafia Kill
Red one-shot kill
Blue one-shot kill
Vigilante
Mafia Inspector
Mafia Falsifier
Cop
Investigator
Priest
Red Cult Leader
Blue Cult Leader
Friendly Townies
Follower
Updates:
-Mafia gets an extra kill on nights 1, 4, 7, etc.
-Janitored roles are revealed to the mafia
-Godfather role revamped
-Roleblockers cannot double target
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