FNH
F is for Finchi, N is for Nator, H is for Hater
I love Gen 5 OU. Unfortunately some people call it is broken, because all that is used in it is weather. Which is true there is a lot of weather used in it, so what I wanted was a team that didn't have weather nor did it run the proven DragMag strategy, So what I created is a HO team, but Ho teams require a lot of work to take down a weather team. Most don't even stand a chance to one. So I wanted to build an HO team that stood a chance. To do this a strong core would be needed also. So I built a core with Starmie and Volcarona. Then I took another proven core with Terrakion and Latios. After that I wanted another great sweeper, which came in Dragonite, whose multiscale runs well with Starmie. The last part was nice, because all I needed to do is get a rocks setter.
Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Ice Shard
- Earthquake
- Endeavor
- Stealth Rock
Mamoswine possesses the easy job of setting up my rocks and then either endeavoring or ice shard the opponent dependent upon the speed. Endeavor was the selling point of this set. Because Mamoswine is faster then Politoad and other leads his endeavor wrecks havok upon them. But the rest of him is rather simple. Also I will, upon teams, opt out of rock if they are spinning, and keep Mamoswine to help break through opponents.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 40 SpA / 220 Spe
Timid Nature
- Recover
- Scald
- Thunderbolt
- Rapid Spin
Starmie and Volcaronna are part of the two cores put into the team. Starmie also serves as the vital spinner for Dragonite and Volcarona to sweep. I originally had a bulky Starmie but instead swapped over to the more offensive variant to help keep my momentum going. I ran scald over surf because it holds a great chance to burn the opponent, helping further gain an upper hand. I ran Thunderbolt because of water types like Jellicent coming in to spin block. Recover is there to keep my valuable spinner going. All in all, starmie made an excellent addition on my team, and runs very well with Volcarona.
Volcarona @ Lum Berry
Ability: Flame Body
EVs: 148 HP / 108 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Flamethrower
- Giga Drain
- Hidden Power [Ground]
The Volcarona and Starmie core has never ceased to impress me in battle. Volcarona isn't stopped by much when it gets going. His moves give him great coverage, and recovery. I opted out of the leftovers, because during testing, Volcarona would get stopped short of his sweep because of status, like poison. I also added bulk to help Volcarona get set up easier. Also with the added bulk, Volcarona has a better chance of getting set up if Starmie goes down. But all in all, Volcarona is an exeptional sweeper.
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Outrage
- Dragon Dance
- Fire Punch
- Extreme Speed
Dragonite was not a hard choice for a second sweeper. He came up to the plate because I was running a spinner, due to the fact that with multiscale, he has a guaranteed dragon dance. His power is well known and the moveset simple. He can also help brake down wall of the like of Jellicent and Ferrothorn. He has proved to be a total power house in battle. Yet he has to be wary if multiscale is broken, due to ice from weavile, donaphan, and Mamoswine.
Latios (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Hidden Power [Fire]
- Surf
- Thunderbolt
Latios is a champion, and with this set he certainly performs like one. Latios's raw power is absolutly incredible. Here are some calculations for his raw power:
Terrakion @ Leftovers
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- X-scissor
- Stone Edge
- Swords Dance
Terrakion made up another core to my team. His synergy with Latios and Dragonite is absolutely excellent. His speed and power help my team break through walls that could ruin valuable momentum. special walls can be ripped to pieces by this raging bull. Terrakion and Latios hold great synergy together. His intial point to the team is to help latios clear threats that could possible hinder Volcarona's or Dragonite's sweep. His possible threats are Jellicient and Slowbro, who both hold resistences and super effectives on him.
Threats:
Well, to my team weather is a threat because they are easier to play. They also have weather on their side(of course). So in order to take them down, it requires assessing them and which pokemon to set up. Volcarona can come out on sun teams and counter sweep, i will also get him going on rain teams because of his giga drain. Sand teams usually require Dragonite, because of the steel types it usaully carries.
If their was a pokemon that i would call most troublesome it would be CM Latios. He outspeed my team and can set on them, especially if Volcarona goes down. Keldeo can also be a threat, requiring caution and haste in setting up Volcarona.
Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Ice Shard
- Earthquake
- Endeavor
- Stealth Rock
Mamoswine possesses the easy job of setting up my rocks and then either endeavoring or ice shard the opponent dependent upon the speed. Endeavor was the selling point of this set. Because Mamoswine is faster then Politoad and other leads his endeavor wrecks havok upon them. But the rest of him is rather simple. Also I will, upon teams, opt out of rock if they are spinning, and keep Mamoswine to help break through opponents.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 40 SpA / 220 Spe
Timid Nature
- Recover
- Scald
- Thunderbolt
- Rapid Spin
Starmie and Volcaronna are part of the two cores put into the team. Starmie also serves as the vital spinner for Dragonite and Volcarona to sweep. I originally had a bulky Starmie but instead swapped over to the more offensive variant to help keep my momentum going. I ran scald over surf because it holds a great chance to burn the opponent, helping further gain an upper hand. I ran Thunderbolt because of water types like Jellicent coming in to spin block. Recover is there to keep my valuable spinner going. All in all, starmie made an excellent addition on my team, and runs very well with Volcarona.
Volcarona @ Lum Berry
Ability: Flame Body
EVs: 148 HP / 108 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Flamethrower
- Giga Drain
- Hidden Power [Ground]
The Volcarona and Starmie core has never ceased to impress me in battle. Volcarona isn't stopped by much when it gets going. His moves give him great coverage, and recovery. I opted out of the leftovers, because during testing, Volcarona would get stopped short of his sweep because of status, like poison. I also added bulk to help Volcarona get set up easier. Also with the added bulk, Volcarona has a better chance of getting set up if Starmie goes down. But all in all, Volcarona is an exeptional sweeper.
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Outrage
- Dragon Dance
- Fire Punch
- Extreme Speed
Dragonite was not a hard choice for a second sweeper. He came up to the plate because I was running a spinner, due to the fact that with multiscale, he has a guaranteed dragon dance. His power is well known and the moveset simple. He can also help brake down wall of the like of Jellicent and Ferrothorn. He has proved to be a total power house in battle. Yet he has to be wary if multiscale is broken, due to ice from weavile, donaphan, and Mamoswine.
Latios (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Hidden Power [Fire]
- Surf
- Thunderbolt
Latios is a champion, and with this set he certainly performs like one. Latios's raw power is absolutly incredible. Here are some calculations for his raw power:
- 252+ SpA Choice Specs Latios Draco Meteor vs. 248 HP / 172+ SpD Jellicent: 261-307 (64.7 - 76.1%) -- guaranteed 2HKO after Leftovers recovery
- 252+ SpA Choice Specs Latios Draco Meteor vs. 0 HP / 4 SpD Scizor: 209-246 (74.3 - 87.5%) -- guaranteed 2HKO
- 252+ SpA Choice Specs Latios Surf vs. 248 HP / 220+ SpD Heatran: 230-272 (59.7 - 70.6%) -- guaranteed 2HKO after Leftovers recovery
- 252+ SpA Choice Specs Latios Thunderbolt vs. 248 HP / 172+ SpD Jellicent: 240-284 (59.5 - 70.4%) -- guaranteed 2HKO after Leftovers recovery
- 252+ SpA Choice Specs Latios Draco Meteor vs. 248 HP / 8 SpD Mega Tyranitar in Sand: 198-234 (49.1 - 58%) -- 97.7% chance to 2HKO
- 252+ SpA Choice Specs Latios Draco Meteor vs. 0 HP / 4 SpD Keldeo: 381-448 (117.9 - 138.6%) -- guaranteed OHKO
Terrakion @ Leftovers
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- X-scissor
- Stone Edge
- Swords Dance
Terrakion made up another core to my team. His synergy with Latios and Dragonite is absolutely excellent. His speed and power help my team break through walls that could ruin valuable momentum. special walls can be ripped to pieces by this raging bull. Terrakion and Latios hold great synergy together. His intial point to the team is to help latios clear threats that could possible hinder Volcarona's or Dragonite's sweep. His possible threats are Jellicient and Slowbro, who both hold resistences and super effectives on him.
Threats:
Well, to my team weather is a threat because they are easier to play. They also have weather on their side(of course). So in order to take them down, it requires assessing them and which pokemon to set up. Volcarona can come out on sun teams and counter sweep, i will also get him going on rain teams because of his giga drain. Sand teams usually require Dragonite, because of the steel types it usaully carries.
If their was a pokemon that i would call most troublesome it would be CM Latios. He outspeed my team and can set on them, especially if Volcarona goes down. Keldeo can also be a threat, requiring caution and haste in setting up Volcarona.
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