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Voting time!
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zastra is cool
zastra is handsome
zastra is awesome
I've been informed this wasn't the correct way to vote. As the way to vote is unclear, I'd like to specify that I mean the second team
^A
The main team idea is pretty simple. On team preview, it looks like a standard ditto balance. However, due to the sheer amount of Pokémon that learn thunder wave, there’s much more to the team. With 4 out of 6 team members knowing the move thunder wave (or glare in zygardes case), it is fully possible to get a majority of the opponents team paralyzed quickly. After this, Necrozma shouldn’t have too many issues to be enabled to sweep.
Of course this is a bit more troublesome to do against HO, or other offensive teams, but considering how balance often has a natural positive matchup against offensive teams, it shouldn’t be too much of a struggle.
^B
this is a standard balance squad which i mainly slapped together and then asked for feedback on the ndubers discord, but the xern spread was suggested by someone which i found interesting, so i changed it from the smogdex one, which was meant to eb used against choice scarf korai. sd necrozma is powerful, but has trouble against stuff like zyg-c, so xern is there for a special sweeper and just to be broken, pdon does pdon things, and zyg-c and sala-m form a pretty good core when partnered with pdon, basically walling a lot of threats that would otherwise be troublesome for the team
^C
Just a sticky webs HO approach to this set.
setups Sticky Web and Stealth Rock so doesn't have to, as well as Final Gambit to ensure it faints (to get the ball rolling).
switches into the dark moves that threaten and punishes them with Geomancy. Tera Electric Tbolt OHKOs and comes close to fainting as well.
gives me a spin-blocker against and , while spamming Poltergeist. Rock Tomb is also to hit and stop defog.
has taunt which stops defog, as well as potential reverse-sweeps from opposing (if I get a good predict). already gives me priority so I can use Heat Wave to snipe if necessary.
with Eruption benefits well from webs support, being able to deal massive damage to and /, two common switch-ins, while having Swords Dance to add more pressure on the opponent with EdgeQuake coverage.
^D
Yveltal handles opposing Ultra Necrozma while also being able to check SD Pdon for the team while also being a decent check to Marshadow, Zygarde, and Arceus. Ultra Necrozma is built around obv, but I chose to run a Adamant Nature with X-Scissor to maximize my chances of breaking threats such as Arc-Dark and defensive NDM. Spikes Pdon is the Xerneas check and makes for a good hazard stacking core with Arceus-Fairy to support Ultra Necrozma. Zygarde-C is used to handle Pdon and better deal with Marshadow in conjunction with Arc-Fairy and Yveltal. Also spreads paralysis with Ho-Oh to help out Ultra Necrozma. Arceus is to check offensive Yveltal for the team while also being a solid answer to Coil Zygarde-C. Ho-Oh is the hazard control but ideally its reserved for last ditch scenarios where you really need hazards off. Otherwise you would be better off trying to hazard stack with Pdon and Arceus-Fairy. It's the offensive variant in order to make the team less passive into threats such as bulky Pogre and Eternatus.