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This Slazzle can wreak havoc on unprepared players because it has quite a lot of speed. Dragon pulse to cover dragons, and hidden power water for annoying ground types. Venoshock and flamethrower are both STABs and are fairly effective.
Gengar @ Choice Specs Ability: Cursed Body Nature: Timid EVs: 252 SpA / 4 SpD / 252 Spe IVs: 0 Atk Moves: Shadow Ball | Dazzling Gleam | Dark Pulse | Energy Ball
just like Salazzle, gengar can destroy unprepared players with its coverage with energy ball, dark pulse and dazzling gleam. Shadow ball is a strong reliable STAB which does very good damage and cursed body against opponents with choice items screws them over.
This Dragalge is a very strange set, with shadow ball and thunder for coverage and dragon pulse and sludge wave as STAB, with a assault vest on top of all that makes a weird set that has some coverage, and is good for tanking a few hits.**
Nidoking @ Waterium Z Ability: Sheer Force Nature: Sassy EVs: 252 HP / 168 Def / 88 SpD Moves: Poison Jab | Aqua Tail | Stealth Rock | Earthquake
Nidoking is the poison and electric killer with it's powerful earth quake, and can mostly tank at least 1 hit to get rocks out. Poison jab for a STAB and aqua tail to stop ground types that would sweep my entire team, the waterium Z is for that exact purpose, to deal with grounds before they wreck me.
Muk-Alola @ Leftovers Ability: Poison Touch Nature: Impish EVs: 252 HP / 168 Def / 88 SpD Moves: Knock Off | Gunk Shot | Taunt | Rock Slide
A-Muk is a very good mom to have on poison. With knock off to get rid of annoying items, gunk shot as a reliable STAB, taunt to stop stalls or set up sweeps, and rock slide for a bit of coverage I didn't have before.
This is the regular Venusaur-M, a stalling, annoying set that wins the game by making you rage quit. I needed at least 1 defensive mom to sort of balance out my team so I decided on a Venusaur as it is one of the best mons on poison and is good for a bit of stall.
This Slazzle can wreak havoc on unprepared players because it has quite a lot of speed. Dragon pulse to cover dragons, and hidden power water for annoying ground types. Venoshock and flamethrower are both STABs and are fairly effective.
Gengar @ Choice Specs Ability: Cursed Body Nature: Timid EVs: 252 SpA / 4 SpD / 252 Spe IVs: 0 Atk Moves: Shadow Ball | Dazzling Gleam | Dark Pulse | Energy Ball
just like Salazzle, gengar can destroy unprepared players with its coverage with energy ball, dark pulse and dazzling gleam. Shadow ball is a strong reliable STAB which does very good damage and cursed body against opponents with choice items screws them over.
This Dragalge is a very strange set, with shadow ball and thunder for coverage and dragon pulse and sludge wave as STAB, with a assault vest on top of all that makes a weird set that has some coverage, and is good for tanking a few hits.**
Nidoking @ Waterium Z Ability: Sheer Force Nature: Sassy EVs: 252 HP / 168 Def / 88 SpD Moves: Poison Jab | Aqua Tail | Stealth Rock | Earthquake
Nidoking is the poison and electric killer with it's powerful earth quake, and can mostly tank at least 1 hit to get rocks out. Poison jab for a STAB and aqua tail to stop ground types that would sweep my entire team, the waterium Z is for that exact purpose, to deal with grounds before they wreck me.
Muk-Alola @ Leftovers Ability: Poison Touch Nature: Impish EVs: 252 HP / 168 Def / 88 SpD Moves: Knock Off | Gunk Shot | Taunt | Rock Slide
A-Muk is a very good mom to have on poison. With knock off to get rid of annoying items, gunk shot as a reliable STAB, taunt to stop stalls or set up sweeps, and rock slide for a bit of coverage I didn't have before.
This is the regular Venusaur-M, a stalling, annoying set that wins the game by making you rage quit. I needed at least 1 defensive mom to sort of balance out my team so I decided on a Venusaur as it is one of the best mons on poison and is good for a bit of stall.
Hello! This seems to be a very interesting take on the mono poison meta, seeing as you're running a Balanced offense team, rather than poison's strongest archetype: semi-stall. As a league gym leader for the type, I can say that I have a lot of experience with the type. Firstly I'd like to ask whether this was actually what you were going for, and if not I have a few suggestions for the team to fix it up, but for now, here's a few rule of thumb changes to make to improve the team in general.
Nihilego> Dragalge
Firstly, dragalge is not a good pokemon in general. It's WAY too slow to be able to do anything outside of trick room, and without a choice specs, it actually lacks damage as well. Currently, there are 2 main problems with your team. The first is that you're forcing roles onto certain things that don't actually fit that role well enough to be good at it. As a special tank, A-muk is all you need (I'll give the changes later). Dragalge is not needed for this role especially when you can put this slot to a far better use. Nihilego can either be a hazard stacker, with Tspikes and SR, or can be run as a sweeper with a scarf, but I suggest using it as a utility mon, since you already have salazzle.
Crobat/ Scolipede >Nidoking
Alright, so in this slot, because you now have a stealth rocker which is not nidoking, you can afford to let this pokemon go. Crobat gives a fast support pivot with defog for hazard control and U-turn for momentum. It can also run brave bird for damage, and roost to heal. This pokemon is a very good pokemon to run for any kind of poison team, so I highly recommend this change. Another option is scolipede. Scolipede is a great physical threat for the poison type in general thanks to speed boost, which can definitely snowball into a sweep as long as you've weakened the opposing tanks. Scolipede can either be run as a LO set, or a buginium-z set, take your pick. If you don't want to change this however, it would also be a good idea to change Nidoking to a special set, since it has more damage output thanks to sheer force than a physical set.
Muk-A (Pursuit+Shadow sneak>Rock slide+taunt, AV>Black sludge/Curse+Rest>Rock slide+taunt)
OK, so now we get onto Muk-A. While the set that you had isn't exactly terrible, it's not the most optimized set it can be. With an AV, Rock slide is definitely not something that can justified, as the main threat you'll want to use that against, volcarona, Doesn't beat it 1v1 without rock slide anyway, even at +2! Knock off into gunk shot should kill most volcarona sets, and if not Shadow sneak is definitely an option. There's also Nihilego and crobat to deal with it. Instead you should run shadow sneak and pursuit to trap psychic type threats to the team. If you don't want an AV, then you could also run a Curse-rest set with either a chesto berry or a black sludge, though it's not quite as viable due to it being taunt+phase bait.
Salazzle (Timid nature>Hasty nature, Hidden Power Grass>Water)
I see literally no point in not having this nature in the first place. Also with the threats that salazzle has, it MUCH more appreciates grass coverage than water, due to things like EVERY WATER TYPE IN EXISTENCE. It also still hits ground types :).
Gengar (Focus blast>Dark Pulse)
There is literally no point in running dark pulse at all in any situation. It doesn't hit anything super effectively that STAB shadow ball already does, no more neutral hits and has more resists for the same base power. The ONLY notable thing about it is that it can hit normal types, which is covered by focus blast. Focus Blast also helps deal with the steel match-up, something that poison can struggle with, especially since ALL steel teams run heatran, which stops salazzle cold.
The main point I'm trying to get at here is that coverage isn't everything! Especially on a type like poison, where it hits everything besides steel types, which is covered for by salazzle + scolipede. This is the second problem with your team, you have way too much coverage, and not enough utility, and a "Bulky" nidoking doesn't count. Hopefully with these changes, you can start to see an improvement with the team.
Nihilego @ Focus Sash/Choice Scarf
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock/Toxic Spikes/Hidden Power [Fire/Ice/Ground (Ground is for dealing with heatran, Ice for garchomp and dragons without Dazzling Gleam and Fire is for Ferro/scizor)]
- Toxic Spikes/Dazzling Gleam/Thunder Bolt/Psyshock (mostly for opposing poisons)
- Power Gem
- Sludge Wave
BONUS!!! Other notable options:
Toxapex
Toxapex is literally the epitome of stall, and can also provide Tspikes to help with opposing tanks as well. With utility such as haze, scald, baneful bunker, stockpile, light screen (I didn't even know that until I looked it up!), infestation, safeguard and smack down(?!) it can provide a lot of support, though half of those are very niche, a scald/haze/baneful bunker/recover set is very effective and can wall most of the metagame when combined with a ground immunity (like crobat).