[SET]
name: Offensive
move 1: Hydro Pump / Surf
move 2: Ice Beam
move 3: Hidden Power Electric
move 4: Recover
item: Leftovers
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
-Quite possibly the best offensive pkmn to check Heatran (Milo outspeeds and even with no investment HP Grass/Elec doesnt 2hko after SR)
-Similar to Suicune in an offensive bulky water role but is stronger and has Recover.
-4 Def allows Milo to always take a +1 Gyara Bounce after SR with weather
-Hard to switch into for offensive teams
-Makes a solid lead
-Very specially bulky even with no investment. Eats Mixnite Draco Meteors even after SR and can recover vs ones with no espeed. Eats a Shaymin Seed Flare if non LO
[ADDITIONAL COMMENTS]
-Hypnosis can be used but is very inconsistent. Surprise factor is nice
-HP Grass hits Quagsire which otherwise walls Milo very easily
-Spikes Roserade and Skarmory both make great partners. Milo switches into Tran continuously and Rade/Skarm can come into bulky Grass-types that would otherwise bother it and Spikes allow Milo to wear down switch ins like SpDef Celebi and Shaymin
name: Offensive
move 1: Hydro Pump / Surf
move 2: Ice Beam
move 3: Hidden Power Electric
move 4: Recover
item: Leftovers
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
-Quite possibly the best offensive pkmn to check Heatran (Milo outspeeds and even with no investment HP Grass/Elec doesnt 2hko after SR)
-Similar to Suicune in an offensive bulky water role but is stronger and has Recover.
-4 Def allows Milo to always take a +1 Gyara Bounce after SR with weather
-Hard to switch into for offensive teams
-Makes a solid lead
-Very specially bulky even with no investment. Eats Mixnite Draco Meteors even after SR and can recover vs ones with no espeed. Eats a Shaymin Seed Flare if non LO
[ADDITIONAL COMMENTS]
-Hypnosis can be used but is very inconsistent. Surprise factor is nice
-HP Grass hits Quagsire which otherwise walls Milo very easily
-Spikes Roserade and Skarmory both make great partners. Milo switches into Tran continuously and Rade/Skarm can come into bulky Grass-types that would otherwise bother it and Spikes allow Milo to wear down switch ins like SpDef Celebi and Shaymin
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