Ok, Take 2! Hopefully my submissions aren't borked this time.
Name: Banette
Stats: 78 / 120 / 81 / 70 / 78 / 83
Typing: Ghost / Dark (how the hell did it not have this typing in the first place???)
Abilities: Insomnia / Aftermath / Prankster
Movepool Changes(if any): +Memento, +Shadow Strike, +Copycat, +Swords Dance, -Calm Mind, -Destiny Bond
Other Modifications?: Shadow Strike: 100 BP, Ghost, Physical, 8 PP, 95% Accuracy, high critical hit rate (Aeroblast clone)
How does this fulfill the concept?: Banette can either be a powerful wallbreaker with Swords Dance or Choice Band or a supporter with Prankster. Aftermath allows Banette to punish users of contact moves, but Prankster will be the ability you will use most often as it gains a new tool in Prankster Copycat to become a powerful wallbreaker. Shadow Strike also gives it a Ghost STAB that's not piss weak.
Sample Sets:
Swords Dance (Banette) @ Ghostium Z / Life Orb
Ability: Prankster / Aftermath
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Swords Dance
- Copycat / Sucker Punch
- Shadow Strike
- Knock Off
Choice Band (Banette) @ Choice Band
Ability: Aftermath / Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Shadow Strike
- Knock Off
- Sucker Punch
- Gunk Shot / Memento / Copycat
Support (Banette) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Will-O-Wisp
- Taunt
- Knock Off
- Memento
Name: Delphox
Stats: 75 / 69 / 72 / 114 / 100 / 104
Typing: Fire / Psychic
Abilities: Blaze / Forewarn / Magic Bounce
Movepool Changes(if any): +Energy Ball, +Thunderbolt, +Focus Blast
Other Modifications?: Forewarn now alerts the player of the opposing Pokemon's super-effective moves
Fire Spin: 40 BP, Power doubles if target switches out (Pursuit clone)
How does this fulfill the concept?: Delphox is now a versatile special attacker as it can run a Choice Specs or Scarf set, a Calm Mind set, or even a defensive set (though it probably won't be very effective). The buffed Forewarn now allows Delphox to act as a great scout, as it can see a foe's coverage move that could beat it like EQ or Pursuit, and switch into the appropriate check/counter.
Magic Bounce also allows Delphox to bounce back hazards and status moves that could heavily cripple it. Lastly, it received some new coverage in Energy Ball and Thunderbolt to hit bulky-Water types (if those will ever exist) and Focus Blast for a more powerful option against Dark-types.
Sample Sets:
Choiced Attacker (Delphox) @ Choice Specs / Choice Scarf
Ability: Forewarn / Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Psychic / Psyshock
- Thunderbolt / Energy Ball / Focus Blast
- Trick / Fire Spin
Calm Mind (Delphox) @ Firium Z / Electrium Z / Grassium Z / Psychium Z / Fightinium Z / Colbur Berry / Life Orb (man, there are so many viable items!)
Ability: Forewarn / Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Fire Blast
- Psychic / Psyshock
- Thunderbolt / Energy Ball / Focus Blast
Name: Swellow
Stats: 85 / 105 / 80 / 55 / 85 / 115
Typing: Fighting / Flying
Abilities: Guts / Scrappy (i promise i didn't copy Anaconja's idea)
Movepool Changes(if any): +Close Combat, -Boomburst
Other Modifications?: Peck: 40 BP, +1 Priority
How does this fulfill the concept?: Swellow now has a much better offensive typing that doesn't make it get shat on by Rocks and Steels. It may lose STAB on Facade, but the high power of a Guts-boosted CC should be worth it. It also has a new form of priority in Peck, which can help it revenge kill Flying-weak threats. Scrappy can also be used to hit Ghosts, but Guts should be used 99.9% of the time anyway.
Sample Sets:
Standard (Swellow) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Brave Bird
- U-turn
- Peck / Protect
Please don't be too broken...
Name: Banette
Stats: 78 / 120 / 81 / 70 / 78 / 83
Typing: Ghost / Dark (how the hell did it not have this typing in the first place???)
Abilities: Insomnia / Aftermath / Prankster
Movepool Changes(if any): +Memento, +Shadow Strike, +Copycat, +Swords Dance, -Calm Mind, -Destiny Bond
Other Modifications?: Shadow Strike: 100 BP, Ghost, Physical, 8 PP, 95% Accuracy, high critical hit rate (Aeroblast clone)
How does this fulfill the concept?: Banette can either be a powerful wallbreaker with Swords Dance or Choice Band or a supporter with Prankster. Aftermath allows Banette to punish users of contact moves, but Prankster will be the ability you will use most often as it gains a new tool in Prankster Copycat to become a powerful wallbreaker. Shadow Strike also gives it a Ghost STAB that's not piss weak.
Sample Sets:
Swords Dance (Banette) @ Ghostium Z / Life Orb
Ability: Prankster / Aftermath
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Swords Dance
- Copycat / Sucker Punch
- Shadow Strike
- Knock Off
Choice Band (Banette) @ Choice Band
Ability: Aftermath / Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Shadow Strike
- Knock Off
- Sucker Punch
- Gunk Shot / Memento / Copycat
Support (Banette) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Will-O-Wisp
- Taunt
- Knock Off
- Memento
Name: Delphox
Stats: 75 / 69 / 72 / 114 / 100 / 104
Typing: Fire / Psychic
Abilities: Blaze / Forewarn / Magic Bounce
Movepool Changes(if any): +Energy Ball, +Thunderbolt, +Focus Blast
Other Modifications?: Forewarn now alerts the player of the opposing Pokemon's super-effective moves
Fire Spin: 40 BP, Power doubles if target switches out (Pursuit clone)
How does this fulfill the concept?: Delphox is now a versatile special attacker as it can run a Choice Specs or Scarf set, a Calm Mind set, or even a defensive set (though it probably won't be very effective). The buffed Forewarn now allows Delphox to act as a great scout, as it can see a foe's coverage move that could beat it like EQ or Pursuit, and switch into the appropriate check/counter.
Magic Bounce also allows Delphox to bounce back hazards and status moves that could heavily cripple it. Lastly, it received some new coverage in Energy Ball and Thunderbolt to hit bulky-Water types (if those will ever exist) and Focus Blast for a more powerful option against Dark-types.
Sample Sets:
Choiced Attacker (Delphox) @ Choice Specs / Choice Scarf
Ability: Forewarn / Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Psychic / Psyshock
- Thunderbolt / Energy Ball / Focus Blast
- Trick / Fire Spin
Calm Mind (Delphox) @ Firium Z / Electrium Z / Grassium Z / Psychium Z / Fightinium Z / Colbur Berry / Life Orb (man, there are so many viable items!)
Ability: Forewarn / Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Fire Blast
- Psychic / Psyshock
- Thunderbolt / Energy Ball / Focus Blast
Name: Swellow
Stats: 85 / 105 / 80 / 55 / 85 / 115
Typing: Fighting / Flying
Abilities: Guts / Scrappy (i promise i didn't copy Anaconja's idea)
Movepool Changes(if any): +Close Combat, -Boomburst
Other Modifications?: Peck: 40 BP, +1 Priority
How does this fulfill the concept?: Swellow now has a much better offensive typing that doesn't make it get shat on by Rocks and Steels. It may lose STAB on Facade, but the high power of a Guts-boosted CC should be worth it. It also has a new form of priority in Peck, which can help it revenge kill Flying-weak threats. Scrappy can also be used to hit Ghosts, but Guts should be used 99.9% of the time anyway.
Sample Sets:
Standard (Swellow) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Brave Bird
- U-turn
- Peck / Protect
Please don't be too broken...
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