Magearna @ Shift Gear
Ability: Soul-Heart
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Focus Blast
- Thunderbolt
- Ice Beam
- Magearna's movepool is amazing and Focus Blast Bolt+Beam is only one of its many options!
Mew @ Life Orb
Ability: Rock Polish/Nasty Plot
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Fire Blast
- Thunderbolt
- Ice Beam
- Mew's ability is boring, the exact opposite of its movepool, so a lot of options here too!
Volcarona @ Psychium Z
Ability: Hidden Power Ground
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Psychic
- Bug Buzz
- Volcarona also enjoys the new moveslot, cosidering it makes it a better sweeper and Flame Body is kinda useless if you're running Offensive Volc.
Togekiss @ Super Luck
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scope Lens
- Choice Scarf
- Choice Specs
- Air Slash
- I know it's not a guaranteed crit, but it'll flinch and crit (and tilt) your oponent eventually lol
Celesteela @ Leftovers
Ability: Iapapa Berry
EVs: 252 HP / 200 Def / 56 SpD
Relaxed Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower
- While offensive Celesteela needs Beast Boost, defensive sets can use the slot with other items like berries or Big Root.
Kingdra @ Scope Lens
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Sniper
- Focus Energy
- Hydro Pump/Surf
- Draco Meteor
This just hits so hard lol 252+ SpA Sniper Kingdra Hydro Pump vs. 248 HP / 8 SpD Eviolite Chansey in Rain on a critical hit: 343-405 (48.7 - 57.6%), and is still faster than 350 scarfers (in the rain).
Greninja-Ash @ Protean
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Hydro Pump
- Extrasensory
- Hidden Power [Fire]
- Well, it may be harder to get the BB to activate, but once it is, what a fast and powerful Protean User, a lot of options too!
Zygarde @ Iapapa Berry
Ability: Groundium Z
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Dragon Dance
- Coil
- Thousand Arrows
- Extreme Speed
- As fas as I know, in OU, Zygarde's ability is useless, so it's like a free slot, there are many things you can use, Z-Thousand Arrows loses its effect, but still hits hard at +1.
Keldeo @ Leftovers
Ability: Taunt
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Scald
- Secret Sword
- Another mon with a mediocre ability, in need of a 5th slot. Now you can freely use Toxapex as setup bait!
Volcanion @ Choice Specs
Ability: Splash Plate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Waterium Z
- Life Orb
- Mystic Water
- Steam Eruption
- This is where I start experimenting with these "1-move-nukes". The calc can't handle all of the modifiers, so we gotta use a real calc: 1,5 (CS) * 1,2 (SP)* 1,3 (LO) * 1,2 (MW) = 2,808. So 252+ SpA Volcanion Hydro Vortex (185 BP) vs. 248 HP / 8 SpD Eviolite Chansey: 211-249 (30 - 35.4%) becomes 84,2 - 99,4. And that's a special attacker, normal hit versus Chansey! (Z Move is a one time thing, I know, but still helps to break stuff easier). The next two are kinda like this, but faster and less powerful.
Tornadus-Therian @ Choice Specs
Ability: Regenerator
EVs: 4 Def/ 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Life Orb
- Sky Plate
- Flyinium Z
- Hurricane
Swellow @ Choice Specs
Ability: Scrappy
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Life Orb
- Silk Scark
- Normalium Z
- Boomburst