MonsJustMonsThis is my first post on these forums, so i can't submit this, but:
Ancientmons
Metagame Premise: Abilities getting you down? Too many held items to keep track of? Too hard to optimize the EV spread?
Well, worry no longer!
Ancientmons is an OM that aims to bring back the simplicity of GSC. (I wanted to do RBY, but the Special stat might pull that into Pet Mod territory.) In Ancientmons, you can use new Pokémon in a Gen 2 setting. This includes no Abilities, no Natures, and a much smaller held item list. New moves will stick around, but new effects such as Stealth Rock and Terrains will fail when used.
Potential Bans and Threats: OU banlist, nothing really stands out to me
Questions for the Community: Should the 999 stat limit be kept? If so, should it roll over or cap? Would this be possible to code? Should moves like Toxic be updated with their new effects?
I really like this idea, as it's a combination of Hidden Type and STABMons. As for threats, I say ban Slaking and Regigigas. Without their abilities, they would likely sweep most of the time.Plate Power
Metagame Premise: OU metagame where all pokemon can learn a new type of move by holding a plate of said type. Pokemon holding plates gain access to every move of the type of the plate, as well as the normal 1.2x power effect. In addition, pokemon can carry a z-crystal of their own type and gain the same access to new moves. If the plate is removed, they can still use the moves granted by the plate, but lose the normal boost (to prevent Knock Off from being overpowered). Item clause applies, and you can still use other items.
Potential bans: Some individual moves might end up being banned (similar to in STABmons and Sketchmons) to prevent some moves like Land's Wrath and Shift Gear from being over centralizing. Normalium-Z might also be an issue, considering it grants all normal types with Shell Smash, Boomburst, and Extremespeed, making them powerful sweepers with Z-Move options.
Potential threats:
- Stone Plate Jirachi gets Diamond Storm, a powerful attack with good coverage and a guaranteed chance to boost defence by two. It also has the utility and bulk to use Stealth Rock.
- Pixie Plate Serperior gets Fleur Cannon, giving it a powerful coverage move that also boosts its special attack. Flame Plate and Overheat provides another coverage option.
- Insect Plate Celesteela can run all kinds of sets: a special sweeper set with Tail Glow or Quiver Dance, a defencive set with Heal Order, or a supportive set with Sticky Web.
- Meadow Plate Rotom-H gains a variety of moves to help run bulky sets, including Leech Seed, Spore, Spiky Shield, Aromatherapy, and Synthesis. Earth Plate also gives it recovery and access to Spikes.
- Fist Plate Scizor gets Storm Throw, a useful coverage move with effectively 135BP and that bypases screens and defence boosts. Or, it could run Steelium-Z to gain a powerful STAB in Shift Gear.
- Dread Plate Toxapex gets the ability to use a slow Parting Shot to give a teammate a free switch in and lower the opponent's attack.
- Pokemon with limited STAB options like Tapu Bulu and Aerodactyl appreciate the ability to get moves like Play Rough and Brave Bird/Head Smash.
- Ghost and Poison types have the ability to use a Z-Stone to boost all their stats with Z-Trick or Treat or Z-Purify.
- While gimmicky, Mind Plate Slaking and Regigigas can make use of their powerful stats by using Skill Swap to give the opponent their abilities, also serving as a check to setup sweepers.
Unresolved: I have been contemplating whether it should show the other player what plate you are holding to be better able to counterplay against foes.
... I apologize for not reading through the full OM Index and wasting everyone's time. Sorry.
Well, actually, MonsJustMons eliminates all competitive elements, including items. So, in your case, you could restrict so the specific Gen 2 items, like Leftovers, type-enhancing items and Berries.... I apologize for not reading through the full OM Index and wasting everyone's time. Sorry.
Good idea! Unfortunately this metagame has already been submitted.Plate Power
Metagame Premise: OU metagame where all pokemon can learn a new type of move by holding a plate of said type. Pokemon holding plates gain access to every move of the type of the plate, as well as the normal 1.2x power effect. In addition, pokemon can carry a z-crystal of their own type and gain the same access to new moves. If the plate is removed, they can still use the moves granted by the plate, but lose the normal boost (to prevent Knock Off from being overpowered). Item clause applies, and you can still use other items.
Potential bans: Some individual moves might end up being banned (similar to in STABmons and Sketchmons) to prevent some moves like Land's Wrath and Shift Gear from being over centralizing. Normalium-Z might also be an issue, considering it grants all normal types with Shell Smash, Boomburst, and Extremespeed, making them powerful sweepers with Z-Move options.
Potential threats:
- Stone Plate Jirachi gets Diamond Storm, a powerful attack with good coverage and a guaranteed chance to boost defence by two. It also has the utility and bulk to use Stealth Rock.
- Pixie Plate Serperior gets Fleur Cannon, giving it a powerful coverage move that also boosts its special attack. Flame Plate and Overheat provides another coverage option.
- Insect Plate Celesteela can run all kinds of sets: a special sweeper set with Tail Glow or Quiver Dance, a defencive set with Heal Order, or a supportive set with Sticky Web.
- Meadow Plate Rotom-H gains a variety of moves to help run bulky sets, including Leech Seed, Spore, Spiky Shield, Aromatherapy, and Synthesis. Earth Plate also gives it recovery and access to Spikes.
- Fist Plate Scizor gets Storm Throw, a useful coverage move with effectively 135BP and that bypases screens and defence boosts. Or, it could run Steelium-Z to gain a powerful STAB in Shift Gear.
- Dread Plate Toxapex gets the ability to use a slow Parting Shot to give a teammate a free switch in and lower the opponent's attack.
- Pokemon with limited STAB options like Tapu Bulu and Aerodactyl appreciate the ability to get moves like Play Rough and Brave Bird/Head Smash.
- Ghost and Poison types have the ability to use a Z-Stone to boost all their stats with Z-Trick or Treat or Z-Purify.
- While gimmicky, Mind Plate Slaking and Regigigas can make use of their powerful stats by using Skill Swap to give the opponent their abilities, also serving as a check to setup sweepers.
Unresolved: I have been contemplating whether it should show the other player what plate you are holding to be better able to counterplay against foes.
Probably an ou tier unless you have good reason for wanting it to not be.Downloadable
Premise: Upon switch-in, a Pokemon automatically receives one stat boost in the opposing Pokemon's lowest stat, not including HP.
Potenital Bans and Threats: Not too sure.
Questions for the Community: If an opposing Pokemon happens to have two equal stats, should the boost be random or go to the first lowest stat in order from Atk -> Spe? Should this tier be Uber or OU?
I say it should stack with those who actually have Moxie, but I say it shouldn't stack onto the same stat for any of these abilities. We could just have it so that these abilities are banned, although that would ban Magearna and the Ultra Beasts.Moxiemons (OU Based) Original version rejected by The Immortal :(
Premesis: Every pokemon gets a version of moxie that is based on the nature (EG: Adamant will give +1 attack, Modest will give +1 SpA, Timid will give +1 Speed). This special moxie stacks with regular Moxie, Beast Boost and Soul Heart.
This metagame will be based on offence, almost always, as once you can get a KO, you can continue to sweep the rest of the meta
Potential Bans: Kyurem-Black?
Potential Threats: Beedrill-Mega (+Atk), Pheromosa (+SpA / +Atk), Magearna (+SpA / +Spe), Kartana (+Atk / +Spe), Tapu Koko (+SpA / +Atk), Tapu Lele (+SpA / +Spe or even throw a curveball and go +Def)
Questions for the community: Should this moxie stack with the Moxie, Beast Boost and Soul Hear, or will that make certain pokemon overpowered?
Yeah, I guess. I remember suggesting this back in gen 6 before gen 7 was even announced. It didn't seem as complicated then. I see why you think it shouldn't stack onto the same stat, but I personally think they should stack. It would also be pretty difficult to code the non stack rule, I think. But who knows?I say it should stack with those who actually have Moxie, but I say it shouldn't stack onto the same stat for any of these abilities. We could just have it so that these abilities are banned, although that would ban Magearna and the Ultra Beasts.
Fell Stinger is gonna hurt.i had an idea
Fortemons
Metagame premise:
An attack is put into the item slot, and its effects are granted to all of the attacks in the moveslots!
This includes both primary and secondary effects- so for instance drain punch in the item slot would grant 50% recovery on every single attack. Scald in the item slot would grant 30% burn chance on every single attack. Close Combat in the item slot would drop your def/spd with every attack, and Flare Blitz would cause you to take recoil on every attack.
When it comes to priority, the priority of the item and moveslot moves are added together. So Extremespeed + Return is +1, and Extremespeed + Dragon Tail is -4.
This only works for attacks, not status moves. Status moves dont inherit anything and also cant be put into the item slot (thats another meta!)
Potential bans and threats:
These are moves that are banned as items:
-Power-Up Punch
-Zap Cannon
-Inferno
-Dynamic Punch
-Sky Drop
-"Attacks" that call other moves
-Counter/Mirror Coat/Bide
-Multi-hit moves
-Pursuit
These are moves that are banned as moveslots:
-Seismic Toss / Night Shade
-2-5 Multi-hit moves (fixed 2 and 3 hit moves are fine)
Banned abilities:
-Serene Grace
___________________
Togekiss @ Extreme Speed
Ability: Super Luck
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Air Slash
- Dazzling Gleam
- Aura Sphere
Togekiss is an example of something that will be popular- inheriting +priority to several moves. It cant use serene grace anymore (because its banned), but the combination of nasty plot + 3 excellent prio moves at +2 with increased crit chance will make it a successful sweeper.
Excadrill @ Rapid Spin
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Swords Dance
- Rock Slide
Excadrill grants utility in a hyper-offense team without dropping a beat- rapid spin on all of its attacks lets it clear hazards without wasting moveslots, doesnt have to worry about ghosts spinblocking, and can still set up and sweep in sand.
Magearna @ Volt Switch
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Aura Sphere
- Thunderbolt
This Magearna doesnt attempt to sweep, rather puts its great typing and attacks to use to become a pivot. The main selling point of the set is the ability to fire off a powerful fleur cannon and immediately switch out, making the special attack drop a non-problem.
Tsareena (F) @ Feint
Ability: Queenly Majesty
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Trop Kick
- U-turn
- High Jump Kick
- Play Rough
Tsareena is a key pokemon in the metagame as it will stop 4x priority sweepers in their tracks. It can also run all priority itself, and ensure it cant be outsped while having access to pivoting, and a high jump kick that cant be blocked by protect.
Ferrothorn @ Payback
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Stealth Rock
Payback and the other damage-doubling abilities are really strong, although they usually come with a setback such as requiring you to take damage, be statused, move last etc. If you can make the sacrifice, then go ahead! This Ferrothorn will move last anyway, so doubling the power of gyro ball and power whip makes it hit really hard.
Questions for the community:
Can you think of any weird interactions that would not have an obvious effect? For instance I was not sure how seismic toss would interact with a doubling-effect like payback, would it deal 200 hp of damage instead? So I threw it into the banlist for now. If you can think of any others, then lemme know!
Some potentially powerful moves:i had an idea
Fortemons
Metagame premise:
An attack is put into the item slot, and its effects are granted to all of the attacks in the moveslots!
This includes both primary and secondary effects- so for instance drain punch in the item slot would grant 50% recovery on every single attack. Scald in the item slot would grant 30% burn chance on every single attack. Close Combat in the item slot would drop your def/spd with every attack, and Flare Blitz would cause you to take recoil on every attack.
When it comes to priority, the priority of the item and moveslot moves are added together. So Extremespeed + Return is +1, and Extremespeed + Dragon Tail is -4.
This only works for attacks, not status moves. Status moves dont inherit anything and also cant be put into the item slot (thats another meta!)
Potential bans and threats:
These are moves that are banned as items:
-Power-Up Punch
-Zap Cannon
-Inferno
-Dynamic Punch
-Sky Drop
-"Attacks" that call other moves
-Counter/Mirror Coat/Bide
-Multi-hit moves
-Pursuit
These are moves that are banned as moveslots:
-Seismic Toss / Night Shade
-2-5 Multi-hit moves (fixed 2 and 3 hit moves are fine)
Banned abilities:
-Serene Grace
___________________
Togekiss @ Extreme Speed
Ability: Super Luck
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Air Slash
- Dazzling Gleam
- Aura Sphere
Togekiss is an example of something that will be popular- inheriting +priority to several moves. It cant use serene grace anymore (because its banned), but the combination of nasty plot + 3 excellent prio moves at +2 with increased crit chance will make it a successful sweeper.
Excadrill @ Rapid Spin
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Swords Dance
- Rock Slide
Excadrill grants utility in a hyper-offense team without dropping a beat- rapid spin on all of its attacks lets it clear hazards without wasting moveslots, doesnt have to worry about ghosts spinblocking, and can still set up and sweep in sand.
Magearna @ Volt Switch
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Aura Sphere
- Thunderbolt
This Magearna doesnt attempt to sweep, rather puts its great typing and attacks to use to become a pivot. The main selling point of the set is the ability to fire off a powerful fleur cannon and immediately switch out, making the special attack drop a non-problem.
Tsareena (F) @ Feint
Ability: Queenly Majesty
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Trop Kick
- U-turn
- High Jump Kick
- Play Rough
Tsareena is a key pokemon in the metagame as it will stop 4x priority sweepers in their tracks. It can also run all priority itself, and ensure it cant be outsped while having access to pivoting, and a high jump kick that cant be blocked by protect.
Ferrothorn @ Payback
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Stealth Rock
Payback and the other damage-doubling abilities are really strong, although they usually come with a setback such as requiring you to take damage, be statused, move last etc. If you can make the sacrifice, then go ahead! This Ferrothorn will move last anyway, so doubling the power of gyro ball and power whip makes it hit really hard.
Questions for the community:
Can you think of any weird interactions that would not have an obvious effect? For instance I was not sure how seismic toss would interact with a doubling-effect like payback, would it deal 200 hp of damage instead? So I threw it into the banlist for now. If you can think of any others, then lemme know!
Mienshao @ Fake Outi had an idea
Fortemons
Metagame premise:
An attack is put into the item slot, and its effects are granted to all of the attacks in the moveslots!
This includes both primary and secondary effects- so for instance drain punch in the item slot would grant 50% recovery on every single attack. Scald in the item slot would grant 30% burn chance on every single attack. Close Combat in the item slot would drop your def/spd with every attack, and Flare Blitz would cause you to take recoil on every attack.
When it comes to priority, the priority of the item and moveslot moves are added together. So Extremespeed + Return is +1, and Extremespeed + Dragon Tail is -4.
This only works for attacks, not status moves. Status moves dont inherit anything and also cant be put into the item slot (thats another meta!)
Potential bans and threats:
These are moves that are banned as items:
-Power-Up Punch
-Zap Cannon
-Inferno
-Dynamic Punch
-Sky Drop
-"Attacks" that call other moves
-Counter/Mirror Coat/Bide
-Multi-hit moves
-Pursuit
These are moves that are banned as moveslots:
-Seismic Toss / Night Shade
-2-5 Multi-hit moves (fixed 2 and 3 hit moves are fine)
Banned abilities:
-Serene Grace
___________________
Questions for the community:
Can you think of any weird interactions that would not have an obvious effect? For instance I was not sure how seismic toss would interact with a doubling-effect like payback, would it deal 200 hp of damage instead? So I threw it into the banlist for now. If you can think of any others, then lemme know!
sounds annoying, altho would be blocked by tsareena/bruxish/lele which should be on every team. u-turn in the item slot and fake out in the moveslot sounds more stressful to deal w/. good catch tho, this is maybe banworthyMienshao @ Fake Out
Ability: Regenerator
Adamant Nature
EVs: 252 Atk/252 Spe/6 HP
U-turn
Filler
Filler
Filler
...et cetera
Wouldn't it only work on the first turn? Also, do move effects stack? For example, the U-Turn Fake out having priority and flinching, and switching out at the same time?sounds annoying, altho would be blocked by tsareena/bruxish/lele which should be on every team. u-turn in the item slot and fake out in the moveslot sounds more stressful to deal w/. good catch tho, this is maybe banworthy
yes to both, so the issue would be basically that after every ko you can just switch in a mienshao and get a free u-turn damage on anything and it cant be chipped down by hazards thanks to regenerator. fake out in general would give you a free turn every time to do anything, which sounds frustrating and im sure there are other abusers. you dont really want to use fake out in the item slot unless its with u-turn though, because otherwise all your attacks are going to fail after the first turn.Wouldn't it only work on the first turn? Also, do move effects stack? For example, the U-Turn Fake out having priority and flinching, and switching out at the same time?
How do Multi Turn attacks work? Do they cause all moves to have to charge?yes to both, so the issue would be basically that after every ko you can just switch in a mienshao and get a free u-turn damage on anything and it cant be chipped down by hazards thanks to regenerator. fake out in general would give you a free turn every time to do anything, which sounds frustrating and im sure there are other abusers. you dont really want to use fake out in the item slot unless its with u-turn though, because otherwise all your attacks are going to fail after the first turn.
i would assume that a multi-turn attack would cause all the attacks to have a charge. meanwhile if you had something like lunge + solarbeam, the 100% atk drop occurs on the turn solar beam hits.How do Multi Turn attacks work? Do they cause all moves to have to charge?
Some sets, which I wanted to share.i had an idea
Fortemons
Metagame premise:
An attack is put into the item slot, and its effects are granted to all of the attacks in the moveslots!
This includes both primary and secondary effects- so for instance drain punch in the item slot would grant 50% recovery on every single attack. Scald in the item slot would grant 30% burn chance on every single attack. Close Combat in the item slot would drop your def/spd with every attack, and Flare Blitz would cause you to take recoil on every attack.
When it comes to priority, the priority of the item and moveslot moves are added together. So Extremespeed + Return is +1, and Extremespeed + Dragon Tail is -4.
This only works for attacks, not status moves. Status moves dont inherit anything and also cant be put into the item slot (thats another meta!)
Potential bans and threats:
These are moves that are banned as items:
-Power-Up Punch
-Zap Cannon
-Inferno
-Dynamic Punch
-Sky Drop
-"Attacks" that call other moves
-Counter/Mirror Coat/Bide
-Multi-hit moves
-Pursuit
These are moves that are banned as moveslots:
-Seismic Toss / Night Shade
-2-5 Multi-hit moves (fixed 2 and 3 hit moves are fine)
Banned abilities:
-Serene Grace
___________________
Togekiss @ Extreme Speed
Ability: Super Luck
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Air Slash
- Dazzling Gleam
- Aura Sphere
Togekiss is an example of something that will be popular- inheriting +priority to several moves. It cant use serene grace anymore (because its banned), but the combination of nasty plot + 3 excellent prio moves at +2 with increased crit chance will make it a successful sweeper.
Excadrill @ Rapid Spin
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Swords Dance
- Rock Slide
Excadrill grants utility in a hyper-offense team without dropping a beat- rapid spin on all of its attacks lets it clear hazards without wasting moveslots, doesnt have to worry about ghosts spinblocking, and can still set up and sweep in sand.
Magearna @ Volt Switch
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Aura Sphere
- Thunderbolt
This Magearna doesnt attempt to sweep, rather puts its great typing and attacks to use to become a pivot. The main selling point of the set is the ability to fire off a powerful fleur cannon and immediately switch out, making the special attack drop a non-problem.
Tsareena (F) @ Feint
Ability: Queenly Majesty
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Trop Kick
- U-turn
- High Jump Kick
- Play Rough
Tsareena is a key pokemon in the metagame as it will stop 4x priority sweepers in their tracks. It can also run all priority itself, and ensure it cant be outsped while having access to pivoting, and a high jump kick that cant be blocked by protect.
Ferrothorn @ Payback
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Stealth Rock
Payback and the other damage-doubling abilities are really strong, although they usually come with a setback such as requiring you to take damage, be statused, move last etc. If you can make the sacrifice, then go ahead! This Ferrothorn will move last anyway, so doubling the power of gyro ball and power whip makes it hit really hard.
Questions for the community:
Can you think of any weird interactions that would not have an obvious effect? For instance I was not sure how seismic toss would interact with a doubling-effect like payback, would it deal 200 hp of damage instead? So I threw it into the banlist for now. If you can think of any others, then lemme know!