I'm going to go with keep them as they are.Im curious what peoples thoughts are towards Fixated status and moves. For those unaware, attacks like Trash and Outrage no longer lock you into an attack. Instead, you deal more damage by selecting the attack consecutively and have the freedom to select different attacks, but you also take bonus damage from incoming attacks. Confusion isnt a status in PLA, so for the sake of discussion we can assume the fixation replaces confusion.
Pros:
- No longer locked to movesets
- Less RNG based gameplay (turn order before confusion, than actual confusion would be removed)
- Opponent would have to play around not just the boosted attack, but the possibility of pivoting to its other attacks/
Cons:
What do you guys think? is the way PLA does it more interesting or should moves stay Locked to keep power balance?
- Bonus damage would make it more susceptible to priority or speed creep
- Combined with items and abilities, may prove to be too strong on mons like Garchomp.
I never heard anything about a decrease, rather the damage forumula in Legends makes it so the actual attacking stats barely matter(making Attack and Special Attack boosting natures pretty terrible). That's why a Chansey can deal a buttload of damage with Double-Edge despite having the lowest attack in the game. Type Effectiveness and the move's base power are far more important, and I'm pretty certain that the Hyper Beam being Not Very Effective is the main factor in it surviving the hit.so yeah, we kind of figured that there's some sort of damage decrease when your pokemon is overleveled. but how does it actually work? what's the formula? take this for example:
how do we make it make sense?
This is probably a question for the research threadso yeah, we kind of figured that there's some sort of damage decrease when your pokemon is overleveled. but how does it actually work? what's the formula? take this for example:
how do we make it make sense?
I mentioned something about it back in the Annoying things thread: whenever one likes LA or not, man the battle transition and post-battle UI are such a huge improvement over the main series that going back to BDSP or even SwSh really really hurts.But man going back to BDSP and sitting through all those level up stat screens and more importantly all the move confirmations just because you're leveling up a ton of Pokemon at once, oof. The LA stuff really had it made.
Don't have any comments on the first one, I personally would lean towards the streamlined post battle stuff but wouldn't care too much either way.Gonna do the opposite of what this thread is about for a moment.
Saw some speculation just now about whether Scarlet and Violet will keep the PLA approach to gaining experience (all after the battle, none during). A lot of people seemed to like this idea. Personally, I hope it doesn't happen. Clutch mid-battle level-ups are nice little hype moments that pop up now and then in a playthrough, and I'd be disappointed to lose them.
But more importantly: Whatever they do, I really hope they don't continue to deny experience to any Pokemon that fainted at any point in the battle. It's a bit too easy in PLA for some team members to fall behind because of this.
And, while I like being able to relearn moves at any moment, I hope they go back to prompting us in-battle when a new move becomes available. All through PLA, I worried that I would miss a "new move" notification and be accidentally underpowered for a while
I see this sentiment expressed a lot (usually alongside 'mid-battle evolutions please!!') and it always confuses me a little. With the classic system you gain exp after defeating a mon but before the next (usually unknown) mon is sent out, so you're pretty much always levelling up a) immediately after gaining the upper hand in the battle anyway and b) before you know whether or not the extra stats/move/etc are going to make a crucial difference to the rest of the battle. Maybe it's cool in hindsight after you win the battle and can be pretty confident that the extra level made the difference, but I can't think of any situation I've been in where the level-up itself was a clutch moment.Saw some speculation just now about whether Scarlet and Violet will keep the PLA approach to gaining experience (all after the battle, none during). A lot of people seemed to like this idea. Personally, I hope it doesn't happen. Clutch mid-battle level-ups are nice little hype moments that pop up now and then in a playthrough, and I'd be disappointed to lose them.