Let's meet the teams!McRanger97 said:2 Day DQ
2 Substitutions per mon
5 chills/2 recovers
ASB Arena
Training Items On.
All Abilities
Team Ranger, king of the mushrooms!
Foongus (Shitake) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Effect Spore: Can be Disabled
This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
Regenerator (DW Locked): Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-) (13.04347826086957 Rounded)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/6
MC: 0
D: 0/5
Attacks:
Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent
Endure
PoisonPowder
Stun Spore
Protect
Energy Ball
Substitute
<Shroomish> [Kiex] (Male)
Nature: Mild
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Effect Spore:(Can be Disabled)This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal:(Innate)Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Quick Feet:Innate(DW-LOCKED)
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 3(+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/6
MC: 0
DC: 0/5
Attacks:(13)
Absorb
Tackle
Mega Drain
Leech Seed
Headbutt
Stun Spore
Poison Powder
Drain Punch
Focus Punch
Wake-Up Slap
Toxic
Hidden Power(Fire)
Venoshock
Team C$FP
Lotad (Male)
Nature: Modest (+ to Special Attack; - Attack)
Type: Grass/Water
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Ability 1: Swift Swim
Type: Passive
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Ability 2: Rain Dish
Type: Passive
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Ability 3 (DW): Own Tempo
Type: Passive
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam
Counter
Leech Seed
Synthesis
Teeter Dance
Water Gun
Sunny Day
Ice Beam
Blizzard
Solarbeam
Grass Knot
Moves: 18
Sunkern (Male)
Nature: Relaxed (+ to Defense; - from Speed; -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Ability 1: Chlorophyll
Type: Passive
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Ability 2: Solar Power
Type: Passive
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Ability 3 (DW): Early Bird
Type: Passive
This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Absorb
Growth
Mega Drain
Ingrain
Grass Whistle
Leech Seed
Endeavor
Razor Leaf
Sunny Day
Worry Seed
Giga Drain
Bide
Encore
Endure
Helping Hand
Morning Sun
Solarbeam
Sludge Bomb
Toxic
Energy Ball
Grass Knot
Moves: 21
Order of actions:
McRanger97 Sends out and equips
C$FP sends out, equips, and orders
Ranger orders