The above heading depics a totally fair matchup
"Back for Round 2! I wonder if I should just make this my new job."
"You already have the AI do all the work for you back at the Elite Four right?"
"Sssssh! No one was supposed to have heard of the AI. But whatever. Let's introduce our fighters."
"On the left side of the arena is our seasoned veteran and Ice-type gym leader. Waterwarrior is known for stupidly OP gym arenas, choking, and sometimes actually playing well when he feels like it. And he is going to have to play well here. But first let's look at his team. Watch out for 'Paul "I actually have a nickname"' the Dragonite. Multiscale is awesome, dat movepool is awesome, and its matchup is (mostly) awesome."
Kyurem [Carl] (-)
NATURE: Naive (+15% Speed, -1 SpD, +14% Acc)
TYPE: Dragon/ Ice
ABILITIES: Pressure
STATS
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 110 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 24
EC: N/A
MC: 0
AC: 5/5
ATTACKS (40/XX)
Icy Wind
Dragon Rage
Imprison
Ancient Power
Ice Beam
Glaciate
Dragon Pulse
Endeavor
Blizzard
Outrage
Hyper Voice
Draco Meteor
Earth Power
Iron Head
Roost
Signal Beam
Sleep Talk
Zen Headbutt
Dragon Claw
Toxic
Hail
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
Return
Psychic
Shadow Ball
Double Team
Reflect
Rest
Focus Blast
Shadow Claw
Giga Impact
Stone Edge
Rock Slide
Dragon Tail
Substitute
Fly
Type: Dragon/Flying
Nature: Quiet (+1 SpA, -15% Spe, -10% evasion)
Abilities: Inner Focus/Multiscale (Unlocked)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (40/XX)
Hurricane
Fire Punch
Thunder Punch
Wrap
Roost
Leer
Thunder Wave
Twister
Agility
Dragon Rage
Slam
Aqua Tail
Dragon Rush
Outrage
Hyper Beam
Aqua Jet
Dragon Dance
Dragon Pulse
Extreme Speed
Iron Tail
Light Screen
Draco Meteor
Endure
Heat Wave
Ice Punch
Dragon Claw
Toxic
Ice Beam
Protect
Thunderbolt
Earthquake
Brick Break
Flamethrower
Reflect
Bide
Focus Blast
Stone Edge
Substitute
Fly
Hydro Pump
Lucario [Carl's Hat] (M)
Type: Fighting/ Steel
Nature: Hasty (+15% Spe, -1 Def, +12% Acc)
Abilities: Steadfast/ Inner Focus/ Justified (H)/ Adaptability (Mega)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Stats:
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 129 (+)
+19% Acc
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
MC:0
AC: 5/5
ATTACKS (40/XX)
ExtremeSpeed
Dragon Pulse
Close Combat
Aura Sphere
Dark Pulse
Quick Attack
Foresight
Detect
Metal Claw
Counter
Feint
Power-Up Punch
Swords Dance
Force Palm
Me First
Bone Rush
Metal Sound
Endure
Reversal
Copycat
Screech
Agility
Blaze Kick
Cross Chop
Crunch
High Jump Kick
Ice Punch
Iron Tail
Magnet Rise
Thunder Punch
Toxic
Earthquake
Dig
Psychic
Focus Blast
Shadow Claw
Stone Edge
Poison Jab
Substitute
Flash Cannon
"On the right is a dude that some people *coughimanaltcough* have never heard of, but is still not to be overlooked. This here is Rainman Legends's first tournament, and he sure knows how to pick his mons. Watch out for 'Glenn the Frog the super redundant nickname' the Greninja, because it's freaking Skill Frog. That said, it at least requires quite a bit more skill than Skillkeys or Skilltaker, but it by definition has a good matchup against everything (well, almost everything)."
Landorus (Titan)
Type:
Ground: Immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Sheer Force (H): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Nature: Hasty (-1 Def, +15% Speed, +16% Accuracy)
Stats:
HP: 100
Atk: 5
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 117 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 22
EC: -/-
MC: 0
AC: 5/5
Attacks: (40/???)
Level Up
Outrage
Hammer Arm
Fissure
Block
Mud Shot
Rock Tomb
Imprison
Punishment
Bulldoze
Rock Throw
Earth Power
Extrasensory
Sandstorm
Stone Edge
Tutor
Knock Off
Gravity
Iron Tail
Superpower
Stealth Rock
TM/HM
Smack Down
Sludge Wave
Focus Blast
U-Turn
Rock Slide
Grass Knot
Explosion
Giga Impact
Hyper Beam
Hidden Power (Ice)
Toxic
Psychic
Protect
Substitute
Rock Polish
Double Team
Fly
Rest
Sleep Talk
Payback
Dig
Greninja (Glenn The Frog) (M)
Type:
Water: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark: Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Torrent: When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Protean (H): By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Nature: Naive (+Spe, +23% Accuracy, -SpDef)
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks: (40/???)
Level Up
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Shadow Sneak
Spikes
Fling
Feint Attack
Round
Water Shuriken
Extrasensory
Double Team
Hydro Pump
Egg
Camouflage
Mind Reader
Toxic Spikes
Mud Sport
Water Sport
Tutor
Low Kick
Gunk Shot
Icy Wind
TM/HM
Ice Beam
Hidden Power (Fairy)
Thief
Aerial Ace
Scald
Rock Slide
Grass Knot
U-Turn
Substitute
Protect
Dark Pulse
Surf
Dive
Heracross (Sabin)
Type:
Bug: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Fighting: Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Swarm: When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (H): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Nature: Jolly (+Spe, +11% Accuracy, -SpAtk)
Stats:
HP: 100
Atk: 5
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: -/-
MC: 0
AC: 5/5
Type:
Bug: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Fighting: Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Swarm: When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (H): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Skill Link (M): This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Nature: Jolly (+Spe, +9% Accuracy, -SpAtk)
Stats:
HP: 100
Atk: 8
Def: 4
SpA: 1 (-)
SpD: 4
Spe: 87 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Attacks: (40/???)
Level Up
Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break
Pin Missile
Close Combat
Feint
Reversal
Megahorn
Egg
Bide
Rock Blast
Revenge
Flail
Focus Punch
Pursuit
Tutor
Knock Off
Low Kick
Mimic
Double-Edge
Substitute
TM/HM
Earthquake
Shadow Claw
Giga Impact
Dig
Sword Dance
Protect
Substitute
Rest
Sleep Talk
Detect
Double Team
Toxic
"Now the boring part. The rules. Blahblahblah."
BATTLE RULES
3v3 Singles
Enforced 2 Day DQ Time for players, 3 for referees. Each player has one DQ warning a match. Go over once, you will use your warning. Go over twice, you will be DQed. This will be at the discretion of the player or one of the hosts if the player takes too long. Referees going over DQ will probably be sacked and replaced.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON; you do not have to have the item in possession but the item must not be banned, similar to SICK (Banned Items: Soul Dew, Dark Stone, Light Stone, Diancite, Prison Bottle).
Arena: ASB Tournament Arena
If there are matches still going on come Friday the 6th of February at Midnight (GMT +00:00), then the DQ Times of those matches will shorten to 1 Day Player, 1 Day Referee.
"Shall we flip a coin?"
Heads=ww, Tails=Rainman
Tails it is!
Rainman Legends sends out mon with item.
waterwarrior sends out mon with item and orders.
Rainman orders.
I ref.