Little Cup Threat List*

Woopsies! Sorry about that Heysup!

Diglett

Type: Ground
Base Stats: 10 HP / 55 Atk / 25 Def / 35 SpA / 45 SpD / 95 Spe
Ability: Arena Trap

Diglett is one of the few Pokemon who hits 20 Speed without a boost, making it quite an excellent revenge killer with its STAB Earthquake. With access to priority in the form of Sucker Punch, Diglett can use its ability, Arena Trap, to revenge kill even faster Pokemon, such as Choice Scarf Abra and Gastly. Diglett is also often seen as a lead, since it has access to Stealth Rock and priority. Diglett also often uses Hidden Power Ice to dispose of Gligar, since Diglett is easy Gligar bait.


Dratini

Type: Dragon
Base Stats: 45 HP / 64 Atk / 45 Def / 50 SpA / 50 SpD / 50 Spe
Ability: Shed Skin

Dratini is one of the most dangerous Pokemon because of its ability to set up and sweep, and it has very few counters to stop it. Dratini has access to Dragon Dance and Outrage, a destructive duo that can end games quickly if pulled off at the right time. Add ExtremeSpeed onto this, and Dratini is capable of removing lots of checks that rely on outpacing Dratini, as well as priority users, such as Croagunk and Meowth. In the last slot, Dratini usually runs Aqua Tail or Waterfall to deal with bulky Rock- and Ground-types, namely Aron and Gligar. Dratini is also sometimes seen with Substitute, Fire Blast, and Draco Meteor, allowing it to beat its counters and help another Pokemon set up and sweep more easier.


Drifloon

Type: Ghost / Flying
Base Stats: 90 HP / 50 Atk / 34 Def / 60 SpA / 44 SpD / 70 Spe
Abilities: Aftermath / Unburden

Drifloon is one of the most difficult Pokemon to play against, since it has so many viable sets to use. Almost every Drifloon set will run Substitute and either an Oran, Petaya, or Salac Berry. Shadow Ball and Hidden Power Fighting are Drifloon's weapons of choice, granting perfect coverage. Calm Mind, Charge Beam, and Explosion are all seen in the final slot, allowing Drifloon to sweep or explode on a counter, like against Stunky. Baton Pass is also often used over Hidden Power Fighting, since Drifloon has an easy time Baton Passing boosts to its teammates.


Duskull

Type: Ghost
Base Stats: 20 HP / 40 Atk / 90 Def / 35 SpA / 90 SpD / 25 Spe
Ability: Levitate

Duskull is often seen as an inferior Misdreavus, and with good reason. Misdreavus is able to get higher defensive stats with a defensive EV spread, and is left with more Attack, Speed, and Special Attack than Duskull, and can still use Shadow Sneak and Will-O-Wisp. What sets Duskull apart from Misdreavus is the fact that it has high Defense and low HP. This means healing from Oran Berry is quite a bit more beneficial to Duskull, and also allows it to use Pain Split more effectively. Duskull also has Ice Beam and Blizzard for dealing with Gligar.


Eevee

Type: Normal
Base Stats: 55 HP / 55 Atk / 50 Def / 45 SpA / 65 SpD / 55 Spe
Abilities: Adaptability / Run Away

Eevee, even with base 55 Attack, will be able to hit quite hard with its STAB attacks, due to Adaptability. Quick Attack, Eevee's only priority move, will even OHKO other defensively frail Pokemon, such as Croagunk and Houndour. Double-Edge is also quite tough to switch into without any immunities. Resistances will more often than not fail when it comes to Eevee's Double-Edge, and on top of this, Eevee often carries Hidden Power Grass to dispose of Rock and Ground Pokemon. Bite is used as well in order to deal with Ghost-types, otherwise they wall Eevee's sets.


Elekid

Type: Electric
Base Stats: 45 HP / 63 Atk / 37 Def / 65 SpA / 55 SpD / 95 Spe
Ability: Static

While Elekid is quite physically frail, it does reach the crucial 20 Speed mark. With decent offensive Base Stats and quite an impressive movepool, Elekid is known as a fantastic late-game sweeper. Elekid almost always carries and Electric attack, particularly ThunderPunch or Thunderbolt, along with Ice Punch and Cross Chop to deal with Gligar and Munchlax, respectively. Purely physical sets use ThunderPunch and Quick Attack in the last two slots, while the mixed sets use Thunderbolt and Hidden Power Grass.


Gastly

Type: Ghost / Poison
Base Stats: 30 HP / 35 Atk / 30 Def / 100 SpA / 35 SpD / 80 Spe
Ability: Levitate

Gastly is one of the scariest Choice Scarf users in LC, since it boasts an excellent base 100 Special Attack stat with two STAB attacks that almost grant perfect coverage. On top of this, Gastly also commonly carries moves like Hidden Power Ground, Energy Ball, and Thunderbolt for additional coverage. Gastly will also often carry Explosion or Hypnosis to deal with Pokemon who Gastly can't KO normally, particularly Munchlax and Stunky.


Gible

Type: Dragon / Ground
Base Stats: 58 HP / 70 Atk / 45 Def / 40 SpA / 45 SpD / 42 Spe
Ability: Sand Veil

Gible is known for its powerful STAB moves, Outrage and Earthquake, which come off its respectable base Attack stat of 70. Gible also has access to other powerful moves, such as Fire Blast and Stone Edge, to complement its STAB moves. Gible may be used as a revenge killer when used in conjunction with a Choice Scarf. It also makes for a great wall breaker when behind a Substitute, which is easy to pull off with its ability, Sand Veil, assuming Hippopotas is used.


Gligar

Type: Ground / Flying
Base Stats: 65 HP / 75 Atk / 105 Def / 65 SpD / 85 Spe
Abilities: Hyper Cutter / Sand Veil

Gligar's strength is in its versatility, typing, and excellent Base Stats. Gligar is often holding a Choice Scarf because of its excellent attack coverage, Speed, and ability to revenge kill numerous amounts of threats. It can also take advantage of U-turn, as Gligar tends to force many switches. Gligar also runs Swords Dance or Rock Polish if it isn't holding a Choice Scarf. Earthquake and any combination of Aqua Tail, Stone Edge, Aerial Ace, Roost, and Substitute will often be used along side the aforementioned boosts.


There goes the D's, E's, and G's!
 
Decided to attempt the porygon blurb, probably still needs some work though.


Porygon

Type: Normal
Base Stats: 75 HP / 60 Atk / 75 Def / 85 SpA / 75 SpD / 40 Spe
Abilities: Download / Trace

Porygon has a myriad of options that make it a threat to many team. The most commonly run set uses a Choice Scarf. A Timid natured Porygon reaches 21 Speed with Choice Scarf and can therefore outspeed any Pokemon without a boost in speed in Little Cup. Porygon also has a great ability to go with it; Download. This ablility gives it a chance to boost its Special Attack one stage when switching in. This lets it become a much more immediate threat and can wreak havoc if handled properly. Less commonly used sets include Bulky Oran, Choice Specs, and Agility; however, Porygon's primary STAB attack, Tri-Attack, and Agility are not legal with Download, forcing Porygon to use Trace, which is more oriented towards bulky sets rather than offensive ones.
 
Decided to attempt the porygon blurb, probably still needs some work though.


Porygon

Type: Normal
Base Stats: 75 HP / 60 Atk / 75 Def / 85 SpA / 75 SpD / 40 Spe
Abilities: Download / Trace

Porygon has a myriad of options that make it a threat to many teams. The most commonly run set uses a Choice Scarf. A Timid natured Porygon reaches 21 Speed with Choice Scarf, and can therefore outspeed any Pokemon without a boost in Speed in Little Cup. Porygon also has a great ability to go with it: Download. This ablility gives it a chance to boost its Special Attack by one stage upon switching in. This lets it become a much more immediate threat and can wreak havoc if handled properly. Less commonly used sets include Bulky Oran, Choice Specs, and Agility; however, Porygon's primary STAB attack, Tri-Attack, and Agility are not legal with Download, forcing Porygon to use Trace, which is more oriented towards bulky sets rather than offensive ones.
Just thought I'd proofread that for you. Good job.
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Goldeen and Shroomy

Goldeen

Type: Water
Base Stats: 45 HP / 67 Atk / 60 Def / 63 Spe / 35 SpA / 50 SpD
Abilities: Swift Swim / Water Veil

Goldeen makes a very effective Rain Dance sweeper, making use of its main ability, Swift Swim. With a high attack stat it can easily do it's job, while being incredible hard to counter in rain. It mainly makes use of it's STAB Waterfall with Megahorn being used to take care of Grass-types.


Shroomish

Type: Grass / Poison
Base Stats: 60 HP / 40 Atk / 60 Def / 35 Spe / 40 SpA / 60 SpD
Abilities: Poison Heal / Effect Spore

Most commonly using a set consisting of Substitute, Protect, and Leech Seed, Shroomish is one of the few truly defensive Pokemon in Little Cup. Using Poison Heal with a Toxic Orb allows it to work even more efficiently and after successfully setting up, one will almost certainly lose at least one Pokemon.
 
Wailmer

Type: Water
Base Stats: 130 HP / 70 Atk / 35 Def / 70 SpA / 35 SpD / 60 Spe
Abilities: Oblivious / Water Veil

Wailmer is one of the few Pokemon in Little Cup that learn the mighty Water Spout while boasting a respectable Special Attack stat. As such, a Choice Scarf Wailmer is perhaps one of the biggest threats to teams that lack a member immune or greatly resistant to Water-type attacks. A Water Spout from a full health Wailmer is capable of OHKOing or 2HKOing any switch-in, and it may come back later in the game to KO another Pokemon with Selfdestruct. However a Wailmer locked into Water Spout is perhaps the best set up fodder for Pokemon such as Mantyke or Croagunk.

Larvitar

Type: Rock / Ground
Base Stats: 50 HP / 64 Attack / 50 Def / 45 SpA / 50 SpD / 41 Spe
Ability: Guts

Access to Guts and a boosting move in the form of Dragon Dance or Rock Polish make Larvitar one heck of a powerhouse. Larvitar also posseses wonderful STABs in Stone Edge and Earthquake, a combination only resisted by Bronzor. However, don't be taken aback by Larvitar's stat levels after a boost, it can be revenged one way or the other. The Dragon Dance set can be revenged by any Choice Scarf user which hits greater than 21 Speed, such as Chinchou or Mankey, whereas both sets are extremely prone to common priority moves such as Aqua Jet and Vacuum Wave.

Omanyte

Type: Water / Rock
Base Stats: 35 HP / 40 Atk / 100 Def / 90 SpA / 55 SpD / 35 Spe
Ability: Shell Armor / Swift Swim

Like its brother, Kabuto, Omanyte is capable of playing many roles for a team. Omanyte makes a great lead, and is one of the few viable Pokemon in Little Cup that has access to the moves Spikes and Toxic Spikes, making it a valuable asset for defensive teams. Furthermore, Omanyte is a great special sweeper under the rain, capable of OHKOing or 2HKOing most Pokemon that don't resist its powerful Hydro Pump.
 
@ MGX and GK:

Pokemon I will add in after a grammar check or two: Omanyte and Wailmer.

Pokemon I want to wait for further discussion on: Larvitar, Goldeen, and Shroomish.

These Pokemon are fairly rare and the "line" is not yet drawn for which to accept and which to reject.
 
You'll probably want to wait to add it, but I'm writing this anyways.

Zigzagoon

Type: Normal
Base Stats: 38 HP / 30 Att / 41 Def / 30 SpA / 41 SpD / 60 Spe
Abilities: Pickup / Gluttony

Even with its paltry 240 Base Stat Total, Zigzagoon is a respectable threat in Little Cup. With the discovery of the Pomeg Glitch Zigzagoon can legally run both Belly Drum and Extremespeed on the same set, but using the ability Gluttony is still banned due to other legality issues. Even without Gluttony, Zigzagoon stands as the only Pokemon in Little Cup that has both Belly Drum and a STAB priority. Zigzagoon doesn't need Belly Drum to be effective either; its Extremespeed is the most powerful reliable priority in Little Cup.

--------------
One thing.
...wonderful STABs in Stone Edge and Earthquake, a combination only resisted by Bronzor and Baltoy.
or

...wonderful STABs in Stone Edge and Earthquake, a combination only commonly resisted by Bronzor.
 

Xia

On porpoise
is a Contributor Alumnus
Fat Fat Heysup said:
Pokemon I will add in after a grammar check or two: Omanyte and Wailmer
Like its brother, Kabuto, Omanyte is capable of playing many roles for a team. Omanyte makes a great lead, and is one of the few viable Pokemon in Little Cup that has access to the moves Spikes and Toxic Spikes, making it a valuable asset for defensive teams. Furthermore, Omanyte is a great special sweeper under the rain, capable of OHKOing or 2HKOing most Pokemon that don't resist its powerful Hydro Pump ("under the rain" was redundant, as it was used to open the sentence).

Wailmer is one of the few Pokemon in Little Cup that learn the mighty Water Spout while boasting a respectable Special Attack stat. As such, a Choice Scarf Wailmer is perhaps one of the biggest threats to teams that lack a member immune or greatly resistant to Water-type attacks. A Water Spout from a full health Wailmer is capable of OHKOing or 2HKOing any switch-in, and it may come back later in the game to KO another Pokemon with Selfdestruct. However a Wailmer locked into Water Spout is perhaps the best set up fodder for Pokemon such as Mantyke or Croagunk.
 
@Rolf: Thanks, I'll go with and Baltoy just for the sake of completion

@Xia: Thanks, I'll make those changes right away.

HYU: By the time you read this, I should have made the changes, so they're back there on my post.
 
Remoraid:

Type: Water
Base Stats: HP 35/Atk 65/Def 35/SpA 65/SpD 35/Spe 65
Abilities: Hustle/Sniper

Remoraid at first glance it seems average, but the power lies in its usable ability: Hustle. Hustle multiplies Remoraid's Attack (not Special Attack) by 1.5, providing a power increase comparable to Choice Band. This does come at a price of 20% loss in physical accuracy (again special attacks aren’t affected), but the risk has a greater reward. Choice Scarf provides the speed of an ultra powerful revenge killer; with more Speed and Attack than Cranidos this punches a hole in anything and everything. Remoraid also has Water Spout in its arsenal providing super amounts of power in both sides of the spectrum to revenge kill with.

Teddiursa:

Type: Normal
Base Stats: HP 60/Atk 80/Def 50/SpA 50/SpD 50/Spe 40
Abilities: Pickup/Quick Feet

Teddiursa is a great late game sweeper or mid-game wall breaker. Quick Feet is the trademark of Teddiursa; when holding Toxic Orb this can activate to times the speed of Teddiursa by 1.5, with Jolly and Max Speed EVs this can reach 21, a speed that can only be reached by Choice Scarf users. Teddiursa, being quite bulky also means it can set up with Swords Dance providing a super powerful sweeper with 36 Attack and 21 Speed in one turn. Teddiursa can KO a lot of the metagame with the variety of moves such as the fame of boosted STAB Facade. Teddiursa does lack that extra power due to needing to use jolly nature. This means Teddiursa can be countered with simple preparation but the opponent will still normally take a casualty before Teddiursa kicks the bucket. It is often seen with U-turn and Encore users to attempt to provide a free switch in for Toxic Orb to activate.

Edit: Thanks Xia

Edit: Unsure about Teddiursa? Here's why it should be used:
Teddiursa can take on all ghosts and either 1hitKO with SR or easily 2HitKO them while they struggle to do over 50% back. It is also a great status colector, if you bring it in early from a U-turn or after your lead dies, either protect or attack depending on what you have (if you have Swords Dance maybe use that) dangerous 21 speed sweeper. Facade does 60-70% to the Max HP/Min Def without swords dance, it can also live a Hidden Power Fight from misdreavous. It can be countered, but it will almost always take something down when used correctly in a team and have supports that resist the fighting such as ghosts and notably slowpoke.

Oh and that isn't to go with the threat list as that's too specific and the grammar of the paragraph is poor.

Can others please state if they wan this in the threat list or not, don't say i'm not sure >_> or atleast help others to make up there minds with reasons for and against
 
Oh and one more thing. I was going to edit it in my post, but there are two (EDIT: three) posts in between it already o.o

Aron

Head Smash is Aron's claim to fame; it's a 225 Base Power attack with the ability to OHKO a huge portion of the Little Cup metagame, and Rock Head allows it to avoid recoil damage.
You can fix it for flow on your own. You need a complete sentence on both sides of a semicolon iirc.
 

Xia

On porpoise
is a Contributor Alumnus
Remoraid at first glance it seems average, but the power lies in its usable ability, Hustle. Hustle multiplies Remoraid's Attack (not Special Attack) by 1.5, providing a power increase comparable to Choice Band. This does come at a price of 20% loss in physical accuracy (again special attacks aren’t affected), but the risk has a greater reward. Choice Scarf provides the Speed of an ultra powerful revenge killer; with more Speed and Attack than Cranidos this punches a hole in anything and everything. Remoraid also has Water Spout in its arsenal providing super amounts of power in both sides of the spectrum to revenge kill with.
 
Hippopotas

Type: Ground
Base Stats: 68 HP / 72 Atk / 78 Def / 42 SpD / 32 Spe
Ability: Sand Stream

Hippopotas is the only Pokemon who has the Sand Stream ability in Little Cup, making it a necessity on teams that need to abuse a sandstorm. Hippopotas also makes for a nice lead, being able to reliably set up Stealth Rock while beating some other common leads, such as Diglett and Meowth.


Horsea

Type: Water
Base Stats: 30 HP / 70 Def / 70 SpA / 25 SpD / 60 Spe
Abilities: Sniper / Swift Swim

Horsea is one of the most deadliest Rain Dance abusers in the metagame due to its high Special Attack and access to Hydro Pump. It also has impressive Defense, allowing it to take a priority attack or two. Ice Beam and Hidden Power Grass or Electric are often seen with Hydro Pump on the Rain Dance set, providing excellent coverage.


Houndour

Type: Fire / Dark
Base Stats: 45 HP / 60 Atk / 30 Def / 80 SpA / 50 SpD / 65 Spe
Abilities: Early Bird / Flash Fire

Houndour is possibly the most difficult Pokemon in the metagame to switch into. With excellent Special Attack, almost all Pokemon are 2HKOed by Fire Blast at the very least. Munchlax is the main exception; however, Houndour can carry Crunch or Reversal to deal with it. Houndour is often seen with a Choice Scarf, allowing it to sweep quite effectively late game with Dark Pulse and Fire Blast. Houndour is also used as an anti-lead, utilizing its excellent STAB Sucker Punch to finish foes off before they can finish Houndour off themselves. Life Orb Houndour is one of the most hard hitting Pokemon in the metagame; however, with Life Orb and Stealth Rock damage, Houndour won't be able to switch in too often.


Kabuto

Type: Water / Rock
Base Stats: 30 HP / 80 Atk / 90 Def / 55 SpA / 55 SpD / 55 Spe
Abilities: Battle Armor / Swift Swim

Kabuto is a very versatile Pokemon. It is a very effective Stealth Rock lead due to its ability to set up Stealth Rock and beat many other leads with its priority Aqua Jet. It is also a great Rain Dance abuser since it resists ExtremeSpeed, Quick Attack, and Ice Shard and has great offensive Base Stats to work with as well. Aqua Jet is almost always used on Kabuto, regardless of which set it is using. Rock Slide and Waterfall are Kabuto's most popular STAB attacks, since they can both cause a flinch effect and have decently high Base Powers. Earth Power and Surf are also commonly seen on Kabuto, since they allow Kabuto to deal with Croagunk and Phanpy, respectively.


Krabby

Type: Water.
Base Stats: 30 HP / 105 Atk / 90 Def / 25 SpD / 50 Spe
Ability: Battle Armor / Hyper Cutter

Krabby has wonferful Attack and Defense, and it has access to Agility to mitigate its middling speed. It has a powerful STAB move in Crabhammer, which alongside Return, provides unresisted coverage. Oftentimes, Krabby's physical bulk allows it to set up an Agility and a Swords Dance with an Oran Berry attached. It can also make a great Choice Scarf user, reaching the magic 21 Speed mark. Most Krabby's have Battle Armor to negate Critical Hits, but Hyper Cutter is sometimes used to deal with the odd Intimidate users.


Machop

Type: Fighting
Base Stats: 70 HP / 80 Atk / 50 Def / 35 SpD /35 Spe
Abilities: Guts / No Guard

Machop is one of the most difficult Pokemon to play against, because most of its counters can be passed by a few turns of confusion. With No Guard, Machop can use its deadly DynamicPunch, which is very powerful and has a nasty confusion side effect. With access to Payback, Ghosts will think twice about switching in, since they are usually OHKOed by it. Machop also can carry Ice Punch and ThunderPunch to deal with Gligar and Mantyke, respectively. If not seen in a lead position, Machop is usually carrying a Choice Scarf, putting it at the magic 21 Speed mark.


Magby

Type: Fire
Base Stats: 45 HP / 75 Atk / 37 Def / 70 SpA / 55 SpD / 83 Spe
Ability: Flame Body

Magby, similar to other strong Fire-types, will usually make quick work of slower Pokemon. Magby's main advantages over said Fire-types, are its ability to actually OHKO Munchlax and Mantyke with Cross Chop and ThunderPunch, respectively. Magby can also abuse Mach Punch, which hurts even without STAB. Unfortunately for Magby, it cannot use Cross Chop and Flare Blitz on the same set. With Flare Blitz, Magby often uses a moveset with ThunderPunch, Mach Punch, and Overheat. With Cross Chop, Magby is "forced" to use Fire Blast, meaning it needs to invest in Special Attack to deal heavy damage. With Special Attack EVs, Mach Punch is not worth using, so Hidden Power Grass is usually seen in that slot instead to deal with bulky Water-types, such as Slowpoke and Chinchou.


Next batch.

I also believe you missed out on Ponyta.

Ponyta

Type: Fire
Base Stats: 50 HP / 85 Atk / 55 Def / 65 SpA / 65 SpD / 90 Spe
Abilities: Flash Fire / Run Away

Ponyta is one of the most devestating Fire-types in Little Cup. Boasting excellent Speed that reaches the 19 Speed mark and a high Attack stat, Ponyta can seriously damage the opponent's team. Flare Blitz is Ponyta's true weapon, completely destroying Pokemon that don't resist it. Ponyta usually carries a Choice Band, as with one Flash Fire boost, Choice Band Ponta is even capable of beating Thick Fat Munchlax with Flare Blitz. Life Orb Ponyta is another common threat, and usually carries Quick Attack as a decent priority move. The rest of Ponyta's moveset usually uses Return and Double Kick, the former dealing excellent damage and helps deal with Pokemon resistant to Flare Blitz, while the latter helps against Rock-types and Munchlax.
 
Alright added all corrections.

Waiting List:

Remoraid (I would say yes)
Teddiursa (I would say yes)
Shroomish (Unsure)
Goldeen (I like Goldeen, but I'm unsure)
Doduo (I would say yes)
Ponyta (I would say yes)
Larvitar (Unsure)

What do other people think?
 
Feel free to suggest things that should be added/taken away

Snover

Type: Ice / Grass.
Base Stats: 60 HP / 62 Atk / 50 Def / 62 SpA / 60 SpD / 40 Spe.
Ability: Snow Warning

Snover is one of the more versatile Pokemon in Little Cup because of its equal Attack and Special Attack, above average Defense, and deep movepool. Snover is most commonly seen as a lead with either a Choice Scarf, or a set consiting of Protect/Ice Shard/Energy Ball/Blizzard. Snover can take advantage of having a 120 Base Power STAB attack, Blizzard, with virtually no drawbacks as Blizzard will never miss with hail in play which starts every time Snover enter battle due to its ability, Snow Warning. Other viable sets include a physical attacking set with Swords Dance, or a SubSeed set to name a few. Snover is a dangerous SubSeeder as opponents also take secondary damage from hail.
 

Xia

On porpoise
is a Contributor Alumnus
Snover is one of the more versitile Pokemon in Little Cup because of its equal Attack and Special Attack, above average Defense, and deep movepool. Snover is most commonly seen as a lead with either a Choice Scarf, or a set consiting of Protect/Ice Shard/Energy Ball/Blizzard. Snover can take advatage of having a 120 Base Power STAB attack, Blizzard, with virtually no drawbacks as Blizzard will never miss with hail in play which starts every time Snover enter battle due to its Snow Warning ability. Other sets include a physical attacking set with Swords Dance, or a SubSeed set. Snover is a dangerous SubSeeder as opponents also take secondary damage from hail.
 
Remoraid: I would agree with adding Remoraid. It's an excellent Choice Scarfer and mixed sweeper. It also has Water Spout, which really helped it.

Teddiursa: I'm not really sure about this one. I guess it would be ok to add it, though it's not entirely common and is not too hard to deal with.

Shroomish: I'd probably add Shroomish. Shrooomish is one of the very few Pokemon that can actually use SubSeed to good effectiveness. It's also pretty bulky, and is annoying to take down.

Goldeen: Goldeen's a no for me. It's not as common anyway because there are usually much better sweepers than it (Mantyke, Horsea, Carvanha).

Doduo: Terrifying Scarfer, I would agree with adding it. Brave Bird is scary.

Ponyta: Ponyta's a yes for me to. Flare Blitz is such a fantastic attack that it has and hurts really bad, even to ones that do resist it.

Larvitar: To be honest, I'm not sure about this one either. It is a pretty great Rock Polish/Dragon Dance user, but it's not even common and is somewhat challenged and outclassed by Gligar already.

Do you agree with adding Buneary/Glameow? They're pretty great leads.
 

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
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Geodude

Type: Rock / Ground
Base Stats: 40 HP / 80 Atk / 100 Def / 30 SpA / 30 SpD / 20 Spe
Ability: Rock Head

Geodude makes an excellent physical sweeper with a high Defense stat and great offensive movepool. Geodude can run a Rock Polish set to boost its low Speed. It can also capitalize a Life Orb set which uses Sucker Punch to deal with faster Pokemon and Exposion to deal with sturdy physical walls like Hippopotas and Phanpy. Lastly, Geodude can run a support set to provide Stealth Rock support.
 
IMO Larvitar is basically you're physical version of say Chinchou, but gets a greater boost in attack instead of a greater recoil damage.

I mean, 24 Attack and 26 Speed is nothing to laugh at after an RP, and the DD set literally OHKOes everything barring Bronzor. Every single thing. Once you take out opponents Gunk and Vanha, Larvitar can literally sweep like anything, it can also take one Vacuum Wave from standard Gunk under Sandstream I believe (it happened against me).

Its more of a threat than Doduo tbh, equally rare although a bit harder to set up.

And it is not outclassed by Gligar, Gligar will never attain such high Attack while attaining high speed without running a ridiculous Double Dance set.

Did someone say Glameow?

Glameow

Type: Normal
Base Stats: 49 HP / 55 Atk / 42 Def / 42 SpA / 37 SpD / 85 Spe
Ability: Limber / Own Tempo

Many people think that Meowth outclasses Glameow as a Fake Out lead. However, Glameow boasts a few advantages over Meowth. Firstly, it has a marginally higher Attack stat and better defenses. But Glameow's true strength lies in access to Sucker Punch and Quick Attack. These priority moves allow Glameow to come in again and again and finish off weakened sweepers with a combination of Fake Out and the appropriate priority move. However Glameow will die to any strong attack, so be prepared to U-turn out a lot when using it.

posting this SLEDGE LOOK:

Snover is one of the more versatile Pokemon in Little Cup because of its equal Attack and Special Attack, above average Defense, and deep movepool. Snover is most commonly seen as a lead with either a Choice Scarf, or a set consisting of Protect/Ice Shard/Energy Ball/Blizzard. Snover can take advantage of having a 120 Base Power STAB attack, Blizzard, with virtually no drawbacks as Blizzard will never miss with hail in play, which starts every time Snover enters battle due to its ability, Snow Warning. Other viable sets include a physical attacking set with Swords Dance and a SubSeed set, to name a few. Snover is a dangerous SubSeeder as opponents also take secondary damage from hail.
just the odd spelling mistake.
 
Do you agree with adding Buneary/Glameow? They're pretty great leads.
I don't think it's necessary since Meowth is there, and if you prepare for Meowth essentially you are prepared for Glameow. Anyway, here is the new tentative list:

Bold = Possibly remove from list
Normal = Possibly add to list

Waiting List:

Chimchar
Geodude
Remoraid
Teddiursa
Shroomish
Goldeen
Doduo
Ponyta
Larvitar
Zigzagoon
Cyndaquil

I think Cyndaquil should be removed. I also think Chimchar, Geodude, Zigzagoon, and *maybe* Ponyta should be added.

Our consensus is this:

<@Heysup> so this is our consensus:
<@Heysup> Make the threat list based on OU mons. If one threat or more jumps up, we add it. If they become shitty and non-existent (albeit a rare scenario), we remove them. This is all on a "case-by-case" basis.
 
Onix

Type: Rock / Ground
Base Stats: 45 HP / 45 Atk / 160 Def / 45 SpD / 70 Spe
Abilities: Rock Head / Sturdy

Onix is the fastest Rock/Ground Pokemon in Little Cup. With access to both Stealth Rock and Explosion, Onix makes a great lead. With 17 Speed, Onix outpaces almost every lead minus Meowth and Voltorb, who Onix actually beats. Rock Blast allows it to even beat SubSeed Snover, which is quite a common lead in Little Cup.


Paras

Type: Bug / Grass
Base Stats: 35 HP / 70 Atk / 55 Def / 55 SpD / 25 Spe
Abilities: Dry Skin / Effect Spore

While its Base Stats appear to be low, Paras actually functions quite well in the Little Cup metagame. Paras has access to Spore, meaning it can temporarily remove a Pokemon from battle. This is quite important in Little Cup because most Pokemon will not survive the one to five turns that it will be asleep for. Paras is also deceivingly bulky. With an EV spread of 236 HP / 156 Def, Paras can survive an Adamant Gligar's Stone Edge. Paras also has Dry Skin, which basically cancels out the effects of Stealth Rock when Paras switches into a Water-type attack.


Poliwag

Type: Water
Stats: 40 HP / 50 Atk / 40 Def / 40 SpA / 40 SpD / 90 Spe
Abilities: Water Absorb / Damp

With just one turn of set-up, Poliwag can become a major threat through Belly Drum. Poliwag can also reach 19 Speed with max Speed and a positive nature, outpacing most of the Pokemon in Little Cup and tying with the major ones, such as Gligar and Misdreavus. It also posses moves that can give it a turn of free set-up: Encore and Hypnosis. Poliwag also recieves unresisted coverage with only two moves in Return and a STAB-boosted Waterfall, making it a very dangerous sweeping threat.


Porygon

Type: Normal
Base Stats: 75 HP / 60 Atk / 75 Def / 85 SpA / 75 SpD / 40 Spe
Abilities: Download / Trace

Porygon has a myriad of options that make it a threat to many teams. The most commonly run set uses a Choice Scarf. A Timid natured Porygon reaches 21 Speed with Choice Scarf, and can therefore outspeed any Pokemon without a boost in Speed in Little Cup. Porygon also has a great ability to go with it: Download. This ablility gives it a chance to boost its Special Attack by one stage upon switching in. This lets it become a much more immediate threat and can wreak havoc if handled properly. Less commonly used sets include Bulky Oran Berry, Choice Specs, and Agility; however, Porygon's primary STAB attack, Tri Attack, and Agility are not legal with Download, forcing Porygon to use Trace, which is more oriented towards bulky sets rather than offensive ones.


Snover

Type: Ice / Grass
Base Stats: 60 HP / 62 Atk / 50 Def / 62 SpA / 60 SpD / 40 Spe
Ability: Snow Warning

Snover is one of the more versitile Pokemon in Little Cup because of its equal Attack and Special Attack, above average Defense, and deep movepool. Snover is most commonly seen as a lead, with either a Choice Scarf or a set consiting of Protect/Ice Shard/Energy Ball/Blizzard. Snover can take advatage of having a 120 Base Power STAB attack, Blizzard, with virtually no drawbacks. This is because Blizzard will never miss with hail in play, which starts every time Snover enters battle due to its Snow Warning ability. Other sets include a physical attacking set with Swords Dance, or a SubSeed set. Snover is a dangerous SubSeeder as opponents also take secondary damage from hail, and Grass-types that are immune to Leech Seed take super effective damage from Snover's Ice-type attacks.


Stunky

Type: Dark / Poison
Base Stats: 63 HP / 63 Atk / 47 Def / 41 SpA / 41 SpD / 74 Spe
Abilities: Aftermath / Stench

Stunky's excellent defensive typing, decent bulk, and Dark-type STAB attacks make it Little Cup's best Ghost counter. With Pursuit and Sucker Punch, no Ghost will have an easy time getting passed Stunky, even if it's weakened. Stunky is also quite effective as a revenge killer, as it boasts the strongest priority attack in Little Cup. Additionally, Stunky has Explosion at its disposal, which will put an end to almost anything in Little Cup.


Taillow

Type: Normal / Flying
Base Stats: 40 HP / 55 Atk / 30 Def / 30 SpD / 85 Spe
Ability: Guts

Taillow is one of the few Pokemon in Little Cup that does exactly what its evolution does, which in Taillow's case, is being a Guts sweeper. Taillow will almost always run a Flame or Toxic Orb to abuse Guts and Facade, along with Brave Bird to hit Ghosts for massive damage. Access to U-turn makes Taillow an excellent lure as well. Taillow also has STAB Quick Attack, allowing it to deal with many faster foes or Pokemon that rely on priority to bring Taillow down.


Voltorb

Type: Electric
Base Stats: 40 HP / 30 Atk / 50 Def / 55 SpA / 55 SpD / 100 Spe
Abilities: Soundproof / Static

Voltorb is one of the few Pokemon who reach the 20 Speed mark. With access to Taunt, Rain Dance, Sucker Punch, and Explosion, Voltorb makes quite an excellent lead.

Maybe make this longer? It's pretty short compared to everything else.


Wynaut

Type: Psychic
Base Stats: 95 HP / 23 Atk / 48 Def / 23 SpA / 48 SpD / 23 Spe
Ability: Shadow Tag

Wynaut is one of the most dangerous Pokemon in Little Cup because of its ability to trap any Pokemon. With access to Encore, Wynaut can make it easy for its teammates to set up. Counter and Mirror Coat make Choice Scarf users easy for Wynaut to get rid of as well. Tickle and Safeguard are both common in the last slot (why?).


More proofreads!
 
Wailmer

Type: Water
Base Stats: 130 HP / 70 Atk / 35 Def / 70 SpA / 35 SpD / 60 Spe
Abilities: Oblivious / Water Veil

One of the most threatening scarfers in Little Cup is Wailmer. It can reach 22 Speed with a Timid nature, outspeeding most other scarfers. Wailmer's main asset though, is Water Spout. At full health, when Wailmer uses Water Spout it unleashes a massive 150 Base Power STAB move. Wailmer tends to go first due to it's Choice Scarf so lowering its HP to weaken Water Spout's power is very difficult without priotity. It can also be a pain to take down due to it having the second highest HP of any LC pokemon, only behind Munchlax. If Wailmer is at low health it also has the option of Self-Destructing which is something to be wary of. Wailmer is generally in the lead position to minimize passive damage from Stealth Rock to keep Water Spout at full power.

Edit: didn't see black buddha's one
 
Alright, so lets get back into this: Post your opinions on the following mons:

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Chimchar
Geodude
Remoraid
Teddiursa
Shroomish
Goldeen
Doduo
Ponyta
Larvitar
Zigzagoon
Cyndaquil
 
I think Cyndaquil deserves a mention as well. It might not be as bulky as Wailmer, but it can work a Lead Set quite alright with Double Kick QA Eruption HP Grass from my experience. The scarfer set is still as powerful.
 

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