OU Lead Glimmora

[SET]
name: Lead
move 1: Stealth Rock
move 2: Mortal Spin
move 3: Power Gem
move 4: Earth Power
item: Focus Sash
tera type: Ghost
ability: Toxic Debris
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Glimmora is one of the tier's premier leads thanks to its ability to set up Stealth Rock and deny opposing entry hazards with Mortal Spin, all while scaring foes from activating Toxic Debris in the process. Toxic Debris's potential to set up Toxic Spikes can prove lethal against certain teams, particularly more offensive ones due to the lack of offensive Poison-types in OU able to absorb them. Mortal Spin's side effect of inflicting poison detracts Pokemon such as Ting-Lu from setting up entry hazards multiple times and Hatterene from trying to deny Stealth Rock with Magic Bounce. Power Gem lets Glimmora hit most targets for decent damage, and notably chips at Corviknight, Skarmory, and Gliscor that would otherwise wall Glimmora, with Corviknight also removing its entry hazards with Defog. Earth Power allows Glimmora to hit Steel-types such as Gholdengo, Kingambit, and Heatran, which otherwise are able to block Mortal Spin, with the former two also resisting Power Gem. Mud Shot is another option over Earth Power, as its side effect of lowering the foe's Speed allows Glimmora to win the mirror matchup against opposing Glimmora. Mud Shot can also slow down foes trying to use Glimmora as setup fodder, such as Iron Valiant and Roaring Moon, preventing them from getting out of hand. Focus Sash allows Glimmora to live any one hit and thus be able to set up Stealth Rock safely. Tera Ghost grants Glimmora with an immunity to Rapid Spin from the likes of Great Tusk and Iron Treads, denying their attempts from removing Glimmora's entry hazards.

Glimmora finds its home on hyper offense teams that enjoy it starting the match strong by setting up Stealth Rock and Toxic Spikes from the beginning. Kingambit greatly appreciates this, as even Pokemon that resist Sucker Punch like Roaring Moon and Enamorus can potentially get KOed by +2 Sucker Punch after a round or two of Stealth Rock, while physically defensive walls trying to switch in like Skarmory and Corviknight have to contend with not only Kingambit's attacks but also with the chip damage from Stealth Rock. Roaring Moon and Iron Valiant similarly enjoy Glimmora's entry hazards chipping at the foes for them and the rest of the team to win late-game, while they also provide Knock Off support to remove Heavy-Duty Boots from Pokemon like Dondozo, Alomomola, and Clodsire, making them susceptible to its hazards. Gholdengo may be used alongside Glimmora, as its Ghost typing and Good as Gold ability let it block Rapid Spin and Defog attempts, thus making sure Glimmora's entry hazards stay up. Glimmora may also play a defensive role on occasion, as its good matchup against Skeledirge lets it assist teammates like Volcarona and Zamazenta that can struggle against it.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/kd458.633798/
Grammar checked by:
https://www.smogon.com/forums/members/marnie.493260/
 
Last edited:

veti

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QC 1/2

Highlight Comment

[SET]
name: Lead
move 1: Stealth Rock
move 2: Mortal Spin
move 3: Earth Power
move 4: Power Gem
item: Focus Sash
tera type: Ghost
ability: Toxic Debris
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Glimmora is one of the tiers premier leads thanks to its access to Stealth Rock, a move to remove entry hazards from the opponent in Mortal Spin, and its signature ability Toxic Debris which sets Toxic Spikes on the opposing field when hit by a physical attacking move. Dex info, reword to explain why Mortal and Debris are good rather than what they do. Mortal Spin not only removes entry hazards, but also cripples foes with poison when hit by it. Expand on the pokemon that Glimmora commonly poisons rather than explain debris. Earth Power allows Glimmora to hit Steel-types such as Gholdengo, Kingambit, and Heatran. Could mention that Steel types otherwise spinblock Glimmora. Power Gem lets Glimmora hit most targets for decent damage, and notably chips at Corviknight and Skarmory which would otherwise wall Glimmora, with the former also removing its entry hazards with Defog. Mud Shot is another option over Earth Power, as its side effect of lowering the opponent's Speed allows Glimmora to win the mirror matchup against opposing Glimmora. could expand on how Mud Shot prevents some setup mons from using it as fodder by keeping them slow enough to revenge afterward. Toxic Debris's potential to set up Toxic Spikes can prove lethal against certain teams, particularly more offensive ones due to the lack of offensive Poison-types in OU able to absorb them. Focus Sash allows Glimmora to live any one hit and thus be able to set up Stealth Rock safely. Tera Ghost grants Glimmora with an immunity to Rapid Spin from the likes of Great Tusk and Iron Treads, denying their attempts from removing Glimmora's Stealth Rock.

Glimmora finds its home on Hyper Offense teams which enjoy it starting the match strong by setting up Stealth Rock from the beginning. Kingambit greatly appreciates Glimmora setting up Stealth Rock, as even Pokemon that resist Sucker Punch like Roaring Moon and Enamorus can potentially get KO by +2 Sucker Punch after a round or two of Stealth Rock, while physically defensive walls trying to switch in like Skarmory and Corviknight have to contend with not only Kingambit's attacks but also with the extra 1/8 health loss from Stealth Rock. Roaring Moon and Iron Valiant similarly appreciate Glimmora's entry hazards chipping at the opponent for them and the rest of the team to win lategame, while they also provide Knock Off support to remove Heavy-Duty Boots from Pokemon like Dondozo, Alomomola, and Clodsire, making them susceptible to Stealth Rock. Iron Valiant's Moonblast and Close Combat can also assist Glimmora against Great Tusk and Iron Treads, respectively, both of which hit Glimmora for super effective damage and can remove its Stealth Rock without fearing to get OHKOed by Glimmora's moves. Glimmora may also play a defensive role on occasion, as its good matchup against Skeledirge lets it assist teammates like Volcarona and Zamazenta that can struggle against it. Gholdengo may be used alongside Glimmora, as its Ghost typing and Good as Gold ability lets it block Rapid Spin and Defog attempts respectively, thus making sure that Glimmora's entry hazards stay up.
 
QC 1/2

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Ty, think this is ready for a second check, though let me know if you want to change the wording of some parts, particularly the initial sentence.

Also asked to change the order of Power Gem and Earth Power so I could mention how Gholdengo and Gambit resist Power Gem. Hope it reads a bit better.
 
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[SET]
name: Lead
move 1: Stealth Rock
move 2: Mortal Spin
move 3: Power Gem
move 4: Earth Power
item: Focus Sash
tera type: Ghost
ability: Toxic Debris
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Glimmora is one of the tier's premier leads thanks to its ability to set up Stealth Rock and to deny opposing entry hazards with Mortal Spin, all while scaring foes from hitting it with a physical move and activate Toxic Debris in the process. Mortal Spin's side effect of inflicting poison when hit by it detracts Pokemon such as Ting-Lu from setting up entry hazards multiple times trying to PP stall Mortal Spin, (Could be a little much to note as it's a 24PP move) and Pokemon like Raging Bolt from setting up in front of Glimmora. (Hatterene is another pretty good target to poison that comes in on Glimm, while Bolt gets outsped and takes >50% from EP so it typically won't try to set up in front of a lead Glimm, not a bad mention but yeah the main utility is stopping things like Lu / Scor from getting hazards up and weakening Lu for teammates is nice) Power Gem lets Glimmora hit most targets for decent damage, and notably chips at Corviknight and Skarmory which would otherwise wall Glimmora, (Could mention Gliscor too? It's pretty big for that) with the former also removing its entry hazards with Defog. Earth Power allows Glimmora to hit Steel-types such as Gholdengo, Kingambit, and Heatran, which otherwise are able to block Mortal Spin, with the former two also resisting Power Gem. Mud Shot is another option over Earth Power, as its side effect of lowering the opponent's Speed allows Glimmora to win the mirror matchup against opposing Glimmora. Mud Shot can also slow down foes trying to use Glimmora as setup fodder, such as Iron Valiant and Roaring Moon, preventing them from getting out of hand. Toxic Debris's potential to set up Toxic Spikes can prove lethal against certain teams, particularly more offensive ones due to the lack of offensive Poison-types in OU able to absorb them. Focus Sash allows Glimmora to live any one hit and thus be able to set up Stealth Rock safely. Tera Ghost grants Glimmora with an immunity to Rapid Spin from the likes of Great Tusk and Iron Treads, denying their attempts from removing Glimmora's Stealth Rock.

(Could potentially mention some alternative move options and their upsides / downsides but up to you as PGem - EP is what most Glimmora run rn)

Glimmora finds its home on Hyper Offense teams which enjoy it starting the match strong by setting up Stealth Rock from the beginning. Kingambit greatly appreciates Glimmora setting up Stealth Rock, as even Pokemon that resist Sucker Punch like Roaring Moon and Enamorus can potentially get KO by +2 Sucker Punch after a round or two of Stealth Rock, while physically defensive walls trying to switch in like Skarmory and Corviknight have to contend with not only Kingambit's attacks but also with the extra 1/8 health loss from Stealth Rock. (Good info but this seems a little in detail for Kingambit alone when a lot of other Pokemon benefit from this) Roaring Moon and Iron Valiant similarly appreciate Glimmora's entry hazards chipping at the opponent for them and the rest of the team to win lategame, while they also provide Knock Off support to remove Heavy-Duty Boots from Pokemon like Dondozo, Alomomola, and Clodsire, making them susceptible to Stealth Rock. Iron Valiant's Moonblast and Close Combat can also assist Glimmora against Great Tusk and Iron Treads, respectively, both of which hit Glimmora for super effective damage and can remove its Stealth Rock without fearing to get OHKOed by Glimmora's moves. (It can threaten them out, but this is only really relevant when revenge killing them after the lead MU; Val also cannot safely revenge Treads after it spins since dex set is Booster. It's a relevant interaction but it doesn't really help Glimm keep hazards up against them or anything) Glimmora may also play a defensive role on occasion, as its good matchup against Skeledirge lets it assist teammates like Volcarona and Zamazenta that can struggle against it. Gholdengo may be used alongside Glimmora, as its Ghost typing and Good as Gold ability lets it block Rapid Spin and Defog attempts respectively, thus making sure that Glimmora's entry hazards stay up. (Maybe move this up; I'd say that this is Glimmora's strongest direct synergy aside from "This HO mon likes Stealth Rock being up")

(You could maybe talk about some other offensive picks that pair well with Glimmora by virtue of being HO pokemon, you briefly mentioned Volc and Zama while Tusk, Dnite, and Bolt are also options that could be noted as good partners. Tough to suggest exactly though as it's hard to elaborate on why they pair well more than "These Pokemon fit on HO, Glimm is a good HO lead")

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
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[SET]
name: Lead
move 1: Stealth Rock
move 2: Mortal Spin
move 3: Power Gem
move 4: Earth Power
item: Focus Sash
tera type: Ghost
ability: Toxic Debris
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Glimmora is one of the tier's premier leads thanks to its ability to set up Stealth Rock and to deny opposing entry hazards with Mortal Spin, all while scaring foes from hitting it with physical attacks and activate activating Toxic Debris (simplified cause physical attacks triggering tdebris is dex info) in the process. Mortal Spin's side effect of inflicting poison when hit by it detracts Pokemon such as Ting-Lu from setting up entry hazards multiple times, (rc) and Hatterene from trying to deny Stealth Rock with Magic Bounce. Power Gem lets Glimmora hit most targets for decent damage, and notably chips at Corviknight, Skarmory, and Gliscor which that would otherwise wall Glimmora, with Corviknight also removing its entry hazards with Defog. Earth Power allows Glimmora to hit Steel-types such as Gholdengo, Kingambit, and Heatran, which otherwise are able to block Mortal Spin, with the former two also resisting Power Gem. Mud Shot is another option over Earth Power, as its side effect of lowering the opponent's foe's Speed allows Glimmora to win the mirror matchup against opposing Glimmora. Mud Shot can also slow down foes trying to use Glimmora as setup fodder, such as Iron Valiant and Roaring Moon, preventing them from getting out of hand. Toxic Debris's potential to set up Toxic Spikes can prove lethal against certain teams, particularly more offensive ones due to the lack of offensive Poison-types in OU able to absorb them. (i'd make this as like the 2nd sentence imo since tdebris is one of glimm's selling points over other leads) Focus Sash allows Glimmora to live any one hit and thus be able to set up Stealth Rock safely. (would red card be a noteworthy mention here? your call) Tera Ghost grants Glimmora with an immunity to Rapid Spin from the likes of Great Tusk and Iron Treads, denying their attempts from removing Glimmora's Stealth Rock entry hazards. (considering tspikes can be up too)

Glimmora finds its home on Hyper Offense hyper offense teams that which enjoy it starting the match strong by setting up Stealth Rock (would adding 'and potentially Toxic Spikes' be relevant too here?) from the beginning. Kingambit greatly appreciates this Glimmora setting up Stealth Rock, as even Pokemon that resist Sucker Punch like Roaring Moon and Enamorus can potentially get KOed by +2 Sucker Punch after a round or two of Stealth Rock, while physically defensive walls trying to switch in like Skarmory and Corviknight have to contend with not only Kingambit's attacks but also with the extra 1/8 health loss chip damage (saying the rocks dealing 1/8 dmg to a neutral mon is too dex info-y) from Stealth Rock. Roaring Moon and Iron Valiant similarly enjoy Glimmora's entry hazards chipping at the opponent foes for them and the rest of the team to win late-game lategame, while they also provide Knock Off support to remove Heavy-Duty Boots from Pokemon like Dondozo, Alomomola, and Clodsire, making them susceptible to its hazards Stealth Rock. (same reason as above) Gholdengo may be used alongside Glimmora, as its Ghost typing and Good as Gold ability lets it block Rapid Spin and Defog attempts respectively, ('respectively' is redundant here because it's not ambiguous which one is used to block spin and which one blocks defog) thus making sure Glimmora's entry hazards stay up. Glimmora may also play a defensive role on occasion, as its good matchup against Skeledirge lets it assist teammates like Volcarona and Zamazenta that can struggle against it.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/kd458.633798/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
if you need clarifications or want me to look this over once again (especially if you decide to add some of the points i brought up), let me know
1/1
GP Team done
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