they dropped over discord -tondas
[OVERVIEW]
name: Defensive Utility
move 1: Hex / Scald
move 2: Taunt
move 3: Will-O-Wisp / Toxic
move 4: Recover
item: Colbur Berry / Leftovers
ability: Cursed Body / Water Absorb
nature: Bold
evs: 252 HP / 224 Def / 32 Spe
[SET COMMENTS]
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name: Choice Specs
move 1: Water Spout
move 2: Shadow Ball
move 3: Hydro Pump
move 4: Ice Beam / Trick
item: Choice Specs
ability: Water Absorb
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
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Other Options
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**Grass Types**: Grass types such as Victreebel can switch into the defensive set with little to no risk and threaten Jellicent out. However, some of them do not like Toxic or Will-O-Wisp and cannot handle attacks from the Specs set.
**Electric Types**: Electric Types such as Lanturn and Eelektross can take hits from defensive Jellicent pretty easily and threaten it out with Electric attacks. However, Eelektross cannot take a Water Spout very well from Specs Jellicent at all. More offensive Electric Types such as Alolan Raichu also force it out and threaten to set up with Nasty Plot.
**Pursuit Trappers**: Pursuit trappers like Stoutland and Skuntank easily can threaten Specs Jellicent out and KO it with Pursuit. However, neither can switch into Jellicent and really dislike taking a Hydro Pump.
**Faster Taunt Users**: Faster taunt users such as Alolan Persian and the Oricorios can shut down defensive Jellicent by not allowing it to Recover health or cripple pokemon with status effects. Oricorio-E can even use it as setup fodder.
**Residual Damage**: Jellicent is prone to all forms of entry hazards and also dislikes getting poisoned. This makes it difficult to check pokemon it normally would like Gurdurr, and also weakens the power of Water Spout to a point where Hydro Pump is your strongest STAB attack on the Specs set.
[CREDITS]
- Written by: [tom holland, 482029]]
- Quality checked by: [[gum, 434150 ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
[OVERVIEW]
- Jellicent is an interesting pokemon with a unique typing and stats, and its access to Recover+Will-O-Wisp allows it to stay healthy throughout the match and spread status effects, making it a great utility pokemon. It also allows it to check threats like Primeape and Alolan Sandslash.
- It can also run a successful specs set due to its very powerful Water Spout and nice offensive dual STAB coverage, with its Ghost typing notably hitting things which resist water harder like Gastrodon and opposing Jellicent
- It's Ghost typing allows it to act as a spinblocker, and it has a very strong matchup against most rapid spinners like Hitmonchan and Sandslash-Alola, though it loses to Freeze-Dry Cryogonal. This gives Jellicent a strong niche on hazard-stacking teams.
- However, Jellicent is very prone to residual damage, though Taunt does mitigate this slightly. It is also kind of passive when used defensively, allowing offensive threats such as Victreebel and Oricorio-E in for essentially no risk.
- Specs Jellicent is heavily reliant on prediction and can be exploited by threats like Jynx, Lurantis, and Dodrio easily once locked in a move advantageous to your opponent. It also is very easily pursuit-trapped by things such as Stoutland and Skuntank.
name: Defensive Utility
move 1: Hex / Scald
move 2: Taunt
move 3: Will-O-Wisp / Toxic
move 4: Recover
item: Colbur Berry / Leftovers
ability: Cursed Body / Water Absorb
nature: Bold
evs: 252 HP / 224 Def / 32 Spe
[SET COMMENTS]
========
- Hex is the STAB move of choice due it's strong base power when hitting statused Pokemon, and nice neutral damage to the majority of the tier.
- Taunt is used to stop set-up sweepers such as Carracosta as well as to prevent other defensive walls such as Quagsire and Gastrodon from recovering health back or using toxic on Jellicent.
- Will-O-Wisp is used to cripple physical attackers like Skuntank and Sandslash-Alola.
- Toxic can be used in place of Will-O-WIsp if the burn you feel is less useful for your team and you would rather cripple opposing walls.
- Scald is an option over Hex to have Water STAB which can be more useful against pokemon like Mudsdale, but the power difference is not very noticeable on the things it hits harder and Hex generally will be dishing out more damage. Also, the chance of burn on Scald is unnecessary when you are already running Will-O-Wisp.
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- Colbur Berry's damage reduction allows Jellicent to retaliate reliably with Will-O-Wisp against Dark-type Pokemon and grants it a better matchup against Pokemon with Dark-type coverage like Gurdurr.
- Leftovers adds passive recovery, making Jellicent less easily worn down by chip damage. This also gives Jellicent a bit more breathing room to use its other attacks instead of clicking Recover more often.
- The Speed lets Jellicent Taunt Carracosta before it can Shell Smash.
- Cursed Body generally is more useful than water absorb, allowing you to get some clutch disables on pokemon such as Gurdurr and Kangaskhan which only have one move to break Jellicent, as well as choice-locked pokemon like Stoutland.
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- This set is more defensive which allows the player to more liberally switch Jellicent into what it walls such as Gurdurr and Primeape. It also can be used to spinblock while staying healthy thanks to Recover.
- It is essential to not let Jellicent get hit by Toxic, as this status effect puts Jellicent on a timer which will greatly hinder its longevity. It also nullifies Jellicent's ability to check some pokemon it normally would such as Gurdurr.
- While Jellicent does do a good job as a spinblocker, it must be wary of coverage moves such as Hitmonchan's Thunder Punch.
- Be careful when playing against status absorbers such as Gurdurr and Stoutland; you don't want to burn them with Scald.
- When playing with Colbur Berry you can reliably Will-O-Wisp dark types like Skuntank and Alolan Raticate since you can tank one Dark Type attack with ease.
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- As a defensive utility pokemon which also has the role compression of being a spinblocker, Jellicent can fit well on many hazard-stacking teams. As such, spikes users such as Ferroseed and Roselia work wonderfully with it. These two also have the added benefit of absorbing Toxic and also being a solid Electric and Grass type switch-in.
- In the same regard of being entry hazard-setters, pokemon which set up stealth rock and also share defensive synergy with Jellicent work really well. Again, Ferroseed can fill the role of a stealth rock setter if needed, as well as Regirock and Sandslash-Alola. Regirock has the defensive synergy of being the most reliable Normal Type counter in the tier, while Sandslash-Alola has the added role compression of being a rapid spin user. Jellicent also can switch into the fighting types these pokemon do not appreciate going against.
- Rapid spin is very important because Jellicent can easily be worn down by all forms of entry hazards. Therefore, Hitmonchan and the previously mentioned Sandslash-Alola could work well for this role. If Jellicent is not on a hazard-stacking team, Defog users work just as well, such as Crygonal, Lurantis, and Rotom-Frost.
- Offensive pokemon which are commonly checked by water types or fighting types are greatly appreciative of Jellicent, as it is a reliable switch-in when the opportunity arises. Pokemon like this are Simisear, Stoutland, Lycanroc, and Aggron.
name: Choice Specs
move 1: Water Spout
move 2: Shadow Ball
move 3: Hydro Pump
move 4: Ice Beam / Trick
item: Choice Specs
ability: Water Absorb
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
========
- Water Spout is the STAB Water Type move of choice with its very high base power and perfect accuracy. At max health you can break dedicated special walls such as Audino and Clefairy.
- Shadow Ball is the STAB Ghost Type move of choice with respectable base power and perfect accuracy. It hits pokemon which are immune or resistant to Water Spout such as Jynx, Gastrodon, and Lanturn.
- Hydro Pump is a good alternative Water Type move since Water Spout is weaker once weakened enough.
- Ice Beam is good coverage to hit Grass types such as Roselia and Lurantis, as well as hitting Drampa harder.
- Trick is an option over Ice Beam due to it's ability to cripple walls that switch into Jellicent such as Articuno and bulky pivot Lanturn.
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- Max speed ensures you outspeed Jolly Aggron and everything below, allowing you to revenge kill them instead of those threats being able to revenge kill you, despite Jellicent's poor speed.
- Water Absorb is useful to regain hit points back with good prediction, making Water Spout powerful again.
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- Jellicent is best used as an early to mid-game breaker due to its highest damage output window being when it is at full health. It should be used with the intention to break holes in the opponent's team.
- Try to keep Jellicent as healthy as possible throughout the match, preferably getting it in play through a slow pivot or well-played double.
- Water Spout is easily the most spammable move in the beginning when at max health, though you should use Shadow Ball if you predict water-immune pokemon like Gastrodon and Jynx switching in.
- Use Hydro Pump when damaged enough to where Water Spout is weaker, unless you cannot afford the accuracy drop in the given scenario.
- If using Trick, make sure your opponent feels comfortable switching into Jellicent with its special wall first, or else you may mispredict and lose your Choice Specs with no gain from it.
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- Hazard setters such as Regirock, Roselia and Sandslash-Alola work well with Jellicent since it appreciates the extra chip damage. For example, Jellicent can 2HKO Ferroseed after Spikes damage.
- Entry hazard removal is mandatory to keep Jellicent as healthy as possible. Pokemon like Sandslash-Alola, Skuntank, and Silvally Fairy can be useful additons for this role. The former two have the added utility of switching into Grass Types while the latter can be a designated Fighting Type check since Jellicent doesn't function as that when used as a Choice Specs breaker. It also can bring Jellicent in safely with Parting Shot or U-turn.
- Physically threatening pokemon such as Stoutland, Aggron, and Gurdurr can break through Jellicent's counters like Rosellia, Lanturn, and Articuno. Jellicent can break through the physical walls that threaten them, such as Regirock and Mudsdale.
- Pokemon that can switch into grass types work well with Jellicent, such as Skuntank, Roselia, and Oricorio-E. Pokemon that can switch into electric types work well with Jellicent, such as Lanturn. Pokemon that can take advantage of Skuntank if it pursuit traps Jellicent are very useful, such as Omastar, Gurdurr, and Mudsdale.
Other Options
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- An offensive set with Recover, Taunt, and two attacks with Waterium Z is an option to be much more threatening while also still spinblocking and checking Gurdurr. However, its undesirable speed tier really hinders the function of this set.
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**Grass Types**: Grass types such as Victreebel can switch into the defensive set with little to no risk and threaten Jellicent out. However, some of them do not like Toxic or Will-O-Wisp and cannot handle attacks from the Specs set.
**Electric Types**: Electric Types such as Lanturn and Eelektross can take hits from defensive Jellicent pretty easily and threaten it out with Electric attacks. However, Eelektross cannot take a Water Spout very well from Specs Jellicent at all. More offensive Electric Types such as Alolan Raichu also force it out and threaten to set up with Nasty Plot.
**Pursuit Trappers**: Pursuit trappers like Stoutland and Skuntank easily can threaten Specs Jellicent out and KO it with Pursuit. However, neither can switch into Jellicent and really dislike taking a Hydro Pump.
**Faster Taunt Users**: Faster taunt users such as Alolan Persian and the Oricorios can shut down defensive Jellicent by not allowing it to Recover health or cripple pokemon with status effects. Oricorio-E can even use it as setup fodder.
**Residual Damage**: Jellicent is prone to all forms of entry hazards and also dislikes getting poisoned. This makes it difficult to check pokemon it normally would like Gurdurr, and also weakens the power of Water Spout to a point where Hydro Pump is your strongest STAB attack on the Specs set.
[CREDITS]
- Written by: [tom holland, 482029]]
- Quality checked by: [[gum, 434150 ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
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