viivian
beep boop
hello, i am new here and I was wondering if any of you guys could rate my VGC team i recently built up. please let me know any criticisms you have and any ways i could improve my team!
Rillaboom (M) @ Assault Vest
Ability: Grassy Surge
Shiny: Yes
Gigantamax: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Grassy Glide
- High Horsepower
- Knock Off
- U-turn
rillaboom’s main purpose is to beat any opposing water and ground types and finish weakened pokemon, as well as pairing with regieleki to cover its weakness. its priority grass stab in grassy terrain beating most ground types is really beneficial for eleki and incineroar.
Incineroar (M) @ Safety Goggles
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 4 Atk / 92 Def / 132 SpD / 28 Spe
Careful Nature
- Flare Blitz
- Darkest Lariat
- Parting Shot
- Fake Out
incineroar is here to provide utility for the team, flinching opponents with fake out, weakening their physical attacks with intimidate and parting shot, and reliably beats any psychic, ghost, and steel types on the other team. can pair with basically any pokemon on the team, although there isn’t really one that it pairs exceptionally well with, in my opinion.
Corviknight (M) @ Weakness Policy
Ability: Mirror Armor
Shiny: Yes
EVs: 44 HP / 252 Atk / 144 Def / 68 SpD
Adamant Nature
- Iron Head
- Brave Bird
- Roost
- Protect
corviknight is the team’s main dynamax pokemon, providing max airstream boosts for other teammates such as kyogre and garchomp, and checks any fairy types with its steel type stab. it holds a weakness policy to give it a major power boost it really appreciates to tear apart the opposing team. i intend to pair it with the aforementioned garchomp because corviknight and garchomp’s typings compliment each other very well.
Garchomp (F) @ Life Orb
Ability: Rough Skin
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Stomping Tantrum
- Swords Dance
- Protect
intended to pair with corviknight, garchomp’s ground typing beats any opposing fire or electric types threatening corviknight and its weaknesses to ice and fairy are alleviated by corviknight’s steel type stab. not to mention that it outspeeds (nearly) every non-boosted dragon type pokemon in the game after just one of corviknight’s max airstream boosts, allowing it to demolish any opposing dragons the opponent might send out.
Kyogre @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Origin Pulse
- Ice Beam
- Thunder
- Water Spout
kyogre weakens fire type moves that corviknight really does not like receiving, and its sheer power is always appreciated by my team. it really benefits from corviknight’s max airstream boosting its speed and regieleki’s electrowebs slowing down the opposing team, as well as being a very strong dynamax pokemon on its own. it pairs well with nearly every team member, although regieleki probably is the best partner for it.
Regieleki @ Focus Sash
Ability: Transistor
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Electroweb
- Volt Switch
- Protect
regieleki provides key speed control for the team and takes care of flying types as well as the many water types that aren’t weak to grass. not to mention it’s transistor-boosted electric stab that can tear holes through the opposing team, assuming they don’t have an electric resist/immunity. it helps the other team members a lot, especially kyogre because it almost guarantees that kyogre can outspeed the opposing Pokemon and destroy them with its stab, rain-boosted water spout and origin pulse.
edit: added some more details as to what each team member does. again, let me know any suggestions you have!
Rillaboom (M) @ Assault Vest
Ability: Grassy Surge
Shiny: Yes
Gigantamax: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Grassy Glide
- High Horsepower
- Knock Off
- U-turn
rillaboom’s main purpose is to beat any opposing water and ground types and finish weakened pokemon, as well as pairing with regieleki to cover its weakness. its priority grass stab in grassy terrain beating most ground types is really beneficial for eleki and incineroar.
Incineroar (M) @ Safety Goggles
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 4 Atk / 92 Def / 132 SpD / 28 Spe
Careful Nature
- Flare Blitz
- Darkest Lariat
- Parting Shot
- Fake Out
incineroar is here to provide utility for the team, flinching opponents with fake out, weakening their physical attacks with intimidate and parting shot, and reliably beats any psychic, ghost, and steel types on the other team. can pair with basically any pokemon on the team, although there isn’t really one that it pairs exceptionally well with, in my opinion.
Corviknight (M) @ Weakness Policy
Ability: Mirror Armor
Shiny: Yes
EVs: 44 HP / 252 Atk / 144 Def / 68 SpD
Adamant Nature
- Iron Head
- Brave Bird
- Roost
- Protect
corviknight is the team’s main dynamax pokemon, providing max airstream boosts for other teammates such as kyogre and garchomp, and checks any fairy types with its steel type stab. it holds a weakness policy to give it a major power boost it really appreciates to tear apart the opposing team. i intend to pair it with the aforementioned garchomp because corviknight and garchomp’s typings compliment each other very well.
Garchomp (F) @ Life Orb
Ability: Rough Skin
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Stomping Tantrum
- Swords Dance
- Protect
intended to pair with corviknight, garchomp’s ground typing beats any opposing fire or electric types threatening corviknight and its weaknesses to ice and fairy are alleviated by corviknight’s steel type stab. not to mention that it outspeeds (nearly) every non-boosted dragon type pokemon in the game after just one of corviknight’s max airstream boosts, allowing it to demolish any opposing dragons the opponent might send out.
Kyogre @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Origin Pulse
- Ice Beam
- Thunder
- Water Spout
kyogre weakens fire type moves that corviknight really does not like receiving, and its sheer power is always appreciated by my team. it really benefits from corviknight’s max airstream boosting its speed and regieleki’s electrowebs slowing down the opposing team, as well as being a very strong dynamax pokemon on its own. it pairs well with nearly every team member, although regieleki probably is the best partner for it.
Regieleki @ Focus Sash
Ability: Transistor
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Electroweb
- Volt Switch
- Protect
regieleki provides key speed control for the team and takes care of flying types as well as the many water types that aren’t weak to grass. not to mention it’s transistor-boosted electric stab that can tear holes through the opposing team, assuming they don’t have an electric resist/immunity. it helps the other team members a lot, especially kyogre because it almost guarantees that kyogre can outspeed the opposing Pokemon and destroy them with its stab, rain-boosted water spout and origin pulse.
edit: added some more details as to what each team member does. again, let me know any suggestions you have!
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