RU Iron Thorns

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Iron Thorns @ Booster Energy
Ability: Quark Drive
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Earthquake
- Tera Blast

Iron Thorns is the newest addition to RU and is making an impact on hyper offense teams. With Quark Drive and Booster Energy equipped, Iron Thorns can boost its already sky-high Attack stat, which can be compounded to higher levels with Dragon Dance. With Tera Grass, Iron Thorns can find setup opportunities by neutralizing its major Ground weakness, while luring Ground-and Water-types with Tera Blast. Earthquake hits Steel-types like Copperajah and Revavroom, and it creates EdgeQuake coverage with Stone Edge. Iron Thorns works super well with dual screens support, using its decent bulk to set up multiple Dragon Dances. Iron Thorns appreciates entry hazards support to have an easier time KOing its checks like Krookodile and Mudsdale. Klefki is its best partner, since it can set up Spikes and dual screens while also providing paralysis support, giving Iron Thorns more opportunities to set up.
 
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gorex

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Iron Thorns @ Booster Energy
Ability: Quark Drive
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Earthquake
- Tera Blast

Iron Thorns is the newest and fun addition to the RU tier RU and is making an impact specifically on Hyper Offensive builds. (wouldnt say its only being used on ho which is what the previous phrasing kinda reads as, maybe u can phrase it as "making a significant impact on Hyper Offensive builds" if that sounds like what u were going for). Being a Paradox having With its ability Quark Drive and Booster Energy equipped, Iron Thorns can use Booster Energy to boost its already sky high Attack stat and boost to higher levels using by one stage, which can be compounded to higher levels with Dragon Dance. (not sure if compounded is the most appropriate word here tbh, but this part is just trying to cut down words and make the sentence flow better). Thanks to Terastalization With Tera Grass, Iron Thorns can turn find setup opportunities by neutralizing its major Ground weakness into a resist and set up easy (AC), while luring in the Ground and Water types and hitting them hard Ground- and Water-types with Tera Blast Grass. (remember for ur future analyses, when u mention types, it should be "Ground- and Water-types" with the hyphens included, same for singular types as well, e.g. "Water-types") Earthquake is a great coverage option, hitting Steel-types like Copperajah and Revavroom, and pairs well with Stone Edge for the formidable EdgeQuake combo, hitting Steel types like Copperajah and Revavroom. Iron Thorns works super well on Screens Hyper Offense with dual screens support, using its decent bulk and to set up multiple Dragon Dances. Iron Thorns appreciates hazards support to nab KOs much easier against have an easier time KOing its checks like Krookodile and Mudsdale. Iron Thorns best partner is Klefki, since Klefki is its best partner since it can set up Spikes and Screens dual screens, while also being able to provide providing paralysis support, further giving Iron Thorns more opportunity opportunities to set up.

(overall most of the changes i made were just trying to cut down character count since u were above 1000 and trying to make the points flow better, most of the important stuff that needed to be covered were alr inside so nice job on that!)

once changes are made, qc 1/1
 

Sulo

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GP 1/1
Iron Thorns @ Booster Energy
Ability: Quark Drive
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Earthquake
- Tera Blast

Iron Thorns is the newest addition to RU and is making an impact on hyper offense teams. Hyper Offensive builds. With its ability Quark Drive and Booster Energy equipped, Iron Thorns can boost its already sky-high added hyphen Attack stat by one stage, quark drive is 1.3x if not speed which can be compounded to higher levels with Dragon Dance. With Tera Grass, Iron Thorns can find setup opportunities by neutralizing its major Ground weakness (rc) while luring Ground- and Water-types removed an extra space with Tera Blast. Earthquake hits is a great coverage option, hitting Steel-types removed space like Copperajah and Revavroom, and it creates EdgeQuake coverage with Stone Edge. pairs well with Stone Edge for the formidable EdgeQuake combo. Iron Thorns works super well with dual screens support, using its decent bulk to set up multiple Dragon Dances. Iron Thorns appreciates entry hazards support to have an easier time KOing its checks like Krookodile and Mudsdale. Klefki is its best partner, (ac) since it can set up Spikes and dual screens (rc) while also providing paralysis support, giving Iron Thorns more opportunities to set up.

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GP Team done
 

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