Draft Iron Boulder

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termnal

formerly Lpow12
[overview]
**Draft order**:Round 2

**Price range**: 15-16 points

**Overview:** Iron Boulder is one of the premier cleaners in the game with a blazing base 124 Speed and a strong base 120 Attack. When using Booster Energy, it becomes almost impossible to revenge kill and excels at cleaning up weakened teams. Because of its unique typing and access to Earthquake, Iron Boulder can hit every Pokemon for at least neutral damage, making it one of the hardest Pokemon to wall in the format. It can be held back by its weak physical defense as well as its reliance on Booster Energy for Speed, and if it's forced out, it becomes much more difficult to sweep, so planning around these is a must if you plan on drafting it.


[strategy comments]
Common Roles
========
**Setup sweeper**: Iron Boulder excels at coming in to revenge kill opposing Pokemon with Booster Energy, and with one Swords Dance, it can dismantle teams that have been weakened by entry hazards or its teammates. With its above average Special Defense, it can also live a hit in a pinch to make sure it gets a Swords Dance off.

**Wallbreaker**: Iron Boulder can utilize items other than Booster Energy like Choice Band or Life Orb to take advantage of its already great Speed to dish out more immediate damage. Some of these sets can still run Swords Dance, but they trade the sweeping potential of Booster Energy for more immediate damage.

**Late-game cleaner**: This role is very similar to being a setup sweeper but may or may not carry Swords Dance. When Iron Boulder is being utilized in this role, it is often expecting its checks to be softened up before it comes in, so you may opt to run an extra coverage move over Swords Dance.

Common Moves
========
**Primary STAB moves**: Mighty Cleave, Zen Headbutt, Psycho Cut

**Setup moves**: Swords Dance, Substitute, Agility

**Utility moves**: Taunt

**Coverage**: Close Combat, Earthquake, Megahorn, Sacred Sword, Wild Charge, Iron Head, Poison Jab, Throat Chop, X-Scissor

Niche Moves
========
**Brick Break**: Brick Break is not recommended, but if you are very afraid of dual screens, it could be an option, especially if you lack any other way to break through dual screens.

**Facade**: Facade is useful if your opponent's main counterplay to Iron Boulder is with status. This move can catch them by surprise and break through would-be checks.

**Rock Blast**: Rock Blast is useful when facing Multiscale users like Dragonite, breaking through Multiscale and picking up a KO.

**Quick Attack**: Quick Attack can be useful in select cases where priority is mandatory but is generally outclassed by running more powerful coverage moves.

Common Items
========
**Booster Energy**: Iron Boulder is one of the best Pokemon to take advantage of Booster Energy. Boosting an already top-tier base 124 Speed makes Iron Boulder almost impossible to revenge kill, enabling it to revenge kill foes and force switches, which allows it to set up and sweep opposing teams.

**Choice Band**: Choice Band is primarily used when extra speed is unnecessary, and Iron Boulder is instead trying to dish out as much damage as possible as fast as possible.

Niche Items
========
**Choice Scarf**: Choice Scarf is almost never worth it over Booster Energy, but if you expect to be switching a lot, it can be useful.

**Assault Vest**: While Iron Boulder is not used defensively, Assault Vest can help it live a number of hits, thanks to it naturally high Special Defense. It is especially useful if you are already not using setup moves.

**Life Orb / Expert Belt**: Damage-boosting items like Life Orb and Expert Belt are useful when you want to get more damage out of Iron Boulder without being Choice-locked into a move.

**Power Herb**: Power Herb can be used in conjunction with Solar Blade to pick off bulky Water- and Ground-type Pokemon that commonly switch into Iron Boulder's attacks.

Tera
========
This Pokemon should almost always be your Tera Captain when it is allowed. While Iron Boulder has a good offensive typing, it lacks tremendously in Defense. Tera not only allows Iron Boulder to live the hits required to get set up, but it can also help give coverage moves the power they need to match up against bulkier Pokemon.

Draft Strategy
========
Iron Boulder should be a Pokemon you are building around, supporting it to switch in without taking damage and wearing down foes to allow it to sweep late-game.

**Wallbreakers**: While Iron Boulder has respectable base stats, it can struggle to break through teams without a Swords Dance boost, so having a strong wallbreaker to pair it with can reduce reliance on Swords Dance and make it easier to clean up late-game.

**Entry hazards**: Iron Boulder likes strong hazard support, although it likes it more than most. Similar to strong wallbreakers, good hazard support can damage foes enough for Iron Boulder to pick up clean KOs late-game.

**Entry hazard removal**: In many games, Iron Boulder will need to take at least one or two hits to put itself in a winning position, and since it really does not want to be holding Heavy-Duty Boots, hazard removal is vital in ensuring you have the health to set up properly.

Checks and Counters
========
**Bulky Steel-types**: Pokemon like Corviknight and Gholdengo can be difficult to hit super effectively, meaning more setup is required to sweep. Usually, you can run coverage moves for these Pokemon, but without Tera or a Swords Dance boost, these Pokemon can live a hit and phaze you out or deal enough damage to stop your sweep.

**Unaware Pokemon**: Like for many setup sweepers, Unaware is a major issue for Iron Boulder. A base 120 Attack is rarely strong enough on its own to break though an Unaware wall, and you will need to cleverly prepare or have teammates to get Unaware Pokemon out of the way for Iron Boulder.

**Speed control/priority users**: Since Iron Boulder relies on outspeeding opposing Pokemon to avoid taking damage, teams with good speed control can give it problems. Even though Iron Boulder is one of the fastest Pokemon available, there are enough Pokemon faster than it, such as Darkrai, Weavile, and Hisuian Electrode, and it is not unreasonable for an opponent to have a Pokemon that can outspeed Iron Boulder at +1. Sticky Web can also hinder Iron Boulder and even cause it to not have Booster Energy boost Speed but instead Attack. Priority attacks can be an issue for the same reasons, especially Palafin-H's Jet Punch and users of Bullet Punch .

[credits]
Written by:
https://www.smogon.com/forums/members/termnal.404799/
Quality checked by:
https://www.smogon.com/forums/members/hacker.387847/
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Last edited:

Hacker

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogonis a Former Smogon Metagame Tournament Circuit Champion
Common Roles
========
Iron Boulder is one of the premiere cleaners in the game with a blazing base 124 speed and strong base 120 attack. When boosted by boosted energy (capitalize item names, also fix typo)it becomes almost impossible to revenge kill and excels at cleaning up weakened teams. Because of its unique typing and access to earthquake (capitalize move names)Iron Boulder can hit every Pokemon legal in Paldea dex draft (it being paldea dex draft is implied, can cut that out)for neutral damage making it one of the hardest Pokemon to wall in the format.(add a sentence about what holds it back)

Role 1 - Setup Sweeper:(change formating of these sections to match other analyses please)
Iron Boulder excels at coming in to revenge opposing Pokemon with booster energy and with one swords dance(capitalize item names and moves) can dismantle teams that have been weakened by hazards or its teammates. With its above average special defense (capitalize stats)it can also live a hit in a pinch to make sure it gets a swords dance(capitalize moves) off.
Role 2 - Wall Breaker: Iron Boulder can utilize items other than booster energy, like choice band or life orb, (capitalize item names and moves)to take advantage of its already great speed (capitalize stats) to dish out more immediate damage. These sets can still run swords dance (capitalize moves)but trade the sweeping potential of booster energy for more intimidate damage
Role 3 - Late Game Cleaner: This role is very similar to being a setup sweeper but may or may not carry swords dance (capitalize moves). When Iron Boulder is being utilized in this role it is often expecting its checks to be softened up before it comes in so you may opt to run an extra coverage move over swords dance.

Common Moves
========
Primary STAB moves: Mighty Cleave, Zen Headbutt, Psycho Cut
Setup moves: Swords Dance, Substitute(add agility)
Utility moves: Taunt, Electric Terrain
Coverage: Close Combat, Earthquake, Megahorn, Sacred Sword, Wild Charge, Iron Head, Poison Jab, Throat Chop, X-Scissor

Niche Moves (i would add a mention of rock blast here, can be used to break through stuff like multiscale dnite / sashes) (turn these sections into sentences please)
========
Brick Break: Not recommended but if you are afraid of screens it could be an option
Facade: Useful if you opponent's main counter play to boulder is with status this move can catch them by surprise and break through would be checks.

Common Items
========
Booster Energy: Boosting an already top tier 124 speed makes Iron Boulder almost impossible to revenge and allows it to revenge opponents mons and setup to sweep
Choice Band: An item to use when extra speed in unnecessary and instead trying to dish out as much damage as possible as fast as possible.

Niche Items (add lorb/ebelt)
========
Choice Scarf: Almost never worth it over Booster Energy but if you expect to be switching a lot can be useful.
Assault Vest: While Iron Boulder is not used defensively Assault Vest can help it live a number of hits thanks to it naturally high special defense. It is especially useful if you are already not using setup moves.

Tera
========
This Pokemon should almost always be you(your) tera captain when it is available(since we tera ban it i would say when it is allowed instead). While rock psychic(capitalize types) is a good offensive typing it lacks tremendously in defense. Tera not only allows boulder(type out its full name) to live the hits required to get setup is can also helps give coverage moves the power they need to match up versus bulkier Pokemon.

Draft Strategy
========
Iron Boulder should be a Pokemon you are building around by supporting it to get in without taking damage and chipping down you opponents Pokemon to allows it to sweep in the late game.

Wallbreakers: While Iron Boulder has respectable base stats it can struggle to break through teams without a swords dance, having a strong wallbreaker to pair with it can reduce reliance on swords dance and make it easier to clean up in the late game

Hazards: Like all of gen 9 Iron Boulder likes strong hazard support, although it likes it more than most. Similar to strong wallbreakers good hazard support can get you the chip damage you need to pickup clean KOs in endgames.

Hazard Control: In many games boulder will need to take at least 1 hit maybe 2 to out itself in a position to win the game and since it really does not want to be holding heavy duty boots(capitalize items) hazard control is vital in ensuring you have the health to setup properly.

Checks and Counters
========
Bulky Steel Types: Pokemon like Corviknight and Gholdengo can be difficult to hit supper effectively meanign(fix typo) more setup is required to sweep. Usually you can run coverage moves for these mons but without tera or a Swords Dance these mons can live a hit and phase you out or deal enough damage to stop your sweep.

Unaware Pokemon: Like many setup sweepers unaware is a major issue to Iron Boulder. A base 120 attack is rarely strong enough on its own to break though and you will need to use clever prep or teammates to get unaware mons out of the way for Iron Boulder

Speed Control/Priority: Although Iron Boulder is one of the fastest mons available there are enough mons faster than it and many of those mons have a good type match up vs it, these include Dragapult(mention something else since we ban it. maybe darkrai), Weavile, and Hisuian Electrode, among others. Sticky Webs can also hinder boulder and even cause it to no(not) use booster engergy(fix typo, capitalize) on speed but instead on attack(capitalize stats). Since Iron Boulder relies on its speed to avoid taking damage speed control can give it problems. Priority can be an issue for the same reasons especially Palafin's Jet Punch and Bullet punch users.
 
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PZZ

formerly PikachuZappyZap
Draft order: 2nd Round

Price range: 15-16

Iron Boulder is one of the premiere cleaners in the game with a blazing base 124 Speed and strong base 120 Attack. When boosted by Booster Energy it becomes almost impossible to revenge kill and excels at cleaning up weakened teams. Because of its unique typing and access to Earthquake Iron Boulder can hit every Pokemon for at least neutral damage making it one of the hardest Pokemon to wall in the format. It can be held back by its weak physical defense as well as its reliance on booster energy for speed so if it can be forced out it becomes much more difficult to sweep games so planning around these is a must if you plan on drafting it.



Common Roles
========
Role 1 Remove the role numbers - just the role names should be fine. - Setup Sweeper: Iron Boulder excels at coming in to revenge opposing Pokemon with booster energy and with one Swords Dance can dismantle teams that have been weakened by hazards or its teammates. With its above average Special Defense it can also live a hit in a pinch to make sure it gets a Swords Dance off.
Role 2 - Wall Breaker: Iron Boulder can utilize items other than Booster Energy, like Choice Band or Life Orb, to take advantage of its already great Speed to dish out more immediate damage. These sets can still run Swords Dance but trade the sweeping potential of Booster Energy for more intimidate damage
Role 3 - Late Game Cleaner: This role is very similar to being a setup sweeper but may or may not carry Swords Dance. When Iron Boulder is being utilized in this role it is often expecting its checks to be softened up before it comes in so you may opt to run an extra coverage move over Swords Dance.

Common Moves
========
Primary STAB moves: Mighty Cleave, Zen Headbutt, Psycho Cut
Setup moves: Swords Dance, Substitute, Agility
Utility moves: Taunt, Electric Terrain Electric Terrain is way too niche, probably should not be mentioned
Coverage: Close Combat, Earthquake, Megahorn, Sacred Sword, Wild Charge, Iron Head, Poison Jab, Throat Chop, X-Scissor Quick Attack should be mentioned either here or in Niche Moves

Niche Moves
========
Brick Break: Brick Break is not recommended but if you are very afraid of screens it could be an option especially if you lack any other way to break through screens.
Facade: Facade is useful if you your* opponent's main counter play to boulder is with status. This move can catch them by surprise and break through would be checks.
Rock Blast: Rock Blast is useful when facing Multiscale users like Dragonite to break through Multiscale and pickup a KO.
Solar Blade + Power Herb could be a niche option to pick off mons like Gastrodon and Swampert

Common Items
========
Booster Energy: Iron Boulder is one of the best abusers of Booster Energy. Boosting an already top tier 124 Speed makes Iron Boulder almost impossible to revenge and allows it to revenge opponents Pokemon and force switches allowing it to setup and sweep opposing teams.
Choice Band: Choice Band is primarily used when extra speed in is* unnecessary and instead trying to dish out as much damage as possible as fast as possible.

Niche Items
========
Choice Scarf: Choice Scarf is almost never worth it over Booster Energy but if you expect to be switching a lot can be useful.
Assault Vest: While Iron Boulder is not used defensively Assault Vest can help it live a number of hits thanks to it naturally high Special Defense. It is especially useful if you are already not using setup moves.
Life Orb/Expert Belt: Boosting items like Life Orb and Expert Belt are useful when you want to get more damage out of boulder without locking into a move.

Tera
========
This Pokemon should almost always be your tera captain when it is allowed. While Rock/Psychic is a good offensive typing it lacks tremendously in defense. Tera not only allows boulder to live the hits required to get setup is it* can also helps help* give coverage moves the power they need to match up versus bulkier Pokemon.

Draft Strategy
========
Iron Boulder should be a Pokemon you are building around by supporting it to get in without taking damage and chipping down you your* opponents Pokemon to allows allow* it to sweep in the late game.

Wallbreakers: While Iron Boulder has respectable base stats it can struggle to break through teams without a Swords Dance, having a strong wallbreaker to pair with it can reduce reliance on Swords Dance and make it easier to clean up in the late game.

Hazards: Like all of gen 9 Iron Boulder likes strong hazard support, although it likes it more than most. Similar to strong wallbreakers good hazard support can get you the chip damage you need to pickup clean KOs in endgames.

Hazard Control: In many games Iron Boulder will need to take at least 1 hit maybe 2 to out itself in a position to win the game and since it really does not want to be holding Heavy Duty Boots hazard control is vital in ensuring you have the health to setup properly.

Checks and Counters
========
Bulky Steel types: Pokemon like Corviknight and Gholdengo can be difficult to hit super effectively meaning more setup is required to sweep. Usually you can run coverage moves for these mons but without tera or a Swords Dance these mons can live a hit and phase you out or deal enough damage to stop your sweep.

Unaware Pokemon: Like many setup sweepers Unaware is a major issue to Iron Boulder. A base 120 Attack is rarely strong enough on its own to break though and you will need to use clever prep or teammates to get Unaware mons out of the way for Iron Boulder.

Speed control/priority: Since Iron Boulder relies on outspeeding opposing mons to avoid taking damage teams with good speed control can give it problems. Even though Iron Boulder is one of the fastest mons available there are enough mons faster than it, such as Darkrai, Weavile, and Hisuian Electrode, that it is not unreasonable for an opponent to have a mon that can outspeed Iron Boulder at +1. Sticky Webs can also hinder boulder and even cause it to not use Booster Energy on speed but instead on Attack. Priority can be an issue for the same reasons especially Palafin's Jet Punch and Bullet Punch users.

[credits]
Written by:
https://www.smogon.com/forums/members/termnal.404799/
Quality checked by:
https://www.smogon.com/forums/members/hacker.387847/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
Probably wanna wait to see what edits look like, I like what I see though.
 
Last edited:

PZZ

formerly PikachuZappyZap
Implemented ready for GP Team
I'd still get rid of the mention of Electric Terrain, it's way too niche to even mention (for example we don't see Iron Valiants set up their own terrain, so I doubt Boulder would want to)
 
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termnal

formerly Lpow12
I'd still get rid of the mention of Electric Terrain, it's way too niche to even mention (for example we don't see Iron Valiants set up their own terrain, so I doubt Boulder would want to)
Fair, I have thought about it enough times to think its worth mentioning but if you think its best gone I'll delete it
 

ken

gm
is a Tournament Directoris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Top Dedicated Tournament Hostis a Battle Simulator Moderator
Monotype Leader
1/1 GP Team done
add remove comment

gonna update this to match the new template as well, so expect some format changes that i did not color/note (specifically because of all the asterisks), and make sure to follow the guide in the video in this post to implement the check if you didn't previously know about it :)

removed a few extra random spaces + added some linebreaks to mirror the template as well

[overview]
**Draft order**: 2nd Round 2

**Price range**: 15-16 points

**Overview:** Iron Boulder is one of the premiere premier cleaners in the game with a blazing base 124 Speed and a strong base 120 Attack. When boosted by using Booster Energy, (ac) it becomes almost impossible to revenge kill and excels at cleaning up weakened teams. Because of its unique typing and access to Earthquake, (ac) Iron Boulder can hit every Pokemon for at least neutral damage, (ac) making it one of the hardest Pokemon to wall in the format. It can be held back by its weak physical defense as well as its reliance on booster energy Booster Energy for speed Speed, (ac) so if it can be and if it's forced out, (ac) it becomes much more difficult to sweep, (ac) games so planning around these is a must if you plan on drafting it.


[strategy comments]
Common Roles
========
**Setup sweeper**: Iron Boulder excels at coming in to revenge kill opposing Pokemon with booster energy Booster Energy, (ac) and with one Swords Dance, (ac) it can dismantle teams that have been weakened by entry hazards or its teammates. With its above average Special Defense, (ac) it can also live a hit in a pinch to make sure it gets a Swords Dance off.

**Wall Breaker Wallbreaker**: Iron Boulder can utilize items other than Booster Energy (rc) like Choice Band or Life Orb (rc) to take advantage of its already great Speed to dish out more immediate damage. These Some of these because you mentioned Choice Band, I specified "some" rather than directly reference the previous two sets can still run Swords Dance, (ac) but they trade the sweeping potential of Booster Energy for more intimidate immediate damage. (ap)

**Late Game Cleaner Late-game cleaner**: This role is very similar to being a setup sweeper but may or may not carry Swords Dance. When Iron Boulder is being utilized in this role, (ac) it is often expecting its checks to be softened up before it comes in, (ac) so you may opt to run an extra coverage move over Swords Dance.

Common Moves
========
**Primary STAB moves**: Mighty Cleave, Zen Headbutt, Psycho Cut

**Setup moves**: Swords Dance, Substitute, Agility

**Utility moves**: Taunt

**Coverage**: Close Combat, Earthquake, Megahorn, Sacred Sword, Wild Charge, Iron Head, Poison Jab, Throat Chop, X-Scissor

Niche Moves
========
**Brick Break**: Brick Break is not recommended, (ac) but if you are very afraid of dual screens, (ac) it could be an option, (ac) especially if you lack any other way to break through dual screens.

**Facade**: Facade is useful if your opponent's main counter play to boulder counterplay to Iron Boulder is with status. This move can catch them by surprise and break through would-be (ah) checks.

**Rock Blast**: Rock Blast is useful when facing Multiscale users like Dragonite, (ac) to breaking through Multiscale and pickup picking up a KO.

**Quick Attack**: Quick Attack can be useful in select cases where priority is mandatory but is generally outclasses outclassed by running more powerful coverage moves.

Common Items
========
**Booster Energy**: Iron Boulder is one of the best abusers Pokemon to take advantage of Booster Energy. Boosting an already top-tier (ah) base 124 Speed makes Iron Boulder almost impossible to revenge kill, (ac) and allows enabling it to revenge kill foes opponents Pokemon and force switches, (ac) allowing which allows it to setup set up and sweep opposing teams.

**Choice Band**: Choice Band is primarily used when extra speed is unnecessary, (ac) and Iron Boulder is instead trying to dish out as much damage as possible as fast as possible.

Niche Items
========
**Choice Scarf**: Choice Scarf is almost never worth it over Booster Energy, (ac) but if you expect to be switching a lot, (ac) it can be useful.

**Assault Vest**: While Iron Boulder is not used defensively, (ac) Assault Vest can help it live a number of hits, (ac) thanks to it naturally high Special Defense. It is especially useful if you are already not using setup moves.

**Life Orb / Expert Belt**: Boosting Damage-boosting items like Life Orb and Expert Belt are useful when you want to get more damage out of boulder Iron Boulder without locking being Choice-locked into a move.

**Power herb Herb**: Power Herb Can can be used in conjunction with Solar Blade to pick off bulky Water- or and Ground-type Pokemon what that commonly switch into Iron Boulder's attacks.

Tera
========
This Pokemon should almost always be your tera captain Tera Captain when it is allowed. While Rock/Psychic is Iron Boulder has a good offensive typing, (ac) it lacks tremendously in defense Defense. Tera not only allows boulder Iron Boulder to live the hits required to get setup set up, (ac) but it can also help give coverage moves the power they need to match up versus against bulkier Pokemon.

Draft Strategy
========
Iron Boulder should be a Pokemon you are building around, (ac) by supporting it to get switch in without taking damage and chipping wearing down your opponents Pokemon to allows foes to allow it to sweep in the late game late-game.

**Wallbreakers**: While Iron Boulder has respectable base stats, (ac) it can struggle to break through teams without a Swords Dance boost, so having a strong wallbreaker to pair with it can reduce reliance on Swords Dance and make it easier to clean up in the late game late-game.

**Hazards Entry hazards**: Like all of gen 9 Iron Boulder likes strong hazard support, although it likes it more than most. Similar to strong wallbreakers, (ac) good hazard support can get you the chip damage you need damage foes enough for Iron Boulder to pickup pick up clean KOs in endgames late-game.

**Hazard Control Entry hazard removal**: In many games, (ah) Iron Boulder will need to take at least 1 hit maybe 2 to out itself in a position to win the game one or two hits to put itself in a winning position, (ac) and since it really does not want to be holding Heavy-Duty (ah) Boots, (ac) hazard control removal is vital in ensuring you have the health to setup set up properly.

Checks and Counters
========
**Bulky Steel-types (ah)**: Pokemon like Corviknight and Gholdengo can be difficult to hit super effectively, (ac) meaning more setup is required to sweep. Usually, (ac) you can run coverage moves for these mons Pokemon, (ac) but without tera Tera or a Swords Dance boost, (ac) these mons Pokemon can live a hit and phase phaze you out or deal enough damage to stop your sweep.

**Unaware Pokemon**: Like for many setup sweepers, (ac) Unaware is a major issue to for Iron Boulder. A base 120 Attack is rarely strong enough on its own to break though an Unaware wall, (ac) and you will need to use clever prep cleverly prepare or have teammates to get Unaware mons Pokemon out of the way for Iron Boulder.

**Speed control/priority users**: Since Iron Boulder relies on outspeeding opposing mons Pokemon to avoid taking damage, (ac) teams with good speed control can give it problems. Even though Iron Boulder is one of the fastest mons Pokemon available, (ac) there are enough mons Pokemon faster than it, such as Darkrai, Weavile, and Hisuian Electrode, that and it is not unreasonable for an opponent to have a mon Pokemon that can outspeed Iron Boulder at +1. Sticky Webs Web can also hinder boulder Iron Boulder and even cause it to not use Booster Energy on speed have Booster Energy boost Speed but instead on Attack. Priority attacks can be an issue for the same reasons, (ac) especially Palafin-H's Jet Punch and users of Bullet Punch users.

[credits]
Written by:
https://www.smogon.com/forums/members/termnal.404799/
Quality checked by:
https://www.smogon.com/forums/members/hacker.387847/
https://www.smogon.com/forums/members/pzz.472700/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
 
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