bugmaniacbob
Was fun while it lasted
Approved by Birkal
Right so before we start, I realise that the CAP sub-site has custom programming, so the whole template for the Pokemon pages would need to be changed to accomodate this - so if Doug wants to tell us that this idea isn't feasible in the way I have it in my head, or doesn't want to spend his time on this, then this won't work. I still think this is worth discussing though, and that possibly in the event of the above being the case, we can think of somewhere else to put these.
EDIT: OK Doug has said that this is possible. Disregard the above.
Essentially, all the information we currently have on-site amounts to the basic information, the movepool, and the analysis (from varying points in CAP's history). For any other sort of information, you have to go digging in the Process Archive. And that's fine, but I feel that having some sort of introductory paragraph on the Pokemon's main page would be appropriate for a general overview of what metagame the CAP was designed for, details of any interesting bits of the process or discussions, ways that it differed from previous or following CAPs, and the like. Essentially a very condensed version of the CAP Report, which is easy to find and easy to read for people hoping to learn more about the CAP Project.
For example, here's a quick one I wrote for Mollux:
I'm sure I've missed some stuff, but you get the general idea. Anyway, we would have one of these for every CAP, making note of their build, history, and possibly revisions that have cropped up since then. Obviously it would be nice to have people who were there at the time writing them, but if that isn't possible, then it's still perfectly possible for an obliging writer to write them by looking through the old process threads and putting the pieces together - and Deck or somebody could look them over. Maybe.
Anyway, thoughts are appreciated.
Right so before we start, I realise that the CAP sub-site has custom programming, so the whole template for the Pokemon pages would need to be changed to accomodate this - so if Doug wants to tell us that this idea isn't feasible in the way I have it in my head, or doesn't want to spend his time on this, then this won't work. I still think this is worth discussing though, and that possibly in the event of the above being the case, we can think of somewhere else to put these.
EDIT: OK Doug has said that this is possible. Disregard the above.
Essentially, all the information we currently have on-site amounts to the basic information, the movepool, and the analysis (from varying points in CAP's history). For any other sort of information, you have to go digging in the Process Archive. And that's fine, but I feel that having some sort of introductory paragraph on the Pokemon's main page would be appropriate for a general overview of what metagame the CAP was designed for, details of any interesting bits of the process or discussions, ways that it differed from previous or following CAPs, and the like. Essentially a very condensed version of the CAP Report, which is easy to find and easy to read for people hoping to learn more about the CAP Project.
For example, here's a quick one I wrote for Mollux:
<h2>Introduction</h2>
<p>Mollux was the third CAP of the Black/White era, and the last to come before the introduction of the Black 2 and White 2 games. It began in April 2012, long after the banning of Deoxys-S, Excadrill, and Thundurus, and at a time when the metagame was thought to have stabilised. Scizor was the undisputed king of OU, and the metagame was more or less dominated by rain, sandstorm, and Volt-turn teams. Mollux was designed to be a Pokemon that turned its "bad" typing into an asset - this resulted in all manner of suggestions as to what exactly constituted a "bad typing", with Ice/Rock and Fire/Ice being early favourites. The community eventually settled on Fire/Poison, which it was decided could be played as a counter to Scizor - and intriguingly, to rain teams as well. The resultant debates over how this could be accomplised were some of the most heated in CAP's history, with supporters of Drought and Dry Skin occupying opposing camps. Eventually, Dry Skin won, and Drought did not even manage to grab a second-place slot. Through its ability, movepool, and typing, Mollux managed to become a powerful member of rain teams, as well as being a good supporter and tank outside of them as well, although many argued that Mollux's excellence on rain teams meant it had failed to be a counter to them, even though it had, indeed, succeeded in making its typing very much a selling point.</p>
<p>Mollux was the third CAP of the Black/White era, and the last to come before the introduction of the Black 2 and White 2 games. It began in April 2012, long after the banning of Deoxys-S, Excadrill, and Thundurus, and at a time when the metagame was thought to have stabilised. Scizor was the undisputed king of OU, and the metagame was more or less dominated by rain, sandstorm, and Volt-turn teams. Mollux was designed to be a Pokemon that turned its "bad" typing into an asset - this resulted in all manner of suggestions as to what exactly constituted a "bad typing", with Ice/Rock and Fire/Ice being early favourites. The community eventually settled on Fire/Poison, which it was decided could be played as a counter to Scizor - and intriguingly, to rain teams as well. The resultant debates over how this could be accomplised were some of the most heated in CAP's history, with supporters of Drought and Dry Skin occupying opposing camps. Eventually, Dry Skin won, and Drought did not even manage to grab a second-place slot. Through its ability, movepool, and typing, Mollux managed to become a powerful member of rain teams, as well as being a good supporter and tank outside of them as well, although many argued that Mollux's excellence on rain teams meant it had failed to be a counter to them, even though it had, indeed, succeeded in making its typing very much a selling point.</p>
I'm sure I've missed some stuff, but you get the general idea. Anyway, we would have one of these for every CAP, making note of their build, history, and possibly revisions that have cropped up since then. Obviously it would be nice to have people who were there at the time writing them, but if that isn't possible, then it's still perfectly possible for an obliging writer to write them by looking through the old process threads and putting the pieces together - and Deck or somebody could look them over. Maybe.
Anyway, thoughts are appreciated.