Mechanics Interaction of GSC Pursuit KOs and chip damage

Siatam

is a Tutoris a Member of Senior Staffis a Community Contributoris a Former Old Generation Tournament Circuit Champion
RoA Leader
I believe there is a bug in the way PS handles Pursuit + Status Damage in Gen 2.
Normally when a pokemon faints, the opposing mon does not take status damage at the end of the turn. However, if a pokemon is knocked out by pursuit while switching the pursuiter should take status damage at the end of the turn. This does not happen on PS.

PS replay showing current interaction:
https://replay.pokemonshowdown.com/gen2ou-2025866003

Video of cartridge interaction:

The video is of virtual console, if video of the interaction on original hardware is required I can replicate it in a few hours.

Heres original cartridge video for what its worth:

Sorry if this is not a bug and PS emulates what would happen in a cartridge link battle, I'm unable to test that.
 
Last edited by a moderator:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top