Siatam
RoA Leader
I believe there is a bug in the way PS handles Pursuit + Status Damage in Gen 2.
Normally when a pokemon faints, the opposing mon does not take status damage at the end of the turn. However, if a pokemon is knocked out by pursuit while switching the pursuiter should take status damage at the end of the turn. This does not happen on PS.
PS replay showing current interaction:
https://replay.pokemonshowdown.com/gen2ou-2025866003
Video of cartridge interaction:
The video is of virtual console, if video of the interaction on original hardware is required I can replicate it in a few hours.
Heres original cartridge video for what its worth:
Sorry if this is not a bug and PS emulates what would happen in a cartridge link battle, I'm unable to test that.
Normally when a pokemon faints, the opposing mon does not take status damage at the end of the turn. However, if a pokemon is knocked out by pursuit while switching the pursuiter should take status damage at the end of the turn. This does not happen on PS.
PS replay showing current interaction:
https://replay.pokemonshowdown.com/gen2ou-2025866003
Video of cartridge interaction:
The video is of virtual console, if video of the interaction on original hardware is required I can replicate it in a few hours.
Heres original cartridge video for what its worth:
Sorry if this is not a bug and PS emulates what would happen in a cartridge link battle, I'm unable to test that.
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