Azelf is one of my favorite Pokemon. The embodiment of willpower, 125 Attacking stats, and a lightning fast 115 Speed is all wrapped up in a package that is no bigger than a breadbox. What really sweetens the deal is the unique move the pixie has -- Nasty Plot. Although arguably harder to pull off in an era of bullet-punching bugs, this team I've created is designed to give Azelf the best chance of pulling off a Nasty Plot sweep possible.
He's Going the Distance!
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Team Building Process
This wouldn't be an Azelf-based team without an Azelf. Unlike the common suicide lead seen today, this one isn't meant to scout or set up hazards, but to boost itself and sweep.
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Being a frail sweeper, Azelf attracts Scizors like honey and bees. Zapdos helps take care of said "bees" very well, tanking through anything Scizor throws at it and recovering off the damage. Zapdos also takes care of enemy Gyarados, who would otherwise laugh at this team.
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Zapdos and Azelf share a common enemy, and that enemy is Tyranitar. Having Scizor around is good for dealing with those beasts. It's bulky enough be switched in to anything not Fire-typed, and can usually scare TTar out. Scizor is also a good scout with U-Turn and a revenge killer with Bullet Punch.
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Hariyama and Arcanine come in to help with Scizor's Fire weakness. Hariyama has the added benefit of being able to deal with Tyranitar as well, if Scizor can't take it. The fighting fatty also handles Heatran pretty well. Its all-around tanking ability is also helped by Whirlwind. Arcanine eats up Fire attacks aimed at Scizor, and can support the team by supplying a secondary form of priority.
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Finally, I needed a good lead, someone to set up Stealth Rock, and assist in taking Rock and Ground attacks. I decided to go with Swampert. Its bulk is a nice addition to the team as well.
A Closer Look
Swampert -- "Hushpuppy" @ Leftovers
Relaxed
252 HP / 4 Atk / 252 Def
Torrent
-Earthquake
-Ice Beam
-Stealth Rock
-Protect
Your typical leading Mixpert. Despite the numerous Azelves floating around, this one can hold its ground, since the little pixies rarely carry Grass Knot...at least the ones I've battled. Stealth Rock first turn, usually, then Protect to dodge the incoming Explosion if the opponent wants to go kablooey.
Synergy:
Grass:
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Scizor -- "Jack" @ Choice Band
Adamant
248 HP / 252 Atk / 8 Spe
Technician
-Bullet Punch
-U-Turn
-Pursuit
-Superpower
The glue that keeps my team together. Scizor is my main muscle, scouting switches with U-Turn and revenge killing faster foes. He's also my answer to Latias, although if it has HP Fire, I'm in a bit of a pickle. Tyranitars that want to munch on little Azelf end up with this bug in their face.
Synergy:
Fire:
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Azelf -- "Miles" @ Expert Belt
Timid
4 HP / 252 SpAtk / 252 Spe
Levitate
-Nasty Plot
-Psychic
-Flamethrower
-Grass Knot
The star of the show is none other than NPZelf! With all the suicide leads and Choice Scarf scouts, I think people have forgotten that Azelf can double its power in one move and go on to sweep with over 700 SpAtk, provided Expert Belt activates. I like to use Expert Belt over Life Orb or Leftovers because it lets me bluff a Choice item if Azelf is called upon to revenge kill. The facade ends when I use Nasty Plot, but at least it lasts longer than with the other two items. Besides, while extra power is a nice offering, I'd rather keep as much HP as I can, since Azelf is unfortunately easy to take out with priority. The moves are pretty self-explanatory: Psychic STAB, Flamethrower for Steels, GK for bulky Waters.
Azelf's nickname is also the meaning behind the team's name. "Miles"...going the distance...? Get it? Get It? GET IT?
Synergy:
Bug:
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Dark:
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Ghost:
Hariyama -- "E. Honda" @ Leftovers
Careful
80 HP / 172 Atk / 252 SpD / 4 Spe
Thick Fat
-Force Palm
-Earthquake
-Whirlwind
-Knock Off
This is the special sponge of the team. Its main purpose is to handle enemy Heatran, especially since it carries Earthquake. Hariyama also laughs at enemy Tyranitar, who would like nothing more to eat Azelf for breakfast. Even better: it also dispatches Blissey and Snorlax, who wall Azelf for days. Whirlwind helps get rid of said Snorlaxes who have Cursed up, and also phaze out threats. Knock Off is helpful to get rid of Leftovers the opponent is carrying.
Synergy:
Psychic:
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Flying:
Zapdos -- "Waukheon" @ Leftovers
Bold
248 HP / 228 Def / 32 Spe
Pressure
-Discharge
-Heat Wave
-HP Grass
-Roost
Without this Zapdos, I'd be Gyarados bait. Luckily, I have the thunder bird around to tank physical hits like a pro. As well as getting rid of said giant blue shrimps, this can also handle Scizors who want to nail Azelf. Discharge's chance to paralyze is useful, Heat Wave roasts Steels, and HP Grass destroys Swampert and other Water types. Roost lets Zapdos heal itself.
Synergy:
Rock:
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Ice:
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Arcanine -- "PINGAS" @ Life Orb
Naive
76 Atk / 252 SpAtk / 180 Spe
Flash Fire
-Flare Blitz
-Overheat
-Extremespeed
-HP Grass
The final piece of the team hopefully covers up the loose ends. I chose Arcanine because of its ability to switch into Fire attacks without worry, getting a power boost in the process. It hits both sides of the spectrum, is reasonably fast, and also boasts priority to clean up nearly-dead threats. Overheat destroys more Def-oriented Steel types like Skarmory and Metagross, while HP Grass helps with Water and Ground types.
Synergy:
Water:
(the best I can do, really)
Ground:
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Rock:
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Previous team member:
There used to be a Togekiss in Zapdos's place, who provided support with Wish and Encore. Without Zapdos, however, Gyarados ran through me like a hot knife through butter.
That's my team! It's far from perfect, but that's where you come in, friends. Thanks for your time.
He's Going the Distance!
Team Building Process
This wouldn't be an Azelf-based team without an Azelf. Unlike the common suicide lead seen today, this one isn't meant to scout or set up hazards, but to boost itself and sweep.
Being a frail sweeper, Azelf attracts Scizors like honey and bees. Zapdos helps take care of said "bees" very well, tanking through anything Scizor throws at it and recovering off the damage. Zapdos also takes care of enemy Gyarados, who would otherwise laugh at this team.
Zapdos and Azelf share a common enemy, and that enemy is Tyranitar. Having Scizor around is good for dealing with those beasts. It's bulky enough be switched in to anything not Fire-typed, and can usually scare TTar out. Scizor is also a good scout with U-Turn and a revenge killer with Bullet Punch.
Hariyama and Arcanine come in to help with Scizor's Fire weakness. Hariyama has the added benefit of being able to deal with Tyranitar as well, if Scizor can't take it. The fighting fatty also handles Heatran pretty well. Its all-around tanking ability is also helped by Whirlwind. Arcanine eats up Fire attacks aimed at Scizor, and can support the team by supplying a secondary form of priority.
Finally, I needed a good lead, someone to set up Stealth Rock, and assist in taking Rock and Ground attacks. I decided to go with Swampert. Its bulk is a nice addition to the team as well.
A Closer Look
Swampert -- "Hushpuppy" @ Leftovers
Relaxed
252 HP / 4 Atk / 252 Def
Torrent
-Earthquake
-Ice Beam
-Stealth Rock
-Protect
Your typical leading Mixpert. Despite the numerous Azelves floating around, this one can hold its ground, since the little pixies rarely carry Grass Knot...at least the ones I've battled. Stealth Rock first turn, usually, then Protect to dodge the incoming Explosion if the opponent wants to go kablooey.
Synergy:
Grass:
Scizor -- "Jack" @ Choice Band
Adamant
248 HP / 252 Atk / 8 Spe
Technician
-Bullet Punch
-U-Turn
-Pursuit
-Superpower
The glue that keeps my team together. Scizor is my main muscle, scouting switches with U-Turn and revenge killing faster foes. He's also my answer to Latias, although if it has HP Fire, I'm in a bit of a pickle. Tyranitars that want to munch on little Azelf end up with this bug in their face.
Synergy:
Fire:
Azelf -- "Miles" @ Expert Belt
Timid
4 HP / 252 SpAtk / 252 Spe
Levitate
-Nasty Plot
-Psychic
-Flamethrower
-Grass Knot
The star of the show is none other than NPZelf! With all the suicide leads and Choice Scarf scouts, I think people have forgotten that Azelf can double its power in one move and go on to sweep with over 700 SpAtk, provided Expert Belt activates. I like to use Expert Belt over Life Orb or Leftovers because it lets me bluff a Choice item if Azelf is called upon to revenge kill. The facade ends when I use Nasty Plot, but at least it lasts longer than with the other two items. Besides, while extra power is a nice offering, I'd rather keep as much HP as I can, since Azelf is unfortunately easy to take out with priority. The moves are pretty self-explanatory: Psychic STAB, Flamethrower for Steels, GK for bulky Waters.
Azelf's nickname is also the meaning behind the team's name. "Miles"...going the distance...? Get it? Get It? GET IT?
Synergy:
Bug:
Dark:
Ghost:
Hariyama -- "E. Honda" @ Leftovers
Careful
80 HP / 172 Atk / 252 SpD / 4 Spe
Thick Fat
-Force Palm
-Earthquake
-Whirlwind
-Knock Off
This is the special sponge of the team. Its main purpose is to handle enemy Heatran, especially since it carries Earthquake. Hariyama also laughs at enemy Tyranitar, who would like nothing more to eat Azelf for breakfast. Even better: it also dispatches Blissey and Snorlax, who wall Azelf for days. Whirlwind helps get rid of said Snorlaxes who have Cursed up, and also phaze out threats. Knock Off is helpful to get rid of Leftovers the opponent is carrying.
Synergy:
Psychic:
Flying:
Zapdos -- "Waukheon" @ Leftovers
Bold
248 HP / 228 Def / 32 Spe
Pressure
-Discharge
-Heat Wave
-HP Grass
-Roost
Without this Zapdos, I'd be Gyarados bait. Luckily, I have the thunder bird around to tank physical hits like a pro. As well as getting rid of said giant blue shrimps, this can also handle Scizors who want to nail Azelf. Discharge's chance to paralyze is useful, Heat Wave roasts Steels, and HP Grass destroys Swampert and other Water types. Roost lets Zapdos heal itself.
Synergy:
Rock:
Ice:
Arcanine -- "PINGAS" @ Life Orb
Naive
76 Atk / 252 SpAtk / 180 Spe
Flash Fire
-Flare Blitz
-Overheat
-Extremespeed
-HP Grass
The final piece of the team hopefully covers up the loose ends. I chose Arcanine because of its ability to switch into Fire attacks without worry, getting a power boost in the process. It hits both sides of the spectrum, is reasonably fast, and also boasts priority to clean up nearly-dead threats. Overheat destroys more Def-oriented Steel types like Skarmory and Metagross, while HP Grass helps with Water and Ground types.
Synergy:
Water:
Ground:
Rock:
Previous team member:
There used to be a Togekiss in Zapdos's place, who provided support with Wish and Encore. Without Zapdos, however, Gyarados ran through me like a hot knife through butter.
That's my team! It's far from perfect, but that's where you come in, friends. Thanks for your time.