Hi everyone!
I saw WolfeyVGC's sun team with cherrim and Entei and I wanted to make a variation of it using some other pokemon and different sets. This team thrives when the sun is out and when flower gift is in full effect. It can work decently without sun, but definitely struggles against kyogre teams and since I'm pretty unfamiliar with weather wars, I'd love some tips on how to tighten up my defenses, especially in that MU.
pokepaste: https://pokepast.es/b3c25c6d3f6dd27c
Groudon is AV to have better survivability, especially with flower gift activated. Move choice is for coverage, wanted to go all in on physical instead of mixed to increase survivability without sacrificing speed. Outspeeds no investment incin and has a high chance to OHKO incin with precipes blades (93%) and guaranteed OHKO with high horsepower, provided +0 attack stage or -1 with flower gift support. Bulky Groudon with high SpD lives well against astral barrage as well
Scarf Entei is really a monster. Outspeeding most of the meta (except for regieleki), sun boosted and flower gift boosted entei puts out massive damage and cannot be effected by intimidate or fakeout. His bulk and movepool also contribute to his strength on this team.
Porygon 2 is a strong pokemon for this team, but I'm kind of iffy on its inclusion currently. I mostly have it as a check / counter vs shadow rider, and also coverage / bulk against kyogre in the sun (solarbeam). Would thunder be a better choice since no stab bonus either way? Usually, kyogre teams will have rillaboom, so getting the grassy terrain boost on solarbeam in the sun actually does huge damage to both kyogre and urshifu rapid strike, but picking up KOs usually requires in SpA boost from download.
Cherrim is the support pokemon on this team that really makes the offensive physical attackers so much more dangerous. Flower gift, protect, substitute, and pollen puff all provide longevity to a team where most pokemon literally do not carry protect. Very reliant on sun being up and does not deal a lot of damage. Sitrus berry for being able to get off a substitute after surviving a hit, might change speed investment for more SpD because it really only outspeeds incin for getting sub up.
Dracovish for water absorb vs rain teams and coverage vs landorus and other annoying mons for this team. Does a lot of damage and is immune to water. Not particularly fast and not sash-ed, but does well when positioned well.
Lastly, frosmoth. Absolute wildcard and I'm not sure it's even worth bringing but its unique typing and movepool, including access to weather ball, are enticing. I really wanted wide guard support and frosmoth is a good offensive pokemon with a unique ability (ice scales) which allows it to take half damage from special attacks. This coupled with flower gift gives it enormous special bulk and survivability, doing well against special landorus and tornadus. speed IVs are currently set to outspeed non-scarfed kyogre at +1, but could get rid of weakness policy in favor of sash to exceed more speed thresholds at +1 speed.
Let me know what you think, I would love to improve this team without sacrificing too much, but I know I have hard matchups vs kyogre and teams with strong fake out support, as well as teams with primarily physical attackers. Thanks!
I saw WolfeyVGC's sun team with cherrim and Entei and I wanted to make a variation of it using some other pokemon and different sets. This team thrives when the sun is out and when flower gift is in full effect. It can work decently without sun, but definitely struggles against kyogre teams and since I'm pretty unfamiliar with weather wars, I'd love some tips on how to tighten up my defenses, especially in that MU.
pokepaste: https://pokepast.es/b3c25c6d3f6dd27c
Groudon is AV to have better survivability, especially with flower gift activated. Move choice is for coverage, wanted to go all in on physical instead of mixed to increase survivability without sacrificing speed. Outspeeds no investment incin and has a high chance to OHKO incin with precipes blades (93%) and guaranteed OHKO with high horsepower, provided +0 attack stage or -1 with flower gift support. Bulky Groudon with high SpD lives well against astral barrage as well
Scarf Entei is really a monster. Outspeeding most of the meta (except for regieleki), sun boosted and flower gift boosted entei puts out massive damage and cannot be effected by intimidate or fakeout. His bulk and movepool also contribute to his strength on this team.
Porygon 2 is a strong pokemon for this team, but I'm kind of iffy on its inclusion currently. I mostly have it as a check / counter vs shadow rider, and also coverage / bulk against kyogre in the sun (solarbeam). Would thunder be a better choice since no stab bonus either way? Usually, kyogre teams will have rillaboom, so getting the grassy terrain boost on solarbeam in the sun actually does huge damage to both kyogre and urshifu rapid strike, but picking up KOs usually requires in SpA boost from download.
Cherrim is the support pokemon on this team that really makes the offensive physical attackers so much more dangerous. Flower gift, protect, substitute, and pollen puff all provide longevity to a team where most pokemon literally do not carry protect. Very reliant on sun being up and does not deal a lot of damage. Sitrus berry for being able to get off a substitute after surviving a hit, might change speed investment for more SpD because it really only outspeeds incin for getting sub up.
Dracovish for water absorb vs rain teams and coverage vs landorus and other annoying mons for this team. Does a lot of damage and is immune to water. Not particularly fast and not sash-ed, but does well when positioned well.
Lastly, frosmoth. Absolute wildcard and I'm not sure it's even worth bringing but its unique typing and movepool, including access to weather ball, are enticing. I really wanted wide guard support and frosmoth is a good offensive pokemon with a unique ability (ice scales) which allows it to take half damage from special attacks. This coupled with flower gift gives it enormous special bulk and survivability, doing well against special landorus and tornadus. speed IVs are currently set to outspeed non-scarfed kyogre at +1, but could get rid of weakness policy in favor of sash to exceed more speed thresholds at +1 speed.
Let me know what you think, I would love to improve this team without sacrificing too much, but I know I have hard matchups vs kyogre and teams with strong fake out support, as well as teams with primarily physical attackers. Thanks!