Hello Smogon! NotBruceWayne here with my third RMT. My last RMT didn't get a lot of opinions and feedback, but I hope that this one would be different. This team features Mega Garchomp, pulled directly out of the forum's analyses who is an underrated Mega and wallbreaker. And now, without further ado, here we go!
First, since this was a Sand team, a Sand setter is absolutely necessary (duh). Tyranitar was the Pokemon of choice here as he is a lot more versatile than Hippowdon and hits pretty damn hard too.
Since this team is based on a wallbreaking Mega Garchomp, it is pretty obvious that Garchomp would be here.
I choose Reuniclus purely because of sentimental values. I love this cell-thingy and he sort of fits in because Magic Guard nullifies Sand damage and all that.
Thinking along the lines of Magic Guard, what better Pokemon to build off a defensive core with than Clefable? Aside from being immune to Sand, Clefable is a pretty good overall special wall.
The other side of the spectrum, Skarmory was my physical wall of choice. He also benefits from Sand, set up hazards, phaze and all that good stuff.
With my team beingrelatively slow, I needed a really fast revenge killer who could benefit from the stuff Mega Chomp dents. Talonflame being the best revenge killer in OU imo was the best choice.
Reuniclus proved to be a liability most games rather than an asset (Been a while since I've updated the OP but yeah). Trick Room has cost me some games because no one really benefits other than Reuniclus. As suggested, Greninja has replaced Reuniclus
Skarmory suffers from a really bad case of 4MSS and has turned in several subpar performances. Timpsu suggested Slowbro, which checks Mamoswine and the rare CB Terrakion.
Skarmory took my precious hazard control with him, so I had to find a replacement. Excadrill was the pokemon of choice here btw. YAY FOR ANIMATED SPRITES!
THE TEAM:
Tyranitar @Assault Vest Leftovers
Ability: Sand Stream
EVs: 252 HP / 160 Atk / 96 SAtk
Sassy Nature
-Fire Blast Ice Beam
-Crunch Stealth Rock
- Stone Edge
-Earthquake Pursuit
Possessing a massive 134 Attack and 110/100 Defenses, Tyranitar is a monster that can fulfill a variety of roles. In this case, as a bulky pivot. Assault Vest gives him ~582 SDef (assuming my calcs are correct) and could eat a special attacks for days and retaliate for massive damage.
Replaced Fire Blast with Ice Beam to nail Gliscor and co. Pursuit has been awesome.
EVs allow TTar to OHKO Lati@s with Pursuit on switch with SR.
I miss the ability to setup SR, but the flexibility of the set makes up for it. Replaced AV with Lefies, TTar now sets up SR and has been awesome really.
Garchomp @ Garchompite
Ability: Rough Skin
EVs: 224 Atk / 32 SAtk / 252 Spd
Naughty Nature
- Draco Meteor
- Fire Blast
- Earthquake
- Stone Edge
Some people would say "it's a waste of the Mega slot" or "there are better Megas" and I agree with them to some degree. But the wallbreaking power of Mega Garchomp is more than enough to reason to use it. One of the most underrated Megas out there, the raw power he has is absolutely outstanding. Sand Force gives his EdgeQuake combination even more muscle. EVs are pulled directly out of the forum and imo could use some tweaking. Here's how he fares against some bulky OU Pokemon. (Sorry if I calc for spreads that don't exist or unviable, like the Landorus-T one. I don't really know what EVs are used in some walls so please bear with me.)
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 160 SDef / 96 Spd
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Replacing Greninja is Scarf Excadrill. He now provides hazard support and could dish out some pain if needed to. Speed EVs + Scarf put me just a point ahead of Timid Thundy (who has 353 Speed). SDef EVs allow me to survive Hydro Pump from Defensive variants of Rotom-W, provided that they don't invest in SpA of course. No need to invest in HP because Excadrill has a decent HP stat.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Wish
- Protect
- Aromatherapy
- Moonblast
I've been turned into a believer. Despite the average stats, Clefable is the glue of this team, providing valuable Wish support and Aromatherapy. She keeps TTar, Reuniclus and Garchomp healthy so the can deal more damage. She also functions as a status absorber because of her Magic Guard ability. My usual switch in to Aegislash whom she does wall quite well when not carrying a Steel move.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Ice Beam
- Toxic
- Slack Off
As suggested by Timpsu, Slowbro has replaced Skarmory as the teams physical wall. Regenerator allows him to sponge attacks (mostly Fighting and Ice) and shrug off the damage. The moveset is pretty standard with Scald as the main STAB of choice and the burn chance is always handy. Toxic gives me a way to deal damage on those that I can't really touch like opposing bulky Waters. Ice Beam ice for Dragons.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 208 Spd / 252 Atk / 48 HP
Adamant Nature
- Flare Blitz
- Brave Bird
- U-turn
-Steel Wing Will-o-Wisp
I built a team that hits hard but is really slow. What I needed to complete the team was a fast Pokemon that could clean up the pieces that TTar and Mega Chomp leave behind. So the best choice was the best revenge killer / late-game sweeper in OU, Talonflame. Choice Band gives him just enough mojo to be a really good late game cleaner with priority Brave Bird. EVs are enough to outspeed Jolly Mega Pinsir iirc (or was it Jolly Excadrill).Steel Wing is a coverage move, hitting TTar who is a common switch in for SE damage. Replaced Steel Wing with Will-o-wisp. Pretty weird, but still does the job well. Considering Tailwind as well. Currently testing Tailwind. Wisp has been more consistent. Sticking with it now
Thank you for reading all the way through! Below are some replays and the importable section of the post so feel free to take the team out for a spin and give a rate! Again, thank you!
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Atk / 0 Spd
- Trick Room
- Psyshock
- Focus Blast
- Shadow Ball
Standard OTR Reuniclus. Removes fast Pokemon that threaten my team. TR is an absolute pain in the butt for fast teams and Reuniclus has enough muscle to abuse under TR. Mandibuzz walls the set though, and can threaten with Knock Off but otherwise, the coverage that Psyshock / Focus Blast / Shadow Ball provides is great. LO amplifies his power even further but I'm really considering Leftovers on this one or even replacing him. REPLACED BY GRENINJA
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Roost
- Roar
- Brave Bird
- Defog
One of the best Physical walls in the Game, Skarm here removes hazards from the field and discourages physical attackers from attacking her with Rocky Helmet. Roar is a valuable asset, phazing out any setup sweeper trying to get enough boost to muscle past Skarm. Roost is a mandatory recovery move and is amazing alongside Rocky Helmet. REPLACED BY SLOWBRO
Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Dark Pulse
- Extrasensory
As suggested by Dirty Bum, Greninja has replaced Reuniclus. As much as I love that green blob thingy, no one in my team benefits from Trick Room. Greninja here provides better coverage and is useful at all parts of the game albeit being frailer than Reuniclus. Moveset is pretty standard with Extrasensory used to deal with Mega Venusaur if Talonflame is out. REPLACED BY EXCADRILL
CURRENTLY TESTING: None atm
First, since this was a Sand team, a Sand setter is absolutely necessary (duh). Tyranitar was the Pokemon of choice here as he is a lot more versatile than Hippowdon and hits pretty damn hard too.
Since this team is based on a wallbreaking Mega Garchomp, it is pretty obvious that Garchomp would be here.
I choose Reuniclus purely because of sentimental values. I love this cell-thingy and he sort of fits in because Magic Guard nullifies Sand damage and all that.
Thinking along the lines of Magic Guard, what better Pokemon to build off a defensive core with than Clefable? Aside from being immune to Sand, Clefable is a pretty good overall special wall.
The other side of the spectrum, Skarmory was my physical wall of choice. He also benefits from Sand, set up hazards, phaze and all that good stuff.
With my team being
Reuniclus proved to be a liability most games rather than an asset (Been a while since I've updated the OP but yeah). Trick Room has cost me some games because no one really benefits other than Reuniclus. As suggested, Greninja has replaced Reuniclus
Skarmory suffers from a really bad case of 4MSS and has turned in several subpar performances. Timpsu suggested Slowbro, which checks Mamoswine and the rare CB Terrakion.
Skarmory took my precious hazard control with him, so I had to find a replacement. Excadrill was the pokemon of choice here btw. YAY FOR ANIMATED SPRITES!
THE TEAM:
Tyranitar @
Ability: Sand Stream
EVs: 252 HP / 160 Atk / 96 SAtk
Sassy Nature
-
-
- Stone Edge
-
Possessing a massive 134 Attack and 110/100 Defenses, Tyranitar is a monster that can fulfill a variety of roles. In this case, as a bulky pivot. Assault Vest gives him ~582 SDef (assuming my calcs are correct) and could eat a special attacks for days and retaliate for massive damage.
Replaced Fire Blast with Ice Beam to nail Gliscor and co. Pursuit has been awesome.
252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 0+ SpD Tyranitar in Sand: 169-200 (41.8 - 49.5%) -- guaranteed 3HKO
EVs allow TTar to OHKO Lati@s with Pursuit on switch with SR.
160 Atk Tyranitar Crunch vs. 4 HP / 0 Def Latias: 276-326 (91.3 - 107.9%) -- guaranteed OHKO after Stealth Rock
note that Pursuit has the same BP as Crunch when switching out, hence Crunch was used for the calc.
96 SpA Tyranitar Fire Blast vs. 252 HP / 0 SpD Ferrothorn: 296-352 (84 - 100%) -- 37.5% chance to OHKO after Stealth Rock
note that Pursuit has the same BP as Crunch when switching out, hence Crunch was used for the calc.
96 SpA Tyranitar Fire Blast vs. 252 HP / 0 SpD Ferrothorn: 296-352 (84 - 100%) -- 37.5% chance to OHKO after Stealth Rock
Garchomp @ Garchompite
Ability: Rough Skin
EVs: 224 Atk / 32 SAtk / 252 Spd
Naughty Nature
- Draco Meteor
- Fire Blast
- Earthquake
- Stone Edge
Some people would say "it's a waste of the Mega slot" or "there are better Megas" and I agree with them to some degree. But the wallbreaking power of Mega Garchomp is more than enough to reason to use it. One of the most underrated Megas out there, the raw power he has is absolutely outstanding. Sand Force gives his EdgeQuake combination even more muscle. EVs are pulled directly out of the forum and imo could use some tweaking. Here's how he fares against some bulky OU Pokemon. (Sorry if I calc for spreads that don't exist or unviable, like the Landorus-T one. I don't really know what EVs are used in some walls so please bear with me.)
32 SpA Mega Garchomp Fire Blast vs. 252 HP / 0 SpD Ferrothorn: 336-396 (95.4 - 112.5%) -- 75% chance to OHKO
32 SpA Mega Garchomp Draco Meteor vs. 252 HP / 4 SpD Landorus-T: 202-238 (52.8 - 62.3%) -- 99.6% chance to 2HKO after Leftovers recovery
224+ Atk Sand Force Mega Garchomp Earthquake vs. 252 HP / 252+ Def Blissey in Sand: 510-601 (71.4 - 84.1%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery
224+ Atk Sand Force Mega Garchomp Earthquake vs. 252 HP / 252+ Def Eviolite Chansey in Sand: 373-439 (52.9 - 62.3%) -- guaranteed 2HKO after sandstorm damage
224+ Atk Sand Force Mega Garchomp Earthquake vs. 252 HP / 0 Def Aegislash-Shield in Sand: 396-468 (122.2 - 144.4%) -- guaranteed OHKO
32 SpA Mega Garchomp Draco Meteor vs. 252 HP / 4 SpD Landorus-T: 202-238 (52.8 - 62.3%) -- 99.6% chance to 2HKO after Leftovers recovery
224+ Atk Sand Force Mega Garchomp Earthquake vs. 252 HP / 252+ Def Blissey in Sand: 510-601 (71.4 - 84.1%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery
224+ Atk Sand Force Mega Garchomp Earthquake vs. 252 HP / 252+ Def Eviolite Chansey in Sand: 373-439 (52.9 - 62.3%) -- guaranteed 2HKO after sandstorm damage
224+ Atk Sand Force Mega Garchomp Earthquake vs. 252 HP / 0 Def Aegislash-Shield in Sand: 396-468 (122.2 - 144.4%) -- guaranteed OHKO
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 160 SDef / 96 Spd
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Replacing Greninja is Scarf Excadrill. He now provides hazard support and could dish out some pain if needed to. Speed EVs + Scarf put me just a point ahead of Timid Thundy (who has 353 Speed). SDef EVs allow me to survive Hydro Pump from Defensive variants of Rotom-W, provided that they don't invest in SpA of course. No need to invest in HP because Excadrill has a decent HP stat.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Wish
- Protect
- Aromatherapy
- Moonblast
I've been turned into a believer. Despite the average stats, Clefable is the glue of this team, providing valuable Wish support and Aromatherapy. She keeps TTar, Reuniclus and Garchomp healthy so the can deal more damage. She also functions as a status absorber because of her Magic Guard ability. My usual switch in to Aegislash whom she does wall quite well when not carrying a Steel move.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Ice Beam
- Toxic
- Slack Off
As suggested by Timpsu, Slowbro has replaced Skarmory as the teams physical wall. Regenerator allows him to sponge attacks (mostly Fighting and Ice) and shrug off the damage. The moveset is pretty standard with Scald as the main STAB of choice and the burn chance is always handy. Toxic gives me a way to deal damage on those that I can't really touch like opposing bulky Waters. Ice Beam ice for Dragons.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 208 Spd / 252 Atk / 48 HP
Adamant Nature
- Flare Blitz
- Brave Bird
- U-turn
-
I built a team that hits hard but is really slow. What I needed to complete the team was a fast Pokemon that could clean up the pieces that TTar and Mega Chomp leave behind. So the best choice was the best revenge killer / late-game sweeper in OU, Talonflame. Choice Band gives him just enough mojo to be a really good late game cleaner with priority Brave Bird. EVs are enough to outspeed Jolly Mega Pinsir iirc (or was it Jolly Excadrill).
Thank you for reading all the way through! Below are some replays and the importable section of the post so feel free to take the team out for a spin and give a rate! Again, thank you!
http://replay.pokemonshowdown.com/ou-99081666
http://replay.pokemonshowdown.com/ou-90980150
http://replay.pokemonshowdown.com/ou-90306035
I used to have CB Crobat in place of Talonflame, and he fulfilled a similar role.
http://replay.pokemonshowdown.com/ou-89933818
http://replay.pokemonshowdown.com/ou-89531589
Replay/s with changes made on 3/20
http://replay.pokemonshowdown.com/ou-105335636
Replay/s with changes made on 4/10
http://replay.pokemonshowdown.com/ou-107821768
http://replay.pokemonshowdown.com/ou-90980150
http://replay.pokemonshowdown.com/ou-90306035
I used to have CB Crobat in place of Talonflame, and he fulfilled a similar role.
http://replay.pokemonshowdown.com/ou-89933818
http://replay.pokemonshowdown.com/ou-89531589
Replay/s with changes made on 3/20
http://replay.pokemonshowdown.com/ou-105335636
Replay/s with changes made on 4/10
http://replay.pokemonshowdown.com/ou-107821768
-- Only recorded match I have and still low on the ladder. Currently at high 1300s 1400s. Will get more replays soon
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 160 Atk / 96 SAtk
Sassy Nature
- Pursuit
- Stealth Rock
- Stone Edge
- Ice Beam
Garchomp @ Garchompite
Ability: Rough Skin
EVs: 224 Atk / 32 SAtk / 252 Spd
Naughty Nature
- Draco Meteor
- Fire Blast
- Stone Edge
- Earthquake
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Wish
- Protect
- Aromatherapy
- Moonblast
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 48 HP / 252 Atk / 208 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Will-o-Wisp
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 160 SDef / 96 Spd
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin
Slowbro (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Scald
- Ice Beam
- Toxic
- Slack Off
Ability: Sand Stream
EVs: 252 HP / 160 Atk / 96 SAtk
Sassy Nature
- Pursuit
- Stealth Rock
- Stone Edge
- Ice Beam
Garchomp @ Garchompite
Ability: Rough Skin
EVs: 224 Atk / 32 SAtk / 252 Spd
Naughty Nature
- Draco Meteor
- Fire Blast
- Stone Edge
- Earthquake
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Wish
- Protect
- Aromatherapy
- Moonblast
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 48 HP / 252 Atk / 208 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Will-o-Wisp
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 160 SDef / 96 Spd
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin
Slowbro (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Scald
- Ice Beam
- Toxic
- Slack Off
I think my team is pretty weak on the physical side:
Mamoswine is a key threat as it only Skarmory could take a hit from it. Tyranitar could also be used unless Mamo carries Superpower- I think Breloom is a notable threat as well despite having Talonflame on the team because no one can absorb Spore. Of course having a Spore absorber isn't mandatory for any team but it sucks.
- I'd mention Bisharp here as well as again, only Skarmory is willing to switch in on LO boosted Knock Off -- Bisharp just became a bigger threat with the addition of Slowbro. Haven't encountered a lot of it. TTar can usually tank a few hits but can't do anything in return. Talonflame must be at full health to tank a Sucker Punch and OHKO with Flare Blitz. Garchomp deals with Bisharp accordingly, but takes significant damage in the process
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Atk / 0 Spd
- Trick Room
- Psyshock
- Focus Blast
- Shadow Ball
Standard OTR Reuniclus. Removes fast Pokemon that threaten my team. TR is an absolute pain in the butt for fast teams and Reuniclus has enough muscle to abuse under TR. Mandibuzz walls the set though, and can threaten with Knock Off but otherwise, the coverage that Psyshock / Focus Blast / Shadow Ball provides is great. LO amplifies his power even further but I'm really considering Leftovers on this one or even replacing him. REPLACED BY GRENINJA
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Roost
- Roar
- Brave Bird
- Defog
One of the best Physical walls in the Game, Skarm here removes hazards from the field and discourages physical attackers from attacking her with Rocky Helmet. Roar is a valuable asset, phazing out any setup sweeper trying to get enough boost to muscle past Skarm. Roost is a mandatory recovery move and is amazing alongside Rocky Helmet. REPLACED BY SLOWBRO
Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Dark Pulse
- Extrasensory
As suggested by Dirty Bum, Greninja has replaced Reuniclus. As much as I love that green blob thingy, no one in my team benefits from Trick Room. Greninja here provides better coverage and is useful at all parts of the game albeit being frailer than Reuniclus. Moveset is pretty standard with Extrasensory used to deal with Mega Venusaur if Talonflame is out. REPLACED BY EXCADRILL
CURRENTLY TESTING: None atm
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