Learned By: Maskle
Name: Anthill (Stealth Rock+Bug Bite)
New Type:
Classification:
Power Points: 20 (max 32)
Effect: New hazard. Deals damages based on bug-weakness and removes berries.
Z-Effect: Raises Defense by 1 stage
Target: Opposing field.
Flavor: The user lays an anthill around the opposing team. This hurts opposing Pokémon that switch into battle and removes their berry.
Uses: A new hazard for Maskle, which isn't counterproductive because of Maskle's ability.
Learned By: Cowardice
Name: Extreme Quake (First Impression+Fissure)
New Type:
Classification:
Base Power: 90 (Z-180)
Accuracy: 100
Power Points: 10 (max 16)
Effect: +2 Priority. Use of Extreme Quake after previously using it, cuts the move's success rate to 30% of its previous value, capping at a minimum of 0.1%.
Target: Selected target.
Flavor: This move always goes first. Its chance of failing rises if it is used in succession.
Uses: A Ground-type extreme speed which can't be spammed.
Learned By: Guzzbro
Name: Dragon Sight (Future Sight+Dragon Tail)
New Type:
Classification:
Base Power: 120 (Z-185)
Accuracy: 100
Power Points: 10 (max 16)
Effect: Deals damage at the end of the turn after three turns and forces the target to switch to a random Pokemon.
Target: Selected target.
Flavor: Two turns after this move is used, a hunk of dragon energy attacks the target and a different Pokémon is dragged out.
Uses: A better Future Sight.
Learned By: Zycannon
Name: Rain of Arrows (Boomburst+Thousand Arrows)
New Type:
Classification:
Base Power: 140 (Z-200)
Accuracy: 100
Power Points: 10 (max 16)
Effect: Removes Normal immunities before dealing damages.
Target: Adjacent foes (like Thousand Arrows)
Flavor: The user attacks everything around it with the destructive power of terrible, explosive arrows. This move also hits opposing Pokémon that are immune to Normal.
Uses: A far stronger physical STAB which coupled with Thousand Arrows gives Zycannon unresisted coverage.
Learned By: Zeeeee
Name: Thousand Traps (Baton Pass+Thousand Waves)
New Type:
Classification:
Power Points: 40 (max 64)
Effect: The user switches out. The foe can't switch out the following turn.
Z-Effect: Raises Defense by 1 stage
Target: One selected foe.
Flavor: The user switches places with a party Pokémon in waiting and keeps the foe from fleeing during the next turn.
Uses: This move is really strong for momentum. Preventing the foe from switching one turn is really strong for removing a key threat. Also don't forget that this move is bounced back by Magic Bounce which balances it.
Learned By: Peridot
Name: Impulse Beam (Hyper Beam+Eerie Impulse)
New Type:
Classification:
Base Power: 150 (Z-200)
Accuracy: 90
Power Points: 5 (max 8)
Effect: Lowers the user's Special Attack by two stages.
Target: Itself.
Flavor: The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
Uses: An electric-type Draco Meteor clone. Provide Peridot a stronger STAB.
Learned By: Aloha
Name: Wormhole Fang (Bite+Ally Switch)
New Type:
Classification:
Base Power: 60 (Z-120)
Accuracy: 100
Power Points: 15 (max 24)
Effect: +2 Priority, Bite-move
Target: Selected Target
Flavor: The target is bitten with fangs coming from another dimension. This move always goes first.
Uses: A STAB priority move which is boosted by Strong Jaw.