We need more votes people!
ITS STEELIXPRISMGX.Bruxish: alulim, Scoopapa, Yung Dramps
Garbodor: alulim, Demon Dragon, CoolMan6001
Jynx: Yung Dramps, SteelixPrismEX, Demon Dragon
Also dudes and dudettes please vote if you can, but dont fully stop the Pet Mod if you dont get anymore either. (3 sets of votes should always be the minimum to work with)
Garbodor:
Pokemon: Bruxish
Take: 2
Type:/
Ability: Strong Jaw, Intimidate
Stats: 111 / 112 / 107 / 112 / 82 / 46 (570)
New Moves: Leech Life, Nasty Plot, Psyshock
Competitive Niche: Bulky attacking on both ends to great effect.
Jynx:
Pokemon: Garbodor
Take: 2
Type: Poison / Steel
Ability: Corrosion / Dry Skin / Aftermath
Stats: 98 / 60 / 101 / 95 / 101 / 50
New Moves: Recover, Flash Cannon, Metal Burst
Competitive Niche:
Sample Sets:
That is, assuming I counted the votes correctly.
Pokemon: Jynx
Take: 1
Type: Ice / Psychic
Ability: Trace / Filter / Queenly Majesty
Stats: 60 / 30 / 65 / 120 / 105 / 140 (515 BST)
New Moves: Revelation Dance, Thunderbolt
Competitive Niche: An incredibly powerful and fast special attacker which freeze-dries offense like nobody's business. Jynx takes advantage of its fantastic offensive typing, high speed tier, great special attack, and passable special bulk to set up Nasty Plot and then proceed to absolutely destroy the opposing team like nobody's business, while Choice Specs variants can easily nab OHKOs or 2HKOs on most common OU trends such as Specially Defensive Toxapex, Tornadus-Therian, and Landorus-T. However, Jynx lacks defensive utility thanks to its poor defensive typing and lack of Dry Skin, making it vulnerable to most forms of priority and all forms of entry hazards. It also still carries poor physical bulk, limiting its setup opportunities and worsening its already poor matchup versus most offense teams.
Sample Sets:
Click Me!
Explain what counts as a utility move.utility move
Moves that do not strictly buff defensive or offensive presenseExplain what counts as a utility move.
Take 3 says the offensive moves have to be between 40-100 BP, and CC's BP is 120. Either change the move or remove it.
Pokemon: Rampardos
Take:13
Type: Rock / Steel
Ability: Rock Head / Mold Breaker | Sheer Force (HA)
Stats: 80 / 100 / 100 / 90 / 70 / 105 | 545 BST
New Moves: Flash Cannon, Close Combat
Competitive Niche: Now the fastest Rock Head Head Smasher in the game, one that can actually outspeed enough OU pokemon to be worth using. It also a bit more SpA than Nidoking, allowing it to viably run special attacking sets with Flash Cannon / Earth Power / Ice Beam / Flamethrower / Thunderbolt and a few physical moves to choose from.
Take 2 has an ability limit of 3.5, and Sheer Force is a 4 ability. Either change or remove it.
Pokemon: Rampardos
Take: 2
Type: Rock / Fighting (Learns Superpower)
Ability: Sheer Force / Mold Breaker
Stats: 70 / 115 / 75 / 85 / 60 / 145 [BST 550]
New Moves: Close Combat, Drain Punch
Competitive Niche: Rampardos is a fast and powerful revenge killer, with its excellent STAB coverage and access to Sheer Force to power up its attacks.
Sample Sets:
It's legal under Take 1 right? Just let it use that. I forgot to swap the slashes when you pointed that out before but I did just now.Okay, and voting shall start now! Just an FYI, Scoopapa's Rampardos will not have Close Combat added to its moves due to it violating the rules of the take.
Yes it is, so forget the removing CC thing.It's legal under Take 1 right? Just let it use that. I forgot to swap the slashes when you pointed that out before but I did just now.