Aight, I'll get to fixing thatMy Audino was finished, I just hadn't named or written about it yet! Fixed that. There should be 3 options for Audino.
Changed the order of my votes.Is that vote tilting?
Scoopapa said:
Evolves at level 40+
New Pokemon Name: Cowfort
Type:
New Moves: Stone Edge, Drain Punch,
Ability: Fortress Wall* / Scrappy | Sap Sipper ( HA )
Fortress Wall - boosts Atk and Def by 1.1, but it can only use attacking moves.
Stats: 100 / 110 / 135 / 50 / 85 / 115 | BST: 590
Competitive Niche: Miltank being Ground-type would mirror the Fighting / Rock and Fighting / Ground pair of Sawk and Throh evos, given that Tauros' evo is a Normal / Rock type. It also pairs nicely with Sap Sipper, which nullifies its Grass weaknesses. Its bulk is amazing at 100 / 135 / 85, so paired with a defensive ability and Milk Drink it should make for a solid wall. Fortress Wall is an ability that mirrors Taurochs' custom ability Angered Charge. Cowfort doesn't like not being able to use Milk Drink, but it could still make an interesting Assault Vest or Choice Band user with its decent 110 / 115 offensive stats.
Evolves after fainting an equal- or higher-level Bouffalant with Head Charge
New Pokemon Name: Alfouffalo
Type:
New Moves: Bulk Up, Knock Off
Ability: Reckless / Sap Sipper | Soundproof ( HA )
Stats: 105 / 130 / 105 / 50 / 105 / 65 | BST: 560
Competitive Niche: Reckless Head Charge off of 130 base Atk will smash everything except for bulky resists and Ghost types. Knock Off gives a solid coverage move to use with Head Charge that lets it easily run Substitute + Swords Dance or Bulk Up. This makes it a scary stallbreaker, capable of setting up on most walls and becoming hard to revenge kill, while boosted Reckless Head Charge will break through any wall that is hit neutrally or can't break its Substitute.
ToadBrigade said:
Evolves at level 36+ if it heals an ally or opposing Pokemon in battle.
New Pokemon Name: Audimorte (audio + morte)
Type:
New Moves: Moonblast
Ability: Healer, Regenerator, Fur Coat
Mega Ability: Natural Cure
Stats: 103 / 60 / 116 / 80 / 116 / 50 (525 BST)
Mega Stats: 103 / 60 / 156 / 100 / 156 / 50 (625 BST)
Competitive Niche: Much like my Absol submission, Audino's evolution has a mega rather than Audino itself (its mega also gets a buff too). Audimorte is a versatile Pokemon much like Mega Slowbro is. Audimorte is able to keep healthy with its Regenerator ability until it is ready to set up with Calm Mind and become an offensive threat. Unlike Mega Slowbro however, it is not as threatened by Toxic as it can heal itself with Natural cure once mega evolved. Of course it can run other sets than just Calm Mind such as Wish and cleric support to help keep itself and its teammates healthy.
Evolves at level 32+
New Pokemon Name: Beltrachi (corruption of famous art forger, Beltracchi)
Type:
New Moves:It has Sketch, it doesn't need anything else
Ability: Normalize, Technician, Paint Stroke*
Paint Stroke: Opposing Pokemon changes type to match the type of Smeargle's last move (reverse Color Change).
Stats: 60 / 50 / 70 / 50 / 80 / 90 (400 BST)
Competitive Niche: Beltrachi can set up hazards and proceed to neuter certain Pokemon thanks to Paint Stroke. Essentially if Beltrachi sets up Sticky Webs, the opposing Pokemon becomes Bug type, removing its STAB, defensive typing, Toxic immunity, etc. Other than that its a slightly more durable and faster version of Smeargle that can set up several layers of multiple hazards.
Jamis361 said:
Original Pokémon Name: Ditto
New Pokémon Name: Mettalo (metal+ditto)
Evolution Method: Trade holding a Metal Coat
Typing:
Stats: 108 / 68 / 108 / 68 / 108 / 48 | BST: 508
Abilities: Clear Body / Imposter
Competitive: Inspired by the beta Gold and Silver evolution that we never knew we wanted, Mettalo would be a much more effective version of the Ditto we currently have. Heck, with its expanded movepool and actually respectable defensive stats, Mettalo could even run a cool support set with Rapid Spin, Recover, Toxic, and, of course, Transform. Choice Scarf sets would still be pretty nice, but the massive Defense boost provided by the Metal Powder should not be overlooked.
New Moves: Headbutt, Horn Attack, Tackle, Body Slam, Take Down, Double-Edge, Hyper Beam, Counter, Growth, Toxic, Mimic, Double Team, Recover, Harden, Minimize, Acid Armor, Rest, Sharpen, Substitute, Snore, Curse, Flail, Protect, Scary Face, Endure, Swagger, Sleep Talk, Return, Frustration, Pain Split, Rapid Spin, Hidden Power, Psych Up, Facade, Recycle, Endeavor, Secret Power, Camouflage, Metal Sound, Iron Defense, Block, Gyro Ball, Metal Burst, Copycat, Last Resort, Giga Impact, Mirror Shot, Flash Cannon, Iron Head, Simple Beam, Round, Reflect Type, Confide, Smart Strike
It's ok I'm months behind on codingGuess who doesn't do anything on time?
#BestLeaderEver
Maybe in light of this we should try to do a round of playtesting and balancing before the PMGS starts ( if that's possible ). I know this requires me to get everything coded so I'm going to get that done as soon as possible.The following Pet Mods made into PMGS #2
1 Megas For All
2 Clean Slate
3 Sylvemons
4 Monotype Gen 8
5 More Balanced Hackmons
6 Typing: The Mod
7 Z-Moves Everywhere
8 Evos for Everyone