Pet Mod Eramons [Slate 5 - Industrial Revolution and Apocalypse Eramons] (Submissions Open)

Fragmented

procrastinating...
is a Pokemon Researcher
:sv/tapu fini:
Pokemon: Tapu Fini
Era: Early Civilisation
Type: Water/Fairy
Abilities: Misty Surge/-/Natural Cure
Stats: 70/75/115/95/130/85
Move Changes: + Heal Bell
Era Justification: Early civ deity.

:sv/vikavolt:
Pokemon: Vikavolt
Era: Far Future
Type: Electric/Bug
Abilities: Levitate
Stats: 97(+20)/70/100(+10)/145/85(+10)/43
Move Changes: + Giga Drain
Era Justification: It's a very cool-looking bug.

:sv/melmetal:
Pokemon: Melmetal
Era:
Far Future
Type:
Steel
Abilities:
Filter
Stats:
135/143/143/80/65/34
Move Changes:
+Drain Punch, Spikes
Era Justification:
Big Robot, fills a tank role, maybe sets up spikes.
 
:sv/sinistcha:
Pokemon: Sinistcha
Era: Early Civilization
Type: Grass / Ghost
Abilities: Hospitality / Thick Fat
Stats: 86 / 60 / 106 / 121 / 80 / 80 {BST: 533}
Move Changes: + Taunt, Mystical Fire, Sludge Bomb | Iron Defense, Stun Spore, Memento
Competitive Description: specially-oriented phys wall / stallbreaker
Era Justification: matcha tea was created during the times of chinese empires in the 7th century or so, while tea itself was invented around 2737 BCE according to chinese legend

:rb/arcanine:
Pokemon: Arcanine
Era: Early Civilization
Type: Fire
Abilities: Intimidate / Flash Fire / Justified
Stats: 100 / 110 / 80 / 100 / 80 / 100 {BST: 570}
Move Changes: + Fire Lash, Stealth Rock, Taunt | - Dragon Pulse, Scorching Sands, Body Slam
Competitive Description: glue mon. should be pretty good at a lot of roles due to its large movepool (phys wall, wallbreaker, all out attacker, etc.) but not be oppressive at any single one
Era Justification: arcanine is often seen in legends in the pokemon world and it was domesticated early in pokemon history (see hisui)

:bw/ferrothorn:
Pokemon: Ferrothorn
Era: Far Future
Type: Grass / Steel
Abilities: Iron Barbs / Analytic
Stats: 74 / 129 / 131 / 54 / 116 / 20 {BST: 524}
Move Changes: + Stone Edge, Earthquake | - Leech Seed, Rock Polish
Competitive Description: from a defensive rocks setter to offensive rocks setter / antilead. go ham with power whip / koff / eq / edge off of 129 attack
Era Justification: very futuristic looking pokemon with the steel spikes and coating.

:dp/electivire:
Pokemon: Electivire
Era: Far Future
Type: Electric
Abilities: Motor Drive / Sheer Force
Stats: 75 / 123 / 67 / 95 / 85 / 95 {BST: 540}
Move Changes: + Earth Power | - Focus Punch
Competitive Description: nidoking type beat. excellent wallbreaker.
Era Justification: its essentially a walking charger port, seems pretty futuristic to me

:rb/starmie:
Pokemon: Starmie
Era: Far Future
Type: Water / Psychic
Abilities: Analytic / Illuminate / Regenerator
Stats: 65 / 75 / 85 / 105 / 85 / 115 {BST: 530}
Move Changes: N/A
Competitive Description: pivot, can swing either offensive or defensive - regenerator really helps it be great at both of these roles.
Era Justification: its rumored to be an alien in its dex entries, also looks quite futuristic

:bw/mandibuzz:
Pokemon: Mandibuzz
Era: Prehistory
Type: Dark / Flying
Abilities: Big Pecks / Overcoat / Weak Armor
Stats: 110 / 105 / 105 / 55 / 95 / 80 {BST: 550}
Move Changes: + Swords Dance
Competitive Description: wall / stallbreaker. either go for defog sets or setup sets with SD + Taunt to shut down passive walls, especially since you've got Weak Armor too
Era Justification: caveman bird
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:ss/golurk:
Pokemon: Golurk
Era: Early Civilization
Type:

Abilities: Klutz / No Guard | HA: Stamina
Stats: 99 | 124 | 80 | 55 | 80 | 75 [BST= 513]
Move Changes: +Swords Dance, +Shadow Sneak | -Drain Punch, Close Combat
Era Justification: Golurk is a clay golem created by people of the past, conceived to be their protector and guardian. Battle Armor and Stamina felt like a natural extension of its lore. It can primarily serve as a strong physical wallbreaker thanks to its massive STAB moves in Earthquake and Poltergeist bolstered by Swords Dance. Shadow Sneak secures the offense matchup.

:ss/Zapdos:
Pokemon: Zapdos
Era: Early Civilization
Type:

Abilities: Pressure | HA: Static
Stats: 90 | 90 | 85 | 125 | 90 | 100 [BST= 580]
Move Changes: N/A
Era Justification: Zapdos is based on the mythological creature know as the Thunderbird, being a powerful being that created Thunder by flapping its wings and Lightning by flashing its eyes. Capris does exactly wht it does in OU, ensures that it can check Pokémon like Ground, Water and Flying types while being a big potential wallbreaker or even a defensive pivot.

:ss/ogerpon-wellspring:
Pokemon: Ogerpon-Wellspring
Era: Early Civilization
Type:

Abilities: Water Absorb | HA: Embody Aspect (Wellspring)
Stats: 80 | 120 | 84 | 60 | 96 | 110 [BST= 550]
Move Changes: +Aqua Jet, Toxic, Flip Turn | -Encore, Energy Ball, Giga Drain
Era Justification: Ogerpon has ties to ancient people's uses of elaborate masks as a form of celebration and identity concealment and to olden myths regarding ogres.

I'll cook Future subs and the competitive aspects later.

Edit: Its Later

:ss/genesect:
Pokemon: Genesect
Era: Far Future
Type:

Abilities: Mega Launcher
Stats: 71 | 120 | 95 | 120 | 95 | 99 [BST= 600]
Move Changes: +Swords Dance, Water Pulse, Aura Sphere | -Explosion, Leech Life, Iron Defense
Era Justification: Genesect is a futuristic weaponized Pokémon designed to destroy. The additions are mainly to justify Mega Launchers otherwise slim pickings, while giving it a niche of a wall breaker without its instant +1 available.

:ss/iron-bundle:
Pokemon: Iron Bundle
Era: Far Future
Type:

Abilities: Pick Up
Stats: 56 | 80 | 114 | 124 | 60 | 136 [BST= 570]
Move Changes: +Weather Ball, Surf, Rapid Spin, Rising Voltage | -Freeze Dry, Hydro Pump, U-turn, Flip Turn
Era Justification: Iron Bundle is a future paradox, which is enough justification for me. For competitive sets, this was tough, because we had to make Bundle viable while not being broken. So I axed its four best moves and gave it a non ability, and in its place, it got a more reliable (but weaker) STAB option, a utility move from its past life and most importantly a form of potentially strong but otherwise meh coverage, which makes Bundle a good but not infallible revenge killer that struggles into Balance based teams. It bullies offensive teams but cannot do much versus an opposing Water type without very careful prediction or someone saw this won and decided to fuck around.

:ss/magnezone:
Pokemon: Magnezone
Era: Far Future
Type:

Abilities: Filter / Sturdy | HA: Analytic
Stats: 85 | 75 | 115 | 130 | 115 | 60 [BST= 575]
Move Changes: +Recover, Calm Mind, Techno Blast | -Tri-Attack, Steel Beam, Discharge
Era Justification: Magnezone resembles a space craft, likely propelled by magnetism, something only technology in the far future could hope to achieve. Magnezone with recovery, boosting and (potential) coverage! Maybe zone can currently utilize its phenomenal 85/115/115 bulk and switch in on a wide variety of future threats. I removed Magnet Pull because all of the buffs would be uncompetitive with trapping, a mechanic that I feel is already uncompetitive in a meta game structured like this.
 
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Submissions are now closed! Please do not edit your submissions unless its brought up here. Being our first slate, we're going to be a bit lighter with handing out vetoes, but nevertheless have to hand out at least a couple. If you see your sub below, check to see if its veto'd or if we're simply handing out edit suggestions.

:bombirdier: Extremely minor nitpick, but the order of abilities should be Intimidate / Keen Eye / Rocky Payload (HA). Everything else is up to snuff.

:mudsdale: Mudsdale is incredibly bulky when running Stamina and the combination of Bulk Up, an increase to both defenses, plus the potential mix up of Water Absorb to punish would-be counters trying to avoid Stamina feel a bit too strong altogether, veto'd. Water Absorb is the biggest offender, replace the ability and it should be fine.
:forretress: Giving a bulky Steel with recovery an ability that weakens its one weakness feels a bit overkill, especially now that it has Sticky Web among the rest of its utility options. Veto'd, we suggest removing Heatproof and Recover, maybe Sticky Web as well but that's far less of a factor in the issue.

:rotom-fan: Drizzle is an extremely questionable ability on a possessed electric fan. Flavor aside, introducing weather setters right out the gate is generally a bad idea, especially on such an abusable weather like Rain. Veto'd, replace Drizzle and it should be fine, considering pumping some of your spare stat points elsewhere to compensate.
:rotom-frost: Not an outright veto, but strongly suggest removing Hyper Voice from its movepool. With Refrigerate, its essentially a better Ice Beam, which I think is what your addition of Tri Attack is trying to do instead. Or hell, cut out the middle man and give it Ice Beam + replace Refrigerate with something else, as this isn't realistically using any other Normal move it has or was given.
:tapu-koko: 125 Atk / 130 Spe phys offenses with good STABs, boosted by self-setting terrain, along with good pivoting and lots of utility. Veto'd, reverse the attack buff and it should be fine, but I additionally want to stress that although it thematically fits, ETerrain Koko might not be the best idea on Early Civ teams, which most likely won't have other mons that benefit/abuse the terrain like other eras might, such as Far Future.
:chi-yu: Chi-Yu without Beads is a lot less strong, but still very strong with a decent speed tier and high special defense to give it a chance to switch in. Veto'd, we strongly suggest removing Plot and replacing it with something tamer like Calm Mind.
:melmetal: Filter on a pure Steel type with 135/143/65 bulk and 143 attack to hit back with is waaay too hard to break, veto'd. Replace Filter and it should be fine, although we'd advise against adding an ability that makes this titan of a mon even harder to break.
:golurk: again, incredibly minor nitpick in that the order of abilities should be swapped :nerd emoji with pointing up finger: sub itself is fine though

:ogerpon-wellspring: All of Ogerpon's forms only have one ability and no HA, with the Embody Aspect ability being tied specifically to the Tera forms. All that to say, Ogerpon-Wellspring only has one ability slot, so you'll have to replace Water Absorb with Embody Aspect (or something else) or keep just WA, but you can't have both.

You have 24 hours to make your edits if your submission was mentioned above! Voting will start shortly after, so get them ready for tomorrow!
 
The following veto'd Pokemon were not changed or not changed substantially enough, and thus will remain banned and can not be voted for.
:melmetal: (Fragmented)
:ogerpon-wellspring: (G-Luke)

But with that, voting is now open!

You can vote for three Pokemon from each era in this slate, allowing for 6 total votes. Votes award points in descending order per era, so the first mon you vote for will get 3 points, next will get 2, etc. If you vote for less than 3 mons per era, the 2 mons or single mon you vote for will only count for 2 points then 1 point, or just 1 point respectively. You can only SV one of your mons for each era, making 2 max, and can not place them as your highest-value vote.

Additionally, we've had this clause pop up far sooner than we anticipated with two different :iron-bundle: subs for two different eras, so for the record, if the same mon pops up in two different eras, you can only vote for one or the other, you can not vote in both subs for both eras.

You have 48 hours to vote, votes will close at this time on the 22nd.
 
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LOrd Fernado

I COULD BE BANNED!
Early Civilization:
1) :garganacl:(Beef Cutlet)
2) :gholdengo:(ME)
3) :sinistcha:(APaidActor)

Far Future
1) :porygon-z:(IceLevelIncranate)
2) :rotom:(Beef Cutlet)
3) :articuno-galar:(Lapzaplerq)
 
Early Civilization
1. :stonjourner: T.I.A
2. :krookodile: Gaboswampert (sv)
3. :gyarados: Lapzaplerq

Far Future
1. :rotom: Beaf Cultist
2. :dracozolt: Gaboswampert (sv)
3. :beheeyem: PQRDG
 
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This was really tough, we got a lot of solid submissions this slate.

Early Civilization
1. :Copperajah: lavarina
2. :Sigilyph: PQRDG [SV]
3. :Conkeldurr: lapzaplerq

Far Future
1. :Genesect: G-Luke
2. :Beheeyem: PQRDG [SV]
3. :klinklang: Orangesodapop
 
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Slate 1 - Returning Mons WINNERS

Early Civilization
:swsh/garganacl::swsh/golurk::swsh/krookodile:
(Beaf Cultist, G-Luke & Gaboswampert)

Far Future
:swsh/rotom::swsh/klinklang::swsh/porygon-z:
(Beaf Cultist, Orangesodapop, IceLevelIncarnate)
(Click the mons above to link to their subs!)
Congrats to our winners for the first half of the slate! Consider these mons as the current backbone of their respective eras, as we'll next be making Eramons to hopefully help glue 'em together. You have 24 hours to freely discuss your thoughts on the winners, we'll be starting the second half of the slate and our first Eramons phase tomorrow.
 
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osp thoughts because im bored

Early Civ epic water fail

:garganacl: its garganacl, but it has more attack I already said what needed to be said about this mon
:golurk: shameless ripoff of my mudsdale this mon is cool and pretty just like ok, it definitely could of kept its fighting coverage, but I guess it limits its stamina sets more due to it requiring no guard or running the worse superpower for its fighting slot. otherwise I feel like it wont preform that well considering the next pokemon up
:krookodile: a really good scarf user and overall glue for early civ, it kinda needs this mon to survive rn. being able to scarf with knock uturn eq + filler makes it pretty good for almost any team, think of it as a lando but ground dark, because its bulk, speed and offenses are all passable and usable. overall great mon

far future is actually ok

:klingklang: omg who is this orangesodapop guy, he's like super good at the game AND creates the best mons ever???????? like wtf who thinks of recover spin klinkklang its genius,plus idef press for niche phys beater sets?????? omg marry me

:rotom: very cool mon that gives a strong offensive option to far future, which is unfortunately hard walled by krook. however you can fuck with krook with strength sap so its all good

:porygon-z: good overall breaking utility, protean sets r a bit harder to function but still are very good for their breaking ability, still has good bulk so its usable defensively asw
 
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i forgot to vote again.. anyway

since orangesodapop up there already said about the mons that are pretty much similar to mine (except for Klinklang i think its good but might suffer from 4mms? if you want it to be a spinner then Rapid Spin, Recover, Volt Switch, Gear Grind/Ice Spinner is probably the play). Rn Far Future might struggle because Krookodile pretty much deals with every single one of Far Future's mons. Though Protean Porygon-Z definitely helps out. Just speculation tho take this with a bag of 7am salt
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Brief window so Ill share my initial thoughts on the 3 firsts of each era.

:ss/garganacl:
Its Garganacl, and from what I can assume in a non Tera metagame, which means it will operate as a solid enough tank that adds a pretty useful free Ghost resist, only time will tell how useful that is. Salt Cure is more impressive, especially since we have Steels in the meta, and we are all but guaranteed to receive Waters based on certain era themes. Garg might need solid teammates to offset its weakness however.

:ss/golurk:
My sub, little else to say about it other than great wallbreaker, with the means to have good matchups. Poltergeist and Swords Dance are going to be doing some big lifting as it seems Ground may be only an ok STAB move so far.

:ss/krookodile:
Main offensive glue of the team so far, KnockTurn off a Pokemon as consistent as this is really great early on. I fail to see this Pokemon falling off no matter how the metagame develops simply due to its wide variety of options it can pull off from Lead sets, Band, Scarf Rocks or Pivot sets. Highly versatile and great addition for Early Civilization. My only gripe is, it doesnt fit Early Civ at all, does it? Its descrip screams Prehistoric, and that could set a bad precedent for later on, but thats just me.

for Far Future

:ss/rotom:
It feels underpowered for what I initially envisioned for this meta, and the early Civ starting 3 all seem to put it in a very tight squeeze in addition to that. Hopefully it ages better on or has really good match ups into other Eras but this might be an early dud tbh.

:ss/klinklang:
solid glue, thanks to its good bulk, good typing and very saucy Levitate. Rapid Spin is a good enough early addition, but hilariously both Eras have competent spinblockers. Shift Gear might go mental but thats just something we have to see as all eras develop. might go deadweight into Piracy era for all we know, thats how hard it is to call most mons.

:ss/porygon-z:
Porygon-Z is interesting with a Nerfed Protean, making Specs sets potentially strong, but the lack of pivoting, and the lack of a strong STAB that doesnt immediately force a type change might prove annoying for it. The latter doesnt matter for non Choiced sets but Nasty Plot ones may find that a bit annoying. That being said i see this to be as good as it is on Normal teams tbh in Monotype.


Its basically impossible to comment on any metagame until we get like 5 full eras, but the mod is off to a promising start. though i will say its moving slower than I initially presumed. i thought we would have 6 + Era Fakemons tbh.
 
Theorizing the matchups + the sets I used to theorize. I won't do this next slate btw, there'll be too many mons for me to comprehend and my opinions are certain to be bad anyways. I just thought I should say something other than sub.

:Garganacl:
Garganacl @ Leftovers
Ability: Purifying Salt
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Salt Cure
- Body Press
- Iron Defense
- Recover
Positive: :Klinklang:, :Krookodile:
Negative: :Porygon-Z:
Not sure if it is a good start for Garganacl here, as it is weak to most of the STABs (Protean Aura Sphere PZ counts here). But for Klinklang and Krookodile, I guess it could take a non-banded Gear Grind/EQ respectively and counter back with Iron Defense + Recover, followed up with Body Press. Against Golurk and Rotom, it seems pretty stalemate, but Salt Cure can chip Rotom out of its shadow shield which is good, though, I'm not sure if it's enough to be called a "Positive Matchup".

:Golurk:
Golurk @ Leftovers
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Poltergeist
- Earthquake
- Dynamic Punch
- Swords Dance
Positive: :Klinklang:(?)
Negative: :Krookodile:, :Porygon-Z:, :Rotom:
I didn't say Golurk is bad btw. It's just having a bad matchups against the current selections. It got intimidated and knocked by Krook, Protean Ice Beamed by PZ, burned and sapped by Rotom. At least, Klinklang is a solid target for it... Until it reveals Shift Gear + Ice Spinner.

:Krookodile:
Krookodile @ Assault Vest / Choice Scarf
Ability: Intimidate
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Close Combat
- Knock Off
- U-turn
Positive: :Golurk:, :Klinklang:, :Porygon-Z:
Negative: :Garganacl:
A very good start for Krookodile here, outspeeds both Klinklang and PZ, but the rule has been established. If you're a physical attacker under 111 Speed, you're gonna get Rotom'ed (it's an equal matchup because Rotom can't do anything to Krook either). Also, Garganacl could possibly counter this, as I said in Garganacl part.

:Rotom:
Rotom @ Leftovers
Ability: Shadow Shield
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Volt Switch
- Will-O-Wisp
- Strength Sap
Positive: :Golurk:
Negative: :Porygon-Z:
This thing feels absolutely mad against physical attacker, but luckily, most physical attacker right now aren't weak to Rotom's STABs, so they'll be crippled at worse... except for Golurk who would just dies to Shadow Ball unfortunately. Rotom won't stand against itself or PZ however.

:Klinklang:
Klinklang @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Gear Grind / Ice Spinner
- Volt Switch
- Rapid Spin
- Recover
Positive: Eh... (Please run Shift Gear set, thank you)
Negative: :Garganacl:, :Krookodile:, :Porygon-Z:
Got Salt Cured, EQ'ed, and Aura Sphered by the above respectively. Equal matchup against Rotom because it can recover the chip damage off of it.

:Porygon-Z:
Porygon-Z @ Choice Scarf / Choice Specs
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aura Sphere
- Shadow Ball
- Thunderbolt
- Ice Beam
Positive: :Garganacl:, :Golurk:, :Klinklang:, :Rotom:
Negative: :Krookodile:
I might have overestimated this for a bit, but it does feel really strong. It has a lot of coverage and, theoretically with choice items, all of them are STABs. It already has Shadow Ball for Golurk and Rotom, then it gains Aura Sphere for literally the other 3 and itself, but lol. However, there's Krook who barely outspeeds it and, unlike Rotom, it has fighting coverage in Close Combat to hit PZ before type changing, not only that, but Krook itself also has possibility to run Scarf, so even Scarfed PZ can't outspeed that.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
People should remember that it is a monotype esq format, so large chances àre Garg is not facing another Early Civilization Pokemon on an opposing team.
 
though i will say its moving slower than I initially presumed. i thought we would have 6 + Era Fakemons tbh.
This was the original plan, but there was debate among the council that taking in the top 6 per era would overbloat the meta too fast, so we've moved to taking Top 3 Returning Mons and Top 3 Eramons to give every era a clean 6 to play with, although each era will be revisited later down the line so players aren't restricted to using the same 6 for every team comp.

With that said...

Slate 1 - New Eramons
The first Eramons phase is now underway! Check the OP for comprehensive details, but as a refresher, Eramons are a halfway between regional forms and convergents. You can change one or both types, change its stats as you please as long as the BST stays the same, swap out any of its abilities, change its movepool with no restrictions, and introduce customs, with 1 custom move OR 1 custom ability per Eramon. Your Eramons should help pull together the current pool of mons its prospective era currently has.

Refer back to the post at the beginning of this slate for creative guidelines for the two eras we're working on, being Early Civilization and Far Future. We also cleaned up some of the templates in the OP after noticing a glaring omission and maybe them more copy/paste friendly.

This phase will also last for 1 week, closing on the 30th before vetoes start rolling out. This is where the more creative part of the submission process begins, so good luck!
 

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