Pokemon: Golurk
Era: Early Civilization
Type:
Abilities: Klutz / No Guard | HA: Stamina
Stats: 99 | 124 | 80 | 55 | 80 | 75 [BST= 513]
Move Changes: +Swords Dance, +Shadow Sneak | -Drain Punch, Close Combat
Era Justification: Golurk is a clay golem created by people of the past, conceived to be their protector and guardian. Battle Armor and Stamina felt like a natural extension of its lore. It can primarily serve as a strong physical wallbreaker thanks to its massive STAB moves in Earthquake and Poltergeist bolstered by Swords Dance. Shadow Sneak secures the offense matchup.
Pokemon: Zapdos
Era: Early Civilization
Type:
Abilities: Pressure | HA: Static
Stats: 90 | 90 | 85 | 125 | 90 | 100 [BST= 580]
Move Changes: N/A
Era Justification: Zapdos is based on the mythological creature know as the Thunderbird, being a powerful being that created Thunder by flapping its wings and Lightning by flashing its eyes. Capris does exactly wht it does in OU, ensures that it can check Pokémon like Ground, Water and Flying types while being a big potential wallbreaker or even a defensive pivot.
Pokemon: Ogerpon-Wellspring
Era: Early Civilization
Type:
Abilities: Water Absorb | HA: Embody Aspect (Wellspring)
Stats: 80 | 120 | 84 | 60 | 96 | 110 [BST= 550]
Move Changes: +Aqua Jet, Toxic, Flip Turn | -Encore, Energy Ball, Giga Drain
Era Justification: Ogerpon has ties to ancient people's uses of elaborate masks as a form of celebration and identity concealment and to olden myths regarding ogres.
I'll cook Future subs and the competitive aspects later.
Edit: Its Later
Pokemon: Genesect
Era: Far Future
Type:
Abilities: Mega Launcher
Stats: 71 | 120 | 95 | 120 | 95 | 99 [BST= 600]
Move Changes: +Swords Dance, Water Pulse, Aura Sphere | -Explosion, Leech Life, Iron Defense
Era Justification: Genesect is a futuristic weaponized Pokémon designed to destroy. The additions are mainly to justify Mega Launchers otherwise slim pickings, while giving it a niche of a wall breaker without its instant +1 available.
Pokemon: Iron Bundle
Era: Far Future
Type:
Abilities: Pick Up
Stats: 56 | 80 | 114 | 124 | 60 | 136 [BST= 570]
Move Changes: +Weather Ball, Surf, Rapid Spin, Rising Voltage | -Freeze Dry, Hydro Pump, U-turn, Flip Turn
Era Justification: Iron Bundle is a future paradox, which is enough justification for me. For competitive sets, this was tough, because we had to make Bundle viable while not being broken. So I axed its four best moves and gave it a non ability, and in its place, it got a more reliable (but weaker) STAB option, a utility move from its past life and most importantly a form of potentially strong but otherwise meh coverage, which makes Bundle a good but not infallible revenge killer that struggles into Balance based teams. It bullies offensive teams but cannot do much versus an opposing Water type without very careful prediction or someone saw this won and decided to fuck around.
Pokemon: Magnezone
Era: Far Future
Type:
Abilities: Filter / Sturdy | HA: Analytic
Stats: 85 | 75 | 115 | 130 | 115 | 60 [BST= 575]
Move Changes: +Recover, Calm Mind, Techno Blast | -Tri-Attack, Steel Beam, Discharge
Era Justification: Magnezone resembles a space craft, likely propelled by magnetism, something only technology in the far future could hope to achieve. Magnezone with recovery, boosting and (potential) coverage! Maybe zone can currently utilize its phenomenal 85/115/115 bulk and switch in on a wide variety of future threats. I removed Magnet Pull because all of the buffs would be uncompetitive with trapping, a mechanic that I feel is already uncompetitive in a meta game structured like this.