[OVERVIEW]
Water
========
* Empoleon has access to various utility moves, including Stealth Rock, Defog, and Roar. This allows it to compress multiple roles, being both a Stealth Rock user and a Defog user.
* Its amazing natural bulk makes it an excellent support Pokemon on Water teams that can fit in on multiple team archetypes, notably balance and stall.
* Furthermore, Empoleon's typing provides it a large number of helpful resistances, notably to Dragon-type moves, along with a neutrality to Grass-type attacks, which is very important for Water teams.
* Besides that, it has a respectable Special Attack stat, making it easier for it to spam Scald.
* It has a low Speed stat, however, leaving it prone to common Taunt users that can shut it down completely, such as Tapu Fini.
* Although its typing provides it a plethora of resistances, it also leaves it vulnerable to common offensive types, such as Electric, Ground, and Fighting.
* Additionally, it does not have any recovery option, making it very easy to wear it down.
* Lastly, Empoleon is outclassed by several Water-type Pokemon in the metagame in certain roles. Mantine and Tapu Fini serve as amazing Defog users, with Mantine having reliable recovery and Tapu Fini having a great Speed stat and several utility moves, including Taunt, Haze, Nature's Madness, and Calm Mind, along with an excellent ability in Misty Surge, giving it an immunity to status for a few turns. Empoleon also faces competition from Swampert as a Stealth Rock user, as Swampert packs a handy immunity to Electric-type moves.
[SET]
name: Specially Defensive (Water)
move 1: Stealth Rock
move 2: Defog
move 3: Scald
move 4: Roar
item: Leftovers
ability: Torrent
nature: Calm
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
Moves
========
* Stealth Rock is one of Empoleon's main selling points, wearing down the opposing team and breaking potential Sturdy and Focus Sash.
* Defog allows it to get rid of entry hazards from both sides of the field. This greatly helps out Pokemon that dislike switching in on hazards repeatedly.
* Scald is the only STAB move it needs, as it is one of the most freely spammable moves that limits physically offensive Pokemon from switching in freely, having a chance to burn the foe. This can inflict important chip damage on specially offensive Pokemon and defensive Pokemon as well.
* Roar is an excellent move in conjuction with Stealth Rock, wearing down the opposing team and racking up chip damage on it. Furthermore, it prevents Empoleon from becoming setup bait for setup sweepers, such as Dragonite.
* Toxic is an alternate option instead of Roar that allows Empoleon to beat bulky walls, such as Porygon2 and Defog users that can prevent it from setting up Stealth Rock, such as Mantine.
Set Details
========
* Maximum Special Defense and HP EVs capitalize on its ability to take special hits well, allowing it to become an excellent specially defensive sponge.
* A Calm nature further bolsters its Special Defense.
* Leftovers is Empoleon's only recovery option, and the slight recovery per turn is highly appreciated.
* Torrent powers up Scald when Empoleon's HP goes under 33%.
Usage Tips
========
* Empoleon's main role is to get Stealth Rock up to make it easier for teammates to clean up. Stealth Rock should thus be used early-game in most cases. Sometimes, however, it is more beneficial to prevent the foe from setting up Stealth Rock or other hazards compared to setting Stealth Rock up yourself. In these cases, Defog should be prioritized.
* Roar should be used against potential setup sweepers to prevent them from setting up freely on Empoleon and force them to take damage from Stealth Rock.
* Empoleon's high Special Defense and amazing defensive typing allows it to take special hits very well. These traits should be used to switch it in on special hits and set up Stealth Rock or use Defog depending on the situation.
* However, Empoleon's average Defense prevents it from switching in on physical hits as well as it switches in on special hits. Thus, it should be switched out from physically offensive attackers to a more appropriate counter.
* Empoleon's lack of recovery causes it to dislike getting worn down through chip damage. It should not be switched in on hazards multiple times if it is needed to sponge special hits from the opposing team.
* Once it has set up Stealth Rock or has used Defog to get rid of hazards, it should usually be switched out immediately, as it dislikes taking unnecessary damage.
* Scald is a very spammable move and can be spammed freely against Pokemon that fail to threaten Empoleon. It prevents physically offensive Pokemon, which Empoleon fears, from switching in freely because of Scald's nifty chance to burn the foe.
* Empoleon fails to break through most walls. It should not be used to take them on, as it lacks reliable recovery, allowing to get worn down easily.
* Empoleon fears Knock Off, as Leftovers is its only method of recovery. It should thus be switched out of potential Knock Off users, such as Bisharp.
* Switching Empoleon in as your opponent goes for Stealth Rock is a wise play, preventing Empoleon from taking unnecessary damage through Stealth Rock.
Team Options
========
* Empoleon's ability to compress multiple roles makes it an excellent choice on both balance and stall team archetypes, freeing up slots on the team.
* Lanturn is a great teammate for Empoleon, being able to switch in on Electric-type attacks that threaten it, while Empoleon takes most Grass-type attacks aimed at Lanturn. It also provides support through Heal Bell, curing Empoleon from burns that can wear it down. However, Lanturn exacerbates the weakness to Ground-type moves, which forces the team to run a Pokemon immune to those.
* Rotom-W is another option to take Electric-type attacks aimed at Empoleon, although not as well as Lanturn, while also taking Ground-type moves aimed at Empoleon. Furthermore, it has access to Will-O-Wisp, hindering physical attackers and making it easier for Empoleon to deal with them. Both Lanturn and Rotom-W can provide support in the form of a slow Volt Switch, making it easier to bring Empoleon in.
* Pokemon that dislike switching in on Stealth Rock, such as Gyarados and Volcanion, appreciate the Defog support that Empoleon provides greatly. Gyarados's Intimidate ability makes it a good switch-in for physical attacks, which Empoleon dislikes, notably Fighting- and Ground-type attacks.
* Empoleon's ability to set up Stealth Rock greatly helps wallbreakers and sweepers (RC) such as Manaphy, Keldeo, and Mega Sharpedo to sweep the opposing team.
* Alomomola provides support in the form of Wish, which helps Empoleon a lot, as it lacks any method of recovery, and a switch-in to physical attacks.
* Quagsire and Slowbro are two amazing physical walls that can switch in on threatening physical attacks aimed at Empoleon. Slowbro takes Fighting-type moves especially well, while Quagsire provides an immunity to Electric-type moves. Furthermore, Quagsire puts a stop to setup sweepers due to its ability Unaware.
* Mega Slowbro does Slowbro's job even better and even has a decent offensive presence if it's using a Calm Mind set.
* Toxapex can be used alongside Empoleon, being able to switch in on most physical attacks that Empoleon dislikes taking. It also provides a secondary neutrality to Grass-type attacks, which takes pressure off of Empoleon.
* Azumarill's defensive set that utilizes Sap Sipper is an excellent partner for Empoleon because it becomes the primary switch-in to Grass-type moves, making it easier for Empoleon to perform its job without having to worry about switching in on Grass-type moves that threaten its teammates. Azumarill's Choice Band set is also a great partner, being able to break specially defensive walls that switch in on Empoleon freely, such as Chansey.
[STRATEGY COMMENTS]
Other Options
=============
Water
--------
* Shuca Berry and Chople Berry are decent options over Leftovers, allowing Empoleon to set up Stealth Rock, Defog hazards, or fire off a Scald against Ground- and Fighting-type Pokemon, respectively. However, these cause Empoleon to get lowered down very easily, with Leftovers being its only method of recovery, and are thus suboptimal.
* Ice Beam can be opted for over Roar or Toxic to hit Dragon- and Grass-type Pokemon for decent damage. However, both Mega Venusaur and Ferrothorn can switch into Ice Beam very easily, barely making it a proper way to check Grass-type Pokemon. It can, however, hit Tapu Bulu, which is a huge threat to Water teams, for a large amount of damage as it switches in. However, Tapu Bulu is hindered by a burn from Scald a lot more than a bit of chip damage, as Grassy Terrain and Horn Leech manages to recover that anyway, and both Mega Venusaur and Ferrothorn dislike the burn more than some chip damage as well.
* Finally, Knock Off is another option for the final slot; although Empoleon's Attack stat is hardly decent, it is useful because of its ability to get rid of the foe's item. On the downside, however, it causes Empoleon to become complete setup fodder against most setup sweepers.
Checks and Counters
===================
Water
--------
**Taunt users**: Faster Taunt users such as Mew and Tapu Fini can very easily shut down Empoleon.
**Passive damage**: Empoleon's lack of reliable recovery causes it to get worn down easily. Switching in on entry hazards multiple times can prevent it from being able to take on the special attackers that it is meant to wall. Furthermore, being burnt means Empoleon doesn't have any form of recovery because the chip damage negates Leftovers recovery.
**Defensive Pokemon**: Defensive Pokemon that can take Scald with ease and have reliable recovery, such as Chansey wall and wear down Empoleon easily.
**Electric-types**: Strong Electric-type Pokemon such as Tapu Koko and Xurkitree can threaten Empoleon with their STAB moves.
**Fighting-types**: Fighting-type Pokemon such as Keldeo and Conkeldurr can switch in on Scald easily and threaten Empoleon with their STAB moves.
**Ground-types**: Ground-type Pokemon that outspeed Empoleon such as Excadrill and Garchomp can OHKO it with their STAB move, although they do fear Scald. However, Ground-type Pokemon with an immunity to Water-type moves due to their abilities, such as Gastrodon and Seismitoad,can even switch in on Scald freely.
Water
========
* Empoleon has access to various utility moves, including Stealth Rock, Defog, and Roar. This allows it to compress multiple roles, being both a Stealth Rock user and a Defog user.
* Its amazing natural bulk makes it an excellent support Pokemon on Water teams that can fit in on multiple team archetypes, notably balance and stall.
* Furthermore, Empoleon's typing provides it a large number of helpful resistances, notably to Dragon-type moves, along with a neutrality to Grass-type attacks, which is very important for Water teams.
* Besides that, it has a respectable Special Attack stat, making it easier for it to spam Scald.
* It has a low Speed stat, however, leaving it prone to common Taunt users that can shut it down completely, such as Tapu Fini.
* Although its typing provides it a plethora of resistances, it also leaves it vulnerable to common offensive types, such as Electric, Ground, and Fighting.
* Additionally, it does not have any recovery option, making it very easy to wear it down.
* Lastly, Empoleon is outclassed by several Water-type Pokemon in the metagame in certain roles. Mantine and Tapu Fini serve as amazing Defog users, with Mantine having reliable recovery and Tapu Fini having a great Speed stat and several utility moves, including Taunt, Haze, Nature's Madness, and Calm Mind, along with an excellent ability in Misty Surge, giving it an immunity to status for a few turns. Empoleon also faces competition from Swampert as a Stealth Rock user, as Swampert packs a handy immunity to Electric-type moves.
[SET]
name: Specially Defensive (Water)
move 1: Stealth Rock
move 2: Defog
move 3: Scald
move 4: Roar
item: Leftovers
ability: Torrent
nature: Calm
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
Moves
========
* Stealth Rock is one of Empoleon's main selling points, wearing down the opposing team and breaking potential Sturdy and Focus Sash.
* Defog allows it to get rid of entry hazards from both sides of the field. This greatly helps out Pokemon that dislike switching in on hazards repeatedly.
* Scald is the only STAB move it needs, as it is one of the most freely spammable moves that limits physically offensive Pokemon from switching in freely, having a chance to burn the foe. This can inflict important chip damage on specially offensive Pokemon and defensive Pokemon as well.
* Roar is an excellent move in conjuction with Stealth Rock, wearing down the opposing team and racking up chip damage on it. Furthermore, it prevents Empoleon from becoming setup bait for setup sweepers, such as Dragonite.
* Toxic is an alternate option instead of Roar that allows Empoleon to beat bulky walls, such as Porygon2 and Defog users that can prevent it from setting up Stealth Rock, such as Mantine.
Set Details
========
* Maximum Special Defense and HP EVs capitalize on its ability to take special hits well, allowing it to become an excellent specially defensive sponge.
* A Calm nature further bolsters its Special Defense.
* Leftovers is Empoleon's only recovery option, and the slight recovery per turn is highly appreciated.
* Torrent powers up Scald when Empoleon's HP goes under 33%.
Usage Tips
========
* Empoleon's main role is to get Stealth Rock up to make it easier for teammates to clean up. Stealth Rock should thus be used early-game in most cases. Sometimes, however, it is more beneficial to prevent the foe from setting up Stealth Rock or other hazards compared to setting Stealth Rock up yourself. In these cases, Defog should be prioritized.
* Roar should be used against potential setup sweepers to prevent them from setting up freely on Empoleon and force them to take damage from Stealth Rock.
* Empoleon's high Special Defense and amazing defensive typing allows it to take special hits very well. These traits should be used to switch it in on special hits and set up Stealth Rock or use Defog depending on the situation.
* However, Empoleon's average Defense prevents it from switching in on physical hits as well as it switches in on special hits. Thus, it should be switched out from physically offensive attackers to a more appropriate counter.
* Empoleon's lack of recovery causes it to dislike getting worn down through chip damage. It should not be switched in on hazards multiple times if it is needed to sponge special hits from the opposing team.
* Once it has set up Stealth Rock or has used Defog to get rid of hazards, it should usually be switched out immediately, as it dislikes taking unnecessary damage.
* Scald is a very spammable move and can be spammed freely against Pokemon that fail to threaten Empoleon. It prevents physically offensive Pokemon, which Empoleon fears, from switching in freely because of Scald's nifty chance to burn the foe.
* Empoleon fails to break through most walls. It should not be used to take them on, as it lacks reliable recovery, allowing to get worn down easily.
* Empoleon fears Knock Off, as Leftovers is its only method of recovery. It should thus be switched out of potential Knock Off users, such as Bisharp.
* Switching Empoleon in as your opponent goes for Stealth Rock is a wise play, preventing Empoleon from taking unnecessary damage through Stealth Rock.
Team Options
========
* Empoleon's ability to compress multiple roles makes it an excellent choice on both balance and stall team archetypes, freeing up slots on the team.
* Lanturn is a great teammate for Empoleon, being able to switch in on Electric-type attacks that threaten it, while Empoleon takes most Grass-type attacks aimed at Lanturn. It also provides support through Heal Bell, curing Empoleon from burns that can wear it down. However, Lanturn exacerbates the weakness to Ground-type moves, which forces the team to run a Pokemon immune to those.
* Rotom-W is another option to take Electric-type attacks aimed at Empoleon, although not as well as Lanturn, while also taking Ground-type moves aimed at Empoleon. Furthermore, it has access to Will-O-Wisp, hindering physical attackers and making it easier for Empoleon to deal with them. Both Lanturn and Rotom-W can provide support in the form of a slow Volt Switch, making it easier to bring Empoleon in.
* Pokemon that dislike switching in on Stealth Rock, such as Gyarados and Volcanion, appreciate the Defog support that Empoleon provides greatly. Gyarados's Intimidate ability makes it a good switch-in for physical attacks, which Empoleon dislikes, notably Fighting- and Ground-type attacks.
* Empoleon's ability to set up Stealth Rock greatly helps wallbreakers and sweepers (RC) such as Manaphy, Keldeo, and Mega Sharpedo to sweep the opposing team.
* Alomomola provides support in the form of Wish, which helps Empoleon a lot, as it lacks any method of recovery, and a switch-in to physical attacks.
* Quagsire and Slowbro are two amazing physical walls that can switch in on threatening physical attacks aimed at Empoleon. Slowbro takes Fighting-type moves especially well, while Quagsire provides an immunity to Electric-type moves. Furthermore, Quagsire puts a stop to setup sweepers due to its ability Unaware.
* Mega Slowbro does Slowbro's job even better and even has a decent offensive presence if it's using a Calm Mind set.
* Toxapex can be used alongside Empoleon, being able to switch in on most physical attacks that Empoleon dislikes taking. It also provides a secondary neutrality to Grass-type attacks, which takes pressure off of Empoleon.
* Azumarill's defensive set that utilizes Sap Sipper is an excellent partner for Empoleon because it becomes the primary switch-in to Grass-type moves, making it easier for Empoleon to perform its job without having to worry about switching in on Grass-type moves that threaten its teammates. Azumarill's Choice Band set is also a great partner, being able to break specially defensive walls that switch in on Empoleon freely, such as Chansey.
[STRATEGY COMMENTS]
Other Options
=============
Water
--------
* Shuca Berry and Chople Berry are decent options over Leftovers, allowing Empoleon to set up Stealth Rock, Defog hazards, or fire off a Scald against Ground- and Fighting-type Pokemon, respectively. However, these cause Empoleon to get lowered down very easily, with Leftovers being its only method of recovery, and are thus suboptimal.
* Ice Beam can be opted for over Roar or Toxic to hit Dragon- and Grass-type Pokemon for decent damage. However, both Mega Venusaur and Ferrothorn can switch into Ice Beam very easily, barely making it a proper way to check Grass-type Pokemon. It can, however, hit Tapu Bulu, which is a huge threat to Water teams, for a large amount of damage as it switches in. However, Tapu Bulu is hindered by a burn from Scald a lot more than a bit of chip damage, as Grassy Terrain and Horn Leech manages to recover that anyway, and both Mega Venusaur and Ferrothorn dislike the burn more than some chip damage as well.
* Finally, Knock Off is another option for the final slot; although Empoleon's Attack stat is hardly decent, it is useful because of its ability to get rid of the foe's item. On the downside, however, it causes Empoleon to become complete setup fodder against most setup sweepers.
Checks and Counters
===================
Water
--------
**Taunt users**: Faster Taunt users such as Mew and Tapu Fini can very easily shut down Empoleon.
**Passive damage**: Empoleon's lack of reliable recovery causes it to get worn down easily. Switching in on entry hazards multiple times can prevent it from being able to take on the special attackers that it is meant to wall. Furthermore, being burnt means Empoleon doesn't have any form of recovery because the chip damage negates Leftovers recovery.
**Defensive Pokemon**: Defensive Pokemon that can take Scald with ease and have reliable recovery, such as Chansey wall and wear down Empoleon easily.
**Electric-types**: Strong Electric-type Pokemon such as Tapu Koko and Xurkitree can threaten Empoleon with their STAB moves.
**Fighting-types**: Fighting-type Pokemon such as Keldeo and Conkeldurr can switch in on Scald easily and threaten Empoleon with their STAB moves.
**Ground-types**: Ground-type Pokemon that outspeed Empoleon such as Excadrill and Garchomp can OHKO it with their STAB move, although they do fear Scald. However, Ground-type Pokemon with an immunity to Water-type moves due to their abilities, such as Gastrodon and Seismitoad,can even switch in on Scald freely.
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