E_M v UllarWarlord! 2v2 doubles! Strongmons! Pretty normal battle otherwise...

Status
Not open for further replies.
Elevator_Music's team said:

Milotic(*) [Mirokarosu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+) (5 with Marvel Scale)
SpA: Rank 4
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20
Total Moves: 30

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Splash(*)
Tackle(*)
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Rain Dance
Hydro Pump
Safeguard
Aqua Ring

Mirror Coat(*)
Hypnosis(*)
Confuse Ray(*)
Brine
Dragon Pulse
DragonBreath
Haze

Endure
Ice Beam(*)
Double Team(*)
Scald(*)
Protect
Dragon Tail
Toxic
Light Screen

Mud-Slap


Revenankh [] M
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 56 (65 /1.15) (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 28

MC: 0
DC: 4/5

Attacks:

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Revenge
Power Whip
Hammer Arm
Moonlight
Superpower
Vital Throw

Shadow Sneak
Curse
Drain Punch
Counter
Mach Punch

Toxic
Protect
Rest
Bulk Up
Torment

Pain Split
Ice Punch
Focus Punch
UllarWarlord's team said:

<Charizard> [Mimring] (Male)
Nature: Lonely (+Att, -Def)
Type: Fire/Flying
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Blaze: (Type: Innate)
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power: (Type: Innate) [DW, Unlocked]
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 23

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch(*)
Growl(*)
Ember(*)
Smokescreen(*)
Dragon Rage(*)
Scary Face(*)
Fire Fang(*)
Flamethrower
Inferno
Fire Spin

Dragon Dance(*)
Dragon Rush(*)
Metal Claw(*)
Flare Blitz
Counter
Ancientpower

Brick Break(*)
Dig(*)
Hone Claws(*)
Sunny Day
Fire Blast
Hidden Power Ground 7

Thunderpunch
Seismic Toss

Fire Pledge


<Voodoom> [Huggable] (Female)
Nature: Naive (+Speed, -Sp. Def.)
Type: Fighting/Dark
fighting: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.

Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Motor Drive: (Innate) [DW, Unlocked] This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (+, 19% accuracy boost
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Revenge
Night Slash
Wrap
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Frustration
Dark Pulse
Acupressure
Faint Attack
Close Combat
Aura Sphere

Screech
Psycho Cut
Mach Punch
Counter
Pursuit

Substitute
Work Up
Thunder Wave
Psychic
Rules said:
2v2 doubles fe
2 day dq (As decided in IRC.)
standard arena i guess?
no recoveries/chills
Items = On
Subs = 2 per 'mon
Abilities = All
Switch = WHUTWHUT
Yeah, this arena is seen so much, i can't think of any cool flavor to post here. I'll just give you the duck song instead.

E_M sends out mons
Ullar sends out mons

Ullar orders
E_M orders
I ref

Attach items to your mons too.
 
[14:53:03] <NJigglypuff> E_M, i guess you can put items on your mons now since you should've done that before.

Milotic, take your Prism Scale! Revenankh, here are some Leftovers! Good luck guys~
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
Mimring, take our Heat Rock!

Mimring: Air Slash Rev > Shadow Claw Rev > Air Slash Rev
If Rev Protects successfully, TPunch Milo

Huggable: Wrap Milo > Dark Pulse Rev combo > cooldown
If Rev protects A2 successfully, then Close Combat Milo and Dark Pulse Rev A3
 
Milotic: Hydro Pump (Voodoom) ~ Scald (Voodoom) ~ Hydro Pump (Voodoom)

Revenankh: Rock Tomb (Charizard) ~ Torment (Charizard) ~ Drain Punch (Voodoom)
IF (Voodoom faints) THEN (Change your next action to Rock Tomb (Charizard)
 
Round 1!


Milotic(*) [Mirokarosu] (F)
HP: 100
Ene: 100
Spe: 81
Boosts: None
Status: Fit as a... Milotic i guess.


Revenankh [] M
HP: 100
Ene: 100
Spe: 56
Boosts: None
Status: What the heck is my name?



Charizard [Mimring] (Male)
HP: 100
Ene: 100
Spe: 100
Boosts: None
Status: This battle seems a bit too ordinary...


Voodoom [Huggable] (Female)
HP: 100
Ene: 100
Spe: 127
Boosts: None
Status: IT'S A TRAP! USE BOMBS WISELY! DO A BARREL ROLL!


Round 1!

Voodoom, being the fastest of the bunch, starts the match off by Wrapping Milotic in a big gigantic hug. "Mommy look! That doll is hugging the eel!" Some random kid says. Anyways, Milotic doesn't really like that and decides to Hydro Pump Voodoom in the face. Somehow, Voodoom keeps his strong grip on Milotic, and is slowly sapping her HP away. Charizard, wanting to stay away from the huggable Huggable, hits Revenankh with an Air Slash to the, umm, hands because that's the only part of him that isn't cloth. Revenankh DOESN'T HAVE A NAME so he throws some rocks at Charizard via Rock Tomb. This encasement of rocks lowers Charizard's speed as he tries to get out.

Voodoom, while still hugging Milotic, releases a huge Dark Pulse+Dark Pulse at Revenankh, telling him to stay off his fishy. Milotic is still trying to struggle out of Voodoom's grip and Scalds Him with some hot water. Charizard is still trying to KO Revenankh by himself and hits him with a Shadowy Claw. Revenankh, kinda miffed at Charizard, Torments him a little before tossing him aside and helps Milotic.

Speaking of Milotic, let's go to Voodoom. Who is recharging. Nevermind, we'll stick with Milotic, who is still trying to get away from Voodoom with a Hydro Pump. Charizard tries to hit Revenankh again, but can't because of his tormentation (I don't think that's a word but whatever.) Revenankh is now helping Milotic out by Drain Punching Voodoom in da FAAAAACCCCEEE!!

Let's see how the teams are doing:

Milotic(*) [Mirokarosu] (F)
HP: 93
Ene: 81
Spe: 81
Boosts: None
Status: Wrap (1 action)


Revenankh [] M
HP: 61
Ene: 75
Spe: 56
Boosts: None
Status: None



Charizard [Mimring] (Male)
HP: 82
Ene: 90
Spe: 100 (75)
Boosts: -1 Spe (1 action)
Status: None


Voodoom [Huggable] (Female)
HP: 28
Ene: 65
Spe: 127
Boosts: None
Status: None


Action 1:

Voodoom uses Wrap on Milotic for 3 energy. Milotic takes 1 damage. (was -1.5) Milotic is wrapped up!
7782/10000 for crit. Crit fails.

Charizard uses Air Slash on Revenankh for 5 energy. Revenankh takes 10 damage. (Rounded up from 9.5)
8915/10000 for hit. Air Slash hits.
7289/10000 for crit. Crit fails.
7456/10000 for flinch. Flinch fails.

Milotic uses Hydro Pump on Voodoom for 7 energy. Voodoom takes 18 damage.
8944/10000 for crit. Crit fails.

Revenankh uses Rock Tomb on Charizard for 4 energy. Charizard takes 18 damage. Charizard's Spe is lowered.
3805/10000 for hit. Rock Tomb hits.
4494/10000 for crit. Crit fails.

Post-action 1:

Milotic takes 2 damage from Wrap.

Revenankh recovers 1 HP with Leftovers.

Action 2:

Voodoom uses Dark Pulse+Dark Pulse combo on Revenankh for 32 energy. Revenankh takes 21 damage.
1107/10000 for crit. Crit fails.
9757/10000 for SpD drop. SpD drop fails.

Milotic uses Scald on Voodoom for 5 energy. Voodoom takes 14 damage.
7320/10000 for crit. Crit fails.
7634/10000 for burn. Burn fails.

Charizard uses Shadow Claw on Revenankh for 5 energy. Revenankh takes 11 damage (Rounded up from 10.5)
7154/10000 for crit. Crit fails.

Revenankh uses Torment on Charizard for 10 energy. Charizard is tormented for 6 actions.

Post-action 2:

Milotic takes 2 damage from Wrap.

Revenankh recovers 1 HP from Leftovers.

Action 3:

Voodoom must recharge!

Milotic uses Hydro Pump on Voodoom for 7 energy. Voodoom takes 21 damage.
291/10000 for crit. Crit works.

Charizard can't use Air Slash after the Torment!

Revenankh uses Drain Punch on Voodoom for 11 energy. Voodoom takes 19 damage. (Rounded up from 18.75) Revenankh restores 10 HP!
8066/10000 for crit. Crit fails.

Post-action 3:

Milotic takes 2 damage from Wrap.

Revenankh restores 1 HP from Leftovers.


E_M orders
Ullar orders
I ref (I'll try to be quicker next time.)
 
I think Rev also should have gained back some HP from Leftovers, but it's no big deal!

Milotic: Hydro Pump (Charizard) ~ Scald (Charizard) ~ Brine (Charizard)

Revenankh: Superpower+Mach Punch (Voodoom) ~ cooldown ~ Mach Punch (Voodoom)
IF (Voodoom faints) THEN (change remaining actions to Rock Tomb (Charizard))
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
TEEHEE
Voodoom: Mach Punch + Night Slash Rev -> dedness

Charizard: Flare Blitz Combo Rev (BAMF) -> cooldown -> Thunderpunch Rev

If Rev is dead A3, then redirect to Milo
 
Round 2!


Milotic(*) [Mirokarosu] (F)
HP: 93
Ene: 81
Spe: 81
Boosts: None
Status: Wrap (1 action)


Revenankh [] M
HP: 61
Ene: 75
Spe: 56
Boosts: None
Status: None



Charizard [Mimring] (Male)
HP: 82
Ene: 90
Spe: 100 (75)
Boosts: -1 Spe (1 action)
Status: Torment (4 actions)


Voodoom [Huggable] (Female)
HP: 28
Ene: 65
Spe: 127
Boosts: None
Status: None


Round 2!


It appears to be the day of the combos, as everyone seems to be lashing out (On me, curse you guys) with their own! Voodoom goes first with a Mach Punch+Night Slash Combo aimed directly at Revenankh! Revenankh, seeing that priority is a good idea, whips out a Superpower+Mach Punch Combo and hits Voodoom! What's this? Voodoom is knocked out from the blast! This puts pressure on Charizard, who is looking at 2 pokemon coming straight towards him! In self defense, he uses a Flare Blitz+Flare Blitz Combo on Revenankh! Charizard took a fair amount of damage from that too! Milotic attepmts to wrap this game up with a Hydro Pump, but Charizard hangs on!

Everybody is pooped.

Except Milotic, who hits Charizard with a Scald and burns him too.

Now that everyone is feeling better, Charizard hits Revenankh with a wild Thunderpunch! Too bad Revenankh took it like a champ. Milotic targets Charizard with a Brine and Revenankh finishes him off with a Rock Tomb.


Milotic(*) [Mirokarosu] (F)
HP: 93
Ene: 58
Spe: 81
Boosts: None
Status: Wrap (1 action)


Revenankh [] M
HP: 22
Ene: 57
Spe: 56
Boosts: None
Status: None



Charizard [Mimring] (Male)
HP: KO
Ene: KO
Spe: 100 (75)
Boosts: -1 Spe (1 action)
Status: None


Voodoom [Huggable] (Female)
HP: KO
Ene: KO
Spe: 127
Boosts: None
Status: None


Action 1:

Voodoom uses Mach Punch+Night Slash combo on Revenankh for 9 energy. Revenankh takes 19 damage (Rounded up from 18.75)
2239/10000 for crit. Crit fails.

Revenankh uses Superpower+Mach Punch combo on Voodoom for 14 energy. Voodoom takes 31 damage. (Rounded up from 30.75) Revenankh's attack and defense are lowered by 1 stage. Voodoom is knocked out.
6527/10000 for crit. Crit fails.


Milotic uses Hydro Pump on Charizard for 11 energy. (+4) Charizard takes 25 damage (Rounded up from 24.75)
1445/10000 for crit. Crit fails.

Charizard uses Flare Blitz+Flare Blitz combo on Revenankh for 44 energy. energy. Revenankh takes 17 damage. Charizard takes 9 damage from recoil. (Rounded up from 8.5)
3345/10000 for crit. Crit fails.

Post-action 1:

Revenankh restores 1 HP from Leftovers.

Action 2:

Charizard must recharge!

Milotic uses Scald on Charizard for 5 energy. Charizard takes 19 damage (Rounded up from 18.75)
775/10000 for crit. Crit fails.

Revenankh must recharge!

Post-action 2:

Revenankh restores 1 HP from Leftovers.

Charizard takes 2 damage from Burn.

Action 3:

Charizard uses Thunderpunch on Revenankh for 6 energy. Revenankh takes 5 damage.
7406/10000 for crit. Crit fails.
7997/10000 for paralysis. Paralysis fails.

Milotic uses Brine on Charizard for 7 energy. Charizard takes 26 damage (Rounded down from 26.25)
5789/10000 for crit. Crit fails.

Revenankh uses Rock Tomb on Charizard for 4 energy. Charizard takes 18 damage. Charizard is knocked out.
6538/10000 for hit. Rock Tomb hits.
728/10000 for crit. Crit fails.


E_M is the winner!

Elevator_Music gets 2 CC, and a win for his (her?) record.
Milotic gets 3 MC.
Revenankh gets 3 MC and 2 KOC.

UllarWarlord gets 2 CC, and a loss for his record.
Charizard gets 3 MC.
Voodoom gets 3 MC.

I get 5 UC.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top