Since my most recent post in this thread I've grown to dislike dynamax even more. I'd like to point out the reasons for its unhealthiness / uncompetitiveness and subsequently why we must remove it in its entirety.
The uses of dynamax apply to any pokemon at any time. No matter what specific mons we try to get rid of (or even more narrowly prevent from dynamaxing), the remaining set of mons that can dynamax will always be problematic. It goes way beyond "Gyarados and Hawlucha are terrifying sweepers due to their dynamax moves." Anything with a choice item has the option of breaking the otherwise abusable lock by activating its dynamax. Any concept of consistency or stability goes out the window when the mon on the losing side of the 1v1 can flip that around with dynamax. For example, you can have a scenario of Diggersby vs Toxapex - the Diggersby user normally can threaten the ohko with earthquake. The question then arises, will the Diggersby dynamax? Will the Toxapex? These questions can arise in an abundance of scenarios and devolve into an unreliable game hyper-focused on the short term.
Beyond comparison to Pokemon as we know it, the existence of dynamax lessens competitive strategy and rewards short term bursts of prediction. Without the thought or planning going into team deduction, set speculation, and how they relate to strategies regarding what beats what, the game cannot meet the standards of our competitive community.
The uses of dynamax apply to any pokemon at any time. No matter what specific mons we try to get rid of (or even more narrowly prevent from dynamaxing), the remaining set of mons that can dynamax will always be problematic. It goes way beyond "Gyarados and Hawlucha are terrifying sweepers due to their dynamax moves." Anything with a choice item has the option of breaking the otherwise abusable lock by activating its dynamax. Any concept of consistency or stability goes out the window when the mon on the losing side of the 1v1 can flip that around with dynamax. For example, you can have a scenario of Diggersby vs Toxapex - the Diggersby user normally can threaten the ohko with earthquake. The question then arises, will the Diggersby dynamax? Will the Toxapex? These questions can arise in an abundance of scenarios and devolve into an unreliable game hyper-focused on the short term.
Beyond comparison to Pokemon as we know it, the existence of dynamax lessens competitive strategy and rewards short term bursts of prediction. Without the thought or planning going into team deduction, set speculation, and how they relate to strategies regarding what beats what, the game cannot meet the standards of our competitive community.