The Generation 8 OU council has recently been discussing Dynamaxing internally. It is very early on in the generation and banning a major mechanic that is new to this generation is not likely to occur within the first few days, but if Dynamaxing is deemed problematic, then we can take steps towards removing it in the fashion deemed appropriate. To clarify, this is not a formal ban/suspect discussion and should not be taken as such.
We would like to hear the thoughts of individuals who have been playing the metagame on the mechanic of Dynamaxing. While we are not currently close to formal tiering action, we do believe that there is potential for Dynamaxing to be problematic in the competitive metagame. Because of this, we would like to know if people believe it is competitive and balanced or not. In addition, seeing as it is entirely new to the competitive landscape, there are likely to be new or surprising applications of it, so feel free to back any arguments with replays if you wish. Finally, Gigantamaxing is also open for discussion in this thread, but it will not necessarily receive the same treatment as Dynamaxing.
Personally, I take issue with Dynamaxing being allowed seeing as it is entirely unpredictable. Unlike Z moves or Mega Evolutions, you are able to use it with any Pokemon at any time during the battle, unless you have already Dynamaxed. On top of this, it is not limited to a single type or move like Z moves, causing you to deal with a whole movepool's worth of threatening prospects from versatile attackers. Seeing as there are so many strong Pokemon that can abuse the Dynamax mechanic, it is hard to prepare defensively and account for all of their options, oftentimes making counterplay of Dynamax into a bit of a guessing game, especially during the early stages of games. However, as people have been gaining more experience, they have been using their own Dynamax defensively in order to level the playing field, which also merits discussion. Given this, there is evidence of there being defensive merit to Dynamaxing, proving that there is more to the mechanic than just snowballing an offensive advantage.
We would like to hear the thoughts of individuals who have been playing the metagame on the mechanic of Dynamaxing. While we are not currently close to formal tiering action, we do believe that there is potential for Dynamaxing to be problematic in the competitive metagame. Because of this, we would like to know if people believe it is competitive and balanced or not. In addition, seeing as it is entirely new to the competitive landscape, there are likely to be new or surprising applications of it, so feel free to back any arguments with replays if you wish. Finally, Gigantamaxing is also open for discussion in this thread, but it will not necessarily receive the same treatment as Dynamaxing.
Personally, I take issue with Dynamaxing being allowed seeing as it is entirely unpredictable. Unlike Z moves or Mega Evolutions, you are able to use it with any Pokemon at any time during the battle, unless you have already Dynamaxed. On top of this, it is not limited to a single type or move like Z moves, causing you to deal with a whole movepool's worth of threatening prospects from versatile attackers. Seeing as there are so many strong Pokemon that can abuse the Dynamax mechanic, it is hard to prepare defensively and account for all of their options, oftentimes making counterplay of Dynamax into a bit of a guessing game, especially during the early stages of games. However, as people have been gaining more experience, they have been using their own Dynamax defensively in order to level the playing field, which also merits discussion. Given this, there is evidence of there being defensive merit to Dynamaxing, proving that there is more to the mechanic than just snowballing an offensive advantage.