Ok, so this may be a basic team, but I'm just getting started with competitive building. I love the PU tier and all the pokemon in it. Enough with the rambling here is the team.
Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP / 180 Def / 76 SpD
Impish Nature
- Stealth Rock
- Rock Slide
- Earthquake
- Toxic
So first is Regirock. A mainstay of the tier. He is one of the best defensive Pokemon in the tier. He serves as my stealth rocker of the team and defensive wall. Regirock can take at least 2 close combats from scarf Primeape. It walls most if not all unboosted physical attackers in the tier. This is a fairly standard set. Toxic is for any switches when a physical pokemon. Also, in a pinch, it can be used as a special well. It surprisingly takes specs Drampa and Guzzlord attacks at least once. Earthquake is good to beat skuntank who switches in to defog.
Qwilfish @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Scald
- Taunt
- Toxic Spikes
Qwilfish plays a very important aspect on this team. The most important part of this build even though it's a common build is the toxic spikes. Even one layer works as the poison is just needed to assist Drifblim later in the game. Rocky helmet is great to just chip off opponents who aimless use physical attacks. It has good speed so for pokemon who start off trying to stealth rock or hazard set it can taunt. Also, spikes stacking will assist in chipping pokemon so that in the late game other pokemon can sweep.
Drifblim @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Naughty Nature
- Acrobatics
- Substitute
- Defog
- Hex
Drifblim works great to finish up games. This is a common driflbim set but it can be very useful in finishing off games. It is quick enough to substitute and eventually reach the point where its sitrus berry activates thus activating its unburden. Once its sitrus berry activates it is faster than almost the entire metagame, most common choice scarf pokemon included. Hex can do large damage to Mesprit one of the best and most common pokemon in the tier. The same with froslass. Also, if pokemon have been poisoned via qwilfish's toxic spikes the damage output is large for almost any pokemon. The majority of Pokemon have received chip damage can be beaten by drifblim. It also is a great spin blocker, and on this team it is used to defog and help remover hazards.
Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 160 SpA / 96 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Focus Blast
- Toxic
- Vacuum Wave
Poliwrath partakes in a special tank role. It works great for beating guzzlord a common threat in the tier. It is bulky and can take a majority hits. It packs good power with focus blast. It has some speed control against pokemon who have been weakened when it uses vacuum wave. It also has toxic in order to poison pokemon who are forced to switch out because of it. Once again assisting drifblim in the late game. As I don't have many special attackers on this team it is important to help break physical walls, most which are weak to fighting type.
Manectric @ Choice Specs
Ability: Lightning Rod
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Grass]
I know that manectric is used in the choice scarf role in PU. However, it has a good base speed tier. Along with a great special attack stat. It is a great wallbreaker and on teams with no ground type it's switching around with volt switch can put large chip damage on teams. Also, it covers a lot of the weaknesses other members of my team are weak to. It also is a good switch in for any electric type attacks that target my team. If hit by an electric type attack it's special attack can OHKO almost any pokemon in the tier.
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Healing Wish
- Dazzling Gleam
- U-turn
Mesprit is, in my opinion, the best pokemon in the tier. Mesprit has a choice scarf in order for speed control in the tier where speed is very important. It is a simple set. Dazzling gleam is used over a move like ice beam to do damage to the majority of fighting, dragon, and dark types that are prominent in the tier. Healing wish is great to use endgame on any one of the powerful pokemon in my team who have been weakened throughout the match. Thus, giving them enough health to sweep in the end game.
I would appreciate tips, suggestions, and anything to help make this team better. Thank you!
Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP / 180 Def / 76 SpD
Impish Nature
- Stealth Rock
- Rock Slide
- Earthquake
- Toxic
So first is Regirock. A mainstay of the tier. He is one of the best defensive Pokemon in the tier. He serves as my stealth rocker of the team and defensive wall. Regirock can take at least 2 close combats from scarf Primeape. It walls most if not all unboosted physical attackers in the tier. This is a fairly standard set. Toxic is for any switches when a physical pokemon. Also, in a pinch, it can be used as a special well. It surprisingly takes specs Drampa and Guzzlord attacks at least once. Earthquake is good to beat skuntank who switches in to defog.
Qwilfish @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Scald
- Taunt
- Toxic Spikes
Qwilfish plays a very important aspect on this team. The most important part of this build even though it's a common build is the toxic spikes. Even one layer works as the poison is just needed to assist Drifblim later in the game. Rocky helmet is great to just chip off opponents who aimless use physical attacks. It has good speed so for pokemon who start off trying to stealth rock or hazard set it can taunt. Also, spikes stacking will assist in chipping pokemon so that in the late game other pokemon can sweep.
Drifblim @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Naughty Nature
- Acrobatics
- Substitute
- Defog
- Hex
Drifblim works great to finish up games. This is a common driflbim set but it can be very useful in finishing off games. It is quick enough to substitute and eventually reach the point where its sitrus berry activates thus activating its unburden. Once its sitrus berry activates it is faster than almost the entire metagame, most common choice scarf pokemon included. Hex can do large damage to Mesprit one of the best and most common pokemon in the tier. The same with froslass. Also, if pokemon have been poisoned via qwilfish's toxic spikes the damage output is large for almost any pokemon. The majority of Pokemon have received chip damage can be beaten by drifblim. It also is a great spin blocker, and on this team it is used to defog and help remover hazards.
Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 160 SpA / 96 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Focus Blast
- Toxic
- Vacuum Wave
Poliwrath partakes in a special tank role. It works great for beating guzzlord a common threat in the tier. It is bulky and can take a majority hits. It packs good power with focus blast. It has some speed control against pokemon who have been weakened when it uses vacuum wave. It also has toxic in order to poison pokemon who are forced to switch out because of it. Once again assisting drifblim in the late game. As I don't have many special attackers on this team it is important to help break physical walls, most which are weak to fighting type.
Manectric @ Choice Specs
Ability: Lightning Rod
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Grass]
I know that manectric is used in the choice scarf role in PU. However, it has a good base speed tier. Along with a great special attack stat. It is a great wallbreaker and on teams with no ground type it's switching around with volt switch can put large chip damage on teams. Also, it covers a lot of the weaknesses other members of my team are weak to. It also is a good switch in for any electric type attacks that target my team. If hit by an electric type attack it's special attack can OHKO almost any pokemon in the tier.
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Healing Wish
- Dazzling Gleam
- U-turn
Mesprit is, in my opinion, the best pokemon in the tier. Mesprit has a choice scarf in order for speed control in the tier where speed is very important. It is a simple set. Dazzling gleam is used over a move like ice beam to do damage to the majority of fighting, dragon, and dark types that are prominent in the tier. Healing wish is great to use endgame on any one of the powerful pokemon in my team who have been weakened throughout the match. Thus, giving them enough health to sweep in the end game.
I would appreciate tips, suggestions, and anything to help make this team better. Thank you!