I recently started watching BKC, and immediately fell in love with gen 4 Ubers. I started doing some research on the tier, and quickly caught on to the fact that doesn't really have any counters. I took a look at the sample sets, and found the scarf set to be very potent. Scarf can clean late game, revenge kill, or simply just break in the mid game.
So with that, I proudly present my first ever RMT:
Torrential Space
Teambuilding process:
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As previously mentioned, I build this team around scarfed , so i immediately added a kyogre to provide rain support, and is also a powerful pokemon in its own right too. I went with a specs set for the most power, as specs boosted water spout is the strongest unboosted attack in the tier (At least I think it is) . Also, forms a potent water spam core with , capable of overwhelming shared checks/counters.
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Now I needed something that could beat things things the other two didn't appreciate, such as , , and steel types (when locked into spacial rend/draco meteor). Thus, I added to the team. Dialga is running a support set capable of dealing big damage do the aforementioned threats. is also carrying stealth rock to support the team in achieving KOs.
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is a threat to any team, but especially so this one, as if locks into anything other than surf under rain, wobb gets a KO, or gives one of its teammates a setup oppurtunity. Thus, I added something that utterly destroys wobb if played correctly: . also complements nicely, with U-turn giving it more oppurtunities to come in and throw off a strong surf or spacial rend.
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At this point, I had two strong special attackers in and , a defensive support mon in , and a strong momentum builder and rain abuser with (which is very hard to kill under rain, especially with roost). So for my next pokemon, I decided to add another pokemon that abuses rain: . has a similar moveset to whilst retaining the ability to switch moves without switching out.
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Lastly, I needed something to absorb sleep, as would wreck my team otherwise. Thus, I added , a strong pokemon "immune" to status when under rain, who also has the ability to beat a lot of things with its toxic+rest combo.
I then made the lead, to set rain ASAP and potentially do big damage to something straight off the bat.
Individual Sets:
Killer Wake (Kyogre) @ Choice Specs
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Surf
- Ice Beam
- Thunder
Role: Set rain immediately (unless opponents lead a slower weather setter), and use its powerful rain boosted water spouts to break through the opposing team.
Moves: Water spout is your main stab, and the move you will be clicking most often. Surf is for when drops to a health value low enough that clicking water spout is no longer worth it, and Ice Beam is for hitting dragons. Finally, Thunder is a 120 power electric type move that can't miss in rain. Its probably Kyogres most "safely" spammable move, especially with that nasty 30% chance for a paralysis.
Draconic Wave (Palkia) @ Choice Scarf
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Atk
- Spacial Rend
- Surf
- Thunder
- Draco Meteor
Role: Late game sweeper and revenge killer
Moves: Spacial Rend is STAB, so is Surf. Thunder is for water types: just like , this is a very spammable move, but once again beware of ruining your day. Finally, Draco Meteor is just a generally strong move, trading consistency for power. Fire Blast is not used over DM because of this being a rain team.
Draconic Metal (Dialga) @ Leftovers
Ability: Pressure
EVs: 144 HP / 252 Def / 112 SpA
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Draco Meteor
- Toxic
Role: Physical Wall, Stealth Rocker
Moves: SR and Draco are self-explanatory; both are extremely good moves. Earth Power hits and opposing . Toxic chips stuff down for , notably , which doesn't enjoy staying in on anyway because of a potential outrage. Toxic, together with SR, is able to wear down many pokemon for later on.
Blue (Scizor) @ Life Orb
Ability: Technician
EVs: 176 HP / 100 Atk / 232 SpD
Adamant Nature
- Pursuit
- U-turn
- Roost
- Bullet Punch
Role: Psychic/Ghost killer, revenge killer. Dragon resist
Moves: U-turn is amazing on for obvious reasons; Bullet Punch is great for revenge killing stuff. Pursuit does a ton to psychics and ghosts, whilst Roost gives much more longevity than it would usually have.
Jetstream (Latios) @ Soul Dew
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Grass Knot
- Thunder
- Recover
Role: Wallbreaker and Rain abuser
Moves: Draco is a must-have on for obvious reasons. Grass Knot is great at killing unsuspecting s, whilst Thunder destroys . Recover allows Latios to heal up and gives it more oppurtunities to switch in off of a double switch or s U-turn.
Phione (Manaphy) @ Leftovers
Ability: Hydration
EVs: 240 HP / 164 SpA / 104 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Rest
- Surf
- Ice Beam
Role: Sleep absorber and special wall
Moves: Rest is a guaranteed back to full health move THAT HAS NO DRAWBACK (as long as rain is up). Toxic is yet another way of racking up passive damage. Finally, Surf and Ice Beam are two strong attacks that make less of a setup bait pokemon.
Importables:
Team (without nicknames)
Team (with nicknames)
I feel like I have made a pretty good team. However, I am sure there are some obvious flaws in this team that my untrained eyes cannot yet percieve. So to all of you who know this metagame leagues better than I do, please help out an unexperienced swimmer taking on the big leagues. From what I can tell, the weakest links here would be and . However, this may turn out not to be true. To tell the truth, I really don't know.
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