Threw
cohiba
[SET]
name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Moonblast
move 3: Diamond Storm
move 4: Earth Power / Psychic
item: Shuca Berry
ability: Clear Body
nature: Quiet
evs: 252 HP / 4 Atk / 252 SpA
[SET COMMENTS]
Moves
========
Stealth Rock gives Diancie some utility, allowing it to support its team by racking up chip damage on the opposition. Moonblast is Diancie's strongest special STAB attack, which, combined with full investment, is capable of OHKOing many Dark-, Dragon-, and Fighting-types such as Spiritomb, Flygon, and Hitmonlee while also dealing solid damage to anything that doesn't resist it. Diamond Storm allows Diancie to check Flying-types such as Fletchinder and Togetic; combined with Moonblast, it gives Diancie perfect super effective coverage against every entryhazard remover in the tier except Blastoise. Earth Power hits the Fire-, Poison-, and Steel-types that resist Moonblast super effectively. Psychic can also be used in the last slot to deal serious damage to Poison-types such as Venusaur and Weezing that are not hit super effectively by Earth Power.
Set Details
========
The given EV spread and a Quiet nature maximize Diancie's offensive prowess and bulk. Shuca Berry allows Diancie to set up Stealth Rock on or potentially eliminate Ground-types such as Flygon and Rhyperior that would normally force it out and prevents Dugtrio from trapping it as effectively. It additionally makes Diancie a solid answer to Mega Camerupt, especially if it's packing Earth Power. An alternate spread of 252 HP / 92 Atk / 164 SpA can be used to ensure that Diamond Storm OHKOes offensive Sigilyph, guaranteeing that it will not be able to potentially Roost stall or set up.
Usage Tips
========
This set best fits on bulky offensive teams that require Diancie's unique set of resistances and utility without killing momentum. Because this set lacks the bulk of other sets and has no form of recovery, try to avoid switching Diancie intoeven neutral attacks, as it will otherwise quickly be worn down. Diancie at least 2HKOes every entry hazard remover in the tier except Blastoise and forces many switches due to its numerous resistances, so it is capable of setting Stealth Rock several times throughout a match. Be wary of Toxic and Will-O-Wisp users such as Alomomola and Jellicent, as these forms of status will wear down Diancie very quickly and prevent it from checking the threats it should. Make sure to scout for super effective coverage on Pokemon that could potentially have it; Iron Head Scrafty and Registeel and Iron Tail Absol are common examples. Make sure to preserve Diancie when it's needed as an emergency check for opposing Ground-types or Pokemon such as Aerodactyl that commonly carry Ground-type coverage, including avoiding switching it into Knock Off. Similarly, be wary of Dugtrio until Diancie's role is completed if its Shuca has been used or it is at 40%, as Dugtrio can OHKO it at this range.
Team Options
========
Any setup sweeper, especially fast or Speed-boosting ones such as Fletchinder and Rock Polish Rhyperior, appreciates the chip damage that Stealth Rock provides, which may allow it to break through its typical checks and counters. Weezing makes for a good partner, as it's capable of handling threatening Grass- and Ground-types such as Venusaur and Rhyperior and crippling them with a burn. Venusaur itself works as well, because it handles Water- and Grass-types like Blastoise (the one entryhazard remover that Diancie cannot 2HKO after Stealth Rock damage) and Rotom-C while appreciating Diancie's ability to deal with the Flying- and Fire-types, such as Golbat and Houndoom, that threaten it. Because Diancie can lure in and weaken or eliminate Steel- and Poison-types such as Steelix and Qwilfish that expect a defensive set lacking Earth Power, Choice Band Granbull can take advantage of these shared checks being removed and appreciates the chip damage from Stealth Rock. Choice Scarf Medicham and Fighting-types in general benefit from Diancie's ability to handle Spiritomb, threatening priority users such as Absol and Fletchinder, and other Flying-types while shoring up its incredibly low Speed and breaking through Steel-types like Registeel, which can quite comfortably absorb Earth Power and wear down Diancie with Seismic Toss and Toxic. Pokemon that can lure in bulky Water-types and afflict them with crippling status, such as defensive Emboar, Protect + Toxic Bronzong, and Fletchinder, are able to wear down these threats for Diancie's benefit. Flying-types such as Fletchinder and Sigilyph make for good partners due to their ability to deal with Grass-types like Venusaur and Virizion and to switch into Ground-type attacks aimed at Diancie. Diancie's ability to lure in and OHKO Flygon can clear the way for other threats such as Swords Dance Drapion and Expert Belt Emboar.
name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Moonblast
move 3: Diamond Storm
move 4: Earth Power / Psychic
item: Shuca Berry
ability: Clear Body
nature: Quiet
evs: 252 HP / 4 Atk / 252 SpA
[SET COMMENTS]
Moves
========
Stealth Rock gives Diancie some utility, allowing it to support its team by racking up chip damage on the opposition. Moonblast is Diancie's strongest special STAB attack, which, combined with full investment, is capable of OHKOing many Dark-, Dragon-, and Fighting-types such as Spiritomb, Flygon, and Hitmonlee while also dealing solid damage to anything that doesn't resist it. Diamond Storm allows Diancie to check Flying-types such as Fletchinder and Togetic; combined with Moonblast, it gives Diancie perfect super effective coverage against every entryhazard remover in the tier except Blastoise. Earth Power hits the Fire-, Poison-, and Steel-types that resist Moonblast super effectively. Psychic can also be used in the last slot to deal serious damage to Poison-types such as Venusaur and Weezing that are not hit super effectively by Earth Power.
Set Details
========
The given EV spread and a Quiet nature maximize Diancie's offensive prowess and bulk. Shuca Berry allows Diancie to set up Stealth Rock on or potentially eliminate Ground-types such as Flygon and Rhyperior that would normally force it out and prevents Dugtrio from trapping it as effectively. It additionally makes Diancie a solid answer to Mega Camerupt, especially if it's packing Earth Power. An alternate spread of 252 HP / 92 Atk / 164 SpA can be used to ensure that Diamond Storm OHKOes offensive Sigilyph, guaranteeing that it will not be able to potentially Roost stall or set up.
Usage Tips
========
This set best fits on bulky offensive teams that require Diancie's unique set of resistances and utility without killing momentum. Because this set lacks the bulk of other sets and has no form of recovery, try to avoid switching Diancie intoeven neutral attacks, as it will otherwise quickly be worn down. Diancie at least 2HKOes every entry hazard remover in the tier except Blastoise and forces many switches due to its numerous resistances, so it is capable of setting Stealth Rock several times throughout a match. Be wary of Toxic and Will-O-Wisp users such as Alomomola and Jellicent, as these forms of status will wear down Diancie very quickly and prevent it from checking the threats it should. Make sure to scout for super effective coverage on Pokemon that could potentially have it; Iron Head Scrafty and Registeel and Iron Tail Absol are common examples. Make sure to preserve Diancie when it's needed as an emergency check for opposing Ground-types or Pokemon such as Aerodactyl that commonly carry Ground-type coverage, including avoiding switching it into Knock Off. Similarly, be wary of Dugtrio until Diancie's role is completed if its Shuca has been used or it is at 40%, as Dugtrio can OHKO it at this range.
Team Options
========
Any setup sweeper, especially fast or Speed-boosting ones such as Fletchinder and Rock Polish Rhyperior, appreciates the chip damage that Stealth Rock provides, which may allow it to break through its typical checks and counters. Weezing makes for a good partner, as it's capable of handling threatening Grass- and Ground-types such as Venusaur and Rhyperior and crippling them with a burn. Venusaur itself works as well, because it handles Water- and Grass-types like Blastoise (the one entryhazard remover that Diancie cannot 2HKO after Stealth Rock damage) and Rotom-C while appreciating Diancie's ability to deal with the Flying- and Fire-types, such as Golbat and Houndoom, that threaten it. Because Diancie can lure in and weaken or eliminate Steel- and Poison-types such as Steelix and Qwilfish that expect a defensive set lacking Earth Power, Choice Band Granbull can take advantage of these shared checks being removed and appreciates the chip damage from Stealth Rock. Choice Scarf Medicham and Fighting-types in general benefit from Diancie's ability to handle Spiritomb, threatening priority users such as Absol and Fletchinder, and other Flying-types while shoring up its incredibly low Speed and breaking through Steel-types like Registeel, which can quite comfortably absorb Earth Power and wear down Diancie with Seismic Toss and Toxic. Pokemon that can lure in bulky Water-types and afflict them with crippling status, such as defensive Emboar, Protect + Toxic Bronzong, and Fletchinder, are able to wear down these threats for Diancie's benefit. Flying-types such as Fletchinder and Sigilyph make for good partners due to their ability to deal with Grass-types like Venusaur and Virizion and to switch into Ground-type attacks aimed at Diancie. Diancie's ability to lure in and OHKO Flygon can clear the way for other threats such as Swords Dance Drapion and Expert Belt Emboar.
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