Diancie (Offensive SR) (GP 2/2)

Threw

cohiba
[SET]
name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Moonblast
move 3: Diamond Storm
move 4: Earth Power / Psychic
item: Shuca Berry
ability: Clear Body
nature: Quiet
evs: 252 HP / 4 Atk / 252 SpA

[SET COMMENTS]
Moves
========

Stealth Rock gives Diancie some utility, allowing it to support its team by racking up chip damage on the opposition. Moonblast is Diancie's strongest special STAB attack, which, combined with full investment, is capable of OHKOing many Dark-, Dragon-, and Fighting-types such as Spiritomb, Flygon, and Hitmonlee while also dealing solid damage to anything that doesn't resist it. Diamond Storm allows Diancie to check Flying-types such as Fletchinder and Togetic; combined with Moonblast, it gives Diancie perfect super effective coverage against every entryhazard remover in the tier except Blastoise. Earth Power hits the Fire-, Poison-, and Steel-types that resist Moonblast super effectively. Psychic can also be used in the last slot to deal serious damage to Poison-types such as Venusaur and Weezing that are not hit super effectively by Earth Power.

Set Details
========

The given EV spread and a Quiet nature maximize Diancie's offensive prowess and bulk. Shuca Berry allows Diancie to set up Stealth Rock on or potentially eliminate Ground-types such as Flygon and Rhyperior that would normally force it out and prevents Dugtrio from trapping it as effectively. It additionally makes Diancie a solid answer to Mega Camerupt, especially if it's packing Earth Power. An alternate spread of 252 HP / 92 Atk / 164 SpA can be used to ensure that Diamond Storm OHKOes offensive Sigilyph, guaranteeing that it will not be able to potentially Roost stall or set up.

Usage Tips
========

This set best fits on bulky offensive teams that require Diancie's unique set of resistances and utility without killing momentum. Because this set lacks the bulk of other sets and has no form of recovery, try to avoid switching Diancie intoeven neutral attacks, as it will otherwise quickly be worn down. Diancie at least 2HKOes every entry hazard remover in the tier except Blastoise and forces many switches due to its numerous resistances, so it is capable of setting Stealth Rock several times throughout a match. Be wary of Toxic and Will-O-Wisp users such as Alomomola and Jellicent, as these forms of status will wear down Diancie very quickly and prevent it from checking the threats it should. Make sure to scout for super effective coverage on Pokemon that could potentially have it; Iron Head Scrafty and Registeel and Iron Tail Absol are common examples. Make sure to preserve Diancie when it's needed as an emergency check for opposing Ground-types or Pokemon such as Aerodactyl that commonly carry Ground-type coverage, including avoiding switching it into Knock Off. Similarly, be wary of Dugtrio until Diancie's role is completed if its Shuca has been used or it is at 40%, as Dugtrio can OHKO it at this range.

Team Options
========

Any setup sweeper, especially fast or Speed-boosting ones such as Fletchinder and Rock Polish Rhyperior, appreciates the chip damage that Stealth Rock provides, which may allow it to break through its typical checks and counters. Weezing makes for a good partner, as it's capable of handling threatening Grass- and Ground-types such as Venusaur and Rhyperior and crippling them with a burn. Venusaur itself works as well, because it handles Water- and Grass-types like Blastoise (the one entryhazard remover that Diancie cannot 2HKO after Stealth Rock damage) and Rotom-C while appreciating Diancie's ability to deal with the Flying- and Fire-types, such as Golbat and Houndoom, that threaten it. Because Diancie can lure in and weaken or eliminate Steel- and Poison-types such as Steelix and Qwilfish that expect a defensive set lacking Earth Power, Choice Band Granbull can take advantage of these shared checks being removed and appreciates the chip damage from Stealth Rock. Choice Scarf Medicham and Fighting-types in general benefit from Diancie's ability to handle Spiritomb, threatening priority users such as Absol and Fletchinder, and other Flying-types while shoring up its incredibly low Speed and breaking through Steel-types like Registeel, which can quite comfortably absorb Earth Power and wear down Diancie with Seismic Toss and Toxic. Pokemon that can lure in bulky Water-types and afflict them with crippling status, such as defensive Emboar, Protect + Toxic Bronzong, and Fletchinder, are able to wear down these threats for Diancie's benefit. Flying-types such as Fletchinder and Sigilyph make for good partners due to their ability to deal with Grass-types like Venusaur and Virizion and to switch into Ground-type attacks aimed at Diancie. Diancie's ability to lure in and OHKO Flygon can clear the way for other threats such as Swords Dance Drapion and Expert Belt Emboar.
 
Last edited:

phantom

Banned deucer.
it's supposed to have shuca berry...

the set is not trick room diancie with stealth rock over trick room
 
I recognize this is still a WIP, but when discussing Venusaur as a teammate, be sure to mention Blastoise as one of the Pokemon Venusaur can deal with. Blastoise is one of the more common hazard removers, and having a teammate that can handle it for Diancie is pretty important.
 
oh, dope that psychic's included, was gonna make a push for it, but honestly i feel that it should be mentioned as an option over ep if anything. w/o lix in the tier, steels really aren't being nearly as heavily pressured by ep as they were (esca's being targeted by rock stab, zong is a non-target obv, and regi takes ~25-30%, which is a pittance to tect variants unless u got a knock venu removing their lefties), making poisons much more the 'primary target' of such coverage, and having the edge of catching venu is really big. so yeah, i'd argue for sr / moonblast / diamond storm / (psychic / ep), with a strong mention of exemplary knock users (such as that venu example) to help solidify the usefulness of ep v.guys like regi. ofc lix classic is a key target as well, but idt it'll be surging back up in usage for a little bit, and rn smacking venu harder is really good for mons like this.

other things worth mentioning:
  • 92 atk evs ensure the ohko on offensive sigilyph, keeps it from potentially roost stalling diamond storms. moonblast can potentially force its way through as is, but with the potential of cm boosts buffering it out (which i think is honestly a really strong option for lo sigi, keeps it from getting dicked by knock momo), i wouldn't mind improving my odds
  • tox, and even some burn users to bait their bulky waters can potentially make diancie that much more overbearing for teams. things like defensive emboar, protox zonger, and fletch can set this up decently
  • things like sd lum drap that appreciate flygon / sometimes duggy removal get a lot of value out of this variant of diancie. belt emboar is also a decent example for this

1/3
 
  • Under usage tips talk about avoiding switching in Diancie on Knock Off users if the opponent has a threat that can be lured with Shuca Berry like Flygon, Dugtrio, etc
  • Under usage tips mention how if Shuca Berry is Knocked Off or Diancie is around 40% with Shuca intact to watch out for Dugtrio until Diancie's role is completed, as it can trap and KO Diancie from that range
  • Mention in team options that Pokemon that help with Registeel (fighting types like Virizion and Gurdurr) are recommended because Earth Power does not do that much as protect variants can heal up damage and it is better to avoid moves like Seismic Toss + Toxic because this set lacks Heal Bell and leftovers, these Fighting types also benefit from Diancie's ability to check Flying types
  • Flying-type Pokemon like fletch or sigi can also be partners as they help in beating Grass-types like Venusaur, Virizion, Tang while also being able to switch into Ground type moves
qc 2/3
 
[SET]
name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Moonblast
move 3: Diamond Storm
move 4: Earth Power / Psychic
item: Shuca Berry
ability: Clear Body
nature: Quiet
evs: 252 HP / 4 Atk / 252 SpA

[SET COMMENTS]
Moves
========

Stealth Rock gives Diancie some utility, allowing it to support its team by racking up chip damage on the opposition. Moonblast is Diancie's strongest special STAB attack which, combined with full investment, is capable of OHKOing many Dark-, Dragon-, and Fighting-types such as Spiritomb, Flygon, and Hitmonlee,(AC) while also dealing solid damage to anything that doesn't resist it. Diamond Storm allows Diancie to check Flying-types such as Fletchinder and Togetic; combined with Moonblast, it gives Diancie perfect super effective coverage against every hazard remover in the tier except Blastoise. Earth Power hits the Fire-, Poison-, and Steel-types that resist Moonblast super effectively. Psychic can also be used in the last slot to deal serious damage to Poison-types such as Venusaur and Weezing that are not hit super effectively by Earth Power.

Set Details
========

The given EV spread and a Quiet nature maximize Diancie's offensive prowess and bulk. Shuca Berry allows Diancie to set up Stealth Rock on or potentially eliminate Ground-types such as Flygon and Rhyperior that would normally force it out, as well asnd preventings Dugtrio from trapping it as effectively. It additionally makes Diancie a solid answer to Mega Camerupt, especially if it's packing Earth Power. An alternate spread of 252 HP / 92 Atk / 164 SpA can be used to ensure that Diamond Storm OHKOes offensive Sigilyph, guaranteeing that it will not be able to potentially Roost stall or set up.

Usage Tips
========

This set best fits on bulky offensive teams that require Diancie's unique set of resistances and utility without killing momentum. Because this set lacks the bulk of other sets and has no form of recovery, try to avoid switching Diancie into all but resisted attacks, as it will otherwise quickly be worn down. Diancie at least 2HKOes every entry hazard remover in the tier except Blastoise and forces many switches due to its numerous resistances, so it is capable of setting Stealth Rock several times throughout a match. Be wary of Toxic and Will-O-Wisp users such as Alomomola and Jellicent, as these forms of status will wear down Diancie very quickly and prevent it from checking the threats it should. Make sure to scout for super effective coverage on Pokemon that could potentially have it; Iron Head Scrafty and Registeel and Iron Tail Absol are common examples. Make sure to preserve Diancie when it's needed as an emergency check for opposing Ground-types or Pokemon such as Aerodactyl that commonly carry Ground-type coverage, including avoiding switching it into Knock Off. Similarly, be wary of Dugtrio until Diancie's role is completed if its Shuca has been used or it is at 40%, as Dugtrio can OHKO it at this range.

Team Options
========

Any setup sweeper, especially fast or Speed-boosting ones such as Fletchinder and Rock Polish Rhyperior, appreciates the chip damage that Stealth Rock provides, which may allow it to break through its typical checks and counters. Weezing makes for a good partner, as it's capable of handling threatening Grass- and Ground-types such as Venusaur and Rhyperior and crippling them with a burn. Venusaur itself works as well, because it handles Water- and Grass-types like Blastoise (the one hazard remover that Diancie cannot 2HKO after Stealth Rock damage) and Rotom-MowC while appreciating Diancie's ability to deal with the Flying- and Fire-types,(AC) such as Golbat and Houndoom,(AC) that threaten it. Because Diancie can lure in and weaken or eliminate Steel- and Poison-types such as Steelix and Qwilfish that expect a defensive set lacking Earth Power, Choice Band Granbull can take advantage of these shared checks being removed and appreciates the chip damage from Stealth Rock. Choice Scarf Medicham and Fighting-types in general benefit from Diancie's ability to handle Spiritomb, threatening priority users such as Absol and Fletchinder, and other Flying-types, while shoring up its incredibly low Speed and breaking through Steel-types like Registeel, which can quite comfortably absorb Earth Power and wear down Diancie with Seismic Toss and Toxic. Pokemon that can lure in bulky Water-types and afflict them with crippling status, such as defensive Emboar, Protect- + Toxic Bronzong, and Fletchinder, are able to wear down these threats for Diancie's benefit. Flying-types such as Fletchinder and Sigilyph make for good partners due to their ability to deal with Grass-types like Venusaur and Virizion and to switch into Ground-type attacks aimed at Diancie. Diancie's ability to lure in and OHKO Flygon can clear the way for other threats such as Swords Dance Drapion and Expert Belt Emboar.


gp 1/2
 
Last edited:

Lumari

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GP 2/2
[SET]
name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Moonblast
move 3: Diamond Storm
move 4: Earth Power / Psychic
item: Shuca Berry
ability: Clear Body
nature: Quiet
evs: 252 HP / 4 Atk / 252 SpA

[SET COMMENTS]
Moves
========

Stealth Rock gives Diancie some utility, allowing it to support its team by racking up chip damage on the opposition. Moonblast is Diancie's strongest special STAB attack, (AC) which, combined with full investment, is capable of OHKOing many Dark-, Dragon-, and Fighting-types such as Spiritomb, Flygon, and Hitmonlee (RC) while also dealing solid damage to anything that doesn't resist it. Diamond Storm allows Diancie to check Flying-types such as Fletchinder and Togetic; combined with Moonblast, it gives Diancie perfect super effective coverage against every entry hazard remover in the tier except Blastoise. Earth Power hits the Fire-, Poison-, and Steel-types that resist Moonblast super effectively. Psychic can also be used in the last slot to deal serious damage to Poison-types such as Venusaur and Weezing that are not hit super effectively by Earth Power.

Set Details
========

The given EV spread and a Quiet nature maximize Diancie's offensive prowess and bulk. Shuca Berry allows Diancie to set up Stealth Rock on or potentially eliminate Ground-types such as Flygon and Rhyperior that would normally force it out (RC) and prevents Dugtrio from trapping it as effectively. It additionally makes Diancie a solid answer to Mega Camerupt, especially if it's packing Earth Power. An alternate spread of 252 HP / 92 Atk / 164 SpA can be used to ensure that Diamond Storm OHKOes offensive Sigilyph, guaranteeing that it will not be able to potentially Roost stall or set up.

Usage Tips
========

This set best fits on bulky offensive teams that require Diancie's unique set of resistances and utility without killing momentum. Because this set lacks the bulk of other sets and has no form of recovery, try to avoid switching Diancie into all but resisted even neutral attacks, as it will otherwise quickly be worn down. Diancie at least 2HKOes every entry hazard remover in the tier except Blastoise and forces many switches due to its numerous resistances, so it is capable of setting Stealth Rock several times throughout a match. Be wary of Toxic and Will-O-Wisp users such as Alomomola and Jellicent, as these forms of status will wear down Diancie very quickly and prevent it from checking the threats it should. Make sure to scout for super effective coverage on Pokemon that could potentially have it; Iron Head Scrafty and Registeel and Iron Tail Absol are common examples. Make sure to preserve Diancie when it's needed as an emergency check for opposing Ground-types or Pokemon such as Aerodactyl that commonly carry Ground-type coverage, including avoiding switching it into Knock Off. Similarly, be wary of Dugtrio until Diancie's role is completed if its Shuca has been used or it is at 40%, as Dugtrio can OHKO it at this range.

Team Options
========

Any setup sweeper, especially fast or Speed-boosting ones such as Fletchinder and Rock Polish Rhyperior, appreciates the chip damage that Stealth Rock provides, which may allow it to break through its typical checks and counters. Weezing makes for a good partner, as it's capable of handling threatening Grass- and Ground-types such as Venusaur and Rhyperior and crippling them with a burn. Venusaur itself works as well, because it handles Water- and Grass-types like Blastoise (the one entry hazard remover that Diancie cannot 2HKO after Stealth Rock damage) and Rotom-C while appreciating Diancie's ability to deal with the Flying- and Fire-types, such as Golbat and Houndoom, that threaten it. Because Diancie can lure in and weaken or eliminate Steel- and Poison-types such as Steelix and Qwilfish that expect a defensive set lacking Earth Power, Choice Band Granbull can take advantage of these shared checks being removed and appreciates the chip damage from Stealth Rock. Choice Scarf Medicham and Fighting-types in general benefit from Diancie's ability to handle Spiritomb, threatening priority users such as Absol and Fletchinder, and other Flying-types (RC) while shoring up its incredibly low Speed and breaking through Steel-types like Registeel, which can quite comfortably absorb Earth Power and wear down Diancie with Seismic Toss and Toxic. Pokemon that can lure in bulky Water-types and afflict them with crippling status, such as defensive Emboar, Protect- + Toxic Protect + Toxic Bronzong, and Fletchinder, are able to wear down these threats for Diancie's benefit. Flying-types such as Fletchinder and Sigilyph make for good partners due to their ability to deal with Grass-types like Venusaur and Virizion and to switch into Ground-type attacks aimed at Diancie. Diancie's ability to lure in and OHKO Flygon can clear the way for other threats such as Swords Dance Drapion and Expert Belt Emboar.
 
Last edited:

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