People love to throw around playing to win as if it solely means giving yourself the best chances to win. People like this person understand that by setting limitations upon yourself that you're putting yourself at a disadvantage. However, if they end up with a more enjoyable experience (since that is really the whole reason we play these type of games aside from money, which there is none) by playing a team based off of guidelines that aren't the norm, then more power to them.stuff
Patrick Star
Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 252 Sp.Atk/252Spe/6Hp
Nature: Modest
Ice Beam
Trick
Surf
Thunderbolt
This thing acts as my revenge killer recommended by ThePowerWithin, known as PaidAssassinX to threats that plague my team, such as +1 DD Gyarados and +1 DD Salamence. It will always outspeed Salamence, no matter the nature nor Speed EV or IVs, Starmie will always beat(remove non-Scarf, as Starmie outspeeds them too, although Scarf doesn't require setup and Starmie doesn't like switching into STAB Draco Meteors or Outrages D:) Salamences after a Dragon Dance by one point of speed (although not MY brand of Starmie!). This proves vital to my strategy, as Salamence is a (powerful, not annoying) attacker. Gyarados also falls to Starmie after a DD, as Gyara's base Speed is lower than Salamence's (edited it to make it sound better)? Surf acts as basic STAB, just for hitting most things I want to kill for typically neutral damage. Trick let's me screw over walls (Blissey comes to mind) or pokemon spamming a stat-up move (suck that Suicune / Latias). I love to see Blissey struggle to stay alive with a Choice Scarf crippling her moveset.