hello guys,
here are some effective sets i thought about today and i wanna share them here.
first and foremost one of the new drops for the ru-tier - rapidash:
Rapidash @ Choice Band
Ability: Flash Fire
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- High Horsepower
- Wild Charge
- Will-O-Wisp / Toxic
rapidash is fast enough to bypass many pkmn in the ru-tier so i think you can easily get away with this set, choice band-rapidash.
choice banded-boosted flare blitz will hit everything pretty hard including salazzle, indeedee, mudsdale and different silvally-forms.
what flare blitz doesnt hit for super effective or neutral damage high horsepower its coverage-option can take care off as it hits the likes
of rhydon for decent damage output and also togedemaru without taking any kind of damage, it also hits lanturn as otherwise you'll get walled
by it, whereas wild charge is for bulky waters like jellicent and can also hit drednaw for super effective damage.
the last slot is reserved for either wisp or toxic depends on what you like more. wisp is a counter measure for physical attackers and toxic
can be used to whittle down opposing pkmn faster.
Rapidash @ Heavy-Duty Boots
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- High Horsepower
- Wild Charge
- Morning Sun
ths set can be run with sun or can abuse the opposing sun - rapidash has a lot of good high abse power moves but it takes a lot of recoil with them
therefore there is the option of having morning sun in the last slot to tackle the recoil-damage rapidash took during the game. morning sun has the nice advanatge of getting boosted while sun is up meaning rapidash can recover more.
second set i wanna share here is our fav-fox ninetales:
Ninetales @ Heavy-Duty Boots
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Flame Charge
- Solar Beam
- Nasty Plot
ninetales has a decent speed-tier already with 100 base means it hits 328 with timid nature, but it is forced out by a lot of scarfers in the tier like indeedee, passimian and rillaboom due to its access to a strong earthquake and choice scarf-rotoms. with flame charge (which also is able to dent out some damage) it bypasses these threats and is able to stay in and instead dish out some nice damage with a strong sun-boosted fire blast or the coverage in solar beam for the likes of jellicent, gastrodon and rhydon.
it takes advantage of many steel-types which are in the tier therefore either of these boosts are guaranteed. furthermore a flame charge-boost in combination with a nasty plot makes ninetales a much more deadly sweeper in the late game.
last mon is the opposite of hot, its cool, here is our new addition frosmoth:
Frosmoth @ Heavy-Duty Boots
Ability: Ice Scales
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Ice Beam
- Quiver Dance
- Substitute
frosmoth one of the new additions in the tier is a good quiver dancer with a nice dual-typing with ice being always one of the most dangerous offensive typing in the game.
with the addition of the new item in heavy-duty-boots it is guaranteed that it avoids the 4x stealth rocks weakness overall and is able to have a cleaner path with setting up for
a late game sweep. i added substitute as the last slot since frosmoth is able to substitute on some pkmn in the tier to have a way of pressuring threats even more because they are forced to break its substitute means it either gets another quiver dance off or it can safely 2hko the mon, which is trying to break its sub.
have fun trying these sets out!