Battle Spot Conkeldurr

ethan06

⋖(☼┆☼)⋗
is a Community Contributor Alumnus


QC: cant say / DragonWhale and Theorymon / Montsegur
GP: The Dutch Plumberjack / P Squared

Overview
########

Conkeldurr is not a common sight in Battle Spot Singles, but it is still a force to be reckoned with. It's well-known as one of the best users of Assault Vest in the game, thanks to the perfect combination of Drain Punch, a move that recovers Conkeldurr's health without conflicting with Assault Vest's requirements; the increased-priority move Mach Punch, which can be used for revenge killing; Knock Off, a useful coverage option that also removes the foe's item; and its ability Guts, which allows it to switch in on status moves such as Will-O-Wisp, Scald, Thunder Wave, and Toxic for its teammates without any fear of being completely crippled. Unfortunately, while Assault Vest does give Conkeldurr impressive mixed bulk, it is usually overly reliant on Drain Punch to keep itself healthy, and Conkeldurr can find itself taking more damage than it can recover against foes that take little from this attack. On top of this, its power can be somewhat lacking if it's not inflicted with a status or hitting a foe for super effective damage. However, despite these flaws, Conkeldurr is a very useful utility option and a worthy Fighting-type Pokemon to consider to combat the Porygon2, Kangaskhan, and Ferrothorn that run rampant in the format.

Assault Vest
########
name: Assault Vest
move 1: Drain Punch
move 2: Mach Punch
move 3: Knock Off
move 4: Ice Punch
ability: Guts
item: Assault Vest
evs: 252 HP / 252 Atk / 4 Def
nature: Adamant

Moves
========

Drain Punch is Conkeldurr's primary STAB attack; it hits hard against Pokemon such as Chansey, Mega Kangaskhan, Porygon2, Ferrothorn, Tyranitar, and Heatran and replenishes Conkeldurr's health in the process. Mach Punch is an increased-priority move and serves as Conkeldurr's secondary STAB attack. It's mainly used to bypass Conkeldurr's low Speed and pick off weakened offensive Pokemon such as Bisharp and Focus Sash Garchomp. Knock Off hits Ghost- and Psychic-types, which are immune to or resist Conkeldurr's Fighting-type STAB moves, super effectively. It also has utility in removing items such as Porygon2's Eviolite. However, it does little to Cresselia, which doesn't usually mind having its item removed. Ice Punch is Conkeldurr's most useful coverage option for removing threats such as Landorus-T, Garchomp, and Mega Salamence, which take little damage from Conkeldurr's other attacks. Poison Jab or Rock Tomb could be used over Ice Punch to hit threatening Fairy-types such as Sylveon and Clefable or to hit Talonflame and Charizard on the switch, respectively.

Set Details
========

The Assault Vest set aims to take advantage of Conkeldurr's best traits while patching its one big flaw — its special frailty. With this in mind, an EV spread that emphasizes Conkeldurr's natural attacking power and bulk is recommended. A simple spread of 252 HP / 252 Atk / 4 Def is the most efficient for maximizing both power and mixed bulk; however, a number of different spreads can be used to improve Conkeldurr's matchup against Mega Kangaskhan, the main threat that Conkeldurr needs to beat as a Fighting-type. 4 HP / 252 Atk / 252 Def can be used to take Double-Edge better and heal more of Conkeldurr's HP with Drain Punch due to the relative lack of HP investment; however, it compromises Conkeldurr's special bulk significantly, especially if its Assault Vest is removed by a foe's Knock Off. 148 HP / 108 Atk / 252 Def is an interesting spread that can be used to survive Mega Kangaskhan's Fake Out and Double-Edge 100% of the time while still being near-guaranteed to 2HKO back with Drain Punch and Mach Punch. It also makes Conkeldurr slightly more specially resilient than the above spread does. Finally, a Brave nature can be used to underspeed 0 Spe IV Aegislash and OHKO it in Blade Forme with Knock Off. Brave is also useful on Trick Room teams to ensure that Conkeldurr outspeeds as many Pokemon as possible under Trick Room's effect.

Usage Tips
========

Conkeldurr is a versatile Pokemon with a lot of applications and uses on a team. It makes a fine switch-in for otherwise very threatening Pokemon such as Greninja and Thundurus, but it also has a couple of counters that can turn it into a liability or outright KO it, among them such common sights as Azumarill and Cresselia. Also, while it is very bulky with Assault Vest, Conkeldurr's bulk isn't insurmountable, so care must be taken around strong attackers to ensure that Conkeldurr isn't overwhelmed. Conkeldurr's ability to turn status ailments into a benefit with Guts makes it a good switch-in for common status move users such as Rotom-W, Porygon2, Cresselia, Thundurus, and Suicune — however, keep in mind that the sight of Conkeldurr in Team Preview may deter the opponent from recklessly using status, so be careful when switching into a Pokemon that may instead use a super effective move and cut into Conkeldurr's HP. Against many foes, Conkeldurr is more or less safe to just spam Drain Punch, lowering their pool of HP while keeping Conkeldurr's relatively full; however, don't underestimate the utility of Knock Off, as even aside from its good type matchup against Ghost- and Psychic-types such as Aegislash and Cresselia, most Pokemon in the format don't appreciate losing their item, making Knock Off a very safe move to use if you predict a foe to switch in. Mach Punch is a fantastic tool for revenge killing, especially if Conkeldurr is statused. This move alone can make Conkeldurr an unexpectedly useful cleaner, as many of the threats in the format only need to be weakened a little bit to make Mach Punch an OHKO.
Lastly, Ice Punch is purely a coverage move, but the targets it hits, mainly the myriad Flying-types in the format such as Togekiss, Zapdos, and Mega Salamence, are important targets that Conkeldurr appreciates being able to remove.

Team Options
========

Conkeldurr is definitely a Pokemon that is at its best when it's supporting its teammates; however, that doesn't mean it needs no support to function properly. Many of its issues stem from Pokemon that resist Fighting-type moves, such as Zapdos, Talonflame, Cresselia, and Azumarill, as they take little damage from Drain Punch, thereby preventing Conkeldurr from healing back much of the damage it has taken, and are able to wear it down. As such, Pokemon that can efficiently deal with these threats, such as Raikou, Mega Gengar, Mega Manectric, and Steel-types such as Aegislash and Heatran, are useful Pokemon for Conkeldurr to be paired with to allow it to support the team more efficiently. One of Conkeldurr's main flaws is its low Speed stat, so it especially appreciates speed control such as Thunder Wave or Trick Room; Thundurus and Cresselia are excellent users of these respective moves and have good type synergy with Conkeldurr. As for Pokemon that benefit from Conkeldurr's presence, fast offensive Pokemon such as Greninja and Mega Salamence appreciate its help in dealing with status abusers such as Rotom-W, Thundurus, and Porygon, which can cripple them with Thunder Wave or Will-O-Wisp. Conkeldurr can use the Guts boost to muscle through them with ease and remove them from the battle. Pokemon that appreciate the removal of Rock- and Steel-types, such as Sylveon and Talonflame, appreciate Conkeldurr's powerful STAB Drain Punch for clearing those threats.

Other Options
########

Conkeldurr has two other fantastic abilities aside from Guts that it can use with some effectiveness — the first, Iron Fist, strengthens punching moves, giving a great power boost to Drain Punch, Mach Punch, and Ice Punch. While good, Iron Fist is usually a less attractive option than Guts due to the latter's status-absorbing utility, despite its more situational nature. The second ability, Sheer Force, can be used well in conjunction with Life Orb to grant a significant boost in power to most of Conkeldurr's coverage moves; however, none of Conkeldurr's Fighting-type moves receive the boost from Sheer Force, aside from the weak Force Palm and the unreliable Dynamic Punch, so if Conkeldurr needs to hit an opposing Pokemon with a STAB move or Knock Off, it has to take Life Orb recoil and compromise its HP. Conkeldurr gets a few other useful moves aside from those listed: Bulk Up can be used well in conjunction with a specially defensive spread and Rocky Helmet to punish physical attackers and capitalize on Conkeldurr's above-average physical bulk. However, it's slow to set up and it can be difficult to find an opportunity to use it as a win condition. Thunder Punch is a niche but useful move for hitting Gyarados extremely hard while also covering Flying-type switch-ins. Damage-boosting items such as Choice Band and Flame Orb (with Guts) are viable on Conkeldurr; however, the latter puts Conkeldurr on a timer, whereas the former has a lock-in effect that can make Conkeldurr a liability when paired with its slowness and relative special frailty compared to that of the Assault Vest set. However, the damage boost makes Conkeldurr's moves a force to be reckoned with, particularly the increased-priority Mach Punch.

Checks & Counters
########

**Talonflame**: Talonflame is capable of cleanly OHKOing all but the most physically bulky Conkeldurr with STAB Brave Bird and only fears Rock Tomb or Thunder Punch on the switch in. Thanks to Brave Bird's increased priority, Conkeldurr can't even hope to score a surprise counter-KO with Mach Punch.

**Mega Salamence**: Mega Salamence is capable of surviving Ice Punch after Intimidate even without investment and OHKOes Conkeldurr with an Aerilate-boosted Double-Edge or Return. Salamence can also turn Conkeldurr into setup fodder if it is a bulky variant with Roost.

**Mega Mawile**: While Mega Mawile doesn't resist Conkeldurr's STAB moves, it is bulky enough to take a Drain Punch with ease and obliterate Conkeldurr with Play Rough. Intimidate also neuters Conkeldurr's offensive capability against Mawile, meaning that it can safely set up Swords Dances in front of Conkeldurr with little consequence.

**Physically Bulky Psychic-types**: Slowbro and Cresselia take paltry damage from Knock Off and can sit in front of Conkeldurr and spam Psychic-type attacks or set up Calm Mind while also passively damaging Conkeldurr with Rocky Helmet at least once.

**Pokemon That Resist Fighting**: Offensive Pokemon such as Azumarill, Gyarados, Sylveon, Mega Gallade, Mega Gengar, and Mega Latias take little damage from Conkeldurr's STAB moves and can overwhelm Conkeldurr with powerful attacks. Some of these fall to coverage moves such as Knock Off and Poison Jab, but their superior Speed allows them to do significant damage to Conkeldurr if they survive, weakening it and making it setup fodder for another member of their team.
 
Last edited:

SM979

dank memes
is a Contributor Alumnus
JUST SAYING.

The EV spread should live Jolly Mega Kangaskhan's Double-Edge, Modest Mega Charizard Y's Overheat, and outspeed Hippowdon. It's something along the lines of 20 HP / 252 Atk / 12 Def / 228 SpD / 20 Spe. Use the damage calculator to find out what they exactly are, cause that's from my bad memory.

The first thing I thought when I saw your EV spread was "oh yay I have my good spread I should tell him"

Also technically not investing much in HP essentially makes Drain Punch heal more

-The I like complex EV spreads guy
 

ethan06

⋖(☼┆☼)⋗
is a Community Contributor Alumnus
Pushing this over to QC because the skeleton is actually done :p


The EV spread should live Jolly Mega Kangaskhan's Double-Edge, Modest Mega Charizard Y's Overheat, and outspeed Hippowdon. It's something along the lines of 20 HP / 252 Atk / 12 Def / 228 SpD / 20 Spe. Use the damage calculator to find out what they exactly are, cause that's from my bad memory.

The first thing I thought when I saw your EV spread was "oh yay I have my good spread I should tell him"

Also technically not investing much in HP essentially makes Drain Punch heal more
I have a mention of uninvested HP = more Drain Punch heals back under the Moves section, I'll have a bit of a play with that EV spread but I'll probably relegate it to Other Options or the Set Details as it is incredibly complex :p
 

SM979

dank memes
is a Contributor Alumnus
Pushing this over to QC because the skeleton is actually done :p




I have a mention of uninvested HP = more Drain Punch heals back under the Moves section, I'll have a bit of a play with that EV spread but I'll probably relegate it to Other Options or the Set Details as it is incredibly complex :p
it doesn't matter if it's complex when it's better; trust me I've used it in game fyi

4 HP / 244 Atk / 28 Def / 212 SpD / 20 Spe is what it is
 

cant say

twitch.tv/jakecantsay
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Living Modest ZardY's Overheat is pretty pointless unless you're running Rock coverage, which this set isn't. I'm not a fan of overly-specialised EV spreads for analyses anyway so I'm happy with leaving it simple.

I think Thunder Punch should get an OO mention as it gives great coverage against predicted Talonflame switch ins and can bop adamant Gyarados through Intimidate (although Impish Gyara is the norm now, you can still 2HKO the bulkiest ones while they do pretty poor damage to you). Bulk Up is also a cool option that allows you to live a Brave Bird from adamant banded Talonflame at +1 (while you kill it with rock move / t punch). Obviously can't be used with Assault Vest, Rocky Helmet is probably the best one there (or sitrus / lefties)

Other than that, this looks fine to me:

QC Approved 1/3
 

ethan06

⋖(☼┆☼)⋗
is a Community Contributor Alumnus
Living Modest ZardY's Overheat is pretty pointless unless you're running Rock coverage, which this set isn't. I'm not a fan of overly-specialised EV spreads for analyses anyway so I'm happy with leaving it simple.

I think Thunder Punch should get an OO mention as it gives great coverage against predicted Talonflame switch ins and can bop adamant Gyarados through Intimidate (although Impish Gyara is the norm now, you can still 2HKO the bulkiest ones while they do pretty poor damage to you). Bulk Up is also a cool option that allows you to live a Brave Bird from adamant banded Talonflame at +1 (while you kill it with rock move / t punch). Obviously can't be used with Assault Vest, Rocky Helmet is probably the best one there (or sitrus / lefties)

Other than that, this looks fine to me:

QC Approved 1/3
I added a couple words in OO for both Thunder Punch and Bulk Up+Rocky Helmet. I agree with you that I don't want to add too many overly complex spreads to this analysis as I'm sure there are thousands; best to keep it simple as most people will want to stick to 252 HP / 252 anyway.
 

Theorymon

Long Live Super Mario Maker! 2015-2024
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Pokemon Researcheris a Top Contributoris a Top Smogon Media Contributoris a Social Media Contributor Alumnusis a Community Leader Alumnusis a CAP Contributor Alumnusis a Battle Simulator Moderator Alumnus
Moderator
Conkeldurr is a really straight foward mon so I don't have too many nitpicks here!

-In usage tips, make sure to talk about how switching into status moves is usually a good idea for the power boost.

-I'd mention speed control under team options, because Conkeldurr becomes a lot harder to stop when you can't outspeed it. Thunder Wave is usually the best option, and there are tons of mons that can use that for Conkeldurr (you can mention specfic mons if you want). I'd also mention Trick Room though, because Conkeldurr is realllly slow.

-Speaking of Trick Room, I'd mention Brave in set details. Underspeeding Mega Mawile in Trick Room can be handy in a few situations.

-In team options, I'd mention some stuf that can cover Conkeldurr's weaknesses a bit more regarding Flying-types and Fairies. Zapdos is a good one in particular, since it screws up Talonflame and Azumarill, and can sorta beat some Mega Salamence.

-In other options, might want to mention that Hammer Arm is neat in Trickroom, and that Superpower is Conkeldurr's most powerful attack against Mega Mawile.

-In checks and counters, I'd mention Mega Mawile somewhere. Mega Mawile doesn't resist fighting, but even without Intimidate, Drain Punch isn't 2HKOing it, while Play Rough crushes Conkeldurr.

Otherwise... you got the gist of it! QC Approved 2/3

(ps, I'll check Mega Pidgeot this week. sorry for the wait, homework is getting in the way ;_;)
 

DragonWhale

It's not a misplay, it's RNG manipulation
is a Top Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Dedicated Tournament Host Alumnusis a Battle Simulator Moderator Alumnus
Few things:

In usage tips, I'd mention Aegislash. Underspeeding min speed Aegislash is important to hit it in its weaker Blade-form with Knock Off, and it's good to use Mach Punch if you think your opponent is going to King's Shild. However, to underspeed your speed IV has to be below 15 if Adamant, and 29 if Brave. Or as Theorymon says just run min speed to underspeed TR Mega Mawiles.

Mention what kind of Pokemon you can often take advantage of to switch Conk into a status move: Rotom-W with Will-O-Wisp, Cress or P2 with Toxic, Suicune with Scald, etc. But do note that the opponent would be less likely to use these moves when they see Conk in team preview.

Hammer Arm is not really a huge drawback for Conk since it's already slow in the first place.

I wouldn't really count Landorous-T in Checks and Counters as Ice Punch + Mach Punch has a very decent chance of knocking it out even after an intimidate. I guess this applies to Aegislash as well, since both of them can't OHKO Conk.

But otherwise, looks good. QC Approved 2/3
 

Ares

Fool me...can't get fooled again
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
In writeup ethan, work on the overview. You don't really say anything about Conks role in Battle Spot, like what Pokemon can it take on? You say its a good status sponge, but you can further expand on that point to say that this lets it gain a boost from defensive pokemon like porygon2 / Y / Z when they try to status a teammate.

Also make sure you outline specific scenarios in C&C in write up. Like on Talonflame even though it can OHKO, can it switch in? only on certain moves?
 

ethan06

⋖(☼┆☼)⋗
is a Community Contributor Alumnus
Alright, went through and added all the QC to my bullet points - rest assured the writeup is being worked on ;_; I'll try to be quick
 

ethan06

⋖(☼┆☼)⋗
is a Community Contributor Alumnus
Double posting because I did the write up <3 Sorry it took so long, this should now be ready for QC numero trois.
 

Theorymon

Long Live Super Mario Maker! 2015-2024
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Pokemon Researcheris a Top Contributoris a Top Smogon Media Contributoris a Social Media Contributor Alumnusis a Community Leader Alumnusis a CAP Contributor Alumnusis a Battle Simulator Moderator Alumnus
Moderator
Quick nitpick (sorta busy atm), but in the overview, I wouldn't call Conkeldurr "rare". I mean it's not like the most used mon or anything, but I'd say its decently common from my experience (come on gamefreak add more usage stats!)
 

Ares

Fool me...can't get fooled again
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Poison Jab or Rock Tomb could be used over Ice Punch to hit threatening Fairy types such as Sylveon and Clefable or to hit Talonflame and Charizard on the switch, respectively.
Move this from Set Details to the end of Moves section.

Usage Tips, comments in bold
Conkeldurr is a versatile Pokémon with a lot of applications and uses on a team. It makes a fine switch-in for many threatening attacks and Pokémon such as?, but has a couple of counters such as? that can turn it into a liability or outright KO it. Also, while it is very bulky with the Assault Vest, Conkeldurr's bulk isn't insurmountable so care must be taken around strong attackers to ensure that Conkeldurr isn't overwhelmed. Conkeldurr's ability to turn status ailments into a benefit with Guts makes it a good switch-in for common status move users such as Rotom-W, Porygon2, Cresselia, Thundurus, and Suicune - however, keep in mind that the sight of Conkeldurr in Team Preview may deter the opponent from recklessly using status, so be careful when switching into a Pokémon that may instead use a super-effective move and cut into Conkeldurr's bulk. One of Conkeldurr's main flaws is its low Speed stat, so it makes a fantastic Pokémon to pair with speed control such as Thunder Wave or Trick Room - Thundurus and Cresselia are both excellent users of these moves and synergise well with Conkeldurr's typing mention these pokemon in team options instead along with a line about troom. On the subject of speed, Mach Punch is a fantastic tool for revenge-killing, especially if Conkeldurr is statused. This move alone can make Conkeldurr an unexpectedly useful cleaner as many of the threats in the format only need to be weakened a little bit to make Mach Punch an OHKO. add in a line about when to click something other than drain punch, do I need to worry about anything in particular or am I just free to spam drain punch? Should I knock off first?
rofl at your use of paltry to describe the damage taken from knock off.

Just make sure to give examples of Pokemon when you are saying it beats certain types. You've come so far :'] this was a good, well written analysis.

3/3
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove
add (Capitalize)

(comments); (AC=add comma; RC=remove comma; SC=semicolon)
Overview
########

Conkeldurr is not a common sight in Battle Spot Singles, but it is still a force to be reckoned with in the metagame. It's well-known as one of the best users of the Assault Vest in the game, thanks to the perfect combination of Drain Punch, a move that recovers Conkeldurr's health without conflicting with Assault Vest's requirements; the increased-priority move Mach Punch, which can be used for revenge killing; Knock Off, a useful coverage option that also removes the opponent's item; and its ability, Guts, which allows it to switch in on status moves like such as Will-O-Wisp, Scald, Thunder Wave, and Toxic for it's its teammates without any fear of being completely crippled. Unfortunately, while the Assault Vest does give it Conkeldurr impressive mixed bulk, it is usually overly reliant on Drain Punch to keep it healthy, and Conkeldurr can find itself taking more damage than it can recover against opponents that take little from this attack. On top of this, its power can be somewhat lacking sometimes if it's not inflicted with a status or hitting an opponent for super-effective damage. However, despite these flaws, Conkeldurr is a very useful utility option and a worthy Fighting-type Pokémon to consider to combat the Porygon2, Kangaskhan, and Ferrothorn (among other Normal- and Steel-types) (this sentence borders on fluff as is, but I'm fine with keeping it as a 'powerful' closure; however, this bit isn't too necessary to begin with and really weakens this sentence) that run rampant in the format.

Assault Vest
########
name: Assault Vest
move 1: Drain Punch
move 2: Mach Punch
move 3: Knock Off
move 4: Ice Punch
ability: Guts
item: Assault Vest
evs: 252 HP / 252 Atk / 4 Def
nature: Adamant

Moves
========

Drain Punch is Conkeldurr's primary STAB attack: it hits hard against Pokémon Pokemon like Chansey, Mega Kangaskhan, Porygon2, Ferrothorn, and Heatran and replenishes Conkeldurr's health in the process. Mach Punch is an increased-priority move and serves as Conkeldurr's secondary STAB attack. It's mainly used to bypass Conkeldurr's low Speed and pick off weakened offensive Pokémon like such as (such as > like if you're just stating examples, like means 'akin to'/'similar to'. The earlier 'Pokemon like' is defensible imo because it's not stating generic examples of the category Pokemon but really Pokemon 'like' the examples you provided; the next GPer might change that one too though lol) Bisharp and Focus Sash Garchomp. Knock Off hits Ghost- and Psychic-types, (AC) who which resist Conkeldurr's Fighting STAB moves, (AC) super effectively. It also has utility in removing items such as Porygon2's Eviolite. However, it does little to Cresselia, a Pokémon which doesn't usually mind having its item removed. Ice Punch is Conkeldurr's most useful coverage option for removing threats such as Landorus-T, Garchomp, and Mega Salamence, (AC) that which take little damage from Conkeldurr's other attacks. Poison Jab or Rock Tomb could be used over Ice Punch to hit threatening Fairy-types (add hyphen) such as Sylveon and Clefable or to hit Talonflame and Charizard on the switch, respectively.

Set Details
========

The Assault Vest set aims to take advantage of Conkeldurr's best traits while patching its one big flaw – its special frailty. With this in mind, an EV spread that emphasises emphasizes (murican spellings, unfortunately) Conkeldurr's natural attacking power and bulk is recommended. A simple spread of 252 HP / 252 Atk / 4 Def is the most efficient for maximising maximizing both power and mixed bulk; however, a number of different spreads can be used to improve Conkeldurr's matchup against Mega Kangaskhan, the main threat that Conkeldurr needs to beat as a Fighting-type. 4 HP / 252 Atk / 252 Def can be used to take Double-Edge (add hyphen) better also heals and heal more of Conkeldurr's HP with Drain Punch due to the relative lack of HP investment; (SC) but however, it compromises Conkeldurr's special bulk significantly, especially if its Assault Vest is Knocked Off. 148 HP / 108 Atk / 252 Def is an interesting spread that can be used to survive Kang's Mega Kangaskhan's Fake Out and Double Edge 100% of all the time while still being able near-guaranteed to 2HKO back with Drain Punch and Mach Punch ~97% of the time. (this would imply that it makes any difference in practice if it's a 95% or 98% chance to KO, while the message you want to convey is simply 'DP+MP is generally safe but may fail to KO once in a blue moon'. Be careful with percentages because they're often unnecessary and off-putting and can occasionally -albeit not here- convey the wrong information. E.g. I recall an analysis that included the exact percentages Chansey and Blissey take from Dragalge's Draco Meteor - obviously Chansey took less damage, but this meant jack shit in practice because both of them were 3HKOed yet not 2HKOed; my point is, the percentage made Chansey seem a better switch-in while there honestly wasn't a relevant difference between the two of them) It also makes Conkeldurr slightly more specially resilient than the above spread does. Finally, a Brave nature can be used to underspeed 0 Spe IV Aegislash and hit it in Blade Forme with Knock Off to OHKO it. Brave is also useful on Trick Room teams to ensure that more Pokémon are outsped when Conkeldurr is Conkeldurr outspeeds as many Pokemon as possible under Trick Room's effect.

Usage Tips
========

Conkeldurr is a versatile Pokémon Pokemon with a lot of applications and uses on a team. It makes a fine switch-in for otherwise very threatening Pokémon Pokemon such as Greninja and Thundurus, but it also has a couple of counters that can turn it into a liability or outright KO it, among them such common sights as Azumarill and Cresselia. Also, while it is very bulky with the Assault Vest, Conkeldurr's bulk isn't insurmountable, (AC) so care must be taken around strong attackers to ensure that Conkeldurr isn't overwhelmed. Conkeldurr's ability to turn status ailments into a benefit with Guts makes it a good switch-in for common status move users such as Rotom-W, Porygon2, Cresselia, Thundurus, and Suicune - however, keep in mind that the sight of Conkeldurr in Team Preview may deter the opponent from recklessly using status, so be careful when switching into a Pokémon Pokemon that may instead use a super effective (remove hyphen; hyphen would be grammatically correct indeed but unfortunately the game's spelling is final here) move and cut into Conkeldurr's bulk. Against many opponents, it's more or less safe to just spam Drain Punch, lowering their pool of HP while keeping yours relatively full; however, don't underestimate the utility of Knock Off, as even aside from its type matchup against Ghost- and Psychic-types like such as Aegislash and Cresselia, most Pokémon in the format don't appreciate losing their item, making Knock Off a very safe move to use if you predict something to switch in. Mach Punch is a fantastic tool for revenge killing, (as per the standards, but again I have to admit the hyphen would make more sense haha) especially if Conkeldurr is statused. This move alone can make Conkeldurr an unexpectedly useful cleaner, (AC) as many of the threats in the format only need to be weakened a little bit to make Mach Punch an OHKO.
Lastly, Ice Punch is purely a coverage move, but the targets it hits, mainly the myriad of Flying-types in the format such as Togekiss, Zapdos and Mega Salamence, are important targets that Conkeldurr appreciates being able to remove.

Team Options
========

Conkeldurr is definitely a Pokémon Pokemon that is at its best when it's supporting its teammates; however, that doesn't mean it needs no support to function properly. Many of its issues stem from Pokémon Pokemon that resist the Fighting type Fighting-type moves, such as Zapdos, Talonflame, Cresselia, or and (category in plural -> examples in plural) Azumarill, being able to keep as they take little damage from Drain Punch, thereby preventing it from healing back much of the damage it has taken from Drain Punch, and being are able to wear it down; as such, Pokémon Pokemon that can efficiently deal with these threats, including such as Raikou, Mega Gengar, Mega Manectric, and Steel-types such as Aegislash and Heatran, are useful Pokémon Pokemon for Conkeldurr to be paired with to allow it to support the team more efficiently. One of Conkeldurr's main flaws is its low Speed stat, so it makes a fantastic Pokémon to pair with especially appreciates speed control such as Thunder Wave or Trick Room - Thundurus and Cresselia are both excellent users of these respective moves and synergise synergize well with Conkeldurr's typing. As for Pokémon Pokemon that benefit from Conkeldurr's presence, fast offensive Pokémon Pokemon such as Greninja and Mega Salamence appreciate its help in dealing with status abusers such as Rotom-W, Thundurus, and Porygon that can cripple them with Thunder Wave or Will-O-Wisp – Conkeldurr can use the Guts boost to muscle through them with ease and remove them from the battle. Pokémon Pokemon that appreciate the removal of Rock- and Steel-types, such as Sylveon and Talonflame, appreciate Conkeldurr's powerful STAB Drain Punch for clearing those threats.

Other Options
########

Conkeldurr has two other fantastic abilities, aside from Guts, that it can use with some effectiveness – the first, Iron Fist, strengthens punching moves, giving a great passive (as opposed to active? doesn't really make sense and looks kinda redundant..) power boost to Drain Punch, Mach Punch, (AC, serial comma) and Ice Punch. While good, Iron Fist is usually a less attractive option than Guts due to the latter's status-absorbing utility, despite its more situational nature. The second ability, Sheer Force, can be used well in conjunction with Life Orb to grant a significant boost in power to most of Conkeldurr's coverage moves – however, none of Conkeldurr's Fighting-type moves receive the boost from Sheer Force, aside from the weak Force Palm and the unreliable Dynamic Punch, so if Conkeldurr needs to hit an opposing Pokémon Pokemon with a STAB move or Knock Off, then (don't ever use this to coordinate an 'if', that comes from spoken text but is 100% redundant in written text) it inflicts has to take Life Orb recoil upon itself, thereby compromising and compromise (the 'upon itself' part is p. awkward) its bulk. Conkeldurr gets a few other useful moves aside from those listed: Bulk Up can be used well on conjunction with a specially defensive spread and Rocky Helmet to punish physical attackers and capitalise capitalize on its above-average physical bulk. However, it's slow to set up and it can be difficult to find an opportunity to use it as a win condition. Thunder Punch is a niche but useful move for hitting Gyarados extremely hard while also covering Flying-type switch-ins. Damage-boosting (add hyphen) items such as Choice Band and Flame Orb (with Guts) are viable on Conkeldurr; however, the latter deals constant damage turn by turn, essentially putting puts Conkeldurr on a timer, whereas the former has a locking lock-in effect which that can make it a liability when paired with its slowness and relative special frailty to the Assault Vest set. However, the damage boost makes Conkeldurr's moves a force to be reckoned with, particularly the increased-priority Mach Punch.

Checks & Counters
########

**Talonflame**: Talonflame is capable of cleanly OHKOing all but 252 HP / 252 Def Impish Conkeldurr (possibly metagame-ignorant comment incoming, but this sounds beyond suboptimal... if this spread isn't relevant, no point in mentioning it) with STAB Brave Bird (RC) and only fears Rock Tomb or Thunder Punch on a switch-in. Thanks to Brave Bird's increased priority thanks to Gale Wings, Conkeldurr can't even hope to score a surprise counter-KO with Mach Punch.

**Mega Salamence**: Mega Salamence is capable of surviving Ice Punch after Intimidate even without investment (RC) and OHKOs OHKOes Conkeldurr with an Aerilate-boosted Double-Edge or Return. Salamence can also turn Conkeldurr into set-up setup fodder if it is a bulky variant with Roost.

**Mega Mawile**: While it Mega Mawile doesn't resist Conkeldurr's STAB moves, it is still (redundant, essentially the same thing as if...then earlier) bulky enough to take a Drain Punch with ease and obliterate Conk with Play Rough. Intimidate also neuters Conkeldurr's offensive capability against Mawile, meaning that it can safely set up Swords Dances in front of Conkeldurr with little consequence.

**Physically Bulky Psychic-types**: Slowbro and Cresselia take paltry damage from Knock Off and can sit in front of Conkeldurr and spam Psychic attacks or set up Calm Mind, while also passively damaging Conkeldurr with Rocky Helmet at least once.

**Pokemon That Resist Fighting Resists**: offensive Pokémon like Offensive Pokemon such as Azumarill, Gyarados, Sylveon, Mega Gallade, Mega Gengar, (AC) and Mega Latias can restrict Drain Punch's healing ability and Mach Punch's revenge killing (remove hyphen) ability (this is just a bit too awkward, and I reckon the main point simply is that Conk can't touch them, not specifically that it can't RK them with Mach Punch) take little damage from Conkeldurr's STAB moves (RC) and can overwhelm Conkeldurr it with powerful attacks. Some of these fall to coverage moves such as Knock Off or and Poison Jab, but their superior Speed allows them to do significant damage to Conkeldurr if they don't KO survive, weakening it and making it set-up setup fodder for another member of their team.



GP 1/2


remember that Pokemon is spelled without the acute in C&C; lots of good stuff otherwise ^^
 
Last edited:

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
GP 2/2
opponent = battler, foe = Pokemon
Overview
########

Conkeldurr is not a common sight in Battle Spot Singles, but it is still a force to be reckoned with. It's well-known as one of the best users of the Assault Vest in the game, thanks to the perfect combination of Drain Punch, a move that recovers Conkeldurr's health without conflicting with Assault Vest's requirements; the increased-priority move Mach Punch, which can be used for revenge killing; Knock Off, a useful coverage option that also removes the opponent's foe's item; and its ability, (remove comma) Guts, which allows it to switch in on status moves such as Will-O-Wisp, Scald, Thunder Wave, and Toxic for its teammates without any fear of being completely crippled. Unfortunately, while the Assault Vest does give Conkeldurr impressive mixed bulk, it is usually overly reliant on Drain Punch to keep itself healthy, and Conkeldurr can find itself taking more damage than it can recover against opponents foes that take little from this attack. On top of this, its power can be somewhat lacking sometimes if it's not inflicted with a status or hitting an opponent foe for super(remove dash)effective damage. However, despite these flaws, Conkeldurr is a very useful utility option and a worthy Fighting-type Pokémon Pokemon (just the regular e) to consider to combat the Porygon2, Kangaskhan, and Ferrothorn that run rampant in the format.

Assault Vest
########
name: Assault Vest
move 1: Drain Punch
move 2: Mach Punch
move 3: Knock Off
move 4: Ice Punch
ability: Guts
item: Assault Vest
evs: 252 HP / 252 Atk / 4 Def
nature: Adamant

Moves
========

Drain Punch is Conkeldurr's primary STAB attack:; (replace colon with semicolon) it hits hard against Pokemon like such as Chansey, Mega Kangaskhan, Porygon2, Ferrothorn, Tyranitar, and Heatran and replenishes Conkeldurr's health in the process. Mach Punch is an increased-priority move and serves as Conkeldurr's secondary STAB attack. It's mainly used to bypass Conkeldurr's low Speed and pick off weakened offensive Pokémon Pokemon such as Bisharp and Focus Sash Garchomp. Knock Off hits Ghost- and Psychic-types, which are immune to or resist Conkeldurr's Fighting-type STAB moves, super effectively. It also has utility in removing items such as Porygon2's Eviolite. However, it does little to Cresselia, which doesn't usually mind having its item removed. Ice Punch is Conkeldurr's most useful coverage option for removing threats such as Landorus-T, Garchomp, and Mega Salamence, which take little damage from Conkeldurr's other attacks. Poison Jab or Rock Tomb could be used over Ice Punch to hit threatening Fairy-types such as Sylveon and Clefable or to hit Talonflame and Charizard on the switch, respectively.

Set Details
========

The Assault Vest set aims to take advantage of Conkeldurr's best traits while patching its one big flaw – (I think this needs to be an emdash) its special frailty. With this in mind, an EV spread that emphasizes Conkeldurr's natural attacking power and bulk is recommended. A simple spread of 252 HP / 252 Atk / 4 Def is the most efficient for maximizing both power and mixed bulk; however, a number of different spreads can be used to improve Conkeldurr's matchup against Mega Kangaskhan, the main threat that Conkeldurr needs to beat as a Fighting-type. 4 HP / 252 Atk / 252 Def can be used to take Double-Edge better and heal more of Conkeldurr's HP with Drain Punch due to the relative lack of HP investment; however, it compromises Conkeldurr's special bulk significantly, especially if its Assault Vest is removed Knocked Off. 148 HP / 108 Atk / 252 Def is an interesting spread that can be used to survive Mega Kangaskhan's Fake Out and Double(dash)Edge 100% of the time while still being near-guaranteed to 2HKO back with Drain Punch and Mach Punch. It also makes Conkeldurr slightly more specially resilient than the above spread does. Finally, a Brave nature can be used to underspeed 0 Spe IV Aegislash and hit OHKO it in Blade Forme with Knock Off to OHKO it. Brave is also useful on Trick Room teams to ensure that Conkeldurr outspeeds as many Pokemon as possible under Trick Room's effect.

Usage Tips
========

Conkeldurr is a versatile Pokemon with a lot of applications and uses on a team. It makes a fine switch-in for otherwise very threatening Pokemon such as Greninja and Thundurus, but it also has a couple of counters that can turn it into a liability or outright KO it, among them such common sights as Azumarill and Cresselia. Also, while it is very bulky with the Assault Vest, Conkeldurr's bulk isn't insurmountable, so care must be taken around strong attackers to ensure that Conkeldurr isn't overwhelmed. Conkeldurr's ability to turn status ailments into a benefit with Guts makes it a good switch-in for common status move users such as Rotom-W, Porygon2, Cresselia, Thundurus, and Suicune - (emdash? semicolon works too) however, keep in mind that the sight of Conkeldurr in Team Preview may deter the opponent from recklessly using status, so be careful when switching into a Pokemon that may instead use a super effective move and cut into Conkeldurr's HP bulk. Against many foes opponents, it's more or less safe to just spam Drain Punch, lowering their pool of HP while keeping yours Conkeldurr's relatively full; however, don't underestimate the utility of Knock Off, as even aside from its good type matchup against Ghost- and Psychic-types such as Aegislash and Cresselia, most Pokémon Pokemon in the format don't appreciate losing their item, making Knock Off a very safe move to use if you predict something a foe to switch in. Mach Punch is a fantastic tool for revenge killing, especially if Conkeldurr is statused. This move alone can make Conkeldurr an unexpectedly useful cleaner, as many of the threats in the format only need to be weakened a little bit to make Mach Punch an OHKO.
Lastly, Ice Punch is purely a coverage move, but the targets it hits, mainly the myriad Flying-types in the format such as Togekiss, Zapdos(comma) and Mega Salamence, are important targets that Conkeldurr appreciates being able to remove.

Team Options
========

Conkeldurr is definitely a Pokemon that is at its best when it's supporting its teammates; however, that doesn't mean it needs no support to function properly. Many of its issues stem from Pokemon that resist Fighting-type moves, such as Zapdos, Talonflame, Cresselia, and Azumarill, as they take little damage from Drain Punch, thereby preventing it Conkeldurr from healing back much of the damage it has taken, and are able to wear it down; as. (period) As such, Pokemon that can efficiently deal with these threats, such as Raikou, Mega Gengar, Mega Manectric, and Steel-types such as Aegislash and Heatran, are useful Pokemon for Conkeldurr to be paired with to allow it to support the team more efficiently. One of Conkeldurr's main flaws is its low Speed stat, so it especially appreciates speed control such as Thunder Wave or Trick Room - (emdash? or semicolon) Thundurus and Cresselia are excellent users of these respective moves and have good type synergy synergize well with Conkeldurr's typing. As for Pokemon that benefit from Conkeldurr's presence, fast offensive Pokemon such as Greninja and Mega Salamence appreciate its help in dealing with status abusers such as Rotom-W, Thundurus, and Porygon, (comma) which that can cripple them with Thunder Wave or Will-O-Wisp(period) (remove dash) Conkeldurr can use the Guts boost to muscle through them with ease and remove them from the battle. Pokemon that appreciate the removal of Rock- and Steel-types, such as Sylveon and Talonflame, appreciate Conkeldurr's powerful STAB Drain Punch for clearing those threats.

Other Options
########

Conkeldurr has two other fantastic abilities, (remove comma) aside from Guts, (remove comma) that it can use with some effectiveness – (emdash? or semicolon) the first, Iron Fist, strengthens punching moves, giving a great power boost to Drain Punch, Mach Punch, and Ice Punch. While good, Iron Fist is usually a less attractive option than Guts due to the latter's status-absorbing utility, despite its more situational nature. The second ability, Sheer Force, can be used well in conjunction with Life Orb to grant a significant boost in power to most of Conkeldurr's coverage moves – (I'd go with a semicolon here) however, none of Conkeldurr's Fighting-type moves receive the boost from Sheer Force, aside from the weak Force Palm and the unreliable Dynamic Punch, so if Conkeldurr needs to hit an opposing Pokemon with a STAB move or Knock Off, it has to take Life Orb recoil and compromise its HP bulk. Conkeldurr gets a few other useful moves aside from those listed: Bulk Up can be used well on in conjunction with a specially defensive spread and Rocky Helmet to punish physical attackers and capitalize on its Conkeldurr's above-average physical bulk. However, it's slow to set up and it can be difficult to find an opportunity to use it as a win condition. Thunder Punch is a niche but useful move for hitting Gyarados extremely hard while also covering Flying-type switch-ins. Damage-boosting items such as Choice Band and Flame Orb (with Guts) are viable on Conkeldurr; however, the latter puts Conkeldurr on a timer, whereas the former has a lock-in effect that can make it Conkeldurr a liability when paired with its slowness and relative special frailty compared to that of the Assault Vest set. However, the damage boost makes Conkeldurr's moves a force to be reckoned with, particularly the increased-priority Mach Punch.

Checks & Counters
########

**Talonflame**: Talonflame is capable of cleanly OHKOing all but the most physically bulky Conkeldurr with STAB Brave Bird and only fears Rock Tomb or Thunder Punch on the switch in (no dash) a switch-in. Thanks to Brave Bird's increased priority thanks to Gale Wings, (thanks to x thanks to y is clunky) Conkeldurr can't even hope to score a surprise counter-KO with Mach Punch.

**Mega Salamence**: Mega Salamence is capable of surviving Ice Punch after Intimidate even without investment and OHKOes Conkeldurr with an Aerilate-boosted Double-Edge or Return. Salamence can also turn Conkeldurr into setup fodder if it is a bulky variant with Roost.

**Mega Mawile**: While Mega Mawile doesn't resist Conkeldurr's STAB moves, it is bulky enough to take a Drain Punch with ease and obliterate Conkeldurr with Play Rough. Intimidate also neuters Conkeldurr's offensive capability against Mawile, meaning that it can safely set up Swords Dances in front of Conkeldurr with little consequence.

**Physically Bulky Psychic-types**: Slowbro and Cresselia take paltry damage from Knock Off and can sit in front of Conkeldurr and spam Psychic-type attacks or set up Calm Mind, (remove comma) while also passively damaging Conkeldurr with Rocky Helmet at least once.

**Pokemon That Resist Fighting**: Offensive Pokemon such as Azumarill, Gyarados, Sylveon, Mega Gallade, Mega Gengar, and Mega Latias take little damage from Conkeldurr's STAB moves and can overwhelm Conkeldurr with powerful attacks. Some of these fall to coverage moves such as Knock Off and Poison Jab, but their superior Speed allows them to do significant damage to Conkeldurr if they survive, weakening it and making it setup fodder for another member of their team.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top