Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 240 HP / 216 Def / 52 Spe
Impish Nature
- Earthquake
- U-turn
- Stealth Rock
- Hidden Power Ice
Defensive Landorus-T is a great option to really consider since it brings Rocks to the table along with immense defensive utility. Ground immunity, U-turn, Intimidate, etc. You can't really go wrong with it. Also, can I say I'm really confused as to where everyone is getting their ideas from for the next teammate, because some of them are really illogical "next steps" in the construction of all teams.
Role compression and covering weaknesses are really key here and we're gonna need Defog, Rocks, and a Scarfer later, and seeing the way this team is going, all the essentials of team building are gonna be left for last and you'll be forced to pick up whatever fits without bringing more weaknesses than the team can inherently handle. I don't get why people are nominating more wallbreakers when the current core blasts through pretty much the entire tier together and more pressing issues need to be addressed. The Scarf Landorus-T suggestion was a step in a good direction, it bring U-turn support for the breakers and brings a utility move to table, which should have been Defog rather than Rocks, and speed. Tapu Koko was also good, but Scarf Defog would be one of the best sets to fit here.
I guess I'm just saying that, this team is gonna end up like the last one in vanilla SM, which wasn't that great at all because essentials were ignored until the last minute and role compression was ignored. It just seemed more like a race to see who could post the cooler set.